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     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1>
     18 
     19 <p>
     20 Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release.
     21 </p>
     22 <p>
     23 Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
     27 3.1 is <strong>only</strong> available if requested at context creation
     28 because GL_ARB_compatibility is not supported.
     29 </p>
     30 
     31 
     32 <h2>MD5 checksums</h2>
     33 <pre>
     34 66e9a33a414f801e1c33398bf627d56b  MesaLib-9.2.3.tar.gz
     35 f56b6beb556e4b9072814419f7c554e3  MesaLib-9.2.3.tar.bz2
     36 ed852dab576faac237ac4298bf55d0a1  MesaLib-9.2.3.zip
     37 </pre>
     38 
     39 
     40 <h2>New features</h2>
     41 <p>None</p>
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <p>This list is likely incomplete.</p>
     46 
     47 <ul>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li>
     50 
     51 </ul>
     52 
     53 <h2>Changes</h2>
     54 
     55 <p>The full set of changes can be viewed by using the following GIT command:</p>
     56 
     57 <pre>
     58   git log mesa-9.2.2..mesa-9.2.3
     59 </pre>
     60 
     61 <p>Brian Paul (2):</p>
     62 <ul>
     63   <li>st/mesa: move out of memory check in st_draw_vbo()</li>
     64   <li>osmesa: fix broken triangle/line drawing when using float color buffer</li>
     65 </ul>
     66 
     67 <p>Carl Worth (7):</p>
     68 <ul>
     69   <li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li>
     70   <li>Bump version to 9.2.3</li>
     71 </ul>
     72 
     73 <p>Daniel Vetter (1):</p>
     74 <ul>
     75   <li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li>
     76 </ul>
     77 
     78 <p>Eric Anholt (1):</p>
     79 <ul>
     80   <li>i965: Fix texture buffer rendering after a whole buffer replacement.</li>
     81 </ul>
     82 
     83 <p>Kenneth Graunke (6):</p>
     84 <ul>
     85   <li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li>
     86   <li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li>
     87   <li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li>
     88   <li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li>
     89   <li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li>
     90   <li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li>
     91 </ul>
     92 
     93 <p>Kristian Hgsberg (1):</p>
     94 <ul>
     95   <li>wayland: Don't rely on static variable for identifying wl_drm buffers</li>
     96 </ul>
     97 
     98 <p>Marek Olk (1):</p>
     99 <ul>
    100   <li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li>
    101 </ul>
    102 
    103 <p>Petr Sebor (1):</p>
    104 <ul>
    105   <li>meta: enable vertex attributes in the context of the newly created array object</li>
    106 </ul>
    107 
    108 <p>Scott Graham (1):</p>
    109 <ul>
    110   <li>mesa: fixes for MSVC 2013</li>
    111 </ul>
    112 
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