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      1 /*
      2  * Copyright  2014 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  *
     23  * Authors:
     24  *    Jason Ekstrand (jason (at) jlekstrand.net)
     25  *
     26  */
     27 
     28 #include "nir.h"
     29 
     30 /*
     31  * Implements "copy splitting" which is similar to structure splitting only
     32  * it works on copy operations rather than the datatypes themselves.  The
     33  * GLSL language allows you to copy one variable to another an entire
     34  * structure (which may contain arrays or other structures) at a time.
     35  * Normally, in a language such as C this would be handled by a "structure
     36  * splitting" pass that breaks up the structures.  Unfortunately for us,
     37  * structures used in inputs or outputs can't be split.  Therefore,
     38  * regardlesss of what we do, we have to be able to copy to/from
     39  * structures.
     40  *
     41  * The primary purpose of structure splitting is to allow you to better
     42  * optimize variable access and lower things to registers where you can.
     43  * The primary issue here is that, if you lower the copy to a bunch of
     44  * loads and stores, you loose a lot of information about the copy
     45  * operation that you would like to keep around.  To solve this problem, we
     46  * have a "copy splitting" pass that, instead of splitting the structures
     47  * or lowering the copy into loads and storres, splits the copy operation
     48  * into a bunch of copy operations one for each leaf of the structure tree.
     49  * If an intermediate array is encountered, it is referenced with a
     50  * wildcard reference to indicate that the entire array is to be copied.
     51  *
     52  * As things become direct, array copies may be able to be losslessly
     53  * lowered to having fewer and fewer wildcards.  However, until that
     54  * happens we want to keep the information about the arrays intact.
     55  *
     56  * Prior to the copy splitting pass, there are no wildcard references but
     57  * there may be incomplete references where the tail of the deref chain is
     58  * an array or a structure and not a specific element.  After the copy
     59  * splitting pass has completed, every variable deref will be a full-length
     60  * dereference pointing to a single leaf in the structure type tree with
     61  * possibly a few wildcard array dereferences.
     62  */
     63 
     64 struct split_var_copies_state {
     65    nir_shader *shader;
     66    void *dead_ctx;
     67    bool progress;
     68 };
     69 
     70 /* Recursively constructs deref chains to split a copy instruction into
     71  * multiple (if needed) copy instructions with full-length deref chains.
     72  * External callers of this function should pass the tail and head of the
     73  * deref chains found as the source and destination of the copy instruction
     74  * into this function.
     75  *
     76  * \param  old_copy  The copy instruction we are splitting
     77  * \param  dest_head The head of the destination deref chain we are building
     78  * \param  src_head  The head of the source deref chain we are building
     79  * \param  dest_tail The tail of the destination deref chain we are building
     80  * \param  src_tail  The tail of the source deref chain we are building
     81  * \param  state     The current split_var_copies_state object
     82  */
     83 static void
     84 split_var_copy_instr(nir_intrinsic_instr *old_copy,
     85                      nir_deref_var *dest_head, nir_deref_var *src_head,
     86                      nir_deref *dest_tail, nir_deref *src_tail,
     87                      struct split_var_copies_state *state)
     88 {
     89    assert(src_tail->type == dest_tail->type);
     90 
     91    /* Make sure these really are the tails of the deref chains */
     92    assert(dest_tail->child == NULL);
     93    assert(src_tail->child == NULL);
     94 
     95    switch (glsl_get_base_type(src_tail->type)) {
     96    case GLSL_TYPE_ARRAY: {
     97       /* Make a wildcard dereference */
     98       nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
     99       deref->deref.type = glsl_get_array_element(src_tail->type);
    100       deref->deref_array_type = nir_deref_array_type_wildcard;
    101 
    102       /* Set the tail of both as the newly created wildcard deref.  It is
    103        * safe to use the same wildcard in both places because a) we will be
    104        * copying it before we put it in an actual instruction and b)
    105        * everything that will potentially add another link in the deref
    106        * chain will also add the same thing to both chains.
    107        */
    108       src_tail->child = &deref->deref;
    109       dest_tail->child = &deref->deref;
    110 
    111       split_var_copy_instr(old_copy, dest_head, src_head,
    112                            dest_tail->child, src_tail->child, state);
    113 
    114       /* Set it back to the way we found it */
    115       src_tail->child = NULL;
    116       dest_tail->child = NULL;
    117       break;
    118    }
    119 
    120    case GLSL_TYPE_STRUCT:
    121       /* This is the only part that actually does any interesting
    122        * splitting.  For array types, we just use wildcards and resolve
    123        * them later.  For structure types, we need to emit one copy
    124        * instruction for every structure element.  Because we may have
    125        * structs inside structs, we just recurse and let the next level
    126        * take care of any additional structures.
    127        */
    128       for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
    129          nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
    130          deref->deref.type = glsl_get_struct_field(src_tail->type, i);
    131 
    132          /* Set the tail of both as the newly created structure deref.  It
    133           * is safe to use the same wildcard in both places because a) we
    134           * will be copying it before we put it in an actual instruction
    135           * and b) everything that will potentially add another link in the
    136           * deref chain will also add the same thing to both chains.
    137           */
    138          src_tail->child = &deref->deref;
    139          dest_tail->child = &deref->deref;
    140 
    141          split_var_copy_instr(old_copy, dest_head, src_head,
    142                               dest_tail->child, src_tail->child, state);
    143       }
    144       /* Set it back to the way we found it */
    145       src_tail->child = NULL;
    146       dest_tail->child = NULL;
    147       break;
    148 
    149    case GLSL_TYPE_UINT:
    150    case GLSL_TYPE_INT:
    151    case GLSL_TYPE_FLOAT:
    152    case GLSL_TYPE_DOUBLE:
    153    case GLSL_TYPE_BOOL:
    154       if (glsl_type_is_matrix(src_tail->type)) {
    155          nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
    156          deref->deref.type = glsl_get_column_type(src_tail->type);
    157          deref->deref_array_type = nir_deref_array_type_wildcard;
    158 
    159          /* Set the tail of both as the newly created wildcard deref.  It
    160           * is safe to use the same wildcard in both places because a) we
    161           * will be copying it before we put it in an actual instruction
    162           * and b) everything that will potentially add another link in the
    163           * deref chain will also add the same thing to both chains.
    164           */
    165          src_tail->child = &deref->deref;
    166          dest_tail->child = &deref->deref;
    167 
    168          split_var_copy_instr(old_copy, dest_head, src_head,
    169                               dest_tail->child, src_tail->child, state);
    170 
    171          /* Set it back to the way we found it */
    172          src_tail->child = NULL;
    173          dest_tail->child = NULL;
    174       } else {
    175          /* At this point, we have fully built our deref chains and can
    176           * actually add the new copy instruction.
    177           */
    178          nir_intrinsic_instr *new_copy =
    179             nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
    180 
    181          /* We need to make copies because a) this deref chain actually
    182           * belongs to the copy instruction and b) the deref chains may
    183           * have some of the same links due to the way we constructed them
    184           */
    185          new_copy->variables[0] = nir_deref_var_clone(dest_head, new_copy);
    186          new_copy->variables[1] = nir_deref_var_clone(src_head, new_copy);
    187 
    188          /* Emit the copy instruction after the old instruction.  We'll
    189           * remove the old one later.
    190           */
    191          nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
    192          state->progress = true;
    193       }
    194       break;
    195 
    196    case GLSL_TYPE_SAMPLER:
    197    case GLSL_TYPE_IMAGE:
    198    case GLSL_TYPE_ATOMIC_UINT:
    199    case GLSL_TYPE_INTERFACE:
    200    default:
    201       unreachable("Cannot copy these types");
    202    }
    203 }
    204 
    205 static bool
    206 split_var_copies_block(nir_block *block, struct split_var_copies_state *state)
    207 {
    208    nir_foreach_instr_safe(instr, block) {
    209       if (instr->type != nir_instr_type_intrinsic)
    210          continue;
    211 
    212       nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
    213       if (intrinsic->intrinsic != nir_intrinsic_copy_var)
    214          continue;
    215 
    216       nir_deref_var *dest_head = intrinsic->variables[0];
    217       nir_deref_var *src_head = intrinsic->variables[1];
    218       nir_deref *dest_tail = nir_deref_tail(&dest_head->deref);
    219       nir_deref *src_tail = nir_deref_tail(&src_head->deref);
    220 
    221       switch (glsl_get_base_type(src_tail->type)) {
    222       case GLSL_TYPE_ARRAY:
    223       case GLSL_TYPE_STRUCT:
    224          split_var_copy_instr(intrinsic, dest_head, src_head,
    225                               dest_tail, src_tail, state);
    226          nir_instr_remove(&intrinsic->instr);
    227          ralloc_steal(state->dead_ctx, instr);
    228          break;
    229       case GLSL_TYPE_FLOAT:
    230       case GLSL_TYPE_DOUBLE:
    231          if (glsl_type_is_matrix(src_tail->type)) {
    232             split_var_copy_instr(intrinsic, dest_head, src_head,
    233                                  dest_tail, src_tail, state);
    234             nir_instr_remove(&intrinsic->instr);
    235             ralloc_steal(state->dead_ctx, instr);
    236          }
    237          break;
    238       case GLSL_TYPE_INT:
    239       case GLSL_TYPE_UINT:
    240       case GLSL_TYPE_BOOL:
    241          assert(!glsl_type_is_matrix(src_tail->type));
    242          break;
    243       default:
    244          unreachable("Invalid type");
    245          break;
    246       }
    247    }
    248 
    249    return true;
    250 }
    251 
    252 static bool
    253 split_var_copies_impl(nir_function_impl *impl)
    254 {
    255    struct split_var_copies_state state;
    256 
    257    state.shader = impl->function->shader;
    258    state.dead_ctx = ralloc_context(NULL);
    259    state.progress = false;
    260 
    261    nir_foreach_block(block, impl) {
    262       split_var_copies_block(block, &state);
    263    }
    264 
    265    ralloc_free(state.dead_ctx);
    266 
    267    if (state.progress) {
    268       nir_metadata_preserve(impl, nir_metadata_block_index |
    269                                   nir_metadata_dominance);
    270    }
    271 
    272    return state.progress;
    273 }
    274 
    275 bool
    276 nir_split_var_copies(nir_shader *shader)
    277 {
    278    bool progress = false;
    279 
    280    nir_foreach_function(function, shader) {
    281       if (function->impl)
    282          progress = split_var_copies_impl(function->impl) || progress;
    283    }
    284 
    285    return progress;
    286 }
    287