1 /************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #ifndef U_PRIM_H 30 #define U_PRIM_H 31 32 33 #include "pipe/p_defines.h" 34 #include "util/u_debug.h" 35 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 struct u_prim_vertex_count { 41 unsigned min; 42 unsigned incr; 43 }; 44 45 /** 46 * Decompose a primitive that is a loop, a strip, or a fan. Return the 47 * original primitive if it is already decomposed. 48 */ 49 static inline enum pipe_prim_type 50 u_decomposed_prim(enum pipe_prim_type prim) 51 { 52 switch (prim) { 53 case PIPE_PRIM_LINE_LOOP: 54 case PIPE_PRIM_LINE_STRIP: 55 return PIPE_PRIM_LINES; 56 case PIPE_PRIM_TRIANGLE_STRIP: 57 case PIPE_PRIM_TRIANGLE_FAN: 58 return PIPE_PRIM_TRIANGLES; 59 case PIPE_PRIM_QUAD_STRIP: 60 return PIPE_PRIM_QUADS; 61 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 62 return PIPE_PRIM_LINES_ADJACENCY; 63 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: 64 return PIPE_PRIM_TRIANGLES_ADJACENCY; 65 default: 66 return prim; 67 } 68 } 69 70 /** 71 * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and 72 * PIPE_PRIM_TRIANGLES. 73 */ 74 static inline enum pipe_prim_type 75 u_reduced_prim(enum pipe_prim_type prim) 76 { 77 switch (prim) { 78 case PIPE_PRIM_POINTS: 79 return PIPE_PRIM_POINTS; 80 case PIPE_PRIM_LINES: 81 case PIPE_PRIM_LINE_LOOP: 82 case PIPE_PRIM_LINE_STRIP: 83 case PIPE_PRIM_LINES_ADJACENCY: 84 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 85 return PIPE_PRIM_LINES; 86 default: 87 return PIPE_PRIM_TRIANGLES; 88 } 89 } 90 91 /** 92 * Re-assemble a primitive to remove its adjacency. 93 */ 94 static inline enum pipe_prim_type 95 u_assembled_prim(enum pipe_prim_type prim) 96 { 97 switch (prim) { 98 case PIPE_PRIM_LINES_ADJACENCY: 99 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 100 return PIPE_PRIM_LINES; 101 case PIPE_PRIM_TRIANGLES_ADJACENCY: 102 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: 103 return PIPE_PRIM_TRIANGLES; 104 default: 105 return prim; 106 } 107 } 108 109 /** 110 * Return the vertex count information for a primitive. 111 * 112 * Note that if this function is called directly or indirectly anywhere in a 113 * source file, it will increase the size of the binary slightly more than 114 * expected because of the use of a table. 115 */ 116 static inline const struct u_prim_vertex_count * 117 u_prim_vertex_count(enum pipe_prim_type prim) 118 { 119 static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = { 120 { 1, 1 }, /* PIPE_PRIM_POINTS */ 121 { 2, 2 }, /* PIPE_PRIM_LINES */ 122 { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */ 123 { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */ 124 { 3, 3 }, /* PIPE_PRIM_TRIANGLES */ 125 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */ 126 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */ 127 { 4, 4 }, /* PIPE_PRIM_QUADS */ 128 { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */ 129 { 3, 1 }, /* PIPE_PRIM_POLYGON */ 130 { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */ 131 { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */ 132 { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */ 133 { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */ 134 }; 135 136 return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL; 137 } 138 139 /** 140 * Given a vertex count, return the number of primitives. 141 * For polygons, return the number of triangles. 142 */ 143 static inline unsigned 144 u_prims_for_vertices(enum pipe_prim_type prim, unsigned num) 145 { 146 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim); 147 148 assert(info); 149 assert(info->incr != 0); 150 151 if (num < info->min) 152 return 0; 153 154 return 1 + ((num - info->min) / info->incr); 155 } 156 157 static inline boolean 158 u_validate_pipe_prim(enum pipe_prim_type pipe_prim, unsigned nr) 159 { 160 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); 161 162 return (count && nr >= count->min); 163 } 164 165 166 static inline boolean 167 u_trim_pipe_prim(enum pipe_prim_type pipe_prim, unsigned *nr) 168 { 169 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); 170 171 if (count && *nr >= count->min) { 172 if (count->incr > 1) 173 *nr -= (*nr % count->incr); 174 return TRUE; 175 } 176 else { 177 *nr = 0; 178 return FALSE; 179 } 180 } 181 182 static inline unsigned 183 u_vertices_per_prim(enum pipe_prim_type primitive) 184 { 185 switch(primitive) { 186 case PIPE_PRIM_POINTS: 187 return 1; 188 case PIPE_PRIM_LINES: 189 case PIPE_PRIM_LINE_LOOP: 190 case PIPE_PRIM_LINE_STRIP: 191 return 2; 192 case PIPE_PRIM_TRIANGLES: 193 case PIPE_PRIM_TRIANGLE_STRIP: 194 case PIPE_PRIM_TRIANGLE_FAN: 195 return 3; 196 case PIPE_PRIM_LINES_ADJACENCY: 197 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 198 return 4; 199 case PIPE_PRIM_TRIANGLES_ADJACENCY: 200 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: 201 return 6; 202 203 /* following primitives should never be used 204 * with geometry shaders abd their size is 205 * undefined */ 206 case PIPE_PRIM_POLYGON: 207 case PIPE_PRIM_QUADS: 208 case PIPE_PRIM_QUAD_STRIP: 209 default: 210 debug_printf("Unrecognized geometry shader primitive"); 211 return 3; 212 } 213 } 214 215 /** 216 * Returns the number of decomposed primitives for the given 217 * vertex count. 218 * Parts of the pipline are invoked once for each triangle in 219 * triangle strip, triangle fans and triangles and once 220 * for each line in line strip, line loop, lines. Also 221 * statistics depend on knowing the exact number of decomposed 222 * primitives for a set of vertices. 223 */ 224 static inline unsigned 225 u_decomposed_prims_for_vertices(enum pipe_prim_type primitive, int vertices) 226 { 227 switch (primitive) { 228 case PIPE_PRIM_POINTS: 229 return vertices; 230 case PIPE_PRIM_LINES: 231 return vertices / 2; 232 case PIPE_PRIM_LINE_LOOP: 233 return (vertices >= 2) ? vertices : 0; 234 case PIPE_PRIM_LINE_STRIP: 235 return (vertices >= 2) ? vertices - 1 : 0; 236 case PIPE_PRIM_TRIANGLES: 237 return vertices / 3; 238 case PIPE_PRIM_TRIANGLE_STRIP: 239 return (vertices >= 3) ? vertices - 2 : 0; 240 case PIPE_PRIM_TRIANGLE_FAN: 241 return (vertices >= 3) ? vertices - 2 : 0; 242 case PIPE_PRIM_LINES_ADJACENCY: 243 return vertices / 4; 244 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 245 return (vertices >= 4) ? vertices - 3 : 0; 246 case PIPE_PRIM_TRIANGLES_ADJACENCY: 247 return vertices / 6; 248 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: 249 return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0; 250 case PIPE_PRIM_QUADS: 251 return vertices / 4; 252 case PIPE_PRIM_QUAD_STRIP: 253 return (vertices >= 4) ? (vertices - 2) / 2 : 0; 254 /* Polygons can't be decomposed 255 * because the number of their vertices isn't known so 256 * for them and whatever else we don't recognize just 257 * return 1 if the number of vertices is greater than 258 * or equal to 3 and zero otherwise */ 259 case PIPE_PRIM_POLYGON: 260 default: 261 debug_printf("Invalid decomposition primitive!\n"); 262 return (vertices >= 3) ? 1 : 0; 263 } 264 } 265 266 /** 267 * Returns the number of reduced/tessellated primitives for the given vertex 268 * count. Each quad is treated as two triangles. Polygons are treated as 269 * triangle fans. 270 */ 271 static inline unsigned 272 u_reduced_prims_for_vertices(enum pipe_prim_type primitive, int vertices) 273 { 274 switch (primitive) { 275 case PIPE_PRIM_QUADS: 276 case PIPE_PRIM_QUAD_STRIP: 277 return u_decomposed_prims_for_vertices(primitive, vertices) * 2; 278 case PIPE_PRIM_POLYGON: 279 primitive = PIPE_PRIM_TRIANGLE_FAN; 280 /* fall through */ 281 default: 282 return u_decomposed_prims_for_vertices(primitive, vertices); 283 } 284 } 285 286 const char *u_prim_name(enum pipe_prim_type pipe_prim); 287 288 289 #ifdef __cplusplus 290 } 291 #endif 292 293 294 #endif 295