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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
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     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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     25  *
     26  **************************************************************************/
     27 
     28 
     29 #ifndef U_SIMPLE_SHADERS_H
     30 #define U_SIMPLE_SHADERS_H
     31 
     32 
     33 #include "pipe/p_compiler.h"
     34 #include "pipe/p_shader_tokens.h"
     35 
     36 
     37 struct pipe_context;
     38 struct pipe_shader_state;
     39 struct pipe_stream_output_info;
     40 
     41 
     42 #ifdef __cplusplus
     43 extern "C" {
     44 #endif
     45 
     46 
     47 extern void *
     48 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
     49                                     uint num_attribs,
     50                                     const uint *semantic_names,
     51                                     const uint *semantic_indexes,
     52                                     bool window_space);
     53 
     54 extern void *
     55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
     56                                     uint num_attribs,
     57                                     const uint *semantic_names,
     58                                     const uint *semantic_indexes,
     59                                     bool window_space,
     60                                     const struct pipe_stream_output_info *so);
     61 
     62 extern void *
     63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
     64 
     65 extern void *
     66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
     67 
     68 extern void *
     69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
     70 
     71 extern void *
     72 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
     73                                         unsigned tex_target,
     74                                         unsigned interp_mode,
     75                                         unsigned writemask,
     76                                         enum tgsi_return_type stype,
     77                                         enum tgsi_return_type dtype);
     78 
     79 extern void *
     80 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
     81                               unsigned interp_mode,
     82                               enum tgsi_return_type stype,
     83                               enum tgsi_return_type dtype);
     84 
     85 extern void *
     86 util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
     87                                          unsigned tex_target,
     88                                          unsigned interp_mode);
     89 
     90 
     91 extern void *
     92 util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
     93                                                 unsigned tex_target,
     94                                                 unsigned interp_mode);
     95 
     96 
     97 extern void *
     98 util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
     99                                            unsigned tex_target,
    100                                            unsigned interp_mode);
    101 
    102 
    103 extern void *
    104 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
    105                                       int input_semantic,
    106                                       int input_interpolate,
    107                                       boolean write_all_cbufs);
    108 
    109 
    110 extern void *
    111 util_make_empty_fragment_shader(struct pipe_context *pipe);
    112 
    113 
    114 extern void *
    115 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
    116                                      int input_semantic,
    117                                      int input_interpolate);
    118 
    119 
    120 extern void *
    121 util_make_fs_blit_msaa_color(struct pipe_context *pipe,
    122                              unsigned tgsi_tex,
    123                              enum tgsi_return_type stype,
    124                              enum tgsi_return_type dtype);
    125 
    126 
    127 extern void *
    128 util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
    129                              unsigned tgsi_tex);
    130 
    131 
    132 extern void *
    133 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
    134                                     unsigned tgsi_tex);
    135 
    136 
    137 void *
    138 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
    139                                unsigned tgsi_tex);
    140 
    141 
    142 void *
    143 util_make_fs_msaa_resolve(struct pipe_context *pipe,
    144                           unsigned tgsi_tex, unsigned nr_samples,
    145                           enum tgsi_return_type stype);
    146 
    147 
    148 void *
    149 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
    150                                    unsigned tgsi_tex, unsigned nr_samples,
    151                                    enum tgsi_return_type stype);
    152 
    153 extern void *
    154 util_make_geometry_passthrough_shader(struct pipe_context *pipe,
    155                                       uint num_attribs,
    156                                       const ubyte *semantic_names,
    157                                       const ubyte *semantic_indexes);
    158 
    159 #ifdef __cplusplus
    160 }
    161 #endif
    162 
    163 
    164 #endif
    165