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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2013 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 
     30 #include "fd2_context.h"
     31 #include "fd2_blend.h"
     32 #include "fd2_draw.h"
     33 #include "fd2_emit.h"
     34 #include "fd2_gmem.h"
     35 #include "fd2_program.h"
     36 #include "fd2_rasterizer.h"
     37 #include "fd2_texture.h"
     38 #include "fd2_zsa.h"
     39 
     40 static void
     41 fd2_context_destroy(struct pipe_context *pctx)
     42 {
     43 	fd_context_destroy(pctx);
     44 }
     45 
     46 static struct pipe_resource *
     47 create_solid_vertexbuf(struct pipe_context *pctx)
     48 {
     49 	static const float init_shader_const[] = {
     50 			/* for clear/gmem2mem: */
     51 			-1.000000, +1.000000, +1.000000, +1.100000,
     52 			+1.000000, +1.000000, -1.000000, -1.100000,
     53 			+1.000000, +1.100000, -1.100000, +1.000000,
     54 			/* for mem2gmem: (vertices) */
     55 			-1.000000, +1.000000, +1.000000, +1.000000,
     56 			+1.000000, +1.000000, -1.000000, -1.000000,
     57 			+1.000000, +1.000000, -1.000000, +1.000000,
     58 			/* for mem2gmem: (tex coords) */
     59 			+0.000000, +0.000000, +1.000000, +0.000000,
     60 			+0.000000, +1.000000, +1.000000, +1.000000,
     61 	};
     62 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
     63 			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
     64 	pipe_buffer_write(pctx, prsc, 0,
     65 			sizeof(init_shader_const), init_shader_const);
     66 	return prsc;
     67 }
     68 
     69 static const uint8_t a22x_primtypes[PIPE_PRIM_MAX] = {
     70 		[PIPE_PRIM_POINTS]         = DI_PT_POINTLIST_PSIZE,
     71 		[PIPE_PRIM_LINES]          = DI_PT_LINELIST,
     72 		[PIPE_PRIM_LINE_STRIP]     = DI_PT_LINESTRIP,
     73 		[PIPE_PRIM_LINE_LOOP]      = DI_PT_LINELOOP,
     74 		[PIPE_PRIM_TRIANGLES]      = DI_PT_TRILIST,
     75 		[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
     76 		[PIPE_PRIM_TRIANGLE_FAN]   = DI_PT_TRIFAN,
     77 };
     78 
     79 static const uint8_t a20x_primtypes[PIPE_PRIM_MAX] = {
     80 		[PIPE_PRIM_POINTS]         = DI_PT_POINTLIST_PSIZE,
     81 		[PIPE_PRIM_LINES]          = DI_PT_LINELIST,
     82 		[PIPE_PRIM_LINE_STRIP]     = DI_PT_LINESTRIP,
     83 		[PIPE_PRIM_TRIANGLES]      = DI_PT_TRILIST,
     84 		[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
     85 		[PIPE_PRIM_TRIANGLE_FAN]   = DI_PT_TRIFAN,
     86 };
     87 
     88 struct pipe_context *
     89 fd2_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
     90 {
     91 	struct fd_screen *screen = fd_screen(pscreen);
     92 	struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context);
     93 	struct pipe_context *pctx;
     94 
     95 	if (!fd2_ctx)
     96 		return NULL;
     97 
     98 	pctx = &fd2_ctx->base.base;
     99 
    100 	fd2_ctx->base.dev = fd_device_ref(screen->dev);
    101 	fd2_ctx->base.screen = fd_screen(pscreen);
    102 
    103 	pctx->destroy = fd2_context_destroy;
    104 	pctx->create_blend_state = fd2_blend_state_create;
    105 	pctx->create_rasterizer_state = fd2_rasterizer_state_create;
    106 	pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create;
    107 
    108 	fd2_draw_init(pctx);
    109 	fd2_gmem_init(pctx);
    110 	fd2_texture_init(pctx);
    111 	fd2_prog_init(pctx);
    112 	fd2_emit_init(pctx);
    113 
    114 	pctx = fd_context_init(&fd2_ctx->base, pscreen,
    115 			(screen->gpu_id >= 220) ? a22x_primtypes : a20x_primtypes,
    116 			priv);
    117 	if (!pctx)
    118 		return NULL;
    119 
    120 	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
    121 	fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);
    122 
    123 	return pctx;
    124 }
    125