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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2012-2013 LunarG, Inc.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Chia-I Wu <olv (at) lunarg.com>
     26  */
     27 
     28 #include "util/u_upload_mgr.h"
     29 #include "ilo_context.h"
     30 #include "ilo_render.h"
     31 #include "ilo_shader.h"
     32 #include "ilo_gpgpu.h"
     33 
     34 static void
     35 launch_grid(struct ilo_context *ilo,
     36             const uint *block_layout, const uint *grid_layout,
     37             const struct pipe_constant_buffer *input, uint32_t pc)
     38 {
     39    const unsigned grid_offset[3] = { 0, 0, 0 };
     40    const unsigned thread_group_size =
     41       block_layout[0] * block_layout[1] * block_layout[2];
     42    int max_len, before_space;
     43 
     44    ilo_cp_set_owner(ilo->cp, INTEL_RING_RENDER, NULL);
     45 
     46    max_len = ilo_render_get_launch_grid_len(ilo->render, &ilo->state_vector);
     47    max_len += ilo_render_get_flush_len(ilo->render) * 2;
     48 
     49    if (max_len > ilo_cp_space(ilo->cp)) {
     50       ilo_cp_submit(ilo->cp, "out of space");
     51       assert(max_len <= ilo_cp_space(ilo->cp));
     52    }
     53 
     54    before_space = ilo_cp_space(ilo->cp);
     55 
     56    while (true) {
     57       struct ilo_builder_snapshot snapshot;
     58 
     59       ilo_builder_batch_snapshot(&ilo->cp->builder, &snapshot);
     60 
     61       ilo_render_emit_launch_grid(ilo->render, &ilo->state_vector,
     62             grid_offset, grid_layout, thread_group_size, input, pc);
     63 
     64       if (!ilo_builder_validate(&ilo->cp->builder, 0, NULL)) {
     65          ilo_builder_batch_restore(&ilo->cp->builder, &snapshot);
     66 
     67          /* flush and try again */
     68          if (ilo_builder_batch_used(&ilo->cp->builder)) {
     69             ilo_cp_submit(ilo->cp, "out of aperture");
     70             continue;
     71          }
     72       }
     73 
     74       break;
     75    }
     76 
     77    /* sanity check size estimation */
     78    assert(before_space - ilo_cp_space(ilo->cp) <= max_len);
     79 }
     80 
     81 static void
     82 ilo_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
     83 {
     84    struct ilo_context *ilo = ilo_context(pipe);
     85    struct ilo_shader_state *cs = ilo->state_vector.cs;
     86    struct pipe_constant_buffer input_buf;
     87 
     88    memset(&input_buf, 0, sizeof(input_buf));
     89 
     90    input_buf.buffer_size =
     91       ilo_shader_get_kernel_param(cs, ILO_KERNEL_CS_INPUT_SIZE);
     92    if (input_buf.buffer_size) {
     93       u_upload_data(ilo->uploader, 0, input_buf.buffer_size, 16, info->input,
     94             &input_buf.buffer_offset, &input_buf.buffer);
     95    }
     96 
     97    ilo_shader_cache_upload(ilo->shader_cache, &ilo->cp->builder);
     98 
     99    launch_grid(ilo, info->block, info->grid, &input_buf, info->pc);
    100 
    101    ilo_render_invalidate_hw(ilo->render);
    102 
    103    if (ilo_debug & ILO_DEBUG_NOCACHE)
    104       ilo_render_emit_flush(ilo->render);
    105 
    106    if (input_buf.buffer_size)
    107       pipe_resource_reference(&input_buf.buffer, NULL);
    108 }
    109 
    110 /**
    111  * Initialize GPGPU-related functions.
    112  */
    113 void
    114 ilo_init_gpgpu_functions(struct ilo_context *ilo)
    115 {
    116    ilo->base.launch_grid = ilo_launch_grid;
    117 }
    118