1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* Author: 29 * Brian Paul 30 * Keith Whitwell 31 */ 32 33 34 #include "pipe/p_defines.h" 35 #include "pipe/p_context.h" 36 #include "util/u_draw.h" 37 #include "util/u_prim.h" 38 39 #include "lp_context.h" 40 #include "lp_state.h" 41 #include "lp_query.h" 42 43 #include "draw/draw_context.h" 44 45 46 47 /** 48 * Draw vertex arrays, with optional indexing, optional instancing. 49 * All the other drawing functions are implemented in terms of this function. 50 * Basically, map the vertex buffers (and drawing surfaces), then hand off 51 * the drawing to the 'draw' module. 52 */ 53 static void 54 llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) 55 { 56 struct llvmpipe_context *lp = llvmpipe_context(pipe); 57 struct draw_context *draw = lp->draw; 58 const void *mapped_indices = NULL; 59 unsigned i; 60 61 if (!llvmpipe_check_render_cond(lp)) 62 return; 63 64 if (info->indirect) { 65 util_draw_indirect(pipe, info); 66 return; 67 } 68 69 if (lp->dirty) 70 llvmpipe_update_derived( lp ); 71 72 /* 73 * Map vertex buffers 74 */ 75 for (i = 0; i < lp->num_vertex_buffers; i++) { 76 const void *buf = lp->vertex_buffer[i].user_buffer; 77 size_t size = ~0; 78 if (!buf) { 79 if (!lp->vertex_buffer[i].buffer) { 80 continue; 81 } 82 buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer); 83 size = lp->vertex_buffer[i].buffer->width0; 84 } 85 draw_set_mapped_vertex_buffer(draw, i, buf, size); 86 } 87 88 /* Map index buffer, if present */ 89 if (info->indexed) { 90 unsigned available_space = ~0; 91 mapped_indices = lp->index_buffer.user_buffer; 92 if (!mapped_indices) { 93 mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer); 94 if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset) 95 available_space = 96 (lp->index_buffer.buffer->width0 - lp->index_buffer.offset); 97 else 98 available_space = 0; 99 } 100 draw_set_indexes(draw, 101 (ubyte *) mapped_indices + lp->index_buffer.offset, 102 lp->index_buffer.index_size, available_space); 103 } 104 105 for (i = 0; i < lp->num_so_targets; i++) { 106 void *buf = 0; 107 if (lp->so_targets[i]) { 108 buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data; 109 lp->so_targets[i]->mapping = buf; 110 } 111 } 112 draw_set_mapped_so_targets(draw, lp->num_so_targets, 113 lp->so_targets); 114 115 llvmpipe_prepare_vertex_sampling(lp, 116 lp->num_sampler_views[PIPE_SHADER_VERTEX], 117 lp->sampler_views[PIPE_SHADER_VERTEX]); 118 llvmpipe_prepare_geometry_sampling(lp, 119 lp->num_sampler_views[PIPE_SHADER_GEOMETRY], 120 lp->sampler_views[PIPE_SHADER_GEOMETRY]); 121 if (lp->gs && lp->gs->no_tokens) { 122 /* we have an empty geometry shader with stream output, so 123 attach the stream output info to the current vertex shader */ 124 if (lp->vs) { 125 draw_vs_attach_so(lp->vs, &lp->gs->stream_output); 126 } 127 } 128 draw_collect_pipeline_statistics(draw, 129 lp->active_statistics_queries > 0); 130 131 /* draw! */ 132 draw_vbo(draw, info); 133 134 /* 135 * unmap vertex/index buffers 136 */ 137 for (i = 0; i < lp->num_vertex_buffers; i++) { 138 draw_set_mapped_vertex_buffer(draw, i, NULL, 0); 139 } 140 if (mapped_indices) { 141 draw_set_indexes(draw, NULL, 0, 0); 142 } 143 draw_set_mapped_so_targets(draw, 0, NULL); 144 145 if (lp->gs && lp->gs->no_tokens) { 146 /* we have attached stream output to the vs for rendering, 147 now lets reset it */ 148 if (lp->vs) { 149 draw_vs_reset_so(lp->vs); 150 } 151 } 152 153 /* 154 * TODO: Flush only when a user vertex/index buffer is present 155 * (or even better, modify draw module to do this 156 * internally when this condition is seen?) 157 */ 158 draw_flush(draw); 159 } 160 161 162 void 163 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe) 164 { 165 llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo; 166 } 167