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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "util/u_rect.h"
     29 #include "util/u_surface.h"
     30 #include "lp_context.h"
     31 #include "lp_flush.h"
     32 #include "lp_limits.h"
     33 #include "lp_surface.h"
     34 #include "lp_texture.h"
     35 #include "lp_query.h"
     36 
     37 
     38 static void
     39 lp_resource_copy(struct pipe_context *pipe,
     40                  struct pipe_resource *dst, unsigned dst_level,
     41                  unsigned dstx, unsigned dsty, unsigned dstz,
     42                  struct pipe_resource *src, unsigned src_level,
     43                  const struct pipe_box *src_box)
     44 {
     45    llvmpipe_flush_resource(pipe,
     46                            dst, dst_level,
     47                            FALSE, /* read_only */
     48                            TRUE, /* cpu_access */
     49                            FALSE, /* do_not_block */
     50                            "blit dest");
     51 
     52    llvmpipe_flush_resource(pipe,
     53                            src, src_level,
     54                            TRUE, /* read_only */
     55                            TRUE, /* cpu_access */
     56                            FALSE, /* do_not_block */
     57                            "blit src");
     58 
     59    util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
     60                              src, src_level, src_box);
     61 }
     62 
     63 
     64 static void lp_blit(struct pipe_context *pipe,
     65                     const struct pipe_blit_info *blit_info)
     66 {
     67    struct llvmpipe_context *lp = llvmpipe_context(pipe);
     68    struct pipe_blit_info info = *blit_info;
     69 
     70    if (blit_info->render_condition_enable && !llvmpipe_check_render_cond(lp))
     71       return;
     72 
     73    if (info.src.resource->nr_samples > 1 &&
     74        info.dst.resource->nr_samples <= 1 &&
     75        !util_format_is_depth_or_stencil(info.src.resource->format) &&
     76        !util_format_is_pure_integer(info.src.resource->format)) {
     77       debug_printf("llvmpipe: color resolve unimplemented\n");
     78       return;
     79    }
     80 
     81    if (util_try_blit_via_copy_region(pipe, &info)) {
     82       return; /* done */
     83    }
     84 
     85    if (!util_blitter_is_blit_supported(lp->blitter, &info)) {
     86       debug_printf("llvmpipe: blit unsupported %s -> %s\n",
     87                    util_format_short_name(info.src.resource->format),
     88                    util_format_short_name(info.dst.resource->format));
     89       return;
     90    }
     91 
     92    /* XXX turn off occlusion and streamout queries */
     93 
     94    util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
     95    util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
     96    util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
     97    util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);
     98    util_blitter_save_so_targets(lp->blitter, lp->num_so_targets,
     99                                 (struct pipe_stream_output_target**)lp->so_targets);
    100    util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer);
    101    util_blitter_save_viewport(lp->blitter, &lp->viewports[0]);
    102    util_blitter_save_scissor(lp->blitter, &lp->scissors[0]);
    103    util_blitter_save_fragment_shader(lp->blitter, lp->fs);
    104    util_blitter_save_blend(lp->blitter, (void*)lp->blend);
    105    util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
    106    util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
    107    /*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
    108    util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
    109    util_blitter_save_fragment_sampler_states(lp->blitter,
    110                      lp->num_samplers[PIPE_SHADER_FRAGMENT],
    111                      (void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
    112    util_blitter_save_fragment_sampler_views(lp->blitter,
    113                      lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
    114                      lp->sampler_views[PIPE_SHADER_FRAGMENT]);
    115    util_blitter_save_render_condition(lp->blitter, lp->render_cond_query,
    116                                       lp->render_cond_cond, lp->render_cond_mode);
    117    util_blitter_blit(lp->blitter, &info);
    118 }
    119 
    120 
    121 static void
    122 lp_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
    123 {
    124 }
    125 
    126 
    127 static struct pipe_surface *
    128 llvmpipe_create_surface(struct pipe_context *pipe,
    129                         struct pipe_resource *pt,
    130                         const struct pipe_surface *surf_tmpl)
    131 {
    132    struct pipe_surface *ps;
    133 
    134    if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET))) {
    135       debug_printf("Illegal surface creation without bind flag\n");
    136       if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
    137          pt->bind |= PIPE_BIND_DEPTH_STENCIL;
    138       }
    139       else {
    140          pt->bind |= PIPE_BIND_RENDER_TARGET;
    141       }
    142    }
    143 
    144    ps = CALLOC_STRUCT(pipe_surface);
    145    if (ps) {
    146       pipe_reference_init(&ps->reference, 1);
    147       pipe_resource_reference(&ps->texture, pt);
    148       ps->context = pipe;
    149       ps->format = surf_tmpl->format;
    150       if (llvmpipe_resource_is_texture(pt)) {
    151          assert(surf_tmpl->u.tex.level <= pt->last_level);
    152          assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
    153          ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
    154          ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
    155          ps->u.tex.level = surf_tmpl->u.tex.level;
    156          ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
    157          ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
    158       }
    159       else {
    160          /* setting width as number of elements should get us correct renderbuffer width */
    161          ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
    162          ps->height = pt->height0;
    163          ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
    164          ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
    165          assert(ps->u.buf.first_element <= ps->u.buf.last_element);
    166          assert(util_format_get_blocksize(surf_tmpl->format) *
    167                 (ps->u.buf.last_element + 1) <= pt->width0);
    168       }
    169    }
    170    return ps;
    171 }
    172 
    173 
    174 static void
    175 llvmpipe_surface_destroy(struct pipe_context *pipe,
    176                          struct pipe_surface *surf)
    177 {
    178    /* Effectively do the texture_update work here - if texture images
    179     * needed post-processing to put them into hardware layout, this is
    180     * where it would happen.  For llvmpipe, nothing to do.
    181     */
    182    assert(surf->texture);
    183    pipe_resource_reference(&surf->texture, NULL);
    184    FREE(surf);
    185 }
    186 
    187 
    188 static void
    189 llvmpipe_clear_render_target(struct pipe_context *pipe,
    190                              struct pipe_surface *dst,
    191                              const union pipe_color_union *color,
    192                              unsigned dstx, unsigned dsty,
    193                              unsigned width, unsigned height,
    194                              bool render_condition_enabled)
    195 {
    196    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
    197 
    198    if (render_condition_enabled && !llvmpipe_check_render_cond(llvmpipe))
    199       return;
    200 
    201    util_clear_render_target(pipe, dst, color,
    202                             dstx, dsty, width, height);
    203 }
    204 
    205 
    206 static void
    207 llvmpipe_clear_depth_stencil(struct pipe_context *pipe,
    208                              struct pipe_surface *dst,
    209                              unsigned clear_flags,
    210                              double depth,
    211                              unsigned stencil,
    212                              unsigned dstx, unsigned dsty,
    213                              unsigned width, unsigned height,
    214                              bool render_condition_enabled)
    215 {
    216    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
    217 
    218    if (render_condition_enabled && !llvmpipe_check_render_cond(llvmpipe))
    219       return;
    220 
    221    util_clear_depth_stencil(pipe, dst, clear_flags,
    222                             depth, stencil,
    223                             dstx, dsty, width, height);
    224 }
    225 
    226 
    227 void
    228 llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
    229 {
    230    lp->pipe.clear_render_target = llvmpipe_clear_render_target;
    231    lp->pipe.clear_depth_stencil = llvmpipe_clear_depth_stencil;
    232    lp->pipe.create_surface = llvmpipe_create_surface;
    233    lp->pipe.surface_destroy = llvmpipe_surface_destroy;
    234    /* These two are not actually functions dealing with surfaces */
    235    lp->pipe.resource_copy_region = lp_resource_copy;
    236    lp->pipe.blit = lp_blit;
    237    lp->pipe.flush_resource = lp_flush_resource;
    238 }
    239