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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:  Keith Whitwell <keithw (at) vmware.com>
     29  */
     30 
     31 #ifndef SP_CONTEXT_H
     32 #define SP_CONTEXT_H
     33 
     34 #include "pipe/p_context.h"
     35 #include "util/u_blitter.h"
     36 
     37 #include "draw/draw_vertex.h"
     38 
     39 #include "sp_quad_pipe.h"
     40 #include "sp_setup.h"
     41 
     42 
     43 /** Do polygon stipple in the draw module? */
     44 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
     45 
     46 /** Do polygon stipple with the util module? */
     47 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
     48 
     49 
     50 struct softpipe_vbuf_render;
     51 struct draw_context;
     52 struct draw_stage;
     53 struct softpipe_tile_cache;
     54 struct softpipe_tex_tile_cache;
     55 struct sp_fragment_shader;
     56 struct sp_vertex_shader;
     57 struct sp_velems_state;
     58 struct sp_so_state;
     59 
     60 struct softpipe_context {
     61    struct pipe_context pipe;  /**< base class */
     62 
     63    /** Constant state objects */
     64    struct pipe_blend_state *blend;
     65    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
     66    struct pipe_depth_stencil_alpha_state *depth_stencil;
     67    struct pipe_rasterizer_state *rasterizer;
     68    struct sp_fragment_shader *fs;
     69    struct sp_fragment_shader_variant *fs_variant;
     70    struct sp_vertex_shader *vs;
     71    struct sp_geometry_shader *gs;
     72    struct sp_velems_state *velems;
     73    struct sp_so_state *so;
     74    struct sp_compute_shader *cs;
     75 
     76    /** Other rendering state */
     77    struct pipe_blend_color blend_color;
     78    struct pipe_blend_color blend_color_clamped;
     79    struct pipe_stencil_ref stencil_ref;
     80    struct pipe_clip_state clip;
     81    struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
     82    struct pipe_framebuffer_state framebuffer;
     83    struct pipe_poly_stipple poly_stipple;
     84    struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
     85    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
     86 
     87    struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
     88    struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
     89    struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
     90    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
     91    struct pipe_index_buffer index_buffer;
     92    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
     93    struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
     94 
     95    struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
     96    unsigned num_so_targets;
     97 
     98    struct pipe_query_data_so_statistics so_stats;
     99 
    100    struct pipe_query_data_pipeline_statistics pipeline_statistics;
    101    unsigned active_statistics_queries;
    102 
    103    unsigned num_samplers[PIPE_SHADER_TYPES];
    104    unsigned num_sampler_views[PIPE_SHADER_TYPES];
    105 
    106    unsigned num_vertex_buffers;
    107 
    108    unsigned dirty; /**< Mask of SP_NEW_x flags */
    109 
    110    /* Counter for occlusion queries.  Note this supports overlapping
    111     * queries.
    112     */
    113    uint64_t occlusion_count;
    114    unsigned active_query_count;
    115 
    116    /** Mapped vertex buffers */
    117    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
    118 
    119    /** Mapped constant buffers */
    120    const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
    121    unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
    122 
    123    /** Vertex format */
    124    struct sp_setup_info setup_info;
    125    struct vertex_info vertex_info;
    126 
    127    /** Which vertex shader output slot contains point size */
    128    int8_t psize_slot;
    129 
    130    /** Which vertex shader output slot contains viewport index */
    131    int8_t viewport_index_slot;
    132 
    133    /** Which vertex shader output slot contains layer */
    134    int8_t layer_slot;
    135 
    136    /** The reduced version of the primitive supplied by the state tracker */
    137    unsigned reduced_api_prim;
    138 
    139    /** Derived information about which winding orders to cull */
    140    unsigned cull_mode;
    141 
    142    /**
    143     * The reduced primitive after unfilled triangles, wide-line decomposition,
    144     * etc, are taken into account.  This is the primitive type that's actually
    145     * rasterized.
    146     */
    147    unsigned reduced_prim;
    148 
    149    /** Derived from scissor and surface bounds: */
    150    struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
    151 
    152    unsigned line_stipple_counter;
    153 
    154    /** Conditional query object and mode */
    155    struct pipe_query *render_cond_query;
    156    uint render_cond_mode;
    157    boolean render_cond_cond;
    158 
    159    /** Polygon stipple items */
    160    struct {
    161       struct pipe_resource *texture;
    162       struct pipe_sampler_state *sampler;
    163       struct pipe_sampler_view *sampler_view;
    164    } pstipple;
    165 
    166    /** Software quad rendering pipeline */
    167    struct {
    168       struct quad_stage *shade;
    169       struct quad_stage *depth_test;
    170       struct quad_stage *blend;
    171       struct quad_stage *pstipple;
    172       struct quad_stage *first; /**< points to one of the above stages */
    173    } quad;
    174 
    175    /** TGSI exec things */
    176    struct {
    177       struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
    178       struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
    179       struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
    180    } tgsi;
    181 
    182    struct tgsi_exec_machine *fs_machine;
    183    /** whether early depth testing is enabled */
    184    bool early_depth;
    185 
    186    /** The primitive drawing context */
    187    struct draw_context *draw;
    188 
    189    /** Draw module backend */
    190    struct vbuf_render *vbuf_backend;
    191    struct draw_stage *vbuf;
    192 
    193    struct blitter_context *blitter;
    194 
    195    boolean dirty_render_cache;
    196 
    197    struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
    198    struct softpipe_tile_cache *zsbuf_cache;
    199 
    200    unsigned tex_timestamp;
    201 
    202    /*
    203     * Texture caches for vertex, fragment, geometry stages.
    204     * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
    205     * for compute shaders.
    206     * XXX wouldn't it make more sense for the tile cache to just be part
    207     * of sp_sampler_view?
    208     */
    209    struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
    210 
    211    unsigned dump_fs : 1;
    212    unsigned dump_gs : 1;
    213    unsigned dump_cs : 1;
    214    unsigned no_rast : 1;
    215 };
    216 
    217 
    218 static inline struct softpipe_context *
    219 softpipe_context( struct pipe_context *pipe )
    220 {
    221    return (struct softpipe_context *)pipe;
    222 }
    223 
    224 
    225 struct pipe_context *
    226 softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
    227 
    228 struct pipe_resource *
    229 softpipe_user_buffer_create(struct pipe_screen *screen,
    230                             void *ptr,
    231                             unsigned bytes,
    232 			    unsigned bind_flags);
    233 
    234 #define SP_UNREFERENCED         0
    235 #define SP_REFERENCED_FOR_READ  (1 << 0)
    236 #define SP_REFERENCED_FOR_WRITE (1 << 1)
    237 
    238 unsigned int
    239 softpipe_is_resource_referenced( struct pipe_context *pipe,
    240                                  struct pipe_resource *texture,
    241                                  unsigned level, int layer);
    242 
    243 #endif /* SP_CONTEXT_H */
    244