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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * Interface between 'draw' module's output and the softpipe rasterizer/setup
     30  * code.  When the 'draw' module has finished filling a vertex buffer, the
     31  * draw_arrays() functions below will be called.  Loop over the vertices and
     32  * call the point/line/tri setup functions.
     33  *
     34  * Authors
     35  *  Brian Paul
     36  */
     37 
     38 
     39 #include "sp_context.h"
     40 #include "sp_setup.h"
     41 #include "sp_state.h"
     42 #include "sp_prim_vbuf.h"
     43 #include "draw/draw_context.h"
     44 #include "draw/draw_vbuf.h"
     45 #include "util/u_memory.h"
     46 #include "util/u_prim.h"
     47 
     48 
     49 #define SP_MAX_VBUF_INDEXES 1024
     50 #define SP_MAX_VBUF_SIZE    4096
     51 
     52 typedef const float (*cptrf4)[4];
     53 
     54 /**
     55  * Subclass of vbuf_render.
     56  */
     57 struct softpipe_vbuf_render
     58 {
     59    struct vbuf_render base;
     60    struct softpipe_context *softpipe;
     61    struct setup_context *setup;
     62 
     63    uint prim;
     64    uint vertex_size;
     65    uint nr_vertices;
     66    uint vertex_buffer_size;
     67    void *vertex_buffer;
     68 };
     69 
     70 
     71 /** cast wrapper */
     72 static struct softpipe_vbuf_render *
     73 softpipe_vbuf_render(struct vbuf_render *vbr)
     74 {
     75    return (struct softpipe_vbuf_render *) vbr;
     76 }
     77 
     78 
     79 /** This tells the draw module about our desired vertex layout */
     80 static const struct vertex_info *
     81 sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
     82 {
     83    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
     84    return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
     85 }
     86 
     87 
     88 static boolean
     89 sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
     90                           ushort vertex_size, ushort nr_vertices)
     91 {
     92    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
     93    unsigned size = vertex_size * nr_vertices;
     94 
     95    if (cvbr->vertex_buffer_size < size) {
     96       align_free(cvbr->vertex_buffer);
     97       cvbr->vertex_buffer = align_malloc(size, 16);
     98       cvbr->vertex_buffer_size = size;
     99    }
    100 
    101    cvbr->vertex_size = vertex_size;
    102    cvbr->nr_vertices = nr_vertices;
    103 
    104    return cvbr->vertex_buffer != NULL;
    105 }
    106 
    107 
    108 static void
    109 sp_vbuf_release_vertices(struct vbuf_render *vbr)
    110 {
    111    /* keep the old allocation for next time */
    112 }
    113 
    114 
    115 static void *
    116 sp_vbuf_map_vertices(struct vbuf_render *vbr)
    117 {
    118    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    119    return cvbr->vertex_buffer;
    120 }
    121 
    122 
    123 static void
    124 sp_vbuf_unmap_vertices(struct vbuf_render *vbr,
    125                        ushort min_index,
    126                        ushort max_index )
    127 {
    128    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    129    assert( cvbr->vertex_buffer_size >= (max_index+1) * cvbr->vertex_size );
    130    (void) cvbr;
    131    /* do nothing */
    132 }
    133 
    134 
    135 static void
    136 sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
    137 {
    138    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    139    struct setup_context *setup_ctx = cvbr->setup;
    140 
    141    sp_setup_prepare( setup_ctx );
    142 
    143    cvbr->softpipe->reduced_prim = u_reduced_prim(prim);
    144    cvbr->prim = prim;
    145 }
    146 
    147 
    148 static inline cptrf4 get_vert( const void *vertex_buffer,
    149                                int index,
    150                                int stride )
    151 {
    152    return (cptrf4)((char *)vertex_buffer + index * stride);
    153 }
    154 
    155 
    156 /**
    157  * draw elements / indexed primitives
    158  */
    159 static void
    160 sp_vbuf_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
    161 {
    162    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    163    struct softpipe_context *softpipe = cvbr->softpipe;
    164    const unsigned stride = softpipe->vertex_info.size * sizeof(float);
    165    const void *vertex_buffer = cvbr->vertex_buffer;
    166    struct setup_context *setup = cvbr->setup;
    167    const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
    168    unsigned i;
    169 
    170    switch (cvbr->prim) {
    171    case PIPE_PRIM_POINTS:
    172       for (i = 0; i < nr; i++) {
    173          sp_setup_point( setup,
    174                          get_vert(vertex_buffer, indices[i-0], stride) );
    175       }
    176       break;
    177 
    178    case PIPE_PRIM_LINES:
    179       for (i = 1; i < nr; i += 2) {
    180          sp_setup_line( setup,
    181                         get_vert(vertex_buffer, indices[i-1], stride),
    182                         get_vert(vertex_buffer, indices[i-0], stride) );
    183       }
    184       break;
    185 
    186    case PIPE_PRIM_LINE_STRIP:
    187       for (i = 1; i < nr; i ++) {
    188          sp_setup_line( setup,
    189                         get_vert(vertex_buffer, indices[i-1], stride),
    190                         get_vert(vertex_buffer, indices[i-0], stride) );
    191       }
    192       break;
    193 
    194    case PIPE_PRIM_LINE_LOOP:
    195       for (i = 1; i < nr; i ++) {
    196          sp_setup_line( setup,
    197                         get_vert(vertex_buffer, indices[i-1], stride),
    198                         get_vert(vertex_buffer, indices[i-0], stride) );
    199       }
    200       if (nr) {
    201          sp_setup_line( setup,
    202                         get_vert(vertex_buffer, indices[nr-1], stride),
    203                         get_vert(vertex_buffer, indices[0], stride) );
    204       }
    205       break;
    206 
    207    case PIPE_PRIM_TRIANGLES:
    208       for (i = 2; i < nr; i += 3) {
    209          sp_setup_tri( setup,
    210                        get_vert(vertex_buffer, indices[i-2], stride),
    211                        get_vert(vertex_buffer, indices[i-1], stride),
    212                        get_vert(vertex_buffer, indices[i-0], stride) );
    213       }
    214       break;
    215 
    216    case PIPE_PRIM_TRIANGLE_STRIP:
    217       if (flatshade_first) {
    218          for (i = 2; i < nr; i += 1) {
    219             /* emit first triangle vertex as first triangle vertex */
    220             sp_setup_tri( setup,
    221                           get_vert(vertex_buffer, indices[i-2], stride),
    222                           get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
    223                           get_vert(vertex_buffer, indices[i-(i&1)], stride) );
    224 
    225          }
    226       }
    227       else {
    228          for (i = 2; i < nr; i += 1) {
    229             /* emit last triangle vertex as last triangle vertex */
    230             sp_setup_tri( setup,
    231                           get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
    232                           get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
    233                           get_vert(vertex_buffer, indices[i-0], stride) );
    234          }
    235       }
    236       break;
    237 
    238    case PIPE_PRIM_TRIANGLE_FAN:
    239       if (flatshade_first) {
    240          for (i = 2; i < nr; i += 1) {
    241             /* emit first non-spoke vertex as first vertex */
    242             sp_setup_tri( setup,
    243                           get_vert(vertex_buffer, indices[i-1], stride),
    244                           get_vert(vertex_buffer, indices[i-0], stride),
    245                           get_vert(vertex_buffer, indices[0], stride) );
    246          }
    247       }
    248       else {
    249          for (i = 2; i < nr; i += 1) {
    250             /* emit last non-spoke vertex as last vertex */
    251             sp_setup_tri( setup,
    252                           get_vert(vertex_buffer, indices[0], stride),
    253                           get_vert(vertex_buffer, indices[i-1], stride),
    254                           get_vert(vertex_buffer, indices[i-0], stride) );
    255          }
    256       }
    257       break;
    258 
    259    case PIPE_PRIM_QUADS:
    260       /* GL quads don't follow provoking vertex convention */
    261       if (flatshade_first) {
    262          /* emit last quad vertex as first triangle vertex */
    263          for (i = 3; i < nr; i += 4) {
    264             sp_setup_tri( setup,
    265                           get_vert(vertex_buffer, indices[i-0], stride),
    266                           get_vert(vertex_buffer, indices[i-3], stride),
    267                           get_vert(vertex_buffer, indices[i-2], stride) );
    268 
    269             sp_setup_tri( setup,
    270                           get_vert(vertex_buffer, indices[i-0], stride),
    271                           get_vert(vertex_buffer, indices[i-2], stride),
    272                           get_vert(vertex_buffer, indices[i-1], stride) );
    273          }
    274       }
    275       else {
    276          /* emit last quad vertex as last triangle vertex */
    277          for (i = 3; i < nr; i += 4) {
    278             sp_setup_tri( setup,
    279                           get_vert(vertex_buffer, indices[i-3], stride),
    280                           get_vert(vertex_buffer, indices[i-2], stride),
    281                           get_vert(vertex_buffer, indices[i-0], stride) );
    282 
    283             sp_setup_tri( setup,
    284                           get_vert(vertex_buffer, indices[i-2], stride),
    285                           get_vert(vertex_buffer, indices[i-1], stride),
    286                           get_vert(vertex_buffer, indices[i-0], stride) );
    287          }
    288       }
    289       break;
    290 
    291    case PIPE_PRIM_QUAD_STRIP:
    292       /* GL quad strips don't follow provoking vertex convention */
    293       if (flatshade_first) {
    294          /* emit last quad vertex as first triangle vertex */
    295          for (i = 3; i < nr; i += 2) {
    296             sp_setup_tri( setup,
    297                           get_vert(vertex_buffer, indices[i-0], stride),
    298                           get_vert(vertex_buffer, indices[i-3], stride),
    299                           get_vert(vertex_buffer, indices[i-2], stride) );
    300             sp_setup_tri( setup,
    301                           get_vert(vertex_buffer, indices[i-0], stride),
    302                           get_vert(vertex_buffer, indices[i-1], stride),
    303                           get_vert(vertex_buffer, indices[i-3], stride) );
    304          }
    305       }
    306       else {
    307          /* emit last quad vertex as last triangle vertex */
    308          for (i = 3; i < nr; i += 2) {
    309             sp_setup_tri( setup,
    310                           get_vert(vertex_buffer, indices[i-3], stride),
    311                           get_vert(vertex_buffer, indices[i-2], stride),
    312                           get_vert(vertex_buffer, indices[i-0], stride) );
    313             sp_setup_tri( setup,
    314                           get_vert(vertex_buffer, indices[i-1], stride),
    315                           get_vert(vertex_buffer, indices[i-3], stride),
    316                           get_vert(vertex_buffer, indices[i-0], stride) );
    317          }
    318       }
    319       break;
    320 
    321    case PIPE_PRIM_POLYGON:
    322       /* Almost same as tri fan but the _first_ vertex specifies the flat
    323        * shading color.
    324        */
    325       if (flatshade_first) {
    326          /* emit first polygon  vertex as first triangle vertex */
    327          for (i = 2; i < nr; i += 1) {
    328             sp_setup_tri( setup,
    329                           get_vert(vertex_buffer, indices[0], stride),
    330                           get_vert(vertex_buffer, indices[i-1], stride),
    331                           get_vert(vertex_buffer, indices[i-0], stride) );
    332          }
    333       }
    334       else {
    335          /* emit first polygon  vertex as last triangle vertex */
    336          for (i = 2; i < nr; i += 1) {
    337             sp_setup_tri( setup,
    338                           get_vert(vertex_buffer, indices[i-1], stride),
    339                           get_vert(vertex_buffer, indices[i-0], stride),
    340                           get_vert(vertex_buffer, indices[0], stride) );
    341          }
    342       }
    343       break;
    344 
    345    default:
    346       assert(0);
    347    }
    348 }
    349 
    350 
    351 /**
    352  * This function is hit when the draw module is working in pass-through mode.
    353  * It's up to us to convert the vertex array into point/line/tri prims.
    354  */
    355 static void
    356 sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
    357 {
    358    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    359    struct softpipe_context *softpipe = cvbr->softpipe;
    360    struct setup_context *setup = cvbr->setup;
    361    const unsigned stride = softpipe->vertex_info.size * sizeof(float);
    362    const void *vertex_buffer =
    363       (void *) get_vert(cvbr->vertex_buffer, start, stride);
    364    const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
    365    unsigned i;
    366 
    367    switch (cvbr->prim) {
    368    case PIPE_PRIM_POINTS:
    369       for (i = 0; i < nr; i++) {
    370          sp_setup_point( setup,
    371                          get_vert(vertex_buffer, i-0, stride) );
    372       }
    373       break;
    374 
    375    case PIPE_PRIM_LINES:
    376       for (i = 1; i < nr; i += 2) {
    377          sp_setup_line( setup,
    378                         get_vert(vertex_buffer, i-1, stride),
    379                         get_vert(vertex_buffer, i-0, stride) );
    380       }
    381       break;
    382 
    383    case PIPE_PRIM_LINES_ADJACENCY:
    384       for (i = 3; i < nr; i += 4) {
    385          sp_setup_line( setup,
    386                         get_vert(vertex_buffer, i-2, stride),
    387                         get_vert(vertex_buffer, i-1, stride) );
    388       }
    389       break;
    390 
    391    case PIPE_PRIM_LINE_STRIP:
    392       for (i = 1; i < nr; i ++) {
    393          sp_setup_line( setup,
    394                      get_vert(vertex_buffer, i-1, stride),
    395                      get_vert(vertex_buffer, i-0, stride) );
    396       }
    397       break;
    398 
    399    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
    400       for (i = 3; i < nr; i++) {
    401          sp_setup_line( setup,
    402                      get_vert(vertex_buffer, i-2, stride),
    403                      get_vert(vertex_buffer, i-1, stride) );
    404       }
    405       break;
    406 
    407    case PIPE_PRIM_LINE_LOOP:
    408       for (i = 1; i < nr; i ++) {
    409          sp_setup_line( setup,
    410                         get_vert(vertex_buffer, i-1, stride),
    411                         get_vert(vertex_buffer, i-0, stride) );
    412       }
    413       if (nr) {
    414          sp_setup_line( setup,
    415                         get_vert(vertex_buffer, nr-1, stride),
    416                         get_vert(vertex_buffer, 0, stride) );
    417       }
    418       break;
    419 
    420    case PIPE_PRIM_TRIANGLES:
    421       for (i = 2; i < nr; i += 3) {
    422          sp_setup_tri( setup,
    423                        get_vert(vertex_buffer, i-2, stride),
    424                        get_vert(vertex_buffer, i-1, stride),
    425                        get_vert(vertex_buffer, i-0, stride) );
    426       }
    427       break;
    428 
    429    case PIPE_PRIM_TRIANGLES_ADJACENCY:
    430       for (i = 5; i < nr; i += 6) {
    431          sp_setup_tri( setup,
    432                        get_vert(vertex_buffer, i-5, stride),
    433                        get_vert(vertex_buffer, i-3, stride),
    434                        get_vert(vertex_buffer, i-1, stride) );
    435       }
    436       break;
    437 
    438    case PIPE_PRIM_TRIANGLE_STRIP:
    439       if (flatshade_first) {
    440          for (i = 2; i < nr; i++) {
    441             /* emit first triangle vertex as first triangle vertex */
    442             sp_setup_tri( setup,
    443                           get_vert(vertex_buffer, i-2, stride),
    444                           get_vert(vertex_buffer, i+(i&1)-1, stride),
    445                           get_vert(vertex_buffer, i-(i&1), stride) );
    446          }
    447       }
    448       else {
    449          for (i = 2; i < nr; i++) {
    450             /* emit last triangle vertex as last triangle vertex */
    451             sp_setup_tri( setup,
    452                           get_vert(vertex_buffer, i+(i&1)-2, stride),
    453                           get_vert(vertex_buffer, i-(i&1)-1, stride),
    454                           get_vert(vertex_buffer, i-0, stride) );
    455          }
    456       }
    457       break;
    458 
    459    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
    460       if (flatshade_first) {
    461          for (i = 5; i < nr; i += 2) {
    462             /* emit first triangle vertex as first triangle vertex */
    463             sp_setup_tri( setup,
    464                           get_vert(vertex_buffer, i-5, stride),
    465                           get_vert(vertex_buffer, i+(i&1)*2-3, stride),
    466                           get_vert(vertex_buffer, i-(i&1)*2-1, stride) );
    467          }
    468       }
    469       else {
    470          for (i = 5; i < nr; i += 2) {
    471             /* emit last triangle vertex as last triangle vertex */
    472             sp_setup_tri( setup,
    473                           get_vert(vertex_buffer, i+(i&1)*2-5, stride),
    474                           get_vert(vertex_buffer, i-(i&1)*2-3, stride),
    475                           get_vert(vertex_buffer, i-1, stride) );
    476          }
    477       }
    478       break;
    479 
    480    case PIPE_PRIM_TRIANGLE_FAN:
    481       if (flatshade_first) {
    482          for (i = 2; i < nr; i += 1) {
    483             /* emit first non-spoke vertex as first vertex */
    484             sp_setup_tri( setup,
    485                           get_vert(vertex_buffer, i-1, stride),
    486                           get_vert(vertex_buffer, i-0, stride),
    487                           get_vert(vertex_buffer, 0, stride)  );
    488          }
    489       }
    490       else {
    491          for (i = 2; i < nr; i += 1) {
    492             /* emit last non-spoke vertex as last vertex */
    493             sp_setup_tri( setup,
    494                           get_vert(vertex_buffer, 0, stride),
    495                           get_vert(vertex_buffer, i-1, stride),
    496                           get_vert(vertex_buffer, i-0, stride) );
    497          }
    498       }
    499       break;
    500 
    501    case PIPE_PRIM_QUADS:
    502       /* GL quads don't follow provoking vertex convention */
    503       if (flatshade_first) {
    504          /* emit last quad vertex as first triangle vertex */
    505          for (i = 3; i < nr; i += 4) {
    506             sp_setup_tri( setup,
    507                           get_vert(vertex_buffer, i-0, stride),
    508                           get_vert(vertex_buffer, i-3, stride),
    509                           get_vert(vertex_buffer, i-2, stride) );
    510             sp_setup_tri( setup,
    511                           get_vert(vertex_buffer, i-0, stride),
    512                           get_vert(vertex_buffer, i-2, stride),
    513                           get_vert(vertex_buffer, i-1, stride) );
    514          }
    515       }
    516       else {
    517          /* emit last quad vertex as last triangle vertex */
    518          for (i = 3; i < nr; i += 4) {
    519             sp_setup_tri( setup,
    520                           get_vert(vertex_buffer, i-3, stride),
    521                           get_vert(vertex_buffer, i-2, stride),
    522                           get_vert(vertex_buffer, i-0, stride) );
    523             sp_setup_tri( setup,
    524                           get_vert(vertex_buffer, i-2, stride),
    525                           get_vert(vertex_buffer, i-1, stride),
    526                           get_vert(vertex_buffer, i-0, stride) );
    527          }
    528       }
    529       break;
    530 
    531    case PIPE_PRIM_QUAD_STRIP:
    532       /* GL quad strips don't follow provoking vertex convention */
    533       if (flatshade_first) {
    534          /* emit last quad vertex as first triangle vertex */
    535          for (i = 3; i < nr; i += 2) {
    536             sp_setup_tri( setup,
    537                           get_vert(vertex_buffer, i-0, stride),
    538                           get_vert(vertex_buffer, i-3, stride),
    539                           get_vert(vertex_buffer, i-2, stride) );
    540             sp_setup_tri( setup,
    541                           get_vert(vertex_buffer, i-0, stride),
    542                           get_vert(vertex_buffer, i-1, stride),
    543                           get_vert(vertex_buffer, i-3, stride) );
    544          }
    545       }
    546       else {
    547          /* emit last quad vertex as last triangle vertex */
    548          for (i = 3; i < nr; i += 2) {
    549             sp_setup_tri( setup,
    550                           get_vert(vertex_buffer, i-3, stride),
    551                           get_vert(vertex_buffer, i-2, stride),
    552                           get_vert(vertex_buffer, i-0, stride) );
    553             sp_setup_tri( setup,
    554                           get_vert(vertex_buffer, i-1, stride),
    555                           get_vert(vertex_buffer, i-3, stride),
    556                           get_vert(vertex_buffer, i-0, stride) );
    557          }
    558       }
    559       break;
    560 
    561    case PIPE_PRIM_POLYGON:
    562       /* Almost same as tri fan but the _first_ vertex specifies the flat
    563        * shading color.
    564        */
    565       if (flatshade_first) {
    566          /* emit first polygon  vertex as first triangle vertex */
    567          for (i = 2; i < nr; i += 1) {
    568             sp_setup_tri( setup,
    569                           get_vert(vertex_buffer, 0, stride),
    570                           get_vert(vertex_buffer, i-1, stride),
    571                           get_vert(vertex_buffer, i-0, stride) );
    572          }
    573       }
    574       else {
    575          /* emit first polygon  vertex as last triangle vertex */
    576          for (i = 2; i < nr; i += 1) {
    577             sp_setup_tri( setup,
    578                           get_vert(vertex_buffer, i-1, stride),
    579                           get_vert(vertex_buffer, i-0, stride),
    580                           get_vert(vertex_buffer, 0, stride) );
    581          }
    582       }
    583       break;
    584 
    585    default:
    586       assert(0);
    587    }
    588 }
    589 
    590 /*
    591  * FIXME: it is unclear if primitives_storage_needed (which is generally
    592  * the same as pipe query num_primitives_generated) should increase
    593  * if SO is disabled for d3d10, but for GL we definitely need to
    594  * increase num_primitives_generated and this is only called for active
    595  * SO. If it must not increase for d3d10 need to disambiguate the counters
    596  * in the driver and do some work for getting correct values, if it should
    597  * increase too should call this from outside streamout code.
    598  */
    599 static void
    600 sp_vbuf_so_info(struct vbuf_render *vbr, uint primitives, uint prim_generated)
    601 {
    602    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    603    struct softpipe_context *softpipe = cvbr->softpipe;
    604 
    605    softpipe->so_stats.num_primitives_written += primitives;
    606    softpipe->so_stats.primitives_storage_needed += prim_generated;
    607 }
    608 
    609 static void
    610 sp_vbuf_pipeline_statistics(
    611    struct vbuf_render *vbr,
    612    const struct pipe_query_data_pipeline_statistics *stats)
    613 {
    614    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    615    struct softpipe_context *softpipe = cvbr->softpipe;
    616 
    617    softpipe->pipeline_statistics.ia_vertices +=
    618       stats->ia_vertices;
    619    softpipe->pipeline_statistics.ia_primitives +=
    620       stats->ia_primitives;
    621    softpipe->pipeline_statistics.vs_invocations +=
    622       stats->vs_invocations;
    623    softpipe->pipeline_statistics.gs_invocations +=
    624       stats->gs_invocations;
    625    softpipe->pipeline_statistics.gs_primitives +=
    626       stats->gs_primitives;
    627    softpipe->pipeline_statistics.c_invocations +=
    628       stats->c_invocations;
    629 }
    630 
    631 
    632 static void
    633 sp_vbuf_destroy(struct vbuf_render *vbr)
    634 {
    635    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    636    if (cvbr->vertex_buffer)
    637       align_free(cvbr->vertex_buffer);
    638    sp_setup_destroy_context(cvbr->setup);
    639    FREE(cvbr);
    640 }
    641 
    642 
    643 /**
    644  * Create the post-transform vertex handler for the given context.
    645  */
    646 struct vbuf_render *
    647 sp_create_vbuf_backend(struct softpipe_context *sp)
    648 {
    649    struct softpipe_vbuf_render *cvbr = CALLOC_STRUCT(softpipe_vbuf_render);
    650 
    651    assert(sp->draw);
    652 
    653    cvbr->base.max_indices = SP_MAX_VBUF_INDEXES;
    654    cvbr->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
    655 
    656    cvbr->base.get_vertex_info = sp_vbuf_get_vertex_info;
    657    cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices;
    658    cvbr->base.map_vertices = sp_vbuf_map_vertices;
    659    cvbr->base.unmap_vertices = sp_vbuf_unmap_vertices;
    660    cvbr->base.set_primitive = sp_vbuf_set_primitive;
    661    cvbr->base.draw_elements = sp_vbuf_draw_elements;
    662    cvbr->base.draw_arrays = sp_vbuf_draw_arrays;
    663    cvbr->base.release_vertices = sp_vbuf_release_vertices;
    664    cvbr->base.set_stream_output_info = sp_vbuf_so_info;
    665    cvbr->base.pipeline_statistics = sp_vbuf_pipeline_statistics;
    666    cvbr->base.destroy = sp_vbuf_destroy;
    667 
    668    cvbr->softpipe = sp;
    669 
    670    cvbr->setup = sp_setup_create_context(cvbr->softpipe);
    671 
    672    return &cvbr->base;
    673 }
    674