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      1 /**************************************************************************
      2  *
      3  * Copyright 2010 VMware, Inc.  All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
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     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 
     28 /*
     29  * Template for generating Z test functions
     30  * Only PIPE_FORMAT_Z16_UNORM supported at this time.
     31  */
     32 
     33 
     34 #ifndef NAME
     35 #error "NAME is not defined!"
     36 #endif
     37 
     38 #if !defined(OPERATOR) && !defined(ALWAYS)
     39 #error "neither OPERATOR nor ALWAYS is defined!"
     40 #endif
     41 
     42 
     43 /*
     44  * NOTE: there's no guarantee that the quads are sequentially side by
     45  * side.  The fragment shader may have culled some quads, etc.  Sliver
     46  * triangles may generate non-sequential quads.
     47  */
     48 static void
     49 NAME(struct quad_stage *qs,
     50      struct quad_header *quads[],
     51      unsigned nr)
     52 {
     53    unsigned i, pass = 0;
     54    const unsigned ix = quads[0]->input.x0;
     55    const unsigned iy = quads[0]->input.y0;
     56    const float fx = (float) ix;
     57    const float fy = (float) iy;
     58    const float dzdx = quads[0]->posCoef->dadx[2];
     59    const float dzdy = quads[0]->posCoef->dady[2];
     60    const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
     61    struct softpipe_cached_tile *tile;
     62    ushort (*depth16)[TILE_SIZE];
     63    ushort init_idepth[4], idepth[4], depth_step;
     64    const float scale = 65535.0;
     65 
     66    /* compute scaled depth of the four pixels in first quad */
     67    init_idepth[0] = (ushort)((z0) * scale);
     68    init_idepth[1] = (ushort)((z0 + dzdx) * scale);
     69    init_idepth[2] = (ushort)((z0 + dzdy) * scale);
     70    init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
     71 
     72    depth_step = (ushort)(dzdx * scale);
     73 
     74    tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy, quads[0]->input.layer);
     75 
     76    for (i = 0; i < nr; i++) {
     77       const unsigned outmask = quads[i]->inout.mask;
     78       const int dx = quads[i]->input.x0 - ix;
     79       unsigned mask = 0;
     80 
     81       /* compute depth for this quad */
     82       idepth[0] = init_idepth[0] + dx * depth_step;
     83       idepth[1] = init_idepth[1] + dx * depth_step;
     84       idepth[2] = init_idepth[2] + dx * depth_step;
     85       idepth[3] = init_idepth[3] + dx * depth_step;
     86 
     87       depth16 = (ushort (*)[TILE_SIZE])
     88          &tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
     89 
     90 #ifdef ALWAYS
     91       if (outmask & 1) {
     92          depth16[0][0] = idepth[0];
     93          mask |= (1 << 0);
     94       }
     95 
     96       if (outmask & 2) {
     97          depth16[0][1] = idepth[1];
     98          mask |= (1 << 1);
     99       }
    100 
    101       if (outmask & 4) {
    102          depth16[1][0] = idepth[2];
    103          mask |= (1 << 2);
    104       }
    105 
    106       if (outmask & 8) {
    107          depth16[1][1] = idepth[3];
    108          mask |= (1 << 3);
    109       }
    110 #else
    111       /* Note: OPERATOR appears here: */
    112       if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) {
    113          depth16[0][0] = idepth[0];
    114          mask |= (1 << 0);
    115       }
    116 
    117       if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) {
    118          depth16[0][1] = idepth[1];
    119          mask |= (1 << 1);
    120       }
    121 
    122       if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) {
    123          depth16[1][0] = idepth[2];
    124          mask |= (1 << 2);
    125       }
    126 
    127       if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) {
    128          depth16[1][1] = idepth[3];
    129          mask |= (1 << 3);
    130       }
    131 #endif
    132 
    133       depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
    134 
    135       quads[i]->inout.mask = mask;
    136       if (quads[i]->inout.mask)
    137          quads[pass++] = quads[i];
    138    }
    139 
    140    if (pass)
    141       qs->next->run(qs->next, quads, pass);
    142 }
    143 
    144 
    145 #undef NAME
    146 #undef OPERATOR
    147 #undef ALWAYS
    148