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      1 /**********************************************************
      2  * Copyright 2009-2011 VMware, Inc. All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  *********************************************************
     25  * Authors:
     26  * Zack Rusin <zackr-at-vmware-dot-com>
     27  */
     28 
     29 #include "xa_context.h"
     30 #include "xa_priv.h"
     31 #include <math.h>
     32 #include "cso_cache/cso_context.h"
     33 #include "util/u_inlines.h"
     34 #include "util/u_sampler.h"
     35 #include "util/u_draw_quad.h"
     36 
     37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
     38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
     39 
     40 #define NUM_COMPONENTS 4
     41 
     42 void
     43 
     44 
     45 renderer_set_constants(struct xa_context *r,
     46 		       int shader_type, const float *params, int param_bytes);
     47 
     48 static inline boolean
     49 is_affine(float *matrix)
     50 {
     51     return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
     52 	&& floatsEqual(matrix[8], 1);
     53 }
     54 
     55 static inline void
     56 map_point(float *mat, float x, float y, float *out_x, float *out_y)
     57 {
     58     if (!mat) {
     59 	*out_x = x;
     60 	*out_y = y;
     61 	return;
     62     }
     63 
     64     *out_x = mat[0] * x + mat[3] * y + mat[6];
     65     *out_y = mat[1] * x + mat[4] * y + mat[7];
     66     if (!is_affine(mat)) {
     67 	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
     68 
     69 	*out_x *= w;
     70 	*out_y *= w;
     71     }
     72 }
     73 
     74 static inline void
     75 renderer_draw(struct xa_context *r)
     76 {
     77     int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
     78 
     79     if (!r->buffer_size)
     80 	return;
     81 
     82     if (!r->scissor_valid) {
     83 	r->scissor.minx = 0;
     84 	r->scissor.miny = 0;
     85 	r->scissor.maxx = r->dst->tex->width0;
     86 	r->scissor.maxy = r->dst->tex->height0;
     87     }
     88 
     89     r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
     90 
     91     cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
     92     util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
     93                                  num_verts,	/* verts */
     94                                  r->attrs_per_vertex);	/* attribs/vert */
     95     r->buffer_size = 0;
     96 
     97     xa_scissor_reset(r);
     98 }
     99 
    100 static inline void
    101 renderer_draw_conditional(struct xa_context *r, int next_batch)
    102 {
    103     if (r->buffer_size + next_batch >= XA_VB_SIZE ||
    104 	(next_batch == 0 && r->buffer_size)) {
    105 	renderer_draw(r);
    106     }
    107 }
    108 
    109 void
    110 renderer_init_state(struct xa_context *r)
    111 {
    112     struct pipe_depth_stencil_alpha_state dsa;
    113     struct pipe_rasterizer_state raster;
    114     unsigned i;
    115 
    116     /* set common initial clip state */
    117     memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
    118     cso_set_depth_stencil_alpha(r->cso, &dsa);
    119 
    120     /* XXX: move to renderer_init_state? */
    121     memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
    122     raster.half_pixel_center = 1;
    123     raster.bottom_edge_rule = 1;
    124     raster.depth_clip = 1;
    125     raster.scissor = 1;
    126     cso_set_rasterizer(r->cso, &raster);
    127 
    128     /* vertex elements state */
    129     memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
    130     for (i = 0; i < 3; i++) {
    131 	r->velems[i].src_offset = i * 4 * sizeof(float);
    132 	r->velems[i].instance_divisor = 0;
    133 	r->velems[i].vertex_buffer_index = 0;
    134 	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    135     }
    136 }
    137 
    138 static inline void
    139 add_vertex_color(struct xa_context *r, float x, float y, float color[4])
    140 {
    141     float *vertex = r->buffer + r->buffer_size;
    142 
    143     vertex[0] = x;
    144     vertex[1] = y;
    145     vertex[2] = 0.f;		/*z */
    146     vertex[3] = 1.f;		/*w */
    147 
    148     vertex[4] = color[0];	/*r */
    149     vertex[5] = color[1];	/*g */
    150     vertex[6] = color[2];	/*b */
    151     vertex[7] = color[3];	/*a */
    152 
    153     r->buffer_size += 8;
    154 }
    155 
    156 static inline void
    157 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
    158 {
    159     float *vertex = r->buffer + r->buffer_size;
    160 
    161     vertex[0] = x;
    162     vertex[1] = y;
    163     vertex[2] = 0.f;		/*z */
    164     vertex[3] = 1.f;		/*w */
    165 
    166     vertex[4] = s;		/*s */
    167     vertex[5] = t;		/*t */
    168     vertex[6] = 0.f;		/*r */
    169     vertex[7] = 1.f;		/*q */
    170 
    171     r->buffer_size += 8;
    172 }
    173 
    174 static inline void
    175 add_vertex_2tex(struct xa_context *r,
    176 		float x, float y, float s0, float t0, float s1, float t1)
    177 {
    178     float *vertex = r->buffer + r->buffer_size;
    179 
    180     vertex[0] = x;
    181     vertex[1] = y;
    182     vertex[2] = 0.f;		/*z */
    183     vertex[3] = 1.f;		/*w */
    184 
    185     vertex[4] = s0;		/*s */
    186     vertex[5] = t0;		/*t */
    187     vertex[6] = 0.f;		/*r */
    188     vertex[7] = 1.f;		/*q */
    189 
    190     vertex[8] = s1;		/*s */
    191     vertex[9] = t1;		/*t */
    192     vertex[10] = 0.f;		/*r */
    193     vertex[11] = 1.f;		/*q */
    194 
    195     r->buffer_size += 12;
    196 }
    197 
    198 static void
    199 add_vertex_data1(struct xa_context *r,
    200                  float srcX, float srcY,  float dstX, float dstY,
    201                  float width, float height,
    202                  struct pipe_resource *src, const float *src_matrix)
    203 {
    204     float s0, t0, s1, t1, s2, t2, s3, t3;
    205     float pt0[2], pt1[2], pt2[2], pt3[2];
    206 
    207     pt0[0] = srcX;
    208     pt0[1] = srcY;
    209     pt1[0] = (srcX + width);
    210     pt1[1] = srcY;
    211     pt2[0] = (srcX + width);
    212     pt2[1] = (srcY + height);
    213     pt3[0] = srcX;
    214     pt3[1] = (srcY + height);
    215 
    216     if (src_matrix) {
    217 	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
    218 	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
    219 	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
    220 	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
    221     }
    222 
    223     s0 =  pt0[0] / src->width0;
    224     s1 =  pt1[0] / src->width0;
    225     s2 =  pt2[0] / src->width0;
    226     s3 =  pt3[0] / src->width0;
    227     t0 =  pt0[1] / src->height0;
    228     t1 =  pt1[1] / src->height0;
    229     t2 =  pt2[1] / src->height0;
    230     t3 =  pt3[1] / src->height0;
    231 
    232     /* 1st vertex */
    233     add_vertex_1tex(r, dstX, dstY, s0, t0);
    234     /* 2nd vertex */
    235     add_vertex_1tex(r, dstX + width, dstY, s1, t1);
    236     /* 3rd vertex */
    237     add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
    238     /* 4th vertex */
    239     add_vertex_1tex(r, dstX, dstY + height, s3, t3);
    240 }
    241 
    242 static void
    243 add_vertex_data2(struct xa_context *r,
    244                  float srcX, float srcY, float maskX, float maskY,
    245                  float dstX, float dstY, float width, float height,
    246                  struct pipe_resource *src,
    247                  struct pipe_resource *mask,
    248                  const float *src_matrix, const float *mask_matrix)
    249 {
    250     float src_s0, src_t0, src_s1, src_t1;
    251     float mask_s0, mask_t0, mask_s1, mask_t1;
    252     float spt0[2], spt1[2];
    253     float mpt0[2], mpt1[2];
    254 
    255     spt0[0] = srcX;
    256     spt0[1] = srcY;
    257     spt1[0] = srcX + width;
    258     spt1[1] = srcY + height;
    259 
    260     mpt0[0] = maskX;
    261     mpt0[1] = maskY;
    262     mpt1[0] = maskX + width;
    263     mpt1[1] = maskY + height;
    264 
    265     if (src_matrix) {
    266 	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
    267 	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
    268     }
    269 
    270     if (mask_matrix) {
    271 	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
    272 	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
    273     }
    274 
    275     src_s0 = spt0[0] / src->width0;
    276     src_t0 = spt0[1] / src->height0;
    277     src_s1 = spt1[0] / src->width0;
    278     src_t1 = spt1[1] / src->height0;
    279 
    280     mask_s0 = mpt0[0] / mask->width0;
    281     mask_t0 = mpt0[1] / mask->height0;
    282     mask_s1 = mpt1[0] / mask->width0;
    283     mask_t1 = mpt1[1] / mask->height0;
    284 
    285     /* 1st vertex */
    286     add_vertex_2tex(r, dstX, dstY,
    287 		    src_s0, src_t0, mask_s0, mask_t0);
    288     /* 2nd vertex */
    289     add_vertex_2tex(r, dstX + width, dstY,
    290 		    src_s1, src_t0, mask_s1, mask_t0);
    291     /* 3rd vertex */
    292     add_vertex_2tex(r, dstX + width, dstY + height,
    293 		    src_s1, src_t1, mask_s1, mask_t1);
    294     /* 4th vertex */
    295     add_vertex_2tex(r, dstX, dstY + height,
    296 		    src_s0, src_t1, mask_s0, mask_t1);
    297 }
    298 
    299 static void
    300 setup_vertex_data_yuv(struct xa_context *r,
    301 		      float srcX,
    302 		      float srcY,
    303 		      float srcW,
    304 		      float srcH,
    305 		      float dstX,
    306 		      float dstY,
    307 		      float dstW, float dstH, struct xa_surface *srf[])
    308 {
    309     float s0, t0, s1, t1;
    310     float spt0[2], spt1[2];
    311     struct pipe_resource *tex;
    312 
    313     spt0[0] = srcX;
    314     spt0[1] = srcY;
    315     spt1[0] = srcX + srcW;
    316     spt1[1] = srcY + srcH;
    317 
    318     tex = srf[0]->tex;
    319     s0 = spt0[0] / tex->width0;
    320     t0 = spt0[1] / tex->height0;
    321     s1 = spt1[0] / tex->width0;
    322     t1 = spt1[1] / tex->height0;
    323 
    324     /* 1st vertex */
    325     add_vertex_1tex(r, dstX, dstY, s0, t0);
    326     /* 2nd vertex */
    327     add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
    328     /* 3rd vertex */
    329     add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
    330     /* 4th vertex */
    331     add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
    332 }
    333 
    334 /* Set up framebuffer, viewport and vertex shader constant buffer
    335  * state for a particular destinaton surface.  In all our rendering,
    336  * these concepts are linked.
    337  */
    338 void
    339 renderer_bind_destination(struct xa_context *r,
    340 			  struct pipe_surface *surface)
    341 {
    342     int width = surface->width;
    343     int height = surface->height;
    344 
    345     struct pipe_framebuffer_state fb;
    346     struct pipe_viewport_state viewport;
    347 
    348     xa_scissor_reset(r);
    349 
    350     /* Framebuffer uses actual surface width/height
    351      */
    352     memset(&fb, 0, sizeof fb);
    353     fb.width = surface->width;
    354     fb.height = surface->height;
    355     fb.nr_cbufs = 1;
    356     fb.cbufs[0] = surface;
    357     fb.zsbuf = 0;
    358 
    359     /* Viewport just touches the bit we're interested in:
    360      */
    361     viewport.scale[0] = width / 2.f;
    362     viewport.scale[1] = height / 2.f;
    363     viewport.scale[2] = 1.0;
    364     viewport.translate[0] = width / 2.f;
    365     viewport.translate[1] = height / 2.f;
    366     viewport.translate[2] = 0.0;
    367 
    368     /* Constant buffer set up to match viewport dimensions:
    369      */
    370     if (r->fb_width != width || r->fb_height != height) {
    371 	float vs_consts[8] = {
    372 	    2.f / width, 2.f / height, 1, 1,
    373 	    -1, -1, 0, 0
    374 	};
    375 
    376 	r->fb_width = width;
    377 	r->fb_height = height;
    378 
    379 	renderer_set_constants(r, PIPE_SHADER_VERTEX,
    380 			       vs_consts, sizeof vs_consts);
    381     }
    382 
    383     cso_set_framebuffer(r->cso, &fb);
    384     cso_set_viewport(r->cso, &viewport);
    385 }
    386 
    387 void
    388 renderer_set_constants(struct xa_context *r,
    389 		       int shader_type, const float *params, int param_bytes)
    390 {
    391     struct pipe_resource **cbuf =
    392 	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
    393 	&r->fs_const_buffer;
    394 
    395     pipe_resource_reference(cbuf, NULL);
    396     *cbuf = pipe_buffer_create(r->pipe->screen,
    397 			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT,
    398 			       param_bytes);
    399 
    400     if (*cbuf) {
    401 	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
    402     }
    403     pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
    404 }
    405 
    406 void
    407 renderer_copy_prepare(struct xa_context *r,
    408 		      struct pipe_surface *dst_surface,
    409 		      struct pipe_resource *src_texture,
    410 		      const enum xa_formats src_xa_format,
    411 		      const enum xa_formats dst_xa_format)
    412 {
    413     struct pipe_context *pipe = r->pipe;
    414     struct pipe_screen *screen = pipe->screen;
    415     struct xa_shader shader;
    416     uint32_t fs_traits = FS_COMPOSITE;
    417 
    418     assert(screen->is_format_supported(screen, dst_surface->format,
    419 				       PIPE_TEXTURE_2D, 0,
    420 				       PIPE_BIND_RENDER_TARGET));
    421     (void)screen;
    422 
    423     renderer_bind_destination(r, dst_surface);
    424 
    425     /* set misc state we care about */
    426     {
    427 	struct pipe_blend_state blend;
    428 
    429 	memset(&blend, 0, sizeof(blend));
    430 	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
    431 	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
    432 	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
    433 	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
    434 	blend.rt[0].colormask = PIPE_MASK_RGBA;
    435 	cso_set_blend(r->cso, &blend);
    436     }
    437 
    438     /* sampler */
    439     {
    440 	struct pipe_sampler_state sampler;
    441         const struct pipe_sampler_state *p_sampler = &sampler;
    442 
    443 	memset(&sampler, 0, sizeof(sampler));
    444 	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    445 	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    446 	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    447 	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    448 	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    449 	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    450 	sampler.normalized_coords = 1;
    451         cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
    452         r->num_bound_samplers = 1;
    453     }
    454 
    455     /* texture/sampler view */
    456     {
    457 	struct pipe_sampler_view templ;
    458 	struct pipe_sampler_view *src_view;
    459 
    460 	u_sampler_view_default_template(&templ,
    461 					src_texture, src_texture->format);
    462 	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
    463 	cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
    464 	pipe_sampler_view_reference(&src_view, NULL);
    465     }
    466 
    467     /* shaders */
    468     if (src_texture->format == PIPE_FORMAT_L8_UNORM ||
    469         src_texture->format == PIPE_FORMAT_R8_UNORM)
    470 	fs_traits |= FS_SRC_LUMINANCE;
    471     if (dst_surface->format == PIPE_FORMAT_L8_UNORM ||
    472         dst_surface->format == PIPE_FORMAT_R8_UNORM)
    473 	fs_traits |= FS_DST_LUMINANCE;
    474     if (xa_format_a(dst_xa_format) != 0 &&
    475 	xa_format_a(src_xa_format) == 0)
    476 	fs_traits |= FS_SRC_SET_ALPHA;
    477 
    478     shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
    479     cso_set_vertex_shader_handle(r->cso, shader.vs);
    480     cso_set_fragment_shader_handle(r->cso, shader.fs);
    481 
    482     r->buffer_size = 0;
    483     r->attrs_per_vertex = 2;
    484 }
    485 
    486 void
    487 renderer_copy(struct xa_context *r,
    488 	      int dx,
    489 	      int dy,
    490 	      int sx,
    491 	      int sy,
    492 	      int width, int height, float src_width, float src_height)
    493 {
    494     float s0, t0, s1, t1;
    495     float x0, y0, x1, y1;
    496 
    497     /* XXX: could put the texcoord scaling calculation into the vertex
    498      * shader.
    499      */
    500     s0 = sx / src_width;
    501     s1 = (sx + width) / src_width;
    502     t0 = sy / src_height;
    503     t1 = (sy + height) / src_height;
    504 
    505     x0 = dx;
    506     x1 = dx + width;
    507     y0 = dy;
    508     y1 = dy + height;
    509 
    510     /* draw quad */
    511     renderer_draw_conditional(r, 4 * 8);
    512     add_vertex_1tex(r, x0, y0, s0, t0);
    513     add_vertex_1tex(r, x1, y0, s1, t0);
    514     add_vertex_1tex(r, x1, y1, s1, t1);
    515     add_vertex_1tex(r, x0, y1, s0, t1);
    516 }
    517 
    518 void
    519 renderer_draw_yuv(struct xa_context *r,
    520 		  float src_x,
    521 		  float src_y,
    522 		  float src_w,
    523 		  float src_h,
    524 		  int dst_x,
    525 		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
    526 {
    527    const int num_attribs = 2;	/*pos + tex coord */
    528 
    529    setup_vertex_data_yuv(r,
    530                          src_x, src_y, src_w, src_h,
    531                          dst_x, dst_y, dst_w, dst_h, srf);
    532 
    533    if (!r->scissor_valid) {
    534        r->scissor.minx = 0;
    535        r->scissor.miny = 0;
    536        r->scissor.maxx = r->dst->tex->width0;
    537        r->scissor.maxy = r->dst->tex->height0;
    538    }
    539 
    540    r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
    541 
    542    cso_set_vertex_elements(r->cso, num_attribs, r->velems);
    543    util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
    544                                 4,	/* verts */
    545                                 num_attribs);	/* attribs/vert */
    546    r->buffer_size = 0;
    547 
    548    xa_scissor_reset(r);
    549 }
    550 
    551 void
    552 renderer_begin_solid(struct xa_context *r)
    553 {
    554     r->buffer_size = 0;
    555     r->attrs_per_vertex = 2;
    556 }
    557 
    558 void
    559 renderer_solid(struct xa_context *r,
    560 	       int x0, int y0, int x1, int y1, float *color)
    561 {
    562     /*
    563      * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
    564      * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
    565 
    566     renderer_draw_conditional(r, 4 * 8);
    567 
    568     /* 1st vertex */
    569     add_vertex_color(r, x0, y0, color);
    570     /* 2nd vertex */
    571     add_vertex_color(r, x1, y0, color);
    572     /* 3rd vertex */
    573     add_vertex_color(r, x1, y1, color);
    574     /* 4th vertex */
    575     add_vertex_color(r, x0, y1, color);
    576 }
    577 
    578 void
    579 renderer_draw_flush(struct xa_context *r)
    580 {
    581     renderer_draw_conditional(r, 0);
    582 }
    583 
    584 void
    585 renderer_begin_textures(struct xa_context *r)
    586 {
    587     r->attrs_per_vertex = 1 + r->num_bound_samplers;
    588     r->buffer_size = 0;
    589 }
    590 
    591 void
    592 renderer_texture(struct xa_context *r,
    593 		 int *pos,
    594 		 int width, int height,
    595 		 const float *src_matrix,
    596 		 const float *mask_matrix)
    597 {
    598     struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
    599 
    600 #if 0
    601     if (src_matrix) {
    602 	debug_printf("src_matrix = \n");
    603 	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
    604 	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
    605 	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
    606     }
    607     if (mask_matrix) {
    608 	debug_printf("mask_matrix = \n");
    609 	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
    610 	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
    611 	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
    612     }
    613 #endif
    614 
    615     switch(r->attrs_per_vertex) {
    616     case 2:
    617 	renderer_draw_conditional(r, 4 * 8);
    618 	add_vertex_data1(r,
    619 			 pos[0], pos[1], /* src */
    620 			 pos[4], pos[5], /* dst */
    621 			 width, height,
    622 			 sampler_view[0]->texture, src_matrix);
    623 	break;
    624     case 3:
    625 	renderer_draw_conditional(r, 4 * 12);
    626 	add_vertex_data2(r,
    627 			 pos[0], pos[1], /* src */
    628 			 pos[2], pos[3], /* mask */
    629 			 pos[4], pos[5], /* dst */
    630 			 width, height,
    631 			 sampler_view[0]->texture, sampler_view[1]->texture,
    632 			 src_matrix, mask_matrix);
    633 	break;
    634     default:
    635 	break;
    636     }
    637 }
    638