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      1 <?xml version="1.0"?>
      2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
      3 
      4 <!-- Note: no GLX protocol info yet. -->
      5 
      6 <OpenGLAPI>
      7 
      8 <category name="GL_ARB_shader_subroutine" number="90">
      9 
     10     <function name="GetSubroutineUniformLocation">
     11         <param name="program" type="GLuint"/>
     12         <param name="shadertype" type="GLenum"/>
     13         <param name="name" type="const GLchar *"/>
     14         <return type="GLint"/>
     15     </function>
     16 
     17     <function name="GetSubroutineIndex">
     18         <param name="program" type="GLuint"/>
     19         <param name="shadertype" type="GLenum"/>
     20         <param name="name" type="const GLchar *"/>
     21         <return type="GLuint"/>
     22     </function>
     23 
     24     <function name="GetActiveSubroutineUniformiv">
     25         <param name="program" type="GLuint"/>
     26         <param name="shadertype" type="GLenum"/>
     27         <param name="index" type="GLuint"/>
     28         <param name="pname" type="GLenum"/>
     29         <param name="values" type="GLint *" output="true"/>
     30     </function>
     31 
     32     <function name="GetActiveSubroutineUniformName">
     33         <param name="program" type="GLuint"/>
     34         <param name="shadertype" type="GLenum"/>
     35         <param name="index" type="GLuint"/>
     36         <param name="bufsize" type="GLsizei"/>
     37         <param name="length" type="GLsizei *" output="true"/>
     38         <param name="name" type="GLchar *" output="true"/>
     39     </function>
     40 
     41     <function name="GetActiveSubroutineName">
     42         <param name="program" type="GLuint"/>
     43         <param name="shadertype" type="GLenum"/>
     44         <param name="index" type="GLuint"/>
     45         <param name="bufsize" type="GLsizei"/>
     46         <param name="length" type="GLsizei *" output="true"/>
     47         <param name="name" type="GLchar *" output="true"/>
     48     </function>
     49 
     50     <function name="UniformSubroutinesuiv">
     51         <param name="shadertype" type="GLenum"/>
     52         <param name="count" type="GLsizei"/>
     53         <param name="indices" type="const GLuint *"/>
     54     </function>
     55 
     56     <function name="GetUniformSubroutineuiv">
     57         <param name="shadertype" type="GLenum"/>
     58         <param name="location" type="GLint"/>
     59         <param name="params" type="GLuint *" output="true"/>
     60     </function>
     61 
     62     <function name="GetProgramStageiv">
     63         <param name="program" type="GLuint"/>
     64         <param name="shadertype" type="GLenum"/>
     65         <param name="pname" type="GLenum"/>
     66         <param name="values" type="GLint *" output="true"/>
     67     </function>
     68 
     69     <enum name="ACTIVE_SUBROUTINES" value="0x8DE5"/>
     70     <enum name="ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
     71     <enum name="ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
     72     <enum name="ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
     73     <enum name="ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
     74 
     75     <enum name="MAX_SUBROUTINES" value="0x8DE7"/>
     76     <enum name="MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
     77 
     78     <enum name="NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
     79     <enum name="COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
     80 
     81     <!-- UNIFORM_SIZE, UNIFORM_NAME_LENGTH already in GL3.1 -->
     82 
     83 </category>
     84 </OpenGLAPI>
     85