1 /* 2 * Copyright 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 /** \file gen6_sol.c 25 * 26 * Code to initialize the binding table entries used by transform feedback. 27 */ 28 29 #include "main/bufferobj.h" 30 #include "main/macros.h" 31 #include "brw_context.h" 32 #include "intel_batchbuffer.h" 33 #include "brw_defines.h" 34 #include "brw_state.h" 35 #include "main/transformfeedback.h" 36 37 static void 38 gen6_update_sol_surfaces(struct brw_context *brw) 39 { 40 struct gl_context *ctx = &brw->ctx; 41 bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx); 42 struct gl_transform_feedback_object *xfb_obj; 43 const struct gl_transform_feedback_info *linked_xfb_info = NULL; 44 45 if (xfb_active) { 46 /* BRW_NEW_TRANSFORM_FEEDBACK */ 47 xfb_obj = ctx->TransformFeedback.CurrentObject; 48 linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback; 49 } 50 51 for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) { 52 const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i); 53 if (xfb_active && i < linked_xfb_info->NumOutputs) { 54 unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer; 55 unsigned buffer_offset = 56 xfb_obj->Offset[buffer] / 4 + 57 linked_xfb_info->Outputs[i].DstOffset; 58 if (brw->geometry_program) { 59 brw_update_sol_surface( 60 brw, xfb_obj->Buffers[buffer], 61 &brw->gs.base.surf_offset[surf_index], 62 linked_xfb_info->Outputs[i].NumComponents, 63 linked_xfb_info->Buffers[buffer].Stride, buffer_offset); 64 } else { 65 brw_update_sol_surface( 66 brw, xfb_obj->Buffers[buffer], 67 &brw->ff_gs.surf_offset[surf_index], 68 linked_xfb_info->Outputs[i].NumComponents, 69 linked_xfb_info->Buffers[buffer].Stride, buffer_offset); 70 } 71 } else { 72 if (!brw->geometry_program) 73 brw->ff_gs.surf_offset[surf_index] = 0; 74 else 75 brw->gs.base.surf_offset[surf_index] = 0; 76 } 77 } 78 79 brw->ctx.NewDriverState |= BRW_NEW_SURFACES; 80 } 81 82 const struct brw_tracked_state gen6_sol_surface = { 83 .dirty = { 84 .mesa = 0, 85 .brw = BRW_NEW_BATCH | 86 BRW_NEW_BLORP | 87 BRW_NEW_TRANSFORM_FEEDBACK, 88 }, 89 .emit = gen6_update_sol_surfaces, 90 }; 91 92 /** 93 * Constructs the binding table for the WM surface state, which maps unit 94 * numbers to surface state objects. 95 */ 96 static void 97 brw_gs_upload_binding_table(struct brw_context *brw) 98 { 99 uint32_t *bind; 100 struct gl_context *ctx = &brw->ctx; 101 const struct gl_shader_program *shaderprog; 102 bool need_binding_table = false; 103 104 /* We have two scenarios here: 105 * 1) We are using a geometry shader only to implement transform feedback 106 * for a vertex shader (brw->geometry_program == NULL). In this case, we 107 * only need surfaces for transform feedback in the GS stage. 108 * 2) We have a user-provided geometry shader. In this case we may need 109 * surfaces for transform feedback and/or other stuff, like textures, 110 * in the GS stage. 111 */ 112 113 if (!brw->geometry_program) { 114 /* BRW_NEW_VERTEX_PROGRAM */ 115 shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; 116 if (shaderprog) { 117 /* Skip making a binding table if we don't have anything to put in it */ 118 const struct gl_transform_feedback_info *linked_xfb_info = 119 shaderprog->xfb_program->sh.LinkedTransformFeedback; 120 need_binding_table = linked_xfb_info->NumOutputs > 0; 121 } 122 if (!need_binding_table) { 123 if (brw->ff_gs.bind_bo_offset != 0) { 124 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS; 125 brw->ff_gs.bind_bo_offset = 0; 126 } 127 return; 128 } 129 130 /* Might want to calculate nr_surfaces first, to avoid taking up so much 131 * space for the binding table. Anyway, in this case we know that we only 132 * use BRW_MAX_SOL_BINDINGS surfaces at most. 133 */ 134 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, 135 sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS, 136 32, &brw->ff_gs.bind_bo_offset); 137 138 /* BRW_NEW_SURFACES */ 139 memcpy(bind, brw->ff_gs.surf_offset, 140 BRW_MAX_SOL_BINDINGS * sizeof(uint32_t)); 141 } else { 142 /* BRW_NEW_GEOMETRY_PROGRAM */ 143 shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; 144 if (shaderprog) { 145 /* Skip making a binding table if we don't have anything to put in it */ 146 struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data; 147 const struct gl_transform_feedback_info *linked_xfb_info = 148 shaderprog->xfb_program->sh.LinkedTransformFeedback; 149 need_binding_table = linked_xfb_info->NumOutputs > 0 || 150 prog_data->binding_table.size_bytes > 0; 151 } 152 if (!need_binding_table) { 153 if (brw->gs.base.bind_bo_offset != 0) { 154 brw->gs.base.bind_bo_offset = 0; 155 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS; 156 } 157 return; 158 } 159 160 /* Might want to calculate nr_surfaces first, to avoid taking up so much 161 * space for the binding table. 162 */ 163 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, 164 sizeof(uint32_t) * BRW_MAX_SURFACES, 165 32, &brw->gs.base.bind_bo_offset); 166 167 /* BRW_NEW_SURFACES */ 168 memcpy(bind, brw->gs.base.surf_offset, 169 BRW_MAX_SURFACES * sizeof(uint32_t)); 170 } 171 172 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS; 173 } 174 175 const struct brw_tracked_state gen6_gs_binding_table = { 176 .dirty = { 177 .mesa = 0, 178 .brw = BRW_NEW_BATCH | 179 BRW_NEW_BLORP | 180 BRW_NEW_GEOMETRY_PROGRAM | 181 BRW_NEW_VERTEX_PROGRAM | 182 BRW_NEW_SURFACES, 183 }, 184 .emit = brw_gs_upload_binding_table, 185 }; 186 187 struct gl_transform_feedback_object * 188 brw_new_transform_feedback(struct gl_context *ctx, GLuint name) 189 { 190 struct brw_context *brw = brw_context(ctx); 191 struct brw_transform_feedback_object *brw_obj = 192 CALLOC_STRUCT(brw_transform_feedback_object); 193 if (!brw_obj) 194 return NULL; 195 196 _mesa_init_transform_feedback_object(&brw_obj->base, name); 197 198 brw_obj->offset_bo = 199 drm_intel_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64); 200 brw_obj->prim_count_bo = 201 drm_intel_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64); 202 203 return &brw_obj->base; 204 } 205 206 void 207 brw_delete_transform_feedback(struct gl_context *ctx, 208 struct gl_transform_feedback_object *obj) 209 { 210 struct brw_transform_feedback_object *brw_obj = 211 (struct brw_transform_feedback_object *) obj; 212 213 for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) { 214 _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL); 215 } 216 217 drm_intel_bo_unreference(brw_obj->offset_bo); 218 drm_intel_bo_unreference(brw_obj->prim_count_bo); 219 220 free(brw_obj); 221 } 222 223 void 224 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode, 225 struct gl_transform_feedback_object *obj) 226 { 227 struct brw_context *brw = brw_context(ctx); 228 const struct gl_shader_program *shaderprog; 229 const struct gl_transform_feedback_info *linked_xfb_info; 230 struct gl_transform_feedback_object *xfb_obj = 231 ctx->TransformFeedback.CurrentObject; 232 233 assert(brw->gen == 6); 234 235 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { 236 /* BRW_NEW_GEOMETRY_PROGRAM */ 237 shaderprog = 238 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; 239 } else { 240 /* BRW_NEW_VERTEX_PROGRAM */ 241 shaderprog = 242 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; 243 } 244 linked_xfb_info = shaderprog->xfb_program->sh.LinkedTransformFeedback; 245 246 /* Compute the maximum number of vertices that we can write without 247 * overflowing any of the buffers currently being used for feedback. 248 */ 249 unsigned max_index 250 = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj, 251 linked_xfb_info); 252 253 /* Initialize the SVBI 0 register to zero and set the maximum index. */ 254 BEGIN_BATCH(4); 255 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2)); 256 OUT_BATCH(0); /* SVBI 0 */ 257 OUT_BATCH(0); /* starting index */ 258 OUT_BATCH(max_index); 259 ADVANCE_BATCH(); 260 261 /* Initialize the rest of the unused streams to sane values. Otherwise, 262 * they may indicate that there is no room to write data and prevent 263 * anything from happening at all. 264 */ 265 for (int i = 1; i < 4; i++) { 266 BEGIN_BATCH(4); 267 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2)); 268 OUT_BATCH(i << SVB_INDEX_SHIFT); 269 OUT_BATCH(0); /* starting index */ 270 OUT_BATCH(0xffffffff); 271 ADVANCE_BATCH(); 272 } 273 } 274 275 void 276 brw_end_transform_feedback(struct gl_context *ctx, 277 struct gl_transform_feedback_object *obj) 278 { 279 /* After EndTransformFeedback, it's likely that the client program will try 280 * to draw using the contents of the transform feedback buffer as vertex 281 * input. In order for this to work, we need to flush the data through at 282 * least the GS stage of the pipeline, and flush out the render cache. For 283 * simplicity, just do a full flush. 284 */ 285 struct brw_context *brw = brw_context(ctx); 286 brw_emit_mi_flush(brw); 287 } 288