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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #ifndef __NV20_DRIVER_H__
     28 #define __NV20_DRIVER_H__
     29 
     30 enum {
     31 	NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
     32 	NUM_NV20_STATE
     33 };
     34 
     35 #define NV20_TEXTURE_UNITS 4
     36 
     37 /* nv20_context.c */
     38 extern const struct nouveau_driver nv20_driver;
     39 
     40 /* nv20_render.c */
     41 void
     42 nv20_vbo_init(struct gl_context *ctx);
     43 
     44 void
     45 nv20_vbo_destroy(struct gl_context *ctx);
     46 
     47 void
     48 nv20_swtnl_init(struct gl_context *ctx);
     49 
     50 void
     51 nv20_swtnl_destroy(struct gl_context *ctx);
     52 
     53 /* nv20_state_fb.c */
     54 void
     55 nv20_emit_framebuffer(struct gl_context *ctx, int emit);
     56 
     57 void
     58 nv20_emit_viewport(struct gl_context *ctx, int emit);
     59 
     60 /* nv20_state_polygon.c */
     61 void
     62 nv20_emit_point_mode(struct gl_context *ctx, int emit);
     63 
     64 /* nv20_state_raster.c */
     65 void
     66 nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
     67 
     68 /* nv20_state_frag.c */
     69 void
     70 nv20_emit_tex_env(struct gl_context *ctx, int emit);
     71 
     72 void
     73 nv20_emit_frag(struct gl_context *ctx, int emit);
     74 
     75 /* nv20_state_tex.c */
     76 void
     77 nv20_emit_tex_gen(struct gl_context *ctx, int emit);
     78 
     79 void
     80 nv20_emit_tex_mat(struct gl_context *ctx, int emit);
     81 
     82 void
     83 nv20_emit_tex_obj(struct gl_context *ctx, int emit);
     84 
     85 void
     86 nv20_emit_tex_shader(struct gl_context *ctx, int emit);
     87 
     88 /* nv20_state_tnl.c */
     89 void
     90 nv20_emit_clip_plane(struct gl_context *ctx, int emit);
     91 
     92 void
     93 nv20_emit_color_material(struct gl_context *ctx, int emit);
     94 
     95 void
     96 nv20_emit_fog(struct gl_context *ctx, int emit);
     97 
     98 void
     99 nv20_emit_light_model(struct gl_context *ctx, int emit);
    100 
    101 void
    102 nv20_emit_light_source(struct gl_context *ctx, int emit);
    103 
    104 void
    105 nv20_emit_material_ambient(struct gl_context *ctx, int emit);
    106 
    107 void
    108 nv20_emit_material_diffuse(struct gl_context *ctx, int emit);
    109 
    110 void
    111 nv20_emit_material_specular(struct gl_context *ctx, int emit);
    112 
    113 void
    114 nv20_emit_material_shininess(struct gl_context *ctx, int emit);
    115 
    116 void
    117 nv20_emit_modelview(struct gl_context *ctx, int emit);
    118 
    119 void
    120 nv20_emit_projection(struct gl_context *ctx, int emit);
    121 
    122 #endif
    123