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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
      5  * (C) Copyright IBM Corporation 2006
      6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      7  *
      8  * Permission is hereby granted, free of charge, to any person obtaining a
      9  * copy of this software and associated documentation files (the "Software"),
     10  * to deal in the Software without restriction, including without limitation
     11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     12  * and/or sell copies of the Software, and to permit persons to whom the
     13  * Software is furnished to do so, subject to the following conditions:
     14  *
     15  * The above copyright notice and this permission notice shall be included
     16  * in all copies or substantial portions of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     24  * OTHER DEALINGS IN THE SOFTWARE.
     25  */
     26 
     27 #ifndef ARRAYOBJ_H
     28 #define ARRAYOBJ_H
     29 
     30 #include "glheader.h"
     31 #include "mtypes.h"
     32 #include "glformats.h"
     33 
     34 struct gl_context;
     35 
     36 /**
     37  * \file arrayobj.h
     38  * Functions for the GL_APPLE_vertex_array_object extension.
     39  *
     40  * \author Ian Romanick <idr (at) us.ibm.com>
     41  * \author Brian Paul
     42  */
     43 
     44 /*
     45  * Internal functions
     46  */
     47 
     48 extern struct gl_vertex_array_object *
     49 _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
     50 
     51 extern struct gl_vertex_array_object *
     52 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
     53 
     54 extern struct gl_vertex_array_object *
     55 _mesa_new_vao(struct gl_context *ctx, GLuint name);
     56 
     57 extern void
     58 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
     59 
     60 extern void
     61 _mesa_reference_vao_(struct gl_context *ctx,
     62                      struct gl_vertex_array_object **ptr,
     63                      struct gl_vertex_array_object *vao);
     64 
     65 static inline void
     66 _mesa_reference_vao(struct gl_context *ctx,
     67                     struct gl_vertex_array_object **ptr,
     68                     struct gl_vertex_array_object *vao)
     69 {
     70    if (*ptr != vao)
     71       _mesa_reference_vao_(ctx, ptr, vao);
     72 }
     73 
     74 
     75 extern void
     76 _mesa_initialize_vao(struct gl_context *ctx,
     77                      struct gl_vertex_array_object *obj, GLuint name);
     78 
     79 
     80 extern void
     81 _mesa_update_vao_client_arrays(struct gl_context *ctx,
     82                                struct gl_vertex_array_object *vao);
     83 
     84 /* Returns true if all varying arrays reside in vbos */
     85 extern bool
     86 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
     87 
     88 /* Returns true if all vbos are unmapped */
     89 extern bool
     90 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
     91 
     92 /*
     93  * API functions
     94  */
     95 
     96 
     97 void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
     98 
     99 void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
    100 
    101 void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
    102 
    103 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
    104 
    105 void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
    106 
    107 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
    108 
    109 GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
    110 
    111 void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
    112 
    113 void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
    114 
    115 #endif /* ARRAYOBJ_H */
    116