1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 5 * (C) Copyright IBM Corporation 2006 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 24 * OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 #ifndef ARRAYOBJ_H 28 #define ARRAYOBJ_H 29 30 #include "glheader.h" 31 #include "mtypes.h" 32 #include "glformats.h" 33 34 struct gl_context; 35 36 /** 37 * \file arrayobj.h 38 * Functions for the GL_APPLE_vertex_array_object extension. 39 * 40 * \author Ian Romanick <idr (at) us.ibm.com> 41 * \author Brian Paul 42 */ 43 44 /* 45 * Internal functions 46 */ 47 48 extern struct gl_vertex_array_object * 49 _mesa_lookup_vao(struct gl_context *ctx, GLuint id); 50 51 extern struct gl_vertex_array_object * 52 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller); 53 54 extern struct gl_vertex_array_object * 55 _mesa_new_vao(struct gl_context *ctx, GLuint name); 56 57 extern void 58 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj); 59 60 extern void 61 _mesa_reference_vao_(struct gl_context *ctx, 62 struct gl_vertex_array_object **ptr, 63 struct gl_vertex_array_object *vao); 64 65 static inline void 66 _mesa_reference_vao(struct gl_context *ctx, 67 struct gl_vertex_array_object **ptr, 68 struct gl_vertex_array_object *vao) 69 { 70 if (*ptr != vao) 71 _mesa_reference_vao_(ctx, ptr, vao); 72 } 73 74 75 extern void 76 _mesa_initialize_vao(struct gl_context *ctx, 77 struct gl_vertex_array_object *obj, GLuint name); 78 79 80 extern void 81 _mesa_update_vao_client_arrays(struct gl_context *ctx, 82 struct gl_vertex_array_object *vao); 83 84 /* Returns true if all varying arrays reside in vbos */ 85 extern bool 86 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao); 87 88 /* Returns true if all vbos are unmapped */ 89 extern bool 90 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao); 91 92 /* 93 * API functions 94 */ 95 96 97 void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); 98 99 void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id ); 100 101 void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids); 102 103 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); 104 105 void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); 106 107 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays); 108 109 GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); 110 111 void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); 112 113 void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param); 114 115 #endif /* ARRAYOBJ_H */ 116