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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * \name dispatch_sanity.cpp
     26  *
     27  * Verify that only set of functions that should be available in a particular
     28  * API are available in that API.
     29  *
     30  * The list of expected functions originally came from the functions set by
     31  * api_exec_es2.c.  This file no longer exists in Mesa (but api_exec_es1.c was
     32  * still generated at the time this test was written).  It was the generated
     33  * file that configured the dispatch table for ES2 contexts.  This test
     34  * verifies that all of the functions set by the old api_exec_es2.c (with the
     35  * recent addition of VAO functions) are set in the dispatch table and
     36  * everything else is a NOP.
     37  *
     38  * When adding extensions that add new functions, this test will need to be
     39  * modified to expect dispatch functions for the new extension functions.
     40  */
     41 
     42 #include <gtest/gtest.h>
     43 
     44 #include "GL/gl.h"
     45 #include "GL/glext.h"
     46 #include "main/compiler.h"
     47 #include "main/api_exec.h"
     48 #include "main/context.h"
     49 #include "main/remap.h"
     50 #include "main/vtxfmt.h"
     51 #include "glapi/glapi.h"
     52 #include "drivers/common/driverfuncs.h"
     53 
     54 #include "swrast/swrast.h"
     55 #include "vbo/vbo.h"
     56 #include "tnl/tnl.h"
     57 #include "swrast_setup/swrast_setup.h"
     58 
     59 #ifndef GLAPIENTRYP
     60 #define GLAPIENTRYP GL_APIENTRYP
     61 #endif
     62 
     63 #include "main/dispatch.h"
     64 
     65 struct function {
     66    const char *name;
     67    unsigned int Version;
     68    int offset;
     69 };
     70 
     71 extern const struct function common_desktop_functions_possible[];
     72 extern const struct function gl_compatibility_functions_possible[];
     73 extern const struct function gl_core_functions_possible[];
     74 extern const struct function gles11_functions_possible[];
     75 extern const struct function gles2_functions_possible[];
     76 extern const struct function gles3_functions_possible[];
     77 extern const struct function gles31_functions_possible[];
     78 
     79 class DispatchSanity_test : public ::testing::Test {
     80 public:
     81    virtual void SetUp();
     82    void SetUpCtx(gl_api api, unsigned int version);
     83 
     84    struct gl_config visual;
     85    struct dd_function_table driver_functions;
     86    struct gl_context share_list;
     87    struct gl_context ctx;
     88    _glapi_proc *nop_table;
     89 };
     90 
     91 void
     92 DispatchSanity_test::SetUp()
     93 {
     94    memset(&visual, 0, sizeof(visual));
     95    memset(&driver_functions, 0, sizeof(driver_functions));
     96    memset(&share_list, 0, sizeof(share_list));
     97    memset(&ctx, 0, sizeof(ctx));
     98 
     99    _mesa_init_driver_functions(&driver_functions);
    100 
    101    const unsigned size = _glapi_get_dispatch_table_size();
    102    nop_table = (_glapi_proc *) _mesa_new_nop_table(size);
    103 }
    104 
    105 void
    106 DispatchSanity_test::SetUpCtx(gl_api api, unsigned int version)
    107 {
    108    _mesa_initialize_context(&ctx,
    109                             api,
    110                             &visual,
    111                             NULL, // share_list
    112                             &driver_functions);
    113    _vbo_CreateContext(&ctx);
    114 
    115    ctx.Version = version;
    116 
    117    _mesa_initialize_dispatch_tables(&ctx);
    118    _mesa_initialize_vbo_vtxfmt(&ctx);
    119 }
    120 
    121 static const char *
    122 offset_to_proc_name_safe(unsigned offset)
    123 {
    124    const char *name = _glapi_get_proc_name(offset);
    125    return name ? name : "???";
    126 }
    127 
    128 /* Scan through the dispatch table and check that all the functions in
    129  * _glapi_proc *table exist.
    130  */
    131 static void
    132 validate_functions(struct gl_context *ctx, const struct function *function_table,
    133                    const _glapi_proc *nop_table)
    134 {
    135    _glapi_proc *table = (_glapi_proc *) ctx->Exec;
    136 
    137    for (unsigned i = 0; function_table[i].name != NULL; i++) {
    138       /* The context version is >= the GL version where the function was
    139        * introduced. Therefore, the function cannot be set to the nop
    140        * function.
    141        */
    142       const bool cant_be_nop = ctx->Version >= function_table[i].Version;
    143 
    144       const int offset = (function_table[i].offset != -1)
    145          ? function_table[i].offset
    146          : _glapi_get_proc_offset(function_table[i].name);
    147 
    148       ASSERT_NE(-1, offset)
    149          << "Function: " << function_table[i].name;
    150       ASSERT_EQ(offset,
    151                 _glapi_get_proc_offset(function_table[i].name))
    152          << "Function: " << function_table[i].name;
    153       if (cant_be_nop) {
    154          EXPECT_NE(nop_table[offset], table[offset])
    155             << "Function: " << function_table[i].name
    156             << " at offset " << offset;
    157       }
    158 
    159       table[offset] = nop_table[offset];
    160    }
    161 }
    162 
    163 /* Scan through the table and ensure that there is nothing except
    164  * nop functions (as set by validate_functions().
    165  */
    166 static void
    167 validate_nops(struct gl_context *ctx, const _glapi_proc *nop_table)
    168 {
    169    _glapi_proc *table = (_glapi_proc *) ctx->Exec;
    170 
    171    const unsigned size = _glapi_get_dispatch_table_size();
    172    for (unsigned i = 0; i < size; i++) {
    173       EXPECT_EQ(nop_table[i], table[i])
    174          << "i = " << i << " (" << offset_to_proc_name_safe(i) << ")";
    175    }
    176 }
    177 
    178 TEST_F(DispatchSanity_test, GL31_CORE)
    179 {
    180    SetUpCtx(API_OPENGL_CORE, 31);
    181    validate_functions(&ctx, common_desktop_functions_possible, nop_table);
    182    validate_functions(&ctx, gl_core_functions_possible, nop_table);
    183    validate_nops(&ctx, nop_table);
    184 }
    185 
    186 TEST_F(DispatchSanity_test, GL30)
    187 {
    188    SetUpCtx(API_OPENGL_COMPAT, 30);
    189    validate_functions(&ctx, common_desktop_functions_possible, nop_table);
    190    validate_functions(&ctx, gl_compatibility_functions_possible, nop_table);
    191    validate_nops(&ctx, nop_table);
    192 }
    193 
    194 TEST_F(DispatchSanity_test, GLES11)
    195 {
    196    SetUpCtx(API_OPENGLES, 11);
    197    validate_functions(&ctx, gles11_functions_possible, nop_table);
    198    validate_nops(&ctx, nop_table);
    199 }
    200 
    201 TEST_F(DispatchSanity_test, GLES2)
    202 {
    203    SetUpCtx(API_OPENGLES2, 20);
    204    validate_functions(&ctx, gles2_functions_possible, nop_table);
    205    validate_nops(&ctx, nop_table);
    206 }
    207 
    208 TEST_F(DispatchSanity_test, GLES3)
    209 {
    210    SetUpCtx(API_OPENGLES2, 30);
    211    validate_functions(&ctx, gles2_functions_possible, nop_table);
    212    validate_functions(&ctx, gles3_functions_possible, nop_table);
    213    validate_nops(&ctx, nop_table);
    214 }
    215 
    216 TEST_F(DispatchSanity_test, GLES31)
    217 {
    218    SetUpCtx(API_OPENGLES2, 31);
    219    validate_functions(&ctx, gles2_functions_possible, nop_table);
    220    validate_functions(&ctx, gles3_functions_possible, nop_table);
    221    validate_functions(&ctx, gles31_functions_possible, nop_table);
    222    validate_nops(&ctx, nop_table);
    223 }
    224 
    225 const struct function common_desktop_functions_possible[] = {
    226    { "glCullFace", 10, -1 },
    227    { "glFrontFace", 10, -1 },
    228    { "glHint", 10, -1 },
    229    { "glLineWidth", 10, -1 },
    230    { "glPointSize", 10, -1 },
    231    { "glPolygonMode", 10, -1 },
    232    { "glScissor", 10, -1 },
    233    { "glTexParameterf", 10, -1 },
    234    { "glTexParameterfv", 10, -1 },
    235    { "glTexParameteri", 10, -1 },
    236    { "glTexParameteriv", 10, -1 },
    237    { "glTexImage1D", 10, _gloffset_TexImage1D },
    238    { "glTexImage2D", 10, _gloffset_TexImage2D },
    239    { "glDrawBuffer", 10, -1 },
    240    { "glClear", 10, -1 },
    241    { "glClearColor", 10, -1 },
    242    { "glClearStencil", 10, -1 },
    243    { "glClearDepth", 10, -1 },
    244    { "glStencilMask", 10, -1 },
    245    { "glColorMask", 10, -1 },
    246    { "glDepthMask", 10, -1 },
    247    { "glDisable", 10, -1 },
    248    { "glEnable", 10, -1 },
    249    { "glFinish", 10, -1 },
    250    { "glFlush", 10, -1 },
    251    { "glBlendFunc", 10, -1 },
    252    { "glLogicOp", 10, -1 },
    253    { "glStencilFunc", 10, -1 },
    254    { "glStencilOp", 10, -1 },
    255    { "glDepthFunc", 10, -1 },
    256    { "glPixelStoref", 10, -1 },
    257    { "glPixelStorei", 10, -1 },
    258    { "glReadBuffer", 10, -1 },
    259    { "glReadPixels", 10, -1 },
    260    { "glGetBooleanv", 10, -1 },
    261    { "glGetDoublev", 10, -1 },
    262    { "glGetError", 10, -1 },
    263    { "glGetFloatv", 10, -1 },
    264    { "glGetIntegerv", 10, -1 },
    265    { "glGetString", 10, -1 },
    266    { "glGetTexImage", 10, -1 },
    267    { "glGetTexParameterfv", 10, -1 },
    268    { "glGetTexParameteriv", 10, -1 },
    269    { "glGetTexLevelParameterfv", 10, -1 },
    270    { "glGetTexLevelParameteriv", 10, -1 },
    271    { "glIsEnabled", 10, -1 },
    272    { "glDepthRange", 10, -1 },
    273    { "glViewport", 10, -1 },
    274 
    275    /* GL 1.1 */
    276    { "glDrawArrays", 11, -1 },
    277    { "glDrawElements", 11, -1 },
    278    { "glGetPointerv", 11, -1 },
    279    { "glPolygonOffset", 11, -1 },
    280    { "glCopyTexImage1D", 11, -1 },
    281    { "glCopyTexImage2D", 11, -1 },
    282    { "glCopyTexSubImage1D", 11, -1 },
    283    { "glCopyTexSubImage2D", 11, -1 },
    284    { "glTexSubImage1D", 11, -1 },
    285    { "glTexSubImage2D", 11, -1 },
    286    { "glBindTexture", 11, -1 },
    287    { "glDeleteTextures", 11, -1 },
    288    { "glGenTextures", 11, -1 },
    289    { "glIsTexture", 11, -1 },
    290 
    291    /* GL 1.2 */
    292    { "glBlendColor", 12, -1 },
    293    { "glBlendEquation", 12, -1 },
    294    { "glDrawRangeElements", 12, -1 },
    295    { "glTexImage3D", 12, -1 },
    296    { "glTexSubImage3D", 12, -1 },
    297    { "glCopyTexSubImage3D", 12, -1 },
    298 
    299    /* GL 1.3 */
    300    { "glActiveTexture", 13, -1 },
    301    { "glSampleCoverage", 13, -1 },
    302    { "glCompressedTexImage3D", 13, -1 },
    303    { "glCompressedTexImage2D", 13, -1 },
    304    { "glCompressedTexImage1D", 13, -1 },
    305    { "glCompressedTexSubImage3D", 13, -1 },
    306    { "glCompressedTexSubImage2D", 13, -1 },
    307    { "glCompressedTexSubImage1D", 13, -1 },
    308    { "glGetCompressedTexImage", 13, -1 },
    309 
    310    /* GL 1.4 */
    311    { "glBlendFuncSeparate", 14, -1 },
    312    { "glMultiDrawArrays", 14, -1 },
    313    { "glMultiDrawElements", 14, -1 },
    314    { "glPointParameterf", 14, -1 },
    315    { "glPointParameterfv", 14, -1 },
    316    { "glPointParameteri", 14, -1 },
    317    { "glPointParameteriv", 14, -1 },
    318 
    319    /* GL 1.5 */
    320    { "glGenQueries", 15, -1 },
    321    { "glDeleteQueries", 15, -1 },
    322    { "glIsQuery", 15, -1 },
    323    { "glBeginQuery", 15, -1 },
    324    { "glEndQuery", 15, -1 },
    325    { "glGetQueryiv", 15, -1 },
    326    { "glGetQueryObjectiv", 15, -1 },
    327    { "glGetQueryObjectuiv", 15, -1 },
    328    { "glBindBuffer", 15, -1 },
    329    { "glDeleteBuffers", 15, -1 },
    330    { "glGenBuffers", 15, -1 },
    331    { "glIsBuffer", 15, -1 },
    332    { "glBufferData", 15, -1 },
    333    { "glBufferSubData", 15, -1 },
    334    { "glGetBufferSubData", 15, -1 },
    335    { "glMapBuffer", 15, -1 },
    336    { "glUnmapBuffer", 15, -1 },
    337    { "glGetBufferParameteriv", 15, -1 },
    338    { "glGetBufferPointerv", 15, -1 },
    339 
    340    /* GL 2.0 */
    341    { "glBlendEquationSeparate", 20, -1 },
    342    { "glDrawBuffers", 20, -1 },
    343    { "glStencilOpSeparate", 20, -1 },
    344    { "glStencilFuncSeparate", 20, -1 },
    345    { "glStencilMaskSeparate", 20, -1 },
    346    { "glAttachShader", 20, -1 },
    347    { "glBindAttribLocation", 20, -1 },
    348    { "glCompileShader", 20, -1 },
    349    { "glCreateProgram", 20, -1 },
    350    { "glCreateShader", 20, -1 },
    351    { "glDeleteProgram", 20, -1 },
    352    { "glDeleteShader", 20, -1 },
    353    { "glDetachShader", 20, -1 },
    354    { "glDisableVertexAttribArray", 20, -1 },
    355    { "glEnableVertexAttribArray", 20, -1 },
    356    { "glGetActiveAttrib", 20, -1 },
    357    { "glGetActiveUniform", 20, -1 },
    358    { "glGetAttachedShaders", 20, -1 },
    359    { "glGetAttribLocation", 20, -1 },
    360    { "glGetProgramiv", 20, -1 },
    361    { "glGetProgramInfoLog", 20, -1 },
    362    { "glGetShaderiv", 20, -1 },
    363    { "glGetShaderInfoLog", 20, -1 },
    364    { "glGetShaderSource", 20, -1 },
    365    { "glGetUniformLocation", 20, -1 },
    366    { "glGetUniformfv", 20, -1 },
    367    { "glGetUniformiv", 20, -1 },
    368    { "glGetVertexAttribdv", 20, -1 },
    369    { "glGetVertexAttribfv", 20, -1 },
    370    { "glGetVertexAttribiv", 20, -1 },
    371    { "glGetVertexAttribPointerv", 20, -1 },
    372    { "glIsProgram", 20, -1 },
    373    { "glIsShader", 20, -1 },
    374    { "glLinkProgram", 20, -1 },
    375    { "glShaderSource", 20, -1 },
    376    { "glUseProgram", 20, -1 },
    377    { "glUniform1f", 20, -1 },
    378    { "glUniform2f", 20, -1 },
    379    { "glUniform3f", 20, -1 },
    380    { "glUniform4f", 20, -1 },
    381    { "glUniform1i", 20, -1 },
    382    { "glUniform2i", 20, -1 },
    383    { "glUniform3i", 20, -1 },
    384    { "glUniform4i", 20, -1 },
    385    { "glUniform1fv", 20, -1 },
    386    { "glUniform2fv", 20, -1 },
    387    { "glUniform3fv", 20, -1 },
    388    { "glUniform4fv", 20, -1 },
    389    { "glUniform1iv", 20, -1 },
    390    { "glUniform2iv", 20, -1 },
    391    { "glUniform3iv", 20, -1 },
    392    { "glUniform4iv", 20, -1 },
    393    { "glUniformMatrix2fv", 20, -1 },
    394    { "glUniformMatrix3fv", 20, -1 },
    395    { "glUniformMatrix4fv", 20, -1 },
    396    { "glValidateProgram", 20, -1 },
    397    { "glVertexAttrib1d", 20, -1 },
    398    { "glVertexAttrib1dv", 20, -1 },
    399    { "glVertexAttrib1f", 20, -1 },
    400    { "glVertexAttrib1fv", 20, -1 },
    401    { "glVertexAttrib1s", 20, -1 },
    402    { "glVertexAttrib1sv", 20, -1 },
    403    { "glVertexAttrib2d", 20, -1 },
    404    { "glVertexAttrib2dv", 20, -1 },
    405    { "glVertexAttrib2f", 20, -1 },
    406    { "glVertexAttrib2fv", 20, -1 },
    407    { "glVertexAttrib2s", 20, -1 },
    408    { "glVertexAttrib2sv", 20, -1 },
    409    { "glVertexAttrib3d", 20, -1 },
    410    { "glVertexAttrib3dv", 20, -1 },
    411    { "glVertexAttrib3f", 20, -1 },
    412    { "glVertexAttrib3fv", 20, -1 },
    413    { "glVertexAttrib3s", 20, -1 },
    414    { "glVertexAttrib3sv", 20, -1 },
    415    { "glVertexAttrib4Nbv", 20, -1 },
    416    { "glVertexAttrib4Niv", 20, -1 },
    417    { "glVertexAttrib4Nsv", 20, -1 },
    418    { "glVertexAttrib4Nub", 20, -1 },
    419    { "glVertexAttrib4Nubv", 20, -1 },
    420    { "glVertexAttrib4Nuiv", 20, -1 },
    421    { "glVertexAttrib4Nusv", 20, -1 },
    422    { "glVertexAttrib4bv", 20, -1 },
    423    { "glVertexAttrib4d", 20, -1 },
    424    { "glVertexAttrib4dv", 20, -1 },
    425    { "glVertexAttrib4f", 20, -1 },
    426    { "glVertexAttrib4fv", 20, -1 },
    427    { "glVertexAttrib4iv", 20, -1 },
    428    { "glVertexAttrib4s", 20, -1 },
    429    { "glVertexAttrib4sv", 20, -1 },
    430    { "glVertexAttrib4ubv", 20, -1 },
    431    { "glVertexAttrib4uiv", 20, -1 },
    432    { "glVertexAttrib4usv", 20, -1 },
    433    { "glVertexAttribPointer", 20, -1 },
    434 
    435    /* GL 2.1 */
    436    { "glUniformMatrix2x3fv", 21, -1 },
    437    { "glUniformMatrix3x2fv", 21, -1 },
    438    { "glUniformMatrix2x4fv", 21, -1 },
    439    { "glUniformMatrix4x2fv", 21, -1 },
    440    { "glUniformMatrix3x4fv", 21, -1 },
    441    { "glUniformMatrix4x3fv", 21, -1 },
    442 
    443    /* GL 3.0 */
    444    { "glColorMaski", 30, -1 },
    445    { "glGetBooleani_v", 30, -1 },
    446    { "glGetIntegeri_v", 30, -1 },
    447    { "glEnablei", 30, -1 },
    448    { "glDisablei", 30, -1 },
    449    { "glIsEnabledi", 30, -1 },
    450    { "glBeginTransformFeedback", 30, -1 },
    451    { "glEndTransformFeedback", 30, -1 },
    452    { "glBindBufferRange", 30, -1 },
    453    { "glBindBufferBase", 30, -1 },
    454    { "glTransformFeedbackVaryings", 30, -1 },
    455    { "glGetTransformFeedbackVarying", 30, -1 },
    456    { "glClampColor", 30, -1 },
    457    { "glBeginConditionalRender", 30, -1 },
    458    { "glEndConditionalRender", 30, -1 },
    459    { "glVertexAttribIPointer", 30, -1 },
    460    { "glGetVertexAttribIiv", 30, -1 },
    461    { "glGetVertexAttribIuiv", 30, -1 },
    462    { "glVertexAttribI1i", 30, -1 },
    463    { "glVertexAttribI2i", 30, -1 },
    464    { "glVertexAttribI3i", 30, -1 },
    465    { "glVertexAttribI4i", 30, -1 },
    466    { "glVertexAttribI1ui", 30, -1 },
    467    { "glVertexAttribI2ui", 30, -1 },
    468    { "glVertexAttribI3ui", 30, -1 },
    469    { "glVertexAttribI4ui", 30, -1 },
    470    { "glVertexAttribI1iv", 30, -1 },
    471    { "glVertexAttribI2iv", 30, -1 },
    472    { "glVertexAttribI3iv", 30, -1 },
    473    { "glVertexAttribI4iv", 30, -1 },
    474    { "glVertexAttribI1uiv", 30, -1 },
    475    { "glVertexAttribI2uiv", 30, -1 },
    476    { "glVertexAttribI3uiv", 30, -1 },
    477    { "glVertexAttribI4uiv", 30, -1 },
    478    { "glVertexAttribI4bv", 30, -1 },
    479    { "glVertexAttribI4sv", 30, -1 },
    480    { "glVertexAttribI4ubv", 30, -1 },
    481    { "glVertexAttribI4usv", 30, -1 },
    482    { "glGetUniformuiv", 30, -1 },
    483    { "glBindFragDataLocation", 30, -1 },
    484    { "glGetFragDataLocation", 30, -1 },
    485    { "glUniform1ui", 30, -1 },
    486    { "glUniform2ui", 30, -1 },
    487    { "glUniform3ui", 30, -1 },
    488    { "glUniform4ui", 30, -1 },
    489    { "glUniform1uiv", 30, -1 },
    490    { "glUniform2uiv", 30, -1 },
    491    { "glUniform3uiv", 30, -1 },
    492    { "glUniform4uiv", 30, -1 },
    493    { "glTexParameterIiv", 30, -1 },
    494    { "glTexParameterIuiv", 30, -1 },
    495    { "glGetTexParameterIiv", 30, -1 },
    496    { "glGetTexParameterIuiv", 30, -1 },
    497    { "glClearBufferiv", 30, -1 },
    498    { "glClearBufferuiv", 30, -1 },
    499    { "glClearBufferfv", 30, -1 },
    500    { "glClearBufferfi", 30, -1 },
    501    { "glGetStringi", 30, -1 },
    502 
    503    /* GL 3.1 */
    504    { "glDrawArraysInstanced", 31, -1 },
    505    { "glDrawElementsInstanced", 31, -1 },
    506    { "glPrimitiveRestartIndex", 31, -1 },
    507 
    508    /* GL_ARB_shader_objects */
    509    { "glDeleteObjectARB", 31, -1 },
    510    { "glGetHandleARB", 31, -1 },
    511    { "glDetachObjectARB", 31, -1 },
    512    { "glCreateShaderObjectARB", 31, -1 },
    513    { "glCreateProgramObjectARB", 31, -1 },
    514    { "glAttachObjectARB", 31, -1 },
    515    { "glGetObjectParameterfvARB", 31, -1 },
    516    { "glGetObjectParameterivARB", 31, -1 },
    517    { "glGetInfoLogARB", 31, -1 },
    518    { "glGetAttachedObjectsARB", 31, -1 },
    519 
    520    /* GL_ARB_get_program_binary */
    521    { "glGetProgramBinary", 30, -1 },
    522    { "glProgramBinary", 30, -1 },
    523    { "glProgramParameteri", 30, -1 },
    524 
    525    /* GL_EXT_transform_feedback */
    526    { "glBindBufferOffsetEXT", 31, -1 },
    527 
    528    /* GL_IBM_multimode_draw_arrays */
    529    { "glMultiModeDrawArraysIBM", 31, -1 },
    530    { "glMultiModeDrawElementsIBM", 31, -1 },
    531 
    532    /* GL_EXT_depth_bounds_test */
    533    { "glDepthBoundsEXT", 31, -1 },
    534 
    535    /* GL_apple_object_purgeable */
    536    { "glObjectPurgeableAPPLE", 31, -1 },
    537    { "glObjectUnpurgeableAPPLE", 31, -1 },
    538    { "glGetObjectParameterivAPPLE", 31, -1 },
    539 
    540    /* GL_ARB_instanced_arrays */
    541    { "glVertexAttribDivisorARB", 31, -1 },
    542 
    543    /* GL_NV_texture_barrier */
    544    { "glTextureBarrierNV", 31, -1 },
    545 
    546    /* GL_EXT_texture_integer */
    547    { "glClearColorIiEXT", 31, -1 },
    548    { "glClearColorIuiEXT", 31, -1 },
    549 
    550    /* GL_OES_EGL_image */
    551    { "glEGLImageTargetRenderbufferStorageOES", 31, -1 },
    552    { "glEGLImageTargetTexture2DOES", 31, -1 },
    553 
    554    /* GL 3.2 */
    555    { "glGetInteger64i_v", 32, -1 },
    556    { "glGetBufferParameteri64v", 32, -1 },
    557    { "glFramebufferTexture", 32, -1 },
    558    { "glProgramParameteri", 32, -1 },
    559    { "glFramebufferTextureLayer", 32, -1 },
    560 
    561    /* GL 3.3 */
    562    { "glVertexAttribDivisor", 33, -1 },
    563 
    564    /* GL 4.0 */
    565    { "glMinSampleShading", 40, -1 },
    566    { "glPatchParameteri", 40, -1 },
    567    { "glPatchParameterfv", 40, -1 },
    568    { "glBlendEquationi", 40, -1 },
    569    { "glBlendEquationSeparatei", 40, -1 },
    570    { "glBlendFunci", 40, -1 },
    571    { "glBlendFuncSeparatei", 40, -1 },
    572 
    573    /* GL 4.3 */
    574    { "glIsRenderbuffer", 43, -1 },
    575    { "glBindRenderbuffer", 43, -1 },
    576    { "glDeleteRenderbuffers", 43, -1 },
    577    { "glGenRenderbuffers", 43, -1 },
    578    { "glRenderbufferStorage", 43, -1 },
    579    { "glGetRenderbufferParameteriv", 43, -1 },
    580    { "glIsFramebuffer", 43, -1 },
    581    { "glBindFramebuffer", 43, -1 },
    582    { "glDeleteFramebuffers", 43, -1 },
    583    { "glGenFramebuffers", 43, -1 },
    584    { "glCheckFramebufferStatus", 43, -1 },
    585    { "glFramebufferTexture1D", 43, -1 },
    586    { "glFramebufferTexture2D", 43, -1 },
    587    { "glFramebufferTexture3D", 43, -1 },
    588    { "glFramebufferRenderbuffer", 43, -1 },
    589    { "glGetFramebufferAttachmentParameteriv", 43, -1 },
    590    { "glGenerateMipmap", 43, -1 },
    591    { "glBlitFramebuffer", 43, -1 },
    592    { "glRenderbufferStorageMultisample", 43, -1 },
    593    { "glFramebufferTextureLayer", 43, -1 },
    594    { "glMapBufferRange", 43, -1 },
    595    { "glFlushMappedBufferRange", 43, -1 },
    596    { "glBindVertexArray", 43, -1 },
    597    { "glDeleteVertexArrays", 43, -1 },
    598    { "glGenVertexArrays", 43, -1 },
    599    { "glIsVertexArray", 43, -1 },
    600    { "glGetUniformIndices", 43, -1 },
    601    { "glGetActiveUniformsiv", 43, -1 },
    602    { "glGetActiveUniformName", 43, -1 },
    603    { "glGetUniformBlockIndex", 43, -1 },
    604    { "glGetActiveUniformBlockiv", 43, -1 },
    605    { "glGetActiveUniformBlockName", 43, -1 },
    606    { "glUniformBlockBinding", 43, -1 },
    607    { "glCopyBufferSubData", 43, -1 },
    608    { "glDrawElementsBaseVertex", 43, -1 },
    609    { "glDrawRangeElementsBaseVertex", 43, -1 },
    610    { "glDrawElementsInstancedBaseVertex", 43, -1 },
    611    { "glMultiDrawElementsBaseVertex", 43, -1 },
    612    { "glProvokingVertex", 43, -1 },
    613    { "glFenceSync", 43, -1 },
    614    { "glIsSync", 43, -1 },
    615    { "glDeleteSync", 43, -1 },
    616    { "glClientWaitSync", 43, -1 },
    617    { "glWaitSync", 43, -1 },
    618    { "glGetInteger64v", 43, -1 },
    619    { "glGetSynciv", 43, -1 },
    620    { "glTexImage2DMultisample", 43, -1 },
    621    { "glTexImage3DMultisample", 43, -1 },
    622    { "glGetMultisamplefv", 43, -1 },
    623    { "glSampleMaski", 43, -1 },
    624    { "glBlendEquationiARB", 43, -1 },
    625    { "glBlendEquationSeparateiARB", 43, -1 },
    626    { "glBlendFunciARB", 43, -1 },
    627    { "glBlendFuncSeparateiARB", 43, -1 },
    628    { "glMinSampleShadingARB", 43, -1 },                 // XXX: Add to xml
    629 // { "glNamedStringARB", 43, -1 },                      // XXX: Add to xml
    630 // { "glDeleteNamedStringARB", 43, -1 },                // XXX: Add to xml
    631 // { "glCompileShaderIncludeARB", 43, -1 },             // XXX: Add to xml
    632 // { "glIsNamedStringARB", 43, -1 },                    // XXX: Add to xml
    633 // { "glGetNamedStringARB", 43, -1 },                   // XXX: Add to xml
    634 // { "glGetNamedStringivARB", 43, -1 },                 // XXX: Add to xml
    635    { "glBindFragDataLocationIndexed", 43, -1 },
    636    { "glGetFragDataIndex", 43, -1 },
    637    { "glGenSamplers", 43, -1 },
    638    { "glDeleteSamplers", 43, -1 },
    639    { "glIsSampler", 43, -1 },
    640    { "glBindSampler", 43, -1 },
    641    { "glSamplerParameteri", 43, -1 },
    642    { "glSamplerParameteriv", 43, -1 },
    643    { "glSamplerParameterf", 43, -1 },
    644    { "glSamplerParameterfv", 43, -1 },
    645    { "glSamplerParameterIiv", 43, -1 },
    646    { "glSamplerParameterIuiv", 43, -1 },
    647    { "glGetSamplerParameteriv", 43, -1 },
    648    { "glGetSamplerParameterIiv", 43, -1 },
    649    { "glGetSamplerParameterfv", 43, -1 },
    650    { "glGetSamplerParameterIuiv", 43, -1 },
    651    { "glQueryCounter", 43, -1 },
    652    { "glGetQueryObjecti64v", 43, -1 },
    653    { "glGetQueryObjectui64v", 43, -1 },
    654    { "glVertexP2ui", 43, -1 },
    655    { "glVertexP2uiv", 43, -1 },
    656    { "glVertexP3ui", 43, -1 },
    657    { "glVertexP3uiv", 43, -1 },
    658    { "glVertexP4ui", 43, -1 },
    659    { "glVertexP4uiv", 43, -1 },
    660    { "glTexCoordP1ui", 43, -1 },
    661    { "glTexCoordP1uiv", 43, -1 },
    662    { "glTexCoordP2ui", 43, -1 },
    663    { "glTexCoordP2uiv", 43, -1 },
    664    { "glTexCoordP3ui", 43, -1 },
    665    { "glTexCoordP3uiv", 43, -1 },
    666    { "glTexCoordP4ui", 43, -1 },
    667    { "glTexCoordP4uiv", 43, -1 },
    668    { "glMultiTexCoordP1ui", 43, -1 },
    669    { "glMultiTexCoordP1uiv", 43, -1 },
    670    { "glMultiTexCoordP2ui", 43, -1 },
    671    { "glMultiTexCoordP2uiv", 43, -1 },
    672    { "glMultiTexCoordP3ui", 43, -1 },
    673    { "glMultiTexCoordP3uiv", 43, -1 },
    674    { "glMultiTexCoordP4ui", 43, -1 },
    675    { "glMultiTexCoordP4uiv", 43, -1 },
    676    { "glNormalP3ui", 43, -1 },
    677    { "glNormalP3uiv", 43, -1 },
    678    { "glColorP3ui", 43, -1 },
    679    { "glColorP3uiv", 43, -1 },
    680    { "glColorP4ui", 43, -1 },
    681    { "glColorP4uiv", 43, -1 },
    682    { "glSecondaryColorP3ui", 43, -1 },
    683    { "glSecondaryColorP3uiv", 43, -1 },
    684    { "glVertexAttribP1ui", 43, -1 },
    685    { "glVertexAttribP1uiv", 43, -1 },
    686    { "glVertexAttribP2ui", 43, -1 },
    687    { "glVertexAttribP2uiv", 43, -1 },
    688    { "glVertexAttribP3ui", 43, -1 },
    689    { "glVertexAttribP3uiv", 43, -1 },
    690    { "glVertexAttribP4ui", 43, -1 },
    691    { "glVertexAttribP4uiv", 43, -1 },
    692    { "glDrawArraysIndirect", 43, -1 },
    693    { "glDrawElementsIndirect", 43, -1 },
    694    { "glBindTransformFeedback", 43, -1 },
    695    { "glDeleteTransformFeedbacks", 43, -1 },
    696    { "glGenTransformFeedbacks", 43, -1 },
    697    { "glIsTransformFeedback", 43, -1 },
    698    { "glPauseTransformFeedback", 43, -1 },
    699    { "glResumeTransformFeedback", 43, -1 },
    700    { "glDrawTransformFeedback", 43, -1 },
    701    { "glDrawTransformFeedbackStream", 43, -1 },
    702    { "glBeginQueryIndexed", 43, -1 },
    703    { "glEndQueryIndexed", 43, -1 },
    704    { "glGetQueryIndexediv", 43, -1 },
    705    { "glReleaseShaderCompiler", 43, -1 },
    706    { "glShaderBinary", 43, -1 },
    707    { "glGetShaderPrecisionFormat", 43, -1 },
    708    { "glDepthRangef", 43, -1 },
    709    { "glClearDepthf", 43, -1 },
    710    { "glGetProgramBinary", 43, -1 },
    711    { "glProgramBinary", 43, -1 },
    712    { "glProgramParameteri", 43, -1 },
    713    { "glUseProgramStages", 43, -1 },
    714    { "glActiveShaderProgram", 43, -1 },
    715    { "glCreateShaderProgramv", 43, -1 },
    716    { "glBindProgramPipeline", 43, -1 },
    717    { "glDeleteProgramPipelines", 43, -1 },
    718    { "glGenProgramPipelines", 43, -1 },
    719    { "glIsProgramPipeline", 43, -1 },
    720    { "glGetProgramPipelineiv", 43, -1 },
    721    { "glProgramUniform1d", 43, -1 },
    722    { "glProgramUniform1dv", 43, -1 },
    723    { "glProgramUniform1i", 43, -1 },
    724    { "glProgramUniform1iv", 43, -1 },
    725    { "glProgramUniform1f", 43, -1 },
    726    { "glProgramUniform1fv", 43, -1 },
    727    { "glProgramUniform1ui", 43, -1 },
    728    { "glProgramUniform1uiv", 43, -1 },
    729    { "glProgramUniform2i", 43, -1 },
    730    { "glProgramUniform2iv", 43, -1 },
    731    { "glProgramUniform2f", 43, -1 },
    732    { "glProgramUniform2fv", 43, -1 },
    733    { "glProgramUniform2d", 40, -1 },
    734    { "glProgramUniform2dv", 40, -1 },
    735    { "glProgramUniform2ui", 43, -1 },
    736    { "glProgramUniform2uiv", 43, -1 },
    737    { "glProgramUniform3i", 43, -1 },
    738    { "glProgramUniform3iv", 43, -1 },
    739    { "glProgramUniform3f", 43, -1 },
    740    { "glProgramUniform3fv", 43, -1 },
    741    { "glProgramUniform3d", 40, -1 },
    742    { "glProgramUniform3dv", 40, -1 },
    743    { "glProgramUniform3ui", 43, -1 },
    744    { "glProgramUniform3uiv", 43, -1 },
    745    { "glProgramUniform4i", 43, -1 },
    746    { "glProgramUniform4iv", 43, -1 },
    747    { "glProgramUniform4d", 43, -1 },
    748    { "glProgramUniform4dv", 43, -1 },
    749    { "glProgramUniform4f", 43, -1 },
    750    { "glProgramUniform4fv", 43, -1 },
    751    { "glProgramUniform4ui", 43, -1 },
    752    { "glProgramUniform4uiv", 43, -1 },
    753    { "glProgramUniformMatrix2dv", 43, -1 },
    754    { "glProgramUniformMatrix2fv", 43, -1 },
    755    { "glProgramUniformMatrix3dv", 43, -1 },
    756    { "glProgramUniformMatrix3fv", 43, -1 },
    757    { "glProgramUniformMatrix4dv", 43, -1 },
    758    { "glProgramUniformMatrix4fv", 43, -1 },
    759    { "glProgramUniformMatrix2x3dv", 43, -1 },
    760    { "glProgramUniformMatrix2x3fv", 43, -1 },
    761    { "glProgramUniformMatrix3x2dv", 43, -1 },
    762    { "glProgramUniformMatrix3x2fv", 43, -1 },
    763    { "glProgramUniformMatrix2x4dv", 43, -1 },
    764    { "glProgramUniformMatrix2x4fv", 43, -1 },
    765    { "glProgramUniformMatrix4x2dv", 43, -1 },
    766    { "glProgramUniformMatrix4x2fv", 43, -1 },
    767    { "glProgramUniformMatrix3x4dv", 43, -1 },
    768    { "glProgramUniformMatrix3x4fv", 43, -1 },
    769    { "glProgramUniformMatrix4x3dv", 43, -1 },
    770    { "glProgramUniformMatrix4x3fv", 43, -1 },
    771    { "glValidateProgramPipeline", 43, -1 },
    772    { "glGetProgramPipelineInfoLog", 43, -1 },
    773    { "glGetFloati_v", 43, -1 },
    774    { "glGetDoublei_v", 43, -1 },
    775 // { "glCreateSyncFromCLeventARB", 43, -1 },            // XXX: Add to xml
    776    { "glGetGraphicsResetStatusARB", 43, -1 },
    777    { "glGetnMapdvARB", 43, -1 },
    778    { "glGetnMapfvARB", 43, -1 },
    779    { "glGetnMapivARB", 43, -1 },
    780    { "glGetnPixelMapfvARB", 43, -1 },
    781    { "glGetnPixelMapuivARB", 43, -1 },
    782    { "glGetnPixelMapusvARB", 43, -1 },
    783    { "glGetnPolygonStippleARB", 43, -1 },
    784    { "glGetnColorTableARB", 43, -1 },
    785    { "glGetnConvolutionFilterARB", 43, -1 },
    786    { "glGetnSeparableFilterARB", 43, -1 },
    787    { "glGetnHistogramARB", 43, -1 },
    788    { "glGetnMinmaxARB", 43, -1 },
    789    { "glGetnTexImageARB", 43, -1 },
    790    { "glReadnPixelsARB", 43, -1 },
    791    { "glGetnCompressedTexImageARB", 43, -1 },
    792    { "glGetnUniformfvARB", 43, -1 },
    793    { "glGetnUniformivARB", 43, -1 },
    794    { "glGetnUniformuivARB", 43, -1 },
    795    { "glGetnUniformdvARB", 43, -1 },
    796    { "glDrawArraysInstancedBaseInstance", 43, -1 },
    797    { "glDrawElementsInstancedBaseInstance", 43, -1 },
    798    { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
    799    { "glDrawTransformFeedbackInstanced", 43, -1 },
    800    { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
    801 // { "glGetInternalformativ", 43, -1 },                 // XXX: Add to xml
    802    { "glGetActiveAtomicCounterBufferiv", 43, -1 },
    803    { "glBindImageTexture", 43, -1 },
    804    { "glMemoryBarrier", 43, -1 },
    805    { "glTexStorage1D", 43, -1 },
    806    { "glTexStorage2D", 43, -1 },
    807    { "glTexStorage3D", 43, -1 },
    808    { "glTextureStorage1DEXT", 43, -1 },
    809    { "glTextureStorage2DEXT", 43, -1 },
    810    { "glTextureStorage3DEXT", 43, -1 },
    811    { "glClearBufferData", 43, -1 },
    812    { "glClearBufferSubData", 43, -1 },
    813 // { "glClearNamedBufferDataEXT", 43, -1 },             // XXX: Add to xml
    814 // { "glClearNamedBufferSubDataEXT", 43, -1 },          // XXX: Add to xml
    815    { "glCopyImageSubData", 43, -1 },
    816    { "glTextureView", 43, -1 },
    817    { "glBindVertexBuffer", 43, -1 },
    818    { "glVertexAttribFormat", 43, -1 },
    819    { "glVertexAttribIFormat", 43, -1 },
    820    { "glVertexAttribLFormat", 43, -1 },
    821    { "glVertexAttribBinding", 43, -1 },
    822    { "glVertexBindingDivisor", 43, -1 },
    823 // { "glVertexArrayBindVertexBufferEXT", 43, -1 },      // XXX: Add to xml
    824 // { "glVertexArrayVertexAttribFormatEXT", 43, -1 },    // XXX: Add to xml
    825 // { "glVertexArrayVertexAttribIFormatEXT", 43, -1 },   // XXX: Add to xml
    826 // { "glVertexArrayVertexAttribBindingEXT", 43, -1 },   // XXX: Add to xml
    827 // { "glVertexArrayVertexBindingDivisorEXT", 43, -1 },  // XXX: Add to xml
    828    { "glFramebufferParameteri", 43, -1 },
    829    { "glGetFramebufferParameteriv", 43, -1 },
    830 // { "glNamedFramebufferParameteriEXT", 43, -1 },       // XXX: Add to xml
    831 // { "glGetNamedFramebufferParameterivEXT", 43, -1 },   // XXX: Add to xml
    832 // { "glGetInternalformati64v", 43, -1 },               // XXX: Add to xml
    833    { "glInvalidateTexSubImage", 43, -1 },
    834    { "glInvalidateTexImage", 43, -1 },
    835    { "glInvalidateBufferSubData", 43, -1 },
    836    { "glInvalidateBufferData", 43, -1 },
    837    { "glInvalidateFramebuffer", 43, -1 },
    838    { "glInvalidateSubFramebuffer", 43, -1 },
    839    { "glMultiDrawArraysIndirect", 43, -1 },
    840    { "glMultiDrawElementsIndirect", 43, -1 },
    841    { "glGetProgramInterfaceiv", 43, -1 },
    842    { "glGetProgramResourceIndex", 43, -1 },
    843    { "glGetProgramResourceName", 43, -1 },
    844    { "glGetProgramResourceiv", 43, -1 },
    845    { "glGetProgramResourceLocation", 43, -1 },
    846    { "glGetProgramResourceLocationIndex", 43, -1 },
    847    { "glShaderStorageBlockBinding", 43, -1 },
    848 // { "glTextureBufferRangeEXT", 43, -1 },               // XXX: Add to xml
    849    { "glTexStorage2DMultisample", 43, -1 },
    850    { "glTexStorage3DMultisample", 43, -1 },
    851 // { "glTextureStorage2DMultisampleEXT", 43, -1 },      // XXX: Add to xml
    852 // { "glTextureStorage3DMultisampleEXT", 43, -1 },      // XXX: Add to xml
    853 
    854 /* GL 4.5 */
    855    /* aliased versions checked above */
    856    //{ "glGetGraphicsResetStatus", 45, -1 },
    857    //{ "glReadnPixels", 45, -1 },
    858    //{ "glGetnUniformfv", 45, -1 },
    859    //{ "glGetnUniformiv", 45, -1 },
    860    //{ "glGetnUniformuiv", 45, -1 },
    861    { "glMemoryBarrierByRegion", 45, -1 },
    862 
    863    /* GL_ARB_internalformat_query */
    864    { "glGetInternalformativ", 30, -1 },
    865 
    866    /* GL_ARB_internalformat_query */
    867    { "glGetInternalformati64v", 30, -1 },
    868 
    869    /* GL_ARB_multi_bind */
    870    { "glBindBuffersBase", 44, -1 },
    871    { "glBindBuffersRange", 44, -1 },
    872    { "glBindTextures", 44, -1 },
    873    { "glBindSamplers", 44, -1 },
    874    { "glBindImageTextures", 44, -1 },
    875    { "glBindVertexBuffers", 44, -1 },
    876 
    877    /* GL_KHR_debug/GL_ARB_debug_output */
    878    { "glPushDebugGroup", 11, -1 },
    879    { "glPopDebugGroup", 11, -1 },
    880    { "glDebugMessageCallback", 11, -1 },
    881    { "glDebugMessageControl", 11, -1 },
    882    { "glDebugMessageInsert", 11, -1 },
    883    { "glGetDebugMessageLog", 11, -1 },
    884    { "glGetObjectLabel", 11, -1 },
    885    { "glGetObjectPtrLabel", 11, -1 },
    886    { "glObjectLabel", 11, -1 },
    887    { "glObjectPtrLabel", 11, -1 },
    888    /* aliased versions checked above */
    889    //{ "glDebugMessageControlARB", 11, -1 },
    890    //{ "glDebugMessageInsertARB", 11, -1 },
    891    //{ "glDebugMessageCallbackARB", 11, -1 },
    892    //{ "glGetDebugMessageLogARB", 11, -1 },
    893 
    894    /* GL_AMD_performance_monitor */
    895    { "glGetPerfMonitorGroupsAMD", 11, -1 },
    896    { "glGetPerfMonitorCountersAMD", 11, -1 },
    897    { "glGetPerfMonitorGroupStringAMD", 11, -1 },
    898    { "glGetPerfMonitorCounterStringAMD", 11, -1 },
    899    { "glGetPerfMonitorCounterInfoAMD", 11, -1 },
    900    { "glGenPerfMonitorsAMD", 11, -1 },
    901    { "glDeletePerfMonitorsAMD", 11, -1 },
    902    { "glSelectPerfMonitorCountersAMD", 11, -1 },
    903    { "glBeginPerfMonitorAMD", 11, -1 },
    904    { "glEndPerfMonitorAMD", 11, -1 },
    905    { "glGetPerfMonitorCounterDataAMD", 11, -1 },
    906 
    907    /* GL_INTEL_performance_query */
    908    { "glGetFirstPerfQueryIdINTEL", 30, -1 },
    909    { "glGetNextPerfQueryIdINTEL", 30, -1 },
    910    { "glGetPerfQueryIdByNameINTEL", 30, -1 },
    911    { "glGetPerfQueryInfoINTEL", 30, -1 },
    912    { "glGetPerfCounterInfoINTEL", 30, -1 },
    913    { "glCreatePerfQueryINTEL", 30, -1 },
    914    { "glDeletePerfQueryINTEL", 30, -1 },
    915    { "glBeginPerfQueryINTEL", 30, -1 },
    916    { "glEndPerfQueryINTEL", 30, -1 },
    917    { "glGetPerfQueryDataINTEL", 30, -1 },
    918 
    919    /* GL_NV_vdpau_interop */
    920    { "glVDPAUInitNV", 11, -1 },
    921    { "glVDPAUFiniNV", 11, -1 },
    922    { "glVDPAURegisterVideoSurfaceNV", 11, -1 },
    923    { "glVDPAURegisterOutputSurfaceNV", 11, -1 },
    924    { "glVDPAUIsSurfaceNV", 11, -1 },
    925    { "glVDPAUUnregisterSurfaceNV", 11, -1 },
    926    { "glVDPAUGetSurfaceivNV", 11, -1 },
    927    { "glVDPAUSurfaceAccessNV", 11, -1 },
    928    { "glVDPAUMapSurfacesNV", 11, -1 },
    929    { "glVDPAUUnmapSurfacesNV", 11, -1 },
    930 
    931    /* GL_ARB_buffer_storage */
    932    { "glBufferStorage", 43, -1 },
    933 
    934    /* GL_ARB_clear_texture */
    935    { "glClearTexImage", 13, -1 },
    936    { "glClearTexSubImage", 13, -1 },
    937 
    938    /* GL_ARB_clip_control */
    939    { "glClipControl", 45, -1 },
    940 
    941    /* GL_ARB_compute_shader */
    942    { "glDispatchCompute", 43, -1 },
    943    { "glDispatchComputeIndirect", 43, -1 },
    944 
    945    /* GL_ARB_compute_variable_group_size */
    946    { "glDispatchComputeGroupSizeARB", 43, -1 },
    947 
    948    /* GL_EXT_polygon_offset_clamp */
    949    { "glPolygonOffsetClampEXT", 11, -1 },
    950 
    951    /* GL_ARB_get_texture_sub_image */
    952    { "glGetTextureSubImage", 20, -1 },
    953    { "glGetCompressedTextureSubImage", 20, -1 },
    954 
    955    /* GL_GREMEDY_string_marker */
    956    { "glStringMarkerGREMEDY", 15, -1 },
    957 
    958    /* GL_EXT_window_rectangles */
    959    { "glWindowRectanglesEXT", 30, -1 },
    960 
    961    /* GL_KHR_blend_equation_advanced */
    962    { "glBlendBarrierKHR", 20, -1 },
    963 
    964    { NULL, 0, -1 }
    965 };
    966 
    967 const struct function gl_compatibility_functions_possible[] = {
    968    { "glBindVertexArrayAPPLE", 10, -1 },
    969    { "glGenVertexArraysAPPLE", 10, -1 },
    970    { "glBindRenderbufferEXT", 10, -1 },
    971    { "glBindFramebufferEXT", 10, -1 },
    972    { "glNewList", 10, _gloffset_NewList },
    973    { "glEndList", 10, _gloffset_EndList },
    974    { "glCallList", 10, _gloffset_CallList },
    975    { "glCallLists", 10, _gloffset_CallLists },
    976    { "glDeleteLists", 10, _gloffset_DeleteLists },
    977    { "glGenLists", 10, _gloffset_GenLists },
    978    { "glListBase", 10, _gloffset_ListBase },
    979    { "glBegin", 10, _gloffset_Begin },
    980    { "glBitmap", 10, _gloffset_Bitmap },
    981    { "glColor3b", 10, _gloffset_Color3b },
    982    { "glColor3bv", 10, _gloffset_Color3bv },
    983    { "glColor3d", 10, _gloffset_Color3d },
    984    { "glColor3dv", 10, _gloffset_Color3dv },
    985    { "glColor3f", 10, _gloffset_Color3f },
    986    { "glColor3fv", 10, _gloffset_Color3fv },
    987    { "glColor3i", 10, _gloffset_Color3i },
    988    { "glColor3iv", 10, _gloffset_Color3iv },
    989    { "glColor3s", 10, _gloffset_Color3s },
    990    { "glColor3sv", 10, _gloffset_Color3sv },
    991    { "glColor3ub", 10, _gloffset_Color3ub },
    992    { "glColor3ubv", 10, _gloffset_Color3ubv },
    993    { "glColor3ui", 10, _gloffset_Color3ui },
    994    { "glColor3uiv", 10, _gloffset_Color3uiv },
    995    { "glColor3us", 10, _gloffset_Color3us },
    996    { "glColor3usv", 10, _gloffset_Color3usv },
    997    { "glColor4b", 10, _gloffset_Color4b },
    998    { "glColor4bv", 10, _gloffset_Color4bv },
    999    { "glColor4d", 10, _gloffset_Color4d },
   1000    { "glColor4dv", 10, _gloffset_Color4dv },
   1001    { "glColor4f", 10, _gloffset_Color4f },
   1002    { "glColor4fv", 10, _gloffset_Color4fv },
   1003    { "glColor4i", 10, _gloffset_Color4i },
   1004    { "glColor4iv", 10, _gloffset_Color4iv },
   1005    { "glColor4s", 10, _gloffset_Color4s },
   1006    { "glColor4sv", 10, _gloffset_Color4sv },
   1007    { "glColor4ub", 10, _gloffset_Color4ub },
   1008    { "glColor4ubv", 10, _gloffset_Color4ubv },
   1009    { "glColor4ui", 10, _gloffset_Color4ui },
   1010    { "glColor4uiv", 10, _gloffset_Color4uiv },
   1011    { "glColor4us", 10, _gloffset_Color4us },
   1012    { "glColor4usv", 10, _gloffset_Color4usv },
   1013    { "glEdgeFlag", 10, _gloffset_EdgeFlag },
   1014    { "glEdgeFlagv", 10, _gloffset_EdgeFlagv },
   1015    { "glEnd", 10, _gloffset_End },
   1016    { "glIndexd", 10, _gloffset_Indexd },
   1017    { "glIndexdv", 10, _gloffset_Indexdv },
   1018    { "glIndexf", 10, _gloffset_Indexf },
   1019    { "glIndexfv", 10, _gloffset_Indexfv },
   1020    { "glIndexi", 10, _gloffset_Indexi },
   1021    { "glIndexiv", 10, _gloffset_Indexiv },
   1022    { "glIndexs", 10, _gloffset_Indexs },
   1023    { "glIndexsv", 10, _gloffset_Indexsv },
   1024    { "glNormal3b", 10, _gloffset_Normal3b },
   1025    { "glNormal3bv", 10, _gloffset_Normal3bv },
   1026    { "glNormal3d", 10, _gloffset_Normal3d },
   1027    { "glNormal3dv", 10, _gloffset_Normal3dv },
   1028    { "glNormal3f", 10, _gloffset_Normal3f },
   1029    { "glNormal3fv", 10, _gloffset_Normal3fv },
   1030    { "glNormal3i", 10, _gloffset_Normal3i },
   1031    { "glNormal3iv", 10, _gloffset_Normal3iv },
   1032    { "glNormal3s", 10, _gloffset_Normal3s },
   1033    { "glNormal3sv", 10, _gloffset_Normal3sv },
   1034    { "glRasterPos2d", 10, _gloffset_RasterPos2d },
   1035    { "glRasterPos2dv", 10, _gloffset_RasterPos2dv },
   1036    { "glRasterPos2f", 10, _gloffset_RasterPos2f },
   1037    { "glRasterPos2fv", 10, _gloffset_RasterPos2fv },
   1038    { "glRasterPos2i", 10, _gloffset_RasterPos2i },
   1039    { "glRasterPos2iv", 10, _gloffset_RasterPos2iv },
   1040    { "glRasterPos2s", 10, _gloffset_RasterPos2s },
   1041    { "glRasterPos2sv", 10, _gloffset_RasterPos2sv },
   1042    { "glRasterPos3d", 10, _gloffset_RasterPos3d },
   1043    { "glRasterPos3dv", 10, _gloffset_RasterPos3dv },
   1044    { "glRasterPos3f", 10, _gloffset_RasterPos3f },
   1045    { "glRasterPos3fv", 10, _gloffset_RasterPos3fv },
   1046    { "glRasterPos3i", 10, _gloffset_RasterPos3i },
   1047    { "glRasterPos3iv", 10, _gloffset_RasterPos3iv },
   1048    { "glRasterPos3s", 10, _gloffset_RasterPos3s },
   1049    { "glRasterPos3sv", 10, _gloffset_RasterPos3sv },
   1050    { "glRasterPos4d", 10, _gloffset_RasterPos4d },
   1051    { "glRasterPos4dv", 10, _gloffset_RasterPos4dv },
   1052    { "glRasterPos4f", 10, _gloffset_RasterPos4f },
   1053    { "glRasterPos4fv", 10, _gloffset_RasterPos4fv },
   1054    { "glRasterPos4i", 10, _gloffset_RasterPos4i },
   1055    { "glRasterPos4iv", 10, _gloffset_RasterPos4iv },
   1056    { "glRasterPos4s", 10, _gloffset_RasterPos4s },
   1057    { "glRasterPos4sv", 10, _gloffset_RasterPos4sv },
   1058    { "glRectd", 10, _gloffset_Rectd },
   1059    { "glRectdv", 10, _gloffset_Rectdv },
   1060    { "glRectf", 10, _gloffset_Rectf },
   1061    { "glRectfv", 10, _gloffset_Rectfv },
   1062    { "glRecti", 10, _gloffset_Recti },
   1063    { "glRectiv", 10, _gloffset_Rectiv },
   1064    { "glRects", 10, _gloffset_Rects },
   1065    { "glRectsv", 10, _gloffset_Rectsv },
   1066    { "glTexCoord1d", 10, _gloffset_TexCoord1d },
   1067    { "glTexCoord1dv", 10, _gloffset_TexCoord1dv },
   1068    { "glTexCoord1f", 10, _gloffset_TexCoord1f },
   1069    { "glTexCoord1fv", 10, _gloffset_TexCoord1fv },
   1070    { "glTexCoord1i", 10, _gloffset_TexCoord1i },
   1071    { "glTexCoord1iv", 10, _gloffset_TexCoord1iv },
   1072    { "glTexCoord1s", 10, _gloffset_TexCoord1s },
   1073    { "glTexCoord1sv", 10, _gloffset_TexCoord1sv },
   1074    { "glTexCoord2d", 10, _gloffset_TexCoord2d },
   1075    { "glTexCoord2dv", 10, _gloffset_TexCoord2dv },
   1076    { "glTexCoord2f", 10, _gloffset_TexCoord2f },
   1077    { "glTexCoord2fv", 10, _gloffset_TexCoord2fv },
   1078    { "glTexCoord2i", 10, _gloffset_TexCoord2i },
   1079    { "glTexCoord2iv", 10, _gloffset_TexCoord2iv },
   1080    { "glTexCoord2s", 10, _gloffset_TexCoord2s },
   1081    { "glTexCoord2sv", 10, _gloffset_TexCoord2sv },
   1082    { "glTexCoord3d", 10, _gloffset_TexCoord3d },
   1083    { "glTexCoord3dv", 10, _gloffset_TexCoord3dv },
   1084    { "glTexCoord3f", 10, _gloffset_TexCoord3f },
   1085    { "glTexCoord3fv", 10, _gloffset_TexCoord3fv },
   1086    { "glTexCoord3i", 10, _gloffset_TexCoord3i },
   1087    { "glTexCoord3iv", 10, _gloffset_TexCoord3iv },
   1088    { "glTexCoord3s", 10, _gloffset_TexCoord3s },
   1089    { "glTexCoord3sv", 10, _gloffset_TexCoord3sv },
   1090    { "glTexCoord4d", 10, _gloffset_TexCoord4d },
   1091    { "glTexCoord4dv", 10, _gloffset_TexCoord4dv },
   1092    { "glTexCoord4f", 10, _gloffset_TexCoord4f },
   1093    { "glTexCoord4fv", 10, _gloffset_TexCoord4fv },
   1094    { "glTexCoord4i", 10, _gloffset_TexCoord4i },
   1095    { "glTexCoord4iv", 10, _gloffset_TexCoord4iv },
   1096    { "glTexCoord4s", 10, _gloffset_TexCoord4s },
   1097    { "glTexCoord4sv", 10, _gloffset_TexCoord4sv },
   1098    { "glVertex2d", 10, _gloffset_Vertex2d },
   1099    { "glVertex2dv", 10, _gloffset_Vertex2dv },
   1100    { "glVertex2f", 10, _gloffset_Vertex2f },
   1101    { "glVertex2fv", 10, _gloffset_Vertex2fv },
   1102    { "glVertex2i", 10, _gloffset_Vertex2i },
   1103    { "glVertex2iv", 10, _gloffset_Vertex2iv },
   1104    { "glVertex2s", 10, _gloffset_Vertex2s },
   1105    { "glVertex2sv", 10, _gloffset_Vertex2sv },
   1106    { "glVertex3d", 10, _gloffset_Vertex3d },
   1107    { "glVertex3dv", 10, _gloffset_Vertex3dv },
   1108    { "glVertex3f", 10, _gloffset_Vertex3f },
   1109    { "glVertex3fv", 10, _gloffset_Vertex3fv },
   1110    { "glVertex3i", 10, _gloffset_Vertex3i },
   1111    { "glVertex3iv", 10, _gloffset_Vertex3iv },
   1112    { "glVertex3s", 10, _gloffset_Vertex3s },
   1113    { "glVertex3sv", 10, _gloffset_Vertex3sv },
   1114    { "glVertex4d", 10, _gloffset_Vertex4d },
   1115    { "glVertex4dv", 10, _gloffset_Vertex4dv },
   1116    { "glVertex4f", 10, _gloffset_Vertex4f },
   1117    { "glVertex4fv", 10, _gloffset_Vertex4fv },
   1118    { "glVertex4i", 10, _gloffset_Vertex4i },
   1119    { "glVertex4iv", 10, _gloffset_Vertex4iv },
   1120    { "glVertex4s", 10, _gloffset_Vertex4s },
   1121    { "glVertex4sv", 10, _gloffset_Vertex4sv },
   1122    { "glClipPlane", 10, _gloffset_ClipPlane },
   1123    { "glColorMaterial", 10, _gloffset_ColorMaterial },
   1124    { "glFogf", 10, _gloffset_Fogf },
   1125    { "glFogfv", 10, _gloffset_Fogfv },
   1126    { "glFogi", 10, _gloffset_Fogi },
   1127    { "glFogiv", 10, _gloffset_Fogiv },
   1128    { "glLightf", 10, _gloffset_Lightf },
   1129    { "glLightfv", 10, _gloffset_Lightfv },
   1130    { "glLighti", 10, _gloffset_Lighti },
   1131    { "glLightiv", 10, _gloffset_Lightiv },
   1132    { "glLightModelf", 10, _gloffset_LightModelf },
   1133    { "glLightModelfv", 10, _gloffset_LightModelfv },
   1134    { "glLightModeli", 10, _gloffset_LightModeli },
   1135    { "glLightModeliv", 10, _gloffset_LightModeliv },
   1136    { "glLineStipple", 10, _gloffset_LineStipple },
   1137    { "glMaterialf", 10, _gloffset_Materialf },
   1138    { "glMaterialfv", 10, _gloffset_Materialfv },
   1139    { "glMateriali", 10, _gloffset_Materiali },
   1140    { "glMaterialiv", 10, _gloffset_Materialiv },
   1141    { "glPolygonStipple", 10, _gloffset_PolygonStipple },
   1142    { "glShadeModel", 10, _gloffset_ShadeModel },
   1143    { "glTexEnvf", 10, _gloffset_TexEnvf },
   1144    { "glTexEnvfv", 10, _gloffset_TexEnvfv },
   1145    { "glTexEnvi", 10, _gloffset_TexEnvi },
   1146    { "glTexEnviv", 10, _gloffset_TexEnviv },
   1147    { "glTexGend", 10, _gloffset_TexGend },
   1148    { "glTexGendv", 10, _gloffset_TexGendv },
   1149    { "glTexGenf", 10, _gloffset_TexGenf },
   1150    { "glTexGenfv", 10, _gloffset_TexGenfv },
   1151    { "glTexGeni", 10, _gloffset_TexGeni },
   1152    { "glTexGeniv", 10, _gloffset_TexGeniv },
   1153    { "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer },
   1154    { "glSelectBuffer", 10, _gloffset_SelectBuffer },
   1155    { "glRenderMode", 10, _gloffset_RenderMode },
   1156    { "glInitNames", 10, _gloffset_InitNames },
   1157    { "glLoadName", 10, _gloffset_LoadName },
   1158    { "glPassThrough", 10, _gloffset_PassThrough },
   1159    { "glPopName", 10, _gloffset_PopName },
   1160    { "glPushName", 10, _gloffset_PushName },
   1161    { "glClearAccum", 10, _gloffset_ClearAccum },
   1162    { "glClearIndex", 10, _gloffset_ClearIndex },
   1163    { "glIndexMask", 10, _gloffset_IndexMask },
   1164    { "glAccum", 10, _gloffset_Accum },
   1165    { "glPopAttrib", 10, _gloffset_PopAttrib },
   1166    { "glPushAttrib", 10, _gloffset_PushAttrib },
   1167    { "glMap1d", 10, _gloffset_Map1d },
   1168    { "glMap1f", 10, _gloffset_Map1f },
   1169    { "glMap2d", 10, _gloffset_Map2d },
   1170    { "glMap2f", 10, _gloffset_Map2f },
   1171    { "glMapGrid1d", 10, _gloffset_MapGrid1d },
   1172    { "glMapGrid1f", 10, _gloffset_MapGrid1f },
   1173    { "glMapGrid2d", 10, _gloffset_MapGrid2d },
   1174    { "glMapGrid2f", 10, _gloffset_MapGrid2f },
   1175    { "glEvalCoord1d", 10, _gloffset_EvalCoord1d },
   1176    { "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv },
   1177    { "glEvalCoord1f", 10, _gloffset_EvalCoord1f },
   1178    { "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv },
   1179    { "glEvalCoord2d", 10, _gloffset_EvalCoord2d },
   1180    { "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv },
   1181    { "glEvalCoord2f", 10, _gloffset_EvalCoord2f },
   1182    { "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv },
   1183    { "glEvalMesh1", 10, _gloffset_EvalMesh1 },
   1184    { "glEvalPoint1", 10, _gloffset_EvalPoint1 },
   1185    { "glEvalMesh2", 10, _gloffset_EvalMesh2 },
   1186    { "glEvalPoint2", 10, _gloffset_EvalPoint2 },
   1187    { "glAlphaFunc", 10, _gloffset_AlphaFunc },
   1188    { "glPixelZoom", 10, _gloffset_PixelZoom },
   1189    { "glPixelTransferf", 10, _gloffset_PixelTransferf },
   1190    { "glPixelTransferi", 10, _gloffset_PixelTransferi },
   1191    { "glPixelMapfv", 10, _gloffset_PixelMapfv },
   1192    { "glPixelMapuiv", 10, _gloffset_PixelMapuiv },
   1193    { "glPixelMapusv", 10, _gloffset_PixelMapusv },
   1194    { "glCopyPixels", 10, _gloffset_CopyPixels },
   1195    { "glDrawPixels", 10, _gloffset_DrawPixels },
   1196    { "glGetClipPlane", 10, _gloffset_GetClipPlane },
   1197    { "glGetLightfv", 10, _gloffset_GetLightfv },
   1198    { "glGetLightiv", 10, _gloffset_GetLightiv },
   1199    { "glGetMapdv", 10, _gloffset_GetMapdv },
   1200    { "glGetMapfv", 10, _gloffset_GetMapfv },
   1201    { "glGetMapiv", 10, _gloffset_GetMapiv },
   1202    { "glGetMaterialfv", 10, _gloffset_GetMaterialfv },
   1203    { "glGetMaterialiv", 10, _gloffset_GetMaterialiv },
   1204    { "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv },
   1205    { "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv },
   1206    { "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv },
   1207    { "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple },
   1208    { "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv },
   1209    { "glGetTexEnviv", 10, _gloffset_GetTexEnviv },
   1210    { "glGetTexGendv", 10, _gloffset_GetTexGendv },
   1211    { "glGetTexGenfv", 10, _gloffset_GetTexGenfv },
   1212    { "glGetTexGeniv", 10, _gloffset_GetTexGeniv },
   1213    { "glIsList", 10, _gloffset_IsList },
   1214    { "glFrustum", 10, _gloffset_Frustum },
   1215    { "glLoadIdentity", 10, _gloffset_LoadIdentity },
   1216    { "glLoadMatrixf", 10, _gloffset_LoadMatrixf },
   1217    { "glLoadMatrixd", 10, _gloffset_LoadMatrixd },
   1218    { "glMatrixMode", 10, _gloffset_MatrixMode },
   1219    { "glMultMatrixf", 10, _gloffset_MultMatrixf },
   1220    { "glMultMatrixd", 10, _gloffset_MultMatrixd },
   1221    { "glOrtho", 10, _gloffset_Ortho },
   1222    { "glPopMatrix", 10, _gloffset_PopMatrix },
   1223    { "glPushMatrix", 10, _gloffset_PushMatrix },
   1224    { "glRotated", 10, _gloffset_Rotated },
   1225    { "glRotatef", 10, _gloffset_Rotatef },
   1226    { "glScaled", 10, _gloffset_Scaled },
   1227    { "glScalef", 10, _gloffset_Scalef },
   1228    { "glTranslated", 10, _gloffset_Translated },
   1229    { "glTranslatef", 10, _gloffset_Translatef },
   1230    { "glArrayElement", 10, _gloffset_ArrayElement },
   1231    { "glColorPointer", 10, _gloffset_ColorPointer },
   1232    { "glDisableClientState", 10, _gloffset_DisableClientState },
   1233    { "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer },
   1234    { "glEnableClientState", 10, _gloffset_EnableClientState },
   1235    { "glIndexPointer", 10, _gloffset_IndexPointer },
   1236    { "glInterleavedArrays", 10, _gloffset_InterleavedArrays },
   1237    { "glNormalPointer", 10, _gloffset_NormalPointer },
   1238    { "glTexCoordPointer", 10, _gloffset_TexCoordPointer },
   1239    { "glVertexPointer", 10, _gloffset_VertexPointer },
   1240    { "glAreTexturesResident", 10, _gloffset_AreTexturesResident },
   1241    { "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures },
   1242    { "glIndexub", 10, _gloffset_Indexub },
   1243    { "glIndexubv", 10, _gloffset_Indexubv },
   1244    { "glPopClientAttrib", 10, _gloffset_PopClientAttrib },
   1245    { "glPushClientAttrib", 10, _gloffset_PushClientAttrib },
   1246    { "glColorTable", 10, _gloffset_ColorTable },
   1247    { "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv },
   1248    { "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv },
   1249    { "glCopyColorTable", 10, _gloffset_CopyColorTable },
   1250    { "glGetColorTable", 10, _gloffset_GetColorTable },
   1251    { "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv },
   1252    { "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv },
   1253    { "glColorSubTable", 10, _gloffset_ColorSubTable },
   1254    { "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable },
   1255    { "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D },
   1256    { "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D },
   1257    { "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf },
   1258    { "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv },
   1259    { "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri },
   1260    { "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv },
   1261    { "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D },
   1262    { "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D },
   1263    { "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter },
   1264    { "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv },
   1265    { "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv },
   1266    { "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter },
   1267    { "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D },
   1268    { "glGetHistogram", 10, _gloffset_GetHistogram },
   1269    { "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv },
   1270    { "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv },
   1271    { "glGetMinmax", 10, _gloffset_GetMinmax },
   1272    { "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv },
   1273    { "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv },
   1274    { "glHistogram", 10, _gloffset_Histogram },
   1275    { "glMinmax", 10, _gloffset_Minmax },
   1276    { "glResetHistogram", 10, _gloffset_ResetHistogram },
   1277    { "glResetMinmax", 10, _gloffset_ResetMinmax },
   1278    { "glClientActiveTexture", 10, _gloffset_ClientActiveTexture },
   1279    { "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d },
   1280    { "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv },
   1281    { "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB },
   1282    { "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB },
   1283    { "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i },
   1284    { "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv },
   1285    { "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s },
   1286    { "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv },
   1287    { "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d },
   1288    { "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv },
   1289    { "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB },
   1290    { "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB },
   1291    { "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i },
   1292    { "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv },
   1293    { "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s },
   1294    { "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv },
   1295    { "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d },
   1296    { "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv },
   1297    { "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB },
   1298    { "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB },
   1299    { "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i },
   1300    { "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv },
   1301    { "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s },
   1302    { "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv },
   1303    { "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d },
   1304    { "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv },
   1305    { "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB },
   1306    { "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB },
   1307    { "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i },
   1308    { "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv },
   1309    { "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s },
   1310    { "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv },
   1311    { "glLoadTransposeMatrixf", 10, -1 },
   1312    { "glLoadTransposeMatrixd", 10, -1 },
   1313    { "glMultTransposeMatrixf", 10, -1 },
   1314    { "glMultTransposeMatrixd", 10, -1 },
   1315    { "glFogCoordf", 10, -1 },
   1316    { "glFogCoordfv", 10, -1 },
   1317    { "glFogCoordd", 10, -1 },
   1318    { "glFogCoorddv", 10, -1 },
   1319    { "glFogCoordPointer", 10, -1 },
   1320    { "glSecondaryColor3b", 10, -1 },
   1321    { "glSecondaryColor3bv", 10, -1 },
   1322    { "glSecondaryColor3d", 10, -1 },
   1323    { "glSecondaryColor3dv", 10, -1 },
   1324    { "glSecondaryColor3f", 10, -1 },
   1325    { "glSecondaryColor3fv", 10, -1 },
   1326    { "glSecondaryColor3i", 10, -1 },
   1327    { "glSecondaryColor3iv", 10, -1 },
   1328    { "glSecondaryColor3s", 10, -1 },
   1329    { "glSecondaryColor3sv", 10, -1 },
   1330    { "glSecondaryColor3ub", 10, -1 },
   1331    { "glSecondaryColor3ubv", 10, -1 },
   1332    { "glSecondaryColor3ui", 10, -1 },
   1333    { "glSecondaryColor3uiv", 10, -1 },
   1334    { "glSecondaryColor3us", 10, -1 },
   1335    { "glSecondaryColor3usv", 10, -1 },
   1336    { "glSecondaryColorPointer", 10, -1 },
   1337    { "glWindowPos2d", 10, -1 },
   1338    { "glWindowPos2dv", 10, -1 },
   1339    { "glWindowPos2f", 10, -1 },
   1340    { "glWindowPos2fv", 10, -1 },
   1341    { "glWindowPos2i", 10, -1 },
   1342    { "glWindowPos2iv", 10, -1 },
   1343    { "glWindowPos2s", 10, -1 },
   1344    { "glWindowPos2sv", 10, -1 },
   1345    { "glWindowPos3d", 10, -1 },
   1346    { "glWindowPos3dv", 10, -1 },
   1347    { "glWindowPos3f", 10, -1 },
   1348    { "glWindowPos3fv", 10, -1 },
   1349    { "glWindowPos3i", 10, -1 },
   1350    { "glWindowPos3iv", 10, -1 },
   1351    { "glWindowPos3s", 10, -1 },
   1352    { "glWindowPos3sv", 10, -1 },
   1353    { "glProgramStringARB", 10, -1 },
   1354    { "glProgramEnvParameter4dARB", 10, -1 },
   1355    { "glProgramEnvParameter4dvARB", 10, -1 },
   1356    { "glProgramEnvParameter4fARB", 10, -1 },
   1357    { "glProgramEnvParameter4fvARB", 10, -1 },
   1358    { "glProgramLocalParameter4dARB", 10, -1 },
   1359    { "glProgramLocalParameter4dvARB", 10, -1 },
   1360    { "glProgramLocalParameter4fARB", 10, -1 },
   1361    { "glProgramLocalParameter4fvARB", 10, -1 },
   1362    { "glGetProgramEnvParameterdvARB", 10, -1 },
   1363    { "glGetProgramEnvParameterfvARB", 10, -1 },
   1364    { "glGetProgramLocalParameterdvARB", 10, -1 },
   1365    { "glGetProgramLocalParameterfvARB", 10, -1 },
   1366    { "glGetProgramivARB", 10, -1 },
   1367    { "glGetProgramStringARB", 10, -1 },
   1368    { "glPolygonOffsetEXT", 10, -1 },
   1369    { "glColorPointerEXT", 10, -1 },
   1370    { "glEdgeFlagPointerEXT", 10, -1 },
   1371    { "glIndexPointerEXT", 10, -1 },
   1372    { "glNormalPointerEXT", 10, -1 },
   1373    { "glTexCoordPointerEXT", 10, -1 },
   1374    { "glVertexPointerEXT", 10, -1 },
   1375    { "glLockArraysEXT", 10, -1 },
   1376    { "glUnlockArraysEXT", 10, -1 },
   1377    { "glWindowPos4dMESA", 10, -1 },
   1378    { "glWindowPos4dvMESA", 10, -1 },
   1379    { "glWindowPos4fMESA", 10, -1 },
   1380    { "glWindowPos4fvMESA", 10, -1 },
   1381    { "glWindowPos4iMESA", 10, -1 },
   1382    { "glWindowPos4ivMESA", 10, -1 },
   1383    { "glWindowPos4sMESA", 10, -1 },
   1384    { "glWindowPos4svMESA", 10, -1 },
   1385    { "glBindProgramNV", 10, -1 },
   1386    { "glDeleteProgramsNV", 10, -1 },
   1387    { "glGenProgramsNV", 10, -1 },
   1388    { "glIsProgramNV", 10, -1 },
   1389    { "glVertexAttrib1sNV", 10, -1 },
   1390    { "glVertexAttrib1svNV", 10, -1 },
   1391    { "glVertexAttrib2sNV", 10, -1 },
   1392    { "glVertexAttrib2svNV", 10, -1 },
   1393    { "glVertexAttrib3sNV", 10, -1 },
   1394    { "glVertexAttrib3svNV", 10, -1 },
   1395    { "glVertexAttrib4sNV", 10, -1 },
   1396    { "glVertexAttrib4svNV", 10, -1 },
   1397    { "glVertexAttrib1fNV", 10, -1 },
   1398    { "glVertexAttrib1fvNV", 10, -1 },
   1399    { "glVertexAttrib2fNV", 10, -1 },
   1400    { "glVertexAttrib2fvNV", 10, -1 },
   1401    { "glVertexAttrib3fNV", 10, -1 },
   1402    { "glVertexAttrib3fvNV", 10, -1 },
   1403    { "glVertexAttrib4fNV", 10, -1 },
   1404    { "glVertexAttrib4fvNV", 10, -1 },
   1405    { "glVertexAttrib1dNV", 10, -1 },
   1406    { "glVertexAttrib1dvNV", 10, -1 },
   1407    { "glVertexAttrib2dNV", 10, -1 },
   1408    { "glVertexAttrib2dvNV", 10, -1 },
   1409    { "glVertexAttrib3dNV", 10, -1 },
   1410    { "glVertexAttrib3dvNV", 10, -1 },
   1411    { "glVertexAttrib4dNV", 10, -1 },
   1412    { "glVertexAttrib4dvNV", 10, -1 },
   1413    { "glVertexAttrib4ubNV", 10, -1 },
   1414    { "glVertexAttrib4ubvNV", 10, -1 },
   1415    { "glVertexAttribs1svNV", 10, -1 },
   1416    { "glVertexAttribs2svNV", 10, -1 },
   1417    { "glVertexAttribs3svNV", 10, -1 },
   1418    { "glVertexAttribs4svNV", 10, -1 },
   1419    { "glVertexAttribs1fvNV", 10, -1 },
   1420    { "glVertexAttribs2fvNV", 10, -1 },
   1421    { "glVertexAttribs3fvNV", 10, -1 },
   1422    { "glVertexAttribs4fvNV", 10, -1 },
   1423    { "glVertexAttribs1dvNV", 10, -1 },
   1424    { "glVertexAttribs2dvNV", 10, -1 },
   1425    { "glVertexAttribs3dvNV", 10, -1 },
   1426    { "glVertexAttribs4dvNV", 10, -1 },
   1427    { "glVertexAttribs4ubvNV", 10, -1 },
   1428    { "glGenFragmentShadersATI", 10, -1 },
   1429    { "glBindFragmentShaderATI", 10, -1 },
   1430    { "glDeleteFragmentShaderATI", 10, -1 },
   1431    { "glBeginFragmentShaderATI", 10, -1 },
   1432    { "glEndFragmentShaderATI", 10, -1 },
   1433    { "glPassTexCoordATI", 10, -1 },
   1434    { "glSampleMapATI", 10, -1 },
   1435    { "glColorFragmentOp1ATI", 10, -1 },
   1436    { "glColorFragmentOp2ATI", 10, -1 },
   1437    { "glColorFragmentOp3ATI", 10, -1 },
   1438    { "glAlphaFragmentOp1ATI", 10, -1 },
   1439    { "glAlphaFragmentOp2ATI", 10, -1 },
   1440    { "glAlphaFragmentOp3ATI", 10, -1 },
   1441    { "glSetFragmentShaderConstantATI", 10, -1 },
   1442    { "glActiveStencilFaceEXT", 10, -1 },
   1443    { "glStencilFuncSeparateATI", 10, -1 },
   1444    { "glProgramEnvParameters4fvEXT", 10, -1 },
   1445    { "glProgramLocalParameters4fvEXT", 10, -1 },
   1446    { "glPrimitiveRestartNV", 10, -1 },
   1447 
   1448    { NULL, 0, -1 }
   1449 };
   1450 
   1451 const struct function gl_core_functions_possible[] = {
   1452    /* GL 3.1 */
   1453    { "glTexBuffer", 31, -1 },
   1454 
   1455    /* GL 3.2 */
   1456    { "glFramebufferTexture", 32, -1 },
   1457 
   1458    /* GL 4.0 */
   1459    { "glGetSubroutineUniformLocation", 40, -1 },
   1460    { "glGetSubroutineIndex", 40, -1 },
   1461    { "glGetActiveSubroutineUniformiv", 40, -1 },
   1462    { "glGetActiveSubroutineUniformName", 40, -1 },
   1463    { "glGetActiveSubroutineName", 40, -1 },
   1464    { "glUniformSubroutinesuiv", 40, -1 },
   1465    { "glGetUniformSubroutineuiv", 40, -1 },
   1466    { "glGetProgramStageiv", 40, -1 },
   1467 
   1468    /* GL 4.3 */
   1469    { "glIsRenderbuffer", 43, -1 },
   1470    { "glBindRenderbuffer", 43, -1 },
   1471    { "glDeleteRenderbuffers", 43, -1 },
   1472    { "glGenRenderbuffers", 43, -1 },
   1473    { "glRenderbufferStorage", 43, -1 },
   1474    { "glGetRenderbufferParameteriv", 43, -1 },
   1475    { "glIsFramebuffer", 43, -1 },
   1476    { "glBindFramebuffer", 43, -1 },
   1477    { "glDeleteFramebuffers", 43, -1 },
   1478    { "glGenFramebuffers", 43, -1 },
   1479    { "glCheckFramebufferStatus", 43, -1 },
   1480    { "glFramebufferTexture1D", 43, -1 },
   1481    { "glFramebufferTexture2D", 43, -1 },
   1482    { "glFramebufferTexture3D", 43, -1 },
   1483    { "glFramebufferRenderbuffer", 43, -1 },
   1484    { "glGetFramebufferAttachmentParameteriv", 43, -1 },
   1485    { "glGenerateMipmap", 43, -1 },
   1486    { "glBlitFramebuffer", 43, -1 },
   1487    { "glRenderbufferStorageMultisample", 43, -1 },
   1488    { "glFramebufferTextureLayer", 43, -1 },
   1489    { "glMapBufferRange", 43, -1 },
   1490    { "glFlushMappedBufferRange", 43, -1 },
   1491    { "glBindVertexArray", 43, -1 },
   1492    { "glDeleteVertexArrays", 43, -1 },
   1493    { "glGenVertexArrays", 43, -1 },
   1494    { "glIsVertexArray", 43, -1 },
   1495    { "glGetUniformIndices", 43, -1 },
   1496    { "glGetActiveUniformsiv", 43, -1 },
   1497    { "glGetActiveUniformName", 43, -1 },
   1498    { "glGetUniformBlockIndex", 43, -1 },
   1499    { "glGetActiveUniformBlockiv", 43, -1 },
   1500    { "glGetActiveUniformBlockName", 43, -1 },
   1501    { "glUniformBlockBinding", 43, -1 },
   1502    { "glCopyBufferSubData", 43, -1 },
   1503    { "glDrawElementsBaseVertex", 43, -1 },
   1504    { "glDrawRangeElementsBaseVertex", 43, -1 },
   1505    { "glDrawElementsInstancedBaseVertex", 43, -1 },
   1506    { "glMultiDrawElementsBaseVertex", 43, -1 },
   1507    { "glProvokingVertex", 43, -1 },
   1508    { "glFenceSync", 43, -1 },
   1509    { "glIsSync", 43, -1 },
   1510    { "glDeleteSync", 43, -1 },
   1511    { "glClientWaitSync", 43, -1 },
   1512    { "glWaitSync", 43, -1 },
   1513    { "glGetInteger64v", 43, -1 },
   1514    { "glGetSynciv", 43, -1 },
   1515    { "glTexImage2DMultisample", 43, -1 },
   1516    { "glTexImage3DMultisample", 43, -1 },
   1517    { "glGetMultisamplefv", 43, -1 },
   1518    { "glSampleMaski", 43, -1 },
   1519    { "glBlendEquationiARB", 43, -1 },
   1520    { "glBlendEquationSeparateiARB", 43, -1 },
   1521    { "glBlendFunciARB", 43, -1 },
   1522    { "glBlendFuncSeparateiARB", 43, -1 },
   1523    { "glMinSampleShadingARB", 43, -1 },                 // XXX: Add to xml
   1524 // { "glNamedStringARB", 43, -1 },                      // XXX: Add to xml
   1525 // { "glDeleteNamedStringARB", 43, -1 },                // XXX: Add to xml
   1526 // { "glCompileShaderIncludeARB", 43, -1 },             // XXX: Add to xml
   1527 // { "glIsNamedStringARB", 43, -1 },                    // XXX: Add to xml
   1528 // { "glGetNamedStringARB", 43, -1 },                   // XXX: Add to xml
   1529 // { "glGetNamedStringivARB", 43, -1 },                 // XXX: Add to xml
   1530    { "glBindFragDataLocationIndexed", 43, -1 },
   1531    { "glGetFragDataIndex", 43, -1 },
   1532    { "glGenSamplers", 43, -1 },
   1533    { "glDeleteSamplers", 43, -1 },
   1534    { "glIsSampler", 43, -1 },
   1535    { "glBindSampler", 43, -1 },
   1536    { "glSamplerParameteri", 43, -1 },
   1537    { "glSamplerParameteriv", 43, -1 },
   1538    { "glSamplerParameterf", 43, -1 },
   1539    { "glSamplerParameterfv", 43, -1 },
   1540    { "glSamplerParameterIiv", 43, -1 },
   1541    { "glSamplerParameterIuiv", 43, -1 },
   1542    { "glGetSamplerParameteriv", 43, -1 },
   1543    { "glGetSamplerParameterIiv", 43, -1 },
   1544    { "glGetSamplerParameterfv", 43, -1 },
   1545    { "glGetSamplerParameterIuiv", 43, -1 },
   1546    { "glQueryCounter", 43, -1 },
   1547    { "glGetQueryObjecti64v", 43, -1 },
   1548    { "glGetQueryObjectui64v", 43, -1 },
   1549    { "glVertexP2ui", 43, -1 },
   1550    { "glVertexP2uiv", 43, -1 },
   1551    { "glVertexP3ui", 43, -1 },
   1552    { "glVertexP3uiv", 43, -1 },
   1553    { "glVertexP4ui", 43, -1 },
   1554    { "glVertexP4uiv", 43, -1 },
   1555    { "glTexCoordP1ui", 43, -1 },
   1556    { "glTexCoordP1uiv", 43, -1 },
   1557    { "glTexCoordP2ui", 43, -1 },
   1558    { "glTexCoordP2uiv", 43, -1 },
   1559    { "glTexCoordP3ui", 43, -1 },
   1560    { "glTexCoordP3uiv", 43, -1 },
   1561    { "glTexCoordP4ui", 43, -1 },
   1562    { "glTexCoordP4uiv", 43, -1 },
   1563    { "glMultiTexCoordP1ui", 43, -1 },
   1564    { "glMultiTexCoordP1uiv", 43, -1 },
   1565    { "glMultiTexCoordP2ui", 43, -1 },
   1566    { "glMultiTexCoordP2uiv", 43, -1 },
   1567    { "glMultiTexCoordP3ui", 43, -1 },
   1568    { "glMultiTexCoordP3uiv", 43, -1 },
   1569    { "glMultiTexCoordP4ui", 43, -1 },
   1570    { "glMultiTexCoordP4uiv", 43, -1 },
   1571    { "glNormalP3ui", 43, -1 },
   1572    { "glNormalP3uiv", 43, -1 },
   1573    { "glColorP3ui", 43, -1 },
   1574    { "glColorP3uiv", 43, -1 },
   1575    { "glColorP4ui", 43, -1 },
   1576    { "glColorP4uiv", 43, -1 },
   1577    { "glVertexAttribP1ui", 43, -1 },
   1578    { "glVertexAttribP1uiv", 43, -1 },
   1579    { "glVertexAttribP2ui", 43, -1 },
   1580    { "glVertexAttribP2uiv", 43, -1 },
   1581    { "glVertexAttribP3ui", 43, -1 },
   1582    { "glVertexAttribP3uiv", 43, -1 },
   1583    { "glVertexAttribP4ui", 43, -1 },
   1584    { "glVertexAttribP4uiv", 43, -1 },
   1585    { "glDrawArraysIndirect", 43, -1 },
   1586    { "glDrawElementsIndirect", 43, -1 },
   1587 
   1588    { "glUniform1d", 40, -1 },
   1589    { "glUniform2d", 40, -1 },
   1590    { "glUniform3d", 40, -1 },
   1591    { "glUniform4d", 40, -1 },
   1592    { "glUniform1dv", 40, -1 },
   1593    { "glUniform2dv", 40, -1 },
   1594    { "glUniform3dv", 40, -1 },
   1595    { "glUniform4dv", 40, -1 },
   1596    { "glUniformMatrix2dv", 40, -1 },
   1597    { "glUniformMatrix3dv", 40, -1 },
   1598    { "glUniformMatrix4dv", 40, -1 },
   1599    { "glUniformMatrix2x3dv", 40, -1 },
   1600    { "glUniformMatrix2x4dv", 40, -1 },
   1601    { "glUniformMatrix3x2dv", 40, -1 },
   1602    { "glUniformMatrix3x4dv", 40, -1 },
   1603    { "glUniformMatrix4x2dv", 40, -1 },
   1604    { "glUniformMatrix4x3dv", 40, -1 },
   1605    { "glGetUniformdv", 43, -1 },
   1606 
   1607    { "glBindTransformFeedback", 43, -1 },
   1608    { "glDeleteTransformFeedbacks", 43, -1 },
   1609    { "glGenTransformFeedbacks", 43, -1 },
   1610    { "glIsTransformFeedback", 43, -1 },
   1611    { "glPauseTransformFeedback", 43, -1 },
   1612    { "glResumeTransformFeedback", 43, -1 },
   1613    { "glDrawTransformFeedback", 43, -1 },
   1614    { "glDrawTransformFeedbackStream", 43, -1 },
   1615    { "glBeginQueryIndexed", 43, -1 },
   1616    { "glEndQueryIndexed", 43, -1 },
   1617    { "glGetQueryIndexediv", 43, -1 },
   1618    { "glReleaseShaderCompiler", 43, -1 },
   1619    { "glShaderBinary", 43, -1 },
   1620    { "glGetShaderPrecisionFormat", 43, -1 },
   1621    { "glDepthRangef", 43, -1 },
   1622    { "glClearDepthf", 43, -1 },
   1623    { "glGetProgramBinary", 43, -1 },
   1624    { "glProgramBinary", 43, -1 },
   1625    { "glProgramParameteri", 43, -1 },
   1626    { "glUseProgramStages", 43, -1 },
   1627    { "glActiveShaderProgram", 43, -1 },
   1628    { "glCreateShaderProgramv", 43, -1 },
   1629    { "glBindProgramPipeline", 43, -1 },
   1630    { "glDeleteProgramPipelines", 43, -1 },
   1631    { "glGenProgramPipelines", 43, -1 },
   1632    { "glIsProgramPipeline", 43, -1 },
   1633    { "glGetProgramPipelineiv", 43, -1 },
   1634    { "glProgramUniform1i", 43, -1 },
   1635    { "glProgramUniform1iv", 43, -1 },
   1636    { "glProgramUniform1f", 43, -1 },
   1637    { "glProgramUniform1fv", 43, -1 },
   1638    { "glProgramUniform1d", 40, -1 },
   1639    { "glProgramUniform1dv", 40, -1 },
   1640    { "glProgramUniform1ui", 43, -1 },
   1641    { "glProgramUniform1uiv", 43, -1 },
   1642    { "glProgramUniform2i", 43, -1 },
   1643    { "glProgramUniform2iv", 43, -1 },
   1644    { "glProgramUniform2f", 43, -1 },
   1645    { "glProgramUniform2fv", 43, -1 },
   1646    { "glProgramUniform2d", 40, -1 },
   1647    { "glProgramUniform2dv", 40, -1 },
   1648    { "glProgramUniform2ui", 43, -1 },
   1649    { "glProgramUniform2uiv", 43, -1 },
   1650    { "glProgramUniform3i", 43, -1 },
   1651    { "glProgramUniform3iv", 43, -1 },
   1652    { "glProgramUniform3f", 43, -1 },
   1653    { "glProgramUniform3fv", 43, -1 },
   1654    { "glProgramUniform3d", 40, -1 },
   1655    { "glProgramUniform3dv", 40, -1 },
   1656    { "glProgramUniform3ui", 43, -1 },
   1657    { "glProgramUniform3uiv", 43, -1 },
   1658    { "glProgramUniform4i", 43, -1 },
   1659    { "glProgramUniform4iv", 43, -1 },
   1660    { "glProgramUniform4f", 43, -1 },
   1661    { "glProgramUniform4fv", 43, -1 },
   1662    { "glProgramUniform4d", 40, -1 },
   1663    { "glProgramUniform4dv", 40, -1 },
   1664    { "glProgramUniform4ui", 43, -1 },
   1665    { "glProgramUniform4uiv", 43, -1 },
   1666    { "glProgramUniformMatrix2fv", 43, -1 },
   1667    { "glProgramUniformMatrix3fv", 43, -1 },
   1668    { "glProgramUniformMatrix4fv", 43, -1 },
   1669    { "glProgramUniformMatrix2dv", 40, -1 },
   1670    { "glProgramUniformMatrix3dv", 40, -1 },
   1671    { "glProgramUniformMatrix4dv", 40, -1 },
   1672    { "glProgramUniformMatrix2x3fv", 43, -1 },
   1673    { "glProgramUniformMatrix3x2fv", 43, -1 },
   1674    { "glProgramUniformMatrix2x4fv", 43, -1 },
   1675    { "glProgramUniformMatrix4x2fv", 43, -1 },
   1676    { "glProgramUniformMatrix3x4fv", 43, -1 },
   1677    { "glProgramUniformMatrix4x3fv", 43, -1 },
   1678    { "glProgramUniformMatrix2x3dv", 40, -1 },
   1679    { "glProgramUniformMatrix3x2dv", 40, -1 },
   1680    { "glProgramUniformMatrix2x4dv", 40, -1 },
   1681    { "glProgramUniformMatrix4x2dv", 40, -1 },
   1682    { "glProgramUniformMatrix3x4dv", 40, -1 },
   1683    { "glProgramUniformMatrix4x3dv", 40, -1 },
   1684    { "glValidateProgramPipeline", 43, -1 },
   1685    { "glGetProgramPipelineInfoLog", 43, -1 },
   1686 
   1687    { "glVertexAttribL1d", 41, -1 },
   1688    { "glVertexAttribL2d", 41, -1 },
   1689    { "glVertexAttribL3d", 41, -1 },
   1690    { "glVertexAttribL4d", 41, -1 },
   1691    { "glVertexAttribL1dv", 41, -1 },
   1692    { "glVertexAttribL2dv", 41, -1 },
   1693    { "glVertexAttribL3dv", 41, -1 },
   1694    { "glVertexAttribL4dv", 41, -1 },
   1695    { "glVertexAttribLPointer", 41, -1 },
   1696    { "glGetVertexAttribLdv", 41, -1 },
   1697    { "glViewportArrayv", 43, -1 },
   1698    { "glViewportIndexedf", 43, -1 },
   1699    { "glViewportIndexedfv", 43, -1 },
   1700    { "glScissorArrayv", 43, -1 },
   1701    { "glScissorIndexed", 43, -1 },
   1702    { "glScissorIndexedv", 43, -1 },
   1703    { "glDepthRangeArrayv", 43, -1 },
   1704    { "glDepthRangeIndexed", 43, -1 },
   1705 
   1706 // { "glCreateSyncFromCLeventARB", 43, -1 },            // XXX: Add to xml
   1707 
   1708    { "glDrawArraysInstancedBaseInstance", 43, -1 },
   1709    { "glDrawElementsInstancedBaseInstance", 43, -1 },
   1710    { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
   1711    { "glDrawTransformFeedbackInstanced", 43, -1 },
   1712    { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
   1713    { "glGetActiveAtomicCounterBufferiv", 43, -1 },
   1714    { "glBindImageTexture", 43, -1 },
   1715    { "glMemoryBarrier", 43, -1 },
   1716    { "glTexStorage1D", 43, -1 },
   1717    { "glTexStorage2D", 43, -1 },
   1718    { "glTexStorage3D", 43, -1 },
   1719    { "glTextureStorage1DEXT", 43, -1 },
   1720    { "glTextureStorage2DEXT", 43, -1 },
   1721    { "glTextureStorage3DEXT", 43, -1 },
   1722    { "glClearBufferData", 43, -1 },
   1723    { "glClearBufferSubData", 43, -1 },
   1724 // { "glClearNamedBufferDataEXT", 43, -1 },             // XXX: Add to xml
   1725 // { "glClearNamedBufferSubDataEXT", 43, -1 },          // XXX: Add to xml
   1726    { "glCopyImageSubData", 43, -1 },
   1727    { "glTextureView", 43, -1 },
   1728    { "glBindVertexBuffer", 43, -1 },
   1729    { "glVertexAttribFormat", 43, -1 },
   1730    { "glVertexAttribIFormat", 43, -1 },
   1731    { "glVertexAttribBinding", 43, -1 },
   1732    { "glVertexBindingDivisor", 43, -1 },
   1733 // { "glVertexArrayBindVertexBufferEXT", 43, -1 },      // XXX: Add to xml
   1734 // { "glVertexArrayVertexAttribFormatEXT", 43, -1 },    // XXX: Add to xml
   1735 // { "glVertexArrayVertexAttribIFormatEXT", 43, -1 },   // XXX: Add to xml
   1736 // { "glVertexArrayVertexAttribLFormatEXT", 43, -1 },   // XXX: Add to xml
   1737 // { "glVertexArrayVertexAttribBindingEXT", 43, -1 },   // XXX: Add to xml
   1738 // { "glVertexArrayVertexBindingDivisorEXT", 43, -1 },  // XXX: Add to xml
   1739 // { "glFramebufferParameteri", 43, -1 },               // XXX: Add to xml
   1740 // { "glGetFramebufferParameteriv", 43, -1 },           // XXX: Add to xml
   1741 // { "glNamedFramebufferParameteriEXT", 43, -1 },       // XXX: Add to xml
   1742 // { "glGetNamedFramebufferParameterivEXT", 43, -1 },   // XXX: Add to xml
   1743 // { "glGetInternalformati64v", 43, -1 },               // XXX: Add to xml
   1744    { "glInvalidateTexSubImage", 43, -1 },
   1745    { "glInvalidateTexImage", 43, -1 },
   1746    { "glInvalidateBufferSubData", 43, -1 },
   1747    { "glInvalidateBufferData", 43, -1 },
   1748    { "glInvalidateFramebuffer", 43, -1 },
   1749    { "glInvalidateSubFramebuffer", 43, -1 },
   1750    { "glMultiDrawArraysIndirect", 43, -1 },
   1751    { "glMultiDrawElementsIndirect", 43, -1 },
   1752    { "glGetProgramInterfaceiv", 43, -1 },
   1753    { "glGetProgramResourceIndex", 43, -1 },
   1754    { "glGetProgramResourceName", 43, -1 },
   1755    { "glGetProgramResourceiv", 43, -1 },
   1756    { "glGetProgramResourceLocation", 43, -1 },
   1757    { "glGetProgramResourceLocationIndex", 43, -1 },
   1758 // { "glShaderStorageBlockBinding", 43, -1 },           // XXX: Add to xml
   1759    { "glTexBufferRange", 43, -1 },
   1760 // { "glTextureBufferRangeEXT", 43, -1 },               // XXX: Add to xml
   1761    { "glTexStorage2DMultisample", 43, -1 },
   1762    { "glTexStorage3DMultisample", 43, -1 },
   1763 // { "glTextureStorage2DMultisampleEXT", 43, -1 },      // XXX: Add to xml
   1764 // { "glTextureStorage3DMultisampleEXT", 43, -1 },      // XXX: Add to xml
   1765 
   1766 /* GL 4.5 */
   1767    { "glMemoryBarrierByRegion", 45, -1 },
   1768 
   1769    /* GL_ARB_direct_state_access */
   1770    { "glCreateTransformFeedbacks", 45, -1 },
   1771    { "glTransformFeedbackBufferBase", 45, -1 },
   1772    { "glTransformFeedbackBufferRange", 45, -1 },
   1773    { "glGetTransformFeedbackiv", 45, -1 },
   1774    { "glGetTransformFeedbacki_v", 45, -1 },
   1775    { "glGetTransformFeedbacki64_v", 45, -1 },
   1776    { "glCreateBuffers", 45, -1 },
   1777    { "glNamedBufferStorage", 45, -1 },
   1778    { "glNamedBufferData", 45, -1 },
   1779    { "glNamedBufferSubData", 45, -1 },
   1780    { "glCopyNamedBufferSubData", 45, -1 },
   1781    { "glClearNamedBufferData", 45, -1 },
   1782    { "glClearNamedBufferSubData", 45, -1 },
   1783    { "glMapNamedBuffer", 45, -1 },
   1784    { "glMapNamedBufferRange", 45, -1 },
   1785    { "glUnmapNamedBuffer", 45, -1 },
   1786    { "glFlushMappedNamedBufferRange", 45, -1 },
   1787    { "glGetNamedBufferParameteriv", 45, -1 },
   1788    { "glGetNamedBufferParameteri64v", 45, -1 },
   1789    { "glGetNamedBufferPointerv", 45, -1 },
   1790    { "glGetNamedBufferSubData", 45, -1 },
   1791    { "glCreateFramebuffers", 45, -1 },
   1792    { "glNamedFramebufferRenderbuffer", 45, -1 },
   1793    { "glNamedFramebufferParameteri", 45, -1 },
   1794    { "glNamedFramebufferTexture", 45, -1 },
   1795    { "glNamedFramebufferTextureLayer", 45, -1 },
   1796    { "glNamedFramebufferDrawBuffer", 45, -1 },
   1797    { "glNamedFramebufferDrawBuffers", 45, -1 },
   1798    { "glNamedFramebufferReadBuffer", 45, -1 },
   1799    { "glInvalidateNamedFramebufferSubData", 45, -1 },
   1800    { "glInvalidateNamedFramebufferData", 45, -1 },
   1801    { "glClearNamedFramebufferiv", 45, -1 },
   1802    { "glClearNamedFramebufferuiv", 45, -1 },
   1803    { "glClearNamedFramebufferfv", 45, -1 },
   1804    { "glClearNamedFramebufferfi", 45, -1 },
   1805    { "glBlitNamedFramebuffer", 45, -1 },
   1806    { "glCheckNamedFramebufferStatus", 45, -1 },
   1807    { "glGetNamedFramebufferParameteriv", 45, -1 },
   1808    { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
   1809    { "glCreateRenderbuffers", 45, -1 },
   1810    { "glNamedRenderbufferStorage", 45, -1 },
   1811    { "glNamedRenderbufferStorageMultisample", 45, -1 },
   1812    { "glGetNamedRenderbufferParameteriv", 45, -1 },
   1813    { "glCreateTextures", 45, -1 },
   1814    { "glTextureStorage1D", 45, -1 },
   1815    { "glTextureStorage2D", 45, -1 },
   1816    { "glTextureStorage3D", 45, -1 },
   1817    { "glTextureSubImage1D", 45, -1 },
   1818    { "glTextureSubImage2D", 45, -1 },
   1819    { "glTextureSubImage3D", 45, -1 },
   1820    { "glBindTextureUnit", 45, -1 },
   1821    { "glTextureParameterf", 45, -1 },
   1822    { "glTextureParameterfv", 45, -1 },
   1823    { "glTextureParameteri", 45, -1 },
   1824    { "glTextureParameterIiv", 45, -1 },
   1825    { "glTextureParameterIuiv", 45, -1 },
   1826    { "glTextureParameteriv", 45, -1 },
   1827    { "glGetTextureLevelParameterfv", 45, -1 },
   1828    { "glGetTextureLevelParameteriv", 45, -1 },
   1829    { "glGetTextureParameterfv", 45, -1 },
   1830    { "glGetTextureParameterIiv", 45, -1 },
   1831    { "glGetTextureParameterIuiv", 45, -1 },
   1832    { "glGetTextureParameteriv", 45, -1 },
   1833    { "glCopyTextureSubImage1D", 45, -1 },
   1834    { "glCopyTextureSubImage2D", 45, -1 },
   1835    { "glCopyTextureSubImage3D", 45, -1 },
   1836    { "glGetTextureImage", 45, -1 },
   1837    { "glGetCompressedTextureImage", 45, -1 },
   1838    { "glCompressedTextureSubImage1D", 45, -1 },
   1839    { "glCompressedTextureSubImage2D", 45, -1 },
   1840    { "glCompressedTextureSubImage3D", 45, -1 },
   1841    { "glGenerateTextureMipmap", 45, -1 },
   1842    { "glTextureStorage2DMultisample", 45, -1 },
   1843    { "glTextureStorage3DMultisample", 45, -1 },
   1844    { "glTextureBuffer", 45, -1 },
   1845    { "glTextureBufferRange", 45, -1 },
   1846    { "glCreateVertexArrays", 45, -1 },
   1847    { "glDisableVertexArrayAttrib", 45, -1 },
   1848    { "glEnableVertexArrayAttrib", 45, -1 },
   1849    { "glVertexArrayElementBuffer", 45, -1 },
   1850    { "glVertexArrayVertexBuffer", 45, -1 },
   1851    { "glVertexArrayVertexBuffers", 45, -1 },
   1852    { "glVertexArrayAttribFormat", 45, -1 },
   1853    { "glVertexArrayAttribIFormat", 45, -1 },
   1854    { "glVertexArrayAttribLFormat", 45, -1 },
   1855    { "glVertexArrayAttribBinding", 45, -1 },
   1856    { "glVertexArrayBindingDivisor", 45, -1 },
   1857    { "glGetVertexArrayiv", 45, -1 },
   1858    { "glGetVertexArrayIndexediv", 45, -1 },
   1859    { "glGetVertexArrayIndexed64iv", 45, -1 },
   1860    { "glCreateSamplers", 45, -1 },
   1861    { "glCreateProgramPipelines", 45, -1 },
   1862    { "glCreateQueries", 45, -1 },
   1863    { "glGetQueryBufferObjectiv", 45, -1 },
   1864    { "glGetQueryBufferObjectuiv", 45, -1 },
   1865    { "glGetQueryBufferObjecti64v", 45, -1 },
   1866    { "glGetQueryBufferObjectui64v", 45, -1 },
   1867 
   1868    /* GL_ARB_indirect_parameters */
   1869    { "glMultiDrawArraysIndirectCountARB", 31, -1 },
   1870    { "glMultiDrawElementsIndirectCountARB", 31, -1 },
   1871 
   1872    /* GL_ARB_ES3_2_compatibility */
   1873    { "glPrimitiveBoundingBoxARB", 45, -1 },
   1874 
   1875    { NULL, 0, -1 }
   1876 };
   1877 
   1878 const struct function gles11_functions_possible[] = {
   1879    { "glActiveTexture", 11, _gloffset_ActiveTexture },
   1880    { "glAlphaFunc", 11, _gloffset_AlphaFunc },
   1881    { "glAlphaFuncx", 11, -1 },
   1882    { "glBindBuffer", 11, -1 },
   1883    { "glBindFramebufferOES", 11, -1 },
   1884    { "glBindRenderbufferOES", 11, -1 },
   1885    { "glBindTexture", 11, _gloffset_BindTexture },
   1886    { "glBlendEquationOES", 11, _gloffset_BlendEquation },
   1887    { "glBlendEquationSeparateOES", 11, -1 },
   1888    { "glBlendFunc", 11, _gloffset_BlendFunc },
   1889    { "glBlendFuncSeparateOES", 11, -1 },
   1890    { "glBufferData", 11, -1 },
   1891    { "glBufferSubData", 11, -1 },
   1892    { "glCheckFramebufferStatusOES", 11, -1 },
   1893    { "glClear", 11, _gloffset_Clear },
   1894    { "glClearColor", 11, _gloffset_ClearColor },
   1895    { "glClearColorx", 11, -1 },
   1896    { "glClearDepthf", 11, -1 },
   1897    { "glClearDepthx", 11, -1 },
   1898    { "glClearStencil", 11, _gloffset_ClearStencil },
   1899    { "glClientActiveTexture", 11, _gloffset_ClientActiveTexture },
   1900    { "glClipPlanef", 11, -1 },
   1901    { "glClipPlanex", 11, -1 },
   1902    { "glColor4f", 11, _gloffset_Color4f },
   1903    { "glColor4ub", 11, _gloffset_Color4ub },
   1904    { "glColor4x", 11, -1 },
   1905    { "glColorMask", 11, _gloffset_ColorMask },
   1906    { "glColorPointer", 11, _gloffset_ColorPointer },
   1907    { "glCompressedTexImage2D", 11, -1 },
   1908    { "glCompressedTexSubImage2D", 11, -1 },
   1909    { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D },
   1910    { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D },
   1911    { "glCullFace", 11, _gloffset_CullFace },
   1912    { "glDeleteBuffers", 11, -1 },
   1913    { "glDeleteFramebuffersOES", 11, -1 },
   1914    { "glDeleteRenderbuffersOES", 11, -1 },
   1915    { "glDeleteTextures", 11, _gloffset_DeleteTextures },
   1916    { "glDepthFunc", 11, _gloffset_DepthFunc },
   1917    { "glDepthMask", 11, _gloffset_DepthMask },
   1918    { "glDepthRangef", 11, -1 },
   1919    { "glDepthRangex", 11, -1 },
   1920    { "glDisable", 11, _gloffset_Disable },
   1921    { "glDiscardFramebufferEXT", 11, -1 },
   1922    { "glDisableClientState", 11, _gloffset_DisableClientState },
   1923    { "glDrawArrays", 11, _gloffset_DrawArrays },
   1924    { "glDrawElements", 11, _gloffset_DrawElements },
   1925    { "glDrawTexfOES", 11, -1 },
   1926    { "glDrawTexfvOES", 11, -1 },
   1927    { "glDrawTexiOES", 11, -1 },
   1928    { "glDrawTexivOES", 11, -1 },
   1929    { "glDrawTexsOES", 11, -1 },
   1930    { "glDrawTexsvOES", 11, -1 },
   1931    { "glDrawTexxOES", 11, -1 },
   1932    { "glDrawTexxvOES", 11, -1 },
   1933    { "glEGLImageTargetRenderbufferStorageOES", 11, -1 },
   1934    { "glEGLImageTargetTexture2DOES", 11, -1 },
   1935    { "glEnable", 11, _gloffset_Enable },
   1936    { "glEnableClientState", 11, _gloffset_EnableClientState },
   1937    { "glFinish", 11, _gloffset_Finish },
   1938    { "glFlush", 11, _gloffset_Flush },
   1939    { "glFlushMappedBufferRangeEXT", 11, -1 },
   1940    { "glFogf", 11, _gloffset_Fogf },
   1941    { "glFogfv", 11, _gloffset_Fogfv },
   1942    { "glFogx", 11, -1 },
   1943    { "glFogxv", 11, -1 },
   1944    { "glFramebufferRenderbufferOES", 11, -1 },
   1945    { "glFramebufferTexture2DOES", 11, -1 },
   1946    { "glFrontFace", 11, _gloffset_FrontFace },
   1947    { "glFrustumf", 11, -1 },
   1948    { "glFrustumx", 11, -1 },
   1949    { "glGenBuffers", 11, -1 },
   1950    { "glGenFramebuffersOES", 11, -1 },
   1951    { "glGenRenderbuffersOES", 11, -1 },
   1952    { "glGenTextures", 11, _gloffset_GenTextures },
   1953    { "glGenerateMipmapOES", 11, -1 },
   1954    { "glGetBooleanv", 11, _gloffset_GetBooleanv },
   1955    { "glGetBufferParameteriv", 11, -1 },
   1956    { "glGetBufferPointervOES", 11, -1 },
   1957    { "glGetClipPlanef", 11, -1 },
   1958    { "glGetClipPlanex", 11, -1 },
   1959    { "glGetError", 11, _gloffset_GetError },
   1960    { "glGetFixedv", 11, -1 },
   1961    { "glGetFloatv", 11, _gloffset_GetFloatv },
   1962    { "glGetFramebufferAttachmentParameterivOES", 11, -1 },
   1963    { "glGetIntegerv", 11, _gloffset_GetIntegerv },
   1964    { "glGetLightfv", 11, _gloffset_GetLightfv },
   1965    { "glGetLightxv", 11, -1 },
   1966    { "glGetMaterialfv", 11, _gloffset_GetMaterialfv },
   1967    { "glGetMaterialxv", 11, -1 },
   1968    // We check for the aliased -KHR version in GLES 1.1
   1969 // { "glGetPointerv", 11, _gloffset_GetPointerv },
   1970    { "glGetRenderbufferParameterivOES", 11, -1 },
   1971    { "glGetString", 11, _gloffset_GetString },
   1972    { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv },
   1973    { "glGetTexEnviv", 11, _gloffset_GetTexEnviv },
   1974    { "glGetTexEnvxv", 11, -1 },
   1975    { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv },
   1976    { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv },
   1977    { "glGetTexGenxvOES", 11, -1 },
   1978    { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv },
   1979    { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv },
   1980    { "glGetTexParameterxv", 11, -1 },
   1981    { "glHint", 11, _gloffset_Hint },
   1982    { "glIsBuffer", 11, -1 },
   1983    { "glIsEnabled", 11, _gloffset_IsEnabled },
   1984    { "glIsFramebufferOES", 11, -1 },
   1985    { "glIsRenderbufferOES", 11, -1 },
   1986    { "glIsTexture", 11, _gloffset_IsTexture },
   1987    { "glLightModelf", 11, _gloffset_LightModelf },
   1988    { "glLightModelfv", 11, _gloffset_LightModelfv },
   1989    { "glLightModelx", 11, -1 },
   1990    { "glLightModelxv", 11, -1 },
   1991    { "glLightf", 11, _gloffset_Lightf },
   1992    { "glLightfv", 11, _gloffset_Lightfv },
   1993    { "glLightx", 11, -1 },
   1994    { "glLightxv", 11, -1 },
   1995    { "glLineWidth", 11, _gloffset_LineWidth },
   1996    { "glLineWidthx", 11, -1 },
   1997    { "glLoadIdentity", 11, _gloffset_LoadIdentity },
   1998    { "glLoadMatrixf", 11, _gloffset_LoadMatrixf },
   1999    { "glLoadMatrixx", 11, -1 },
   2000    { "glLogicOp", 11, _gloffset_LogicOp },
   2001    { "glMapBufferOES", 11, -1 },
   2002    { "glMapBufferRangeEXT", 11, -1 },
   2003    { "glMaterialf", 11, _gloffset_Materialf },
   2004    { "glMaterialfv", 11, _gloffset_Materialfv },
   2005    { "glMaterialx", 11, -1 },
   2006    { "glMaterialxv", 11, -1 },
   2007    { "glMatrixMode", 11, _gloffset_MatrixMode },
   2008    { "glMultMatrixf", 11, _gloffset_MultMatrixf },
   2009    { "glMultMatrixx", 11, -1 },
   2010    { "glMultiDrawArraysEXT", 11, -1 },
   2011    { "glMultiDrawElementsEXT", 11, -1 },
   2012    { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB },
   2013    { "glMultiTexCoord4x", 11, -1 },
   2014    { "glNormal3f", 11, _gloffset_Normal3f },
   2015    { "glNormal3x", 11, -1 },
   2016    { "glNormalPointer", 11, _gloffset_NormalPointer },
   2017    { "glOrthof", 11, -1 },
   2018    { "glOrthox", 11, -1 },
   2019    { "glPixelStorei", 11, _gloffset_PixelStorei },
   2020    { "glPointParameterf", 11, -1 },
   2021    { "glPointParameterfv", 11, -1 },
   2022    { "glPointParameterx", 11, -1 },
   2023    { "glPointParameterxv", 11, -1 },
   2024    { "glPointSize", 11, _gloffset_PointSize },
   2025    { "glPointSizePointerOES", 11, -1 },
   2026    { "glPointSizex", 11, -1 },
   2027    { "glPolygonOffset", 11, _gloffset_PolygonOffset },
   2028    { "glPolygonOffsetx", 11, -1 },
   2029    { "glPopMatrix", 11, _gloffset_PopMatrix },
   2030    { "glPushMatrix", 11, _gloffset_PushMatrix },
   2031    { "glQueryMatrixxOES", 11, -1 },
   2032    { "glReadPixels", 11, _gloffset_ReadPixels },
   2033    { "glRenderbufferStorageOES", 11, -1 },
   2034    { "glRotatef", 11, _gloffset_Rotatef },
   2035    { "glRotatex", 11, -1 },
   2036    { "glSampleCoverage", 11, -1 },
   2037    { "glSampleCoveragex", 11, -1 },
   2038    { "glScalef", 11, _gloffset_Scalef },
   2039    { "glScalex", 11, -1 },
   2040    { "glScissor", 11, _gloffset_Scissor },
   2041    { "glShadeModel", 11, _gloffset_ShadeModel },
   2042    { "glStencilFunc", 11, _gloffset_StencilFunc },
   2043    { "glStencilMask", 11, _gloffset_StencilMask },
   2044    { "glStencilOp", 11, _gloffset_StencilOp },
   2045    { "glTexCoordPointer", 11, _gloffset_TexCoordPointer },
   2046    { "glTexEnvf", 11, _gloffset_TexEnvf },
   2047    { "glTexEnvfv", 11, _gloffset_TexEnvfv },
   2048    { "glTexEnvi", 11, _gloffset_TexEnvi },
   2049    { "glTexEnviv", 11, _gloffset_TexEnviv },
   2050    { "glTexEnvx", 11, -1 },
   2051    { "glTexEnvxv", 11, -1 },
   2052    { "glTexGenfOES", 11, _gloffset_TexGenf },
   2053    { "glTexGenfvOES", 11, _gloffset_TexGenfv },
   2054    { "glTexGeniOES", 11, _gloffset_TexGeni },
   2055    { "glTexGenivOES", 11, _gloffset_TexGeniv },
   2056    { "glTexGenxOES", 11, -1 },
   2057    { "glTexGenxvOES", 11, -1 },
   2058    { "glTexImage2D", 11, _gloffset_TexImage2D },
   2059    { "glTexParameterf", 11, _gloffset_TexParameterf },
   2060    { "glTexParameterfv", 11, _gloffset_TexParameterfv },
   2061    { "glTexParameteri", 11, _gloffset_TexParameteri },
   2062    { "glTexParameteriv", 11, _gloffset_TexParameteriv },
   2063    { "glTexParameterx", 11, -1 },
   2064    { "glTexParameterxv", 11, -1 },
   2065    { "glTexSubImage2D", 11, _gloffset_TexSubImage2D },
   2066    { "glTranslatef", 11, _gloffset_Translatef },
   2067    { "glTranslatex", 11, -1 },
   2068    { "glUnmapBufferOES", 11, -1 },
   2069    { "glVertexPointer", 11, _gloffset_VertexPointer },
   2070    { "glViewport", 11, _gloffset_Viewport },
   2071 
   2072    /* GL_KHR_debug */
   2073    { "glPushDebugGroupKHR", 11, -1 },
   2074    { "glPopDebugGroupKHR", 11, -1 },
   2075    { "glDebugMessageCallbackKHR", 11, -1 },
   2076    { "glDebugMessageControlKHR", 11, -1 },
   2077    { "glDebugMessageInsertKHR", 11, -1 },
   2078    { "glGetDebugMessageLogKHR", 11, -1 },
   2079    { "glGetObjectLabelKHR", 11, -1 },
   2080    { "glGetObjectPtrLabelKHR", 11, -1 },
   2081    { "glGetPointervKHR", 11, _gloffset_GetPointerv },
   2082    { "glObjectLabelKHR", 11, -1 },
   2083    { "glObjectPtrLabelKHR", 11, -1 },
   2084 
   2085    /* GL_EXT_polygon_offset_clamp */
   2086    { "glPolygonOffsetClampEXT", 11, -1 },
   2087 
   2088    { NULL, 0, -1 }
   2089 };
   2090 
   2091 const struct function gles2_functions_possible[] = {
   2092    { "glActiveTexture", 20, _gloffset_ActiveTexture },
   2093    { "glAttachShader", 20, -1 },
   2094    { "glBindAttribLocation", 20, -1 },
   2095    { "glBindBuffer", 20, -1 },
   2096    { "glBindFramebuffer", 20, -1 },
   2097    { "glBindRenderbuffer", 20, -1 },
   2098    { "glBindTexture", 20, _gloffset_BindTexture },
   2099    { "glBindVertexArrayOES", 20, -1 },
   2100    { "glBlendColor", 20, _gloffset_BlendColor },
   2101    { "glBlendEquation", 20, _gloffset_BlendEquation },
   2102    { "glBlendEquationSeparate", 20, -1 },
   2103    { "glBlendFunc", 20, _gloffset_BlendFunc },
   2104    { "glBlendFuncSeparate", 20, -1 },
   2105    { "glBufferData", 20, -1 },
   2106    { "glBufferSubData", 20, -1 },
   2107    { "glCheckFramebufferStatus", 20, -1 },
   2108    { "glClear", 20, _gloffset_Clear },
   2109    { "glClearColor", 20, _gloffset_ClearColor },
   2110    { "glClearDepthf", 20, -1 },
   2111    { "glClearStencil", 20, _gloffset_ClearStencil },
   2112    { "glColorMask", 20, _gloffset_ColorMask },
   2113    { "glCompileShader", 20, -1 },
   2114    { "glCompressedTexImage2D", 20, -1 },
   2115    { "glCompressedTexImage3DOES", 20, -1 },
   2116    { "glCompressedTexSubImage2D", 20, -1 },
   2117    { "glCompressedTexSubImage3DOES", 20, -1 },
   2118    { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D },
   2119    { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D },
   2120    { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D },
   2121    { "glCreateProgram", 20, -1 },
   2122    { "glCreateShader", 20, -1 },
   2123    { "glCullFace", 20, _gloffset_CullFace },
   2124    { "glDeleteBuffers", 20, -1 },
   2125    { "glDeleteFramebuffers", 20, -1 },
   2126    { "glDeleteProgram", 20, -1 },
   2127    { "glDeleteRenderbuffers", 20, -1 },
   2128    { "glDeleteShader", 20, -1 },
   2129    { "glDeleteTextures", 20, _gloffset_DeleteTextures },
   2130    { "glDeleteVertexArraysOES", 20, -1 },
   2131    { "glDepthFunc", 20, _gloffset_DepthFunc },
   2132    { "glDepthMask", 20, _gloffset_DepthMask },
   2133    { "glDepthRangef", 20, -1 },
   2134    { "glDetachShader", 20, -1 },
   2135    { "glDisable", 20, _gloffset_Disable },
   2136    { "glDiscardFramebufferEXT", 20, -1 },
   2137    { "glDisableVertexAttribArray", 20, -1 },
   2138    { "glDrawArrays", 20, _gloffset_DrawArrays },
   2139    { "glDrawBuffersNV", 20, -1 },
   2140    { "glDrawElements", 20, _gloffset_DrawElements },
   2141    { "glEGLImageTargetRenderbufferStorageOES", 20, -1 },
   2142    { "glEGLImageTargetTexture2DOES", 20, -1 },
   2143    { "glEnable", 20, _gloffset_Enable },
   2144    { "glEnableVertexAttribArray", 20, -1 },
   2145    { "glFinish", 20, _gloffset_Finish },
   2146    { "glFlush", 20, _gloffset_Flush },
   2147    { "glFlushMappedBufferRangeEXT", 20, -1 },
   2148    { "glFramebufferRenderbuffer", 20, -1 },
   2149    { "glFramebufferTexture2D", 20, -1 },
   2150    { "glFramebufferTexture3DOES", 20, -1 },
   2151    { "glFrontFace", 20, _gloffset_FrontFace },
   2152    { "glGenBuffers", 20, -1 },
   2153    { "glGenFramebuffers", 20, -1 },
   2154    { "glGenRenderbuffers", 20, -1 },
   2155    { "glGenTextures", 20, _gloffset_GenTextures },
   2156    { "glGenVertexArraysOES", 20, -1 },
   2157    { "glGenerateMipmap", 20, -1 },
   2158    { "glGetActiveAttrib", 20, -1 },
   2159    { "glGetActiveUniform", 20, -1 },
   2160    { "glGetAttachedShaders", 20, -1 },
   2161    { "glGetAttribLocation", 20, -1 },
   2162    { "glGetBooleanv", 20, _gloffset_GetBooleanv },
   2163    { "glGetBufferParameteriv", 20, -1 },
   2164    { "glGetBufferPointervOES", 20, -1 },
   2165    { "glGetError", 20, _gloffset_GetError },
   2166    { "glGetFloatv", 20, _gloffset_GetFloatv },
   2167    { "glGetFramebufferAttachmentParameteriv", 20, -1 },
   2168    { "glGetIntegerv", 20, _gloffset_GetIntegerv },
   2169    { "glGetProgramInfoLog", 20, -1 },
   2170    { "glGetProgramiv", 20, -1 },
   2171    { "glGetRenderbufferParameteriv", 20, -1 },
   2172    { "glGetShaderInfoLog", 20, -1 },
   2173    { "glGetShaderPrecisionFormat", 20, -1 },
   2174    { "glGetShaderSource", 20, -1 },
   2175    { "glGetShaderiv", 20, -1 },
   2176    { "glGetString", 20, _gloffset_GetString },
   2177    { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv },
   2178    { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv },
   2179    { "glGetUniformLocation", 20, -1 },
   2180    { "glGetUniformfv", 20, -1 },
   2181    { "glGetUniformiv", 20, -1 },
   2182    { "glGetVertexAttribPointerv", 20, -1 },
   2183    { "glGetVertexAttribfv", 20, -1 },
   2184    { "glGetVertexAttribiv", 20, -1 },
   2185    { "glHint", 20, _gloffset_Hint },
   2186    { "glIsBuffer", 20, -1 },
   2187    { "glIsEnabled", 20, _gloffset_IsEnabled },
   2188    { "glIsFramebuffer", 20, -1 },
   2189    { "glIsProgram", 20, -1 },
   2190    { "glIsRenderbuffer", 20, -1 },
   2191    { "glIsShader", 20, -1 },
   2192    { "glIsTexture", 20, _gloffset_IsTexture },
   2193    { "glIsVertexArrayOES", 20, -1 },
   2194    { "glLineWidth", 20, _gloffset_LineWidth },
   2195    { "glLinkProgram", 20, -1 },
   2196    { "glMapBufferOES", 20, -1 },
   2197    { "glMapBufferRangeEXT", 20, -1 },
   2198    { "glMultiDrawArraysEXT", 20, -1 },
   2199    { "glMultiDrawElementsEXT", 20, -1 },
   2200    { "glPixelStorei", 20, _gloffset_PixelStorei },
   2201    { "glPolygonOffset", 20, _gloffset_PolygonOffset },
   2202    { "glReadBufferNV", 20, _gloffset_ReadBuffer },
   2203    { "glReadPixels", 20, _gloffset_ReadPixels },
   2204    { "glReleaseShaderCompiler", 20, -1 },
   2205    { "glRenderbufferStorage", 20, -1 },
   2206    { "glSampleCoverage", 20, -1 },
   2207    { "glScissor", 20, _gloffset_Scissor },
   2208    { "glShaderBinary", 20, -1 },
   2209    { "glShaderSource", 20, -1 },
   2210    { "glStencilFunc", 20, _gloffset_StencilFunc },
   2211    { "glStencilFuncSeparate", 20, -1 },
   2212    { "glStencilMask", 20, _gloffset_StencilMask },
   2213    { "glStencilMaskSeparate", 20, -1 },
   2214    { "glStencilOp", 20, _gloffset_StencilOp },
   2215    { "glStencilOpSeparate", 20, -1 },
   2216    { "glTexImage2D", 20, _gloffset_TexImage2D },
   2217    { "glTexImage3DOES", 20, _gloffset_TexImage3D },
   2218    { "glTexParameterf", 20, _gloffset_TexParameterf },
   2219    { "glTexParameterfv", 20, _gloffset_TexParameterfv },
   2220    { "glTexParameteri", 20, _gloffset_TexParameteri },
   2221    { "glTexParameteriv", 20, _gloffset_TexParameteriv },
   2222    { "glTexSubImage2D", 20, _gloffset_TexSubImage2D },
   2223    { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D },
   2224    { "glUniform1f", 20, -1 },
   2225    { "glUniform1fv", 20, -1 },
   2226    { "glUniform1i", 20, -1 },
   2227    { "glUniform1iv", 20, -1 },
   2228    { "glUniform2f", 20, -1 },
   2229    { "glUniform2fv", 20, -1 },
   2230    { "glUniform2i", 20, -1 },
   2231    { "glUniform2iv", 20, -1 },
   2232    { "glUniform3f", 20, -1 },
   2233    { "glUniform3fv", 20, -1 },
   2234    { "glUniform3i", 20, -1 },
   2235    { "glUniform3iv", 20, -1 },
   2236    { "glUniform4f", 20, -1 },
   2237    { "glUniform4fv", 20, -1 },
   2238    { "glUniform4i", 20, -1 },
   2239    { "glUniform4iv", 20, -1 },
   2240    { "glUniformMatrix2fv", 20, -1 },
   2241    { "glUniformMatrix3fv", 20, -1 },
   2242    { "glUniformMatrix4fv", 20, -1 },
   2243    { "glUnmapBufferOES", 20, -1 },
   2244    { "glUseProgram", 20, -1 },
   2245    { "glValidateProgram", 20, -1 },
   2246    { "glVertexAttrib1f", 20, -1 },
   2247    { "glVertexAttrib1fv", 20, -1 },
   2248    { "glVertexAttrib2f", 20, -1 },
   2249    { "glVertexAttrib2fv", 20, -1 },
   2250    { "glVertexAttrib3f", 20, -1 },
   2251    { "glVertexAttrib3fv", 20, -1 },
   2252    { "glVertexAttrib4f", 20, -1 },
   2253    { "glVertexAttrib4fv", 20, -1 },
   2254    { "glVertexAttribPointer", 20, -1 },
   2255    { "glViewport", 20, _gloffset_Viewport },
   2256 
   2257    /* GL_OES_get_program_binary - Also part of OpenGL ES 3.0. */
   2258    { "glGetProgramBinaryOES", 20, -1 },
   2259    { "glProgramBinaryOES", 20, -1 },
   2260 
   2261    /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
   2262    { "glProgramParameteriEXT", 20, -1 },
   2263    { "glUseProgramStagesEXT", 20, -1 },
   2264    { "glActiveShaderProgramEXT", 20, -1 },
   2265    { "glCreateShaderProgramvEXT", 20, -1 },
   2266    { "glBindProgramPipelineEXT", 20, -1 },
   2267    { "glDeleteProgramPipelinesEXT", 20, -1 },
   2268    { "glGenProgramPipelinesEXT", 20, -1 },
   2269    { "glIsProgramPipelineEXT", 20, -1 },
   2270    { "glGetProgramPipelineivEXT", 20, -1 },
   2271    { "glProgramUniform1iEXT", 20, -1 },
   2272    { "glProgramUniform1ivEXT", 20, -1 },
   2273    { "glProgramUniform1fEXT", 20, -1 },
   2274    { "glProgramUniform1fvEXT", 20, -1 },
   2275    { "glProgramUniform2iEXT", 20, -1 },
   2276    { "glProgramUniform2ivEXT", 20, -1 },
   2277    { "glProgramUniform2fEXT", 20, -1 },
   2278    { "glProgramUniform2fvEXT", 20, -1 },
   2279    { "glProgramUniform3iEXT", 20, -1 },
   2280    { "glProgramUniform3ivEXT", 20, -1 },
   2281    { "glProgramUniform3fEXT", 20, -1 },
   2282    { "glProgramUniform3fvEXT", 20, -1 },
   2283    { "glProgramUniform4iEXT", 20, -1 },
   2284    { "glProgramUniform4ivEXT", 20, -1 },
   2285    { "glProgramUniform4fEXT", 20, -1 },
   2286    { "glProgramUniform4fvEXT", 20, -1 },
   2287    { "glProgramUniformMatrix2fvEXT", 20, -1 },
   2288    { "glProgramUniformMatrix3fvEXT", 20, -1 },
   2289    { "glProgramUniformMatrix4fvEXT", 20, -1 },
   2290    { "glProgramUniformMatrix2x3fvEXT", 20, -1 },
   2291    { "glProgramUniformMatrix3x2fvEXT", 20, -1 },
   2292    { "glProgramUniformMatrix2x4fvEXT", 20, -1 },
   2293    { "glProgramUniformMatrix4x2fvEXT", 20, -1 },
   2294    { "glProgramUniformMatrix3x4fvEXT", 20, -1 },
   2295    { "glProgramUniformMatrix4x3fvEXT", 20, -1 },
   2296    { "glValidateProgramPipelineEXT", 20, -1 },
   2297    { "glGetProgramPipelineInfoLogEXT", 20, -1 },
   2298 
   2299    /* GL_INTEL_performance_query */
   2300    { "glGetFirstPerfQueryIdINTEL", 20, -1 },
   2301    { "glGetNextPerfQueryIdINTEL", 20, -1 },
   2302    { "glGetPerfQueryIdByNameINTEL", 20, -1 },
   2303    { "glGetPerfQueryInfoINTEL", 20, -1 },
   2304    { "glGetPerfCounterInfoINTEL", 20, -1 },
   2305    { "glCreatePerfQueryINTEL", 20, -1 },
   2306    { "glDeletePerfQueryINTEL", 20, -1 },
   2307    { "glBeginPerfQueryINTEL", 20, -1 },
   2308    { "glEndPerfQueryINTEL", 20, -1 },
   2309    { "glGetPerfQueryDataINTEL", 20, -1 },
   2310 
   2311    /* GL_KHR_debug */
   2312    { "glPushDebugGroupKHR", 20, -1 },
   2313    { "glPopDebugGroupKHR", 20, -1 },
   2314    { "glDebugMessageCallbackKHR", 20, -1 },
   2315    { "glDebugMessageControlKHR", 20, -1 },
   2316    { "glDebugMessageInsertKHR", 20, -1 },
   2317    { "glGetDebugMessageLogKHR", 20, -1 },
   2318    { "glGetObjectLabelKHR", 20, -1 },
   2319    { "glGetObjectPtrLabelKHR", 20, -1 },
   2320    { "glGetPointervKHR", 20, -1 },
   2321    { "glObjectLabelKHR", 20, -1 },
   2322    { "glObjectPtrLabelKHR", 20, -1 },
   2323 
   2324    /* GL_EXT_polygon_offset_clamp */
   2325    { "glPolygonOffsetClampEXT", 11, -1 },
   2326 
   2327    /* GL_KHR_robustness */
   2328    { "glGetGraphicsResetStatusKHR", 20, -1 },
   2329    { "glReadnPixelsKHR", 20, -1 },
   2330    { "glGetnUniformfvKHR", 20, -1 },
   2331    { "glGetnUniformivKHR", 20, -1 },
   2332    { "glGetnUniformuivKHR", 20, -1 },
   2333 
   2334    /* GL_KHR_blend_equation_advanced */
   2335    { "glBlendBarrierKHR", 20, -1 },
   2336 
   2337    { NULL, 0, -1 }
   2338 };
   2339 
   2340 const struct function gles3_functions_possible[] = {
   2341    { "glBeginQuery", 30, -1 },
   2342    { "glBeginTransformFeedback", 30, -1 },
   2343    { "glBindBufferBase", 30, -1 },
   2344    { "glBindBufferRange", 30, -1 },
   2345    { "glBindSampler", 30, -1 },
   2346    { "glBindTransformFeedback", 30, -1 },
   2347    // We check for the aliased -OES version in GLES 2
   2348    // { "glBindVertexArray", 30, -1 },
   2349    { "glBlitFramebuffer", 30, -1 },
   2350    { "glClearBufferfi", 30, -1 },
   2351    { "glClearBufferfv", 30, -1 },
   2352    { "glClearBufferiv", 30, -1 },
   2353    { "glClearBufferuiv", 30, -1 },
   2354    { "glClientWaitSync", 30, -1 },
   2355    // We check for the aliased -OES version in GLES 2
   2356    // { "glCompressedTexImage3D", 30, -1 },
   2357    // We check for the aliased -OES version in GLES 2
   2358    // { "glCompressedTexSubImage3D", 30, -1 },
   2359    { "glCopyBufferSubData", 30, -1 },
   2360    // We check for the aliased -OES version in GLES 2
   2361    // { "glCopyTexSubImage3D", 30, -1 },
   2362    { "glDeleteQueries", 30, -1 },
   2363    { "glDeleteSamplers", 30, -1 },
   2364    { "glDeleteSync", 30, -1 },
   2365    { "glDeleteTransformFeedbacks", 30, -1 },
   2366    // We check for the aliased -OES version in GLES 2
   2367    // { "glDeleteVertexArrays", 30, -1 },
   2368    { "glDrawArraysInstanced", 30, -1 },
   2369    // We check for the aliased -NV version in GLES 2
   2370    // { "glDrawBuffers", 30, -1 },
   2371    { "glDrawElementsInstanced", 30, -1 },
   2372    { "glDrawRangeElements", 30, -1 },
   2373    { "glEndQuery", 30, -1 },
   2374    { "glEndTransformFeedback", 30, -1 },
   2375    { "glFenceSync", 30, -1 },
   2376    // We check for the aliased -EXT version in GLES 2
   2377    // { "glFlushMappedBufferRange", 30, -1 },
   2378    { "glFramebufferTextureLayer", 30, -1 },
   2379    { "glGenQueries", 30, -1 },
   2380    { "glGenSamplers", 30, -1 },
   2381    { "glGenTransformFeedbacks", 30, -1 },
   2382    // We check for the aliased -OES version in GLES 2
   2383    // { "glGenVertexArrays", 30, -1 },
   2384    { "glGetActiveUniformBlockiv", 30, -1 },
   2385    { "glGetActiveUniformBlockName", 30, -1 },
   2386    { "glGetActiveUniformsiv", 30, -1 },
   2387    { "glGetBufferParameteri64v", 30, -1 },
   2388    // We check for the aliased -OES version in GLES 2
   2389    // { "glGetBufferPointerv", 30, -1 },
   2390    { "glGetFragDataLocation", 30, -1 },
   2391    { "glGetInteger64i_v", 30, -1 },
   2392    { "glGetInteger64v", 30, -1 },
   2393    { "glGetIntegeri_v", 30, -1 },
   2394    { "glGetInternalformativ", 30, -1 },
   2395    { "glGetInternalformati64v", 30, -1 },
   2396    // glGetProgramBinary aliases glGetProgramBinaryOES in GLES 2
   2397    { "glGetQueryiv", 30, -1 },
   2398    { "glGetQueryObjectuiv", 30, -1 },
   2399    { "glGetSamplerParameterfv", 30, -1 },
   2400    { "glGetSamplerParameteriv", 30, -1 },
   2401    { "glGetStringi", 30, -1 },
   2402    { "glGetSynciv", 30, -1 },
   2403    { "glGetTransformFeedbackVarying", 30, -1 },
   2404    { "glGetUniformBlockIndex", 30, -1 },
   2405    { "glGetUniformIndices", 30, -1 },
   2406    { "glGetUniformuiv", 30, -1 },
   2407    { "glGetVertexAttribIiv", 30, -1 },
   2408    { "glGetVertexAttribIuiv", 30, -1 },
   2409    { "glInvalidateFramebuffer", 30, -1 },
   2410    { "glInvalidateSubFramebuffer", 30, -1 },
   2411    { "glIsQuery", 30, -1 },
   2412    { "glIsSampler", 30, -1 },
   2413    { "glIsSync", 30, -1 },
   2414    { "glIsTransformFeedback", 30, -1 },
   2415    // We check for the aliased -OES version in GLES 2
   2416    // { "glIsVertexArray", 30, -1 },
   2417    // We check for the aliased -EXT version in GLES 2
   2418    // { "glMapBufferRange", 30, -1 },
   2419    { "glPauseTransformFeedback", 30, -1 },
   2420    // glProgramBinary aliases glProgramBinaryOES in GLES 2
   2421    // glProgramParameteri aliases glProgramParameteriEXT in GLES 2
   2422    // We check for the aliased -NV version in GLES 2
   2423    // { "glReadBuffer", 30, -1 },
   2424    { "glRenderbufferStorageMultisample", 30, -1 },
   2425    { "glResumeTransformFeedback", 30, -1 },
   2426    { "glSamplerParameterf", 30, -1 },
   2427    { "glSamplerParameterfv", 30, -1 },
   2428    { "glSamplerParameteri", 30, -1 },
   2429    { "glSamplerParameteriv", 30, -1 },
   2430    // We check for the aliased -OES version in GLES 2
   2431    // { "glTexImage3D", 30, -1 },
   2432    { "glTexStorage2D", 30, -1 },
   2433    { "glTexStorage3D", 30, -1 },
   2434    // We check for the aliased -OES version in GLES 2
   2435    // { "glTexSubImage3D", 30, -1 },
   2436    { "glTransformFeedbackVaryings", 30, -1 },
   2437    { "glUniform1ui", 30, -1 },
   2438    { "glUniform1uiv", 30, -1 },
   2439    { "glUniform2ui", 30, -1 },
   2440    { "glUniform2uiv", 30, -1 },
   2441    { "glUniform3ui", 30, -1 },
   2442    { "glUniform3uiv", 30, -1 },
   2443    { "glUniform4ui", 30, -1 },
   2444    { "glUniform4uiv", 30, -1 },
   2445    { "glUniformBlockBinding", 30, -1 },
   2446    { "glUniformMatrix2x3fv", 30, -1 },
   2447    { "glUniformMatrix2x4fv", 30, -1 },
   2448    { "glUniformMatrix3x2fv", 30, -1 },
   2449    { "glUniformMatrix3x4fv", 30, -1 },
   2450    { "glUniformMatrix4x2fv", 30, -1 },
   2451    { "glUniformMatrix4x3fv", 30, -1 },
   2452    // We check for the aliased -OES version in GLES 2
   2453    // { "glUnmapBuffer", 30, -1 },
   2454    { "glVertexAttribDivisor", 30, -1 },
   2455    { "glVertexAttribI4i", 30, -1 },
   2456    { "glVertexAttribI4iv", 30, -1 },
   2457    { "glVertexAttribI4ui", 30, -1 },
   2458    { "glVertexAttribI4uiv", 30, -1 },
   2459    { "glVertexAttribIPointer", 30, -1 },
   2460    { "glWaitSync", 30, -1 },
   2461 
   2462    /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
   2463    { "glProgramUniform1uiEXT", 30, -1 },
   2464    { "glProgramUniform1uivEXT", 30, -1 },
   2465    { "glProgramUniform2uiEXT", 30, -1 },
   2466    { "glProgramUniform2uivEXT", 30, -1 },
   2467    { "glProgramUniform3uiEXT", 30, -1 },
   2468    { "glProgramUniform3uivEXT", 30, -1 },
   2469    { "glProgramUniform4uiEXT", 30, -1 },
   2470    { "glProgramUniform4uivEXT", 30, -1 },
   2471 
   2472    /* GL_EXT_blend_func_extended */
   2473    { "glBindFragDataLocationIndexedEXT", 30, -1 },
   2474    { "glGetFragDataIndexEXT", 30, -1 },
   2475    { "glBindFragDataLocationEXT", 30, -1 },
   2476 
   2477    /* GL_OES_texture_border_clamp */
   2478    { "glTexParameterIivOES", 30, -1 },
   2479    { "glTexParameterIuivOES", 30, -1 },
   2480    { "glGetTexParameterIivOES", 30, -1 },
   2481    { "glGetTexParameterIuivOES", 30, -1 },
   2482    { "glSamplerParameterIivOES", 30, -1 },
   2483    { "glSamplerParameterIuivOES", 30, -1 },
   2484    { "glGetSamplerParameterIivOES", 30, -1 },
   2485    { "glGetSamplerParameterIuivOES", 30, -1 },
   2486 
   2487    /* GL_OES_texture_buffer */
   2488    { "glTexBufferOES", 31, -1 },
   2489    { "glTexBufferRangeOES", 31, -1 },
   2490 
   2491    /* GL_OES_sample_shading */
   2492    { "glMinSampleShadingOES", 30, -1 },
   2493 
   2494    /* GL_OES_copy_image */
   2495    { "glCopyImageSubDataOES", 30, -1 },
   2496 
   2497    /* GL_OES_draw_buffers_indexed */
   2498    { "glBlendFunciOES", 30, -1 },
   2499    { "glBlendFuncSeparateiOES", 30, -1 },
   2500    { "glBlendEquationiOES", 30, -1 },
   2501    { "glBlendEquationSeparateiOES", 30, -1 },
   2502    { "glColorMaskiOES", 30, -1 },
   2503    { "glEnableiOES", 30, -1 },
   2504    { "glDisableiOES", 30, -1 },
   2505    { "glIsEnablediOES", 30, -1 },
   2506 
   2507    /* GL_EXT_base_instance */
   2508    { "glDrawArraysInstancedBaseInstanceEXT", 30, -1 },
   2509    { "glDrawElementsInstancedBaseInstanceEXT", 30, -1 },
   2510    { "glDrawElementsInstancedBaseVertexBaseInstanceEXT", 30, -1 },
   2511 
   2512    /* GL_EXT_window_rectangles */
   2513    { "glWindowRectanglesEXT", 30, -1 },
   2514 
   2515    { NULL, 0, -1 }
   2516 };
   2517 
   2518 const struct function gles31_functions_possible[] = {
   2519    { "glDispatchCompute", 31, -1 },
   2520    { "glDispatchComputeIndirect", 31, -1 },
   2521    { "glDrawArraysIndirect", 31, -1 },
   2522    { "glDrawElementsIndirect", 31, -1 },
   2523 
   2524    { "glFramebufferParameteri", 31, -1 },
   2525    { "glGetFramebufferParameteriv", 31, -1 },
   2526 
   2527    { "glGetProgramInterfaceiv", 31, -1 },
   2528    { "glGetProgramResourceIndex", 31, -1 },
   2529    { "glGetProgramResourceName", 31, -1 },
   2530    { "glGetProgramResourceiv", 31, -1 },
   2531    { "glGetProgramResourceLocation", 31, -1 },
   2532 
   2533    // We check for the aliased EXT versions in GLES 2
   2534    // { "glUseProgramStages", 31, -1 },
   2535    // { "glActiveShaderProgram", 31, -1 },
   2536    // { "glCreateShaderProgramv", 31, -1 },
   2537    // { "glBindProgramPipeline", 31, -1 },
   2538    // { "glDeleteProgramPipelines", 31, -1 },
   2539    // { "glGenProgramPipelines", 31, -1 },
   2540    // { "glIsProgramPipeline", 31, -1 },
   2541    // { "glGetProgramPipelineiv", 31, -1 },
   2542    // { "glProgramUniform1i", 31, -1 },
   2543    // { "glProgramUniform2i", 31, -1 },
   2544    // { "glProgramUniform3i", 31, -1 },
   2545    // { "glProgramUniform4i", 31, -1 },
   2546    // { "glProgramUniform1f", 31, -1 },
   2547    // { "glProgramUniform2f", 31, -1 },
   2548    // { "glProgramUniform3f", 31, -1 },
   2549    // { "glProgramUniform4f", 31, -1 },
   2550    // { "glProgramUniform1iv", 31, -1 },
   2551    // { "glProgramUniform2iv", 31, -1 },
   2552    // { "glProgramUniform3iv", 31, -1 },
   2553    // { "glProgramUniform4iv", 31, -1 },
   2554    // { "glProgramUniform1fv", 31, -1 },
   2555    // { "glProgramUniform2fv", 31, -1 },
   2556    // { "glProgramUniform3fv", 31, -1 },
   2557    // { "glProgramUniform4fv", 31, -1 },
   2558    // { "glProgramUniformMatrix2fv", 31, -1 },
   2559    // { "glProgramUniformMatrix3fv", 31, -1 },
   2560    // { "glProgramUniformMatrix4fv", 31, -1 },
   2561    // { "glProgramUniformMatrix2x3fv", 31, -1 },
   2562    // { "glProgramUniformMatrix3x2fv", 31, -1 },
   2563    // { "glProgramUniformMatrix2x4fv", 31, -1 },
   2564    // { "glProgramUniformMatrix4x2fv", 31, -1 },
   2565    // { "glProgramUniformMatrix3x4fv", 31, -1 },
   2566    // { "glProgramUniformMatrix4x3fv", 31, -1 },
   2567    // { "glValidateProgramPipeline", 31, -1 },
   2568    // { "glGetProgramPipelineInfoLog", 31, -1 },
   2569 
   2570    // We check for the aliased EXT versions in GLES 3
   2571    // { "glProgramUniform1ui", 31, -1 },
   2572    // { "glProgramUniform2ui", 31, -1 },
   2573    // { "glProgramUniform3ui", 31, -1 },
   2574    // { "glProgramUniform4ui", 31, -1 },
   2575    // { "glProgramUniform1uiv", 31, -1 },
   2576    // { "glProgramUniform2uiv", 31, -1 },
   2577    // { "glProgramUniform3uiv", 31, -1 },
   2578    // { "glProgramUniform4uiv", 31, -1 },
   2579 
   2580    { "glBindImageTexture", 31, -1 },
   2581    { "glGetBooleani_v", 31, -1 },
   2582    { "glMemoryBarrier", 31, -1 },
   2583 
   2584    { "glMemoryBarrierByRegion", 31, -1 },
   2585 
   2586    { "glTexStorage2DMultisample", 31, -1 },
   2587    { "glGetMultisamplefv", 31, -1 },
   2588    { "glSampleMaski", 31, -1 },
   2589    { "glGetTexLevelParameteriv", 31, -1 },
   2590    { "glGetTexLevelParameterfv", 31, -1 },
   2591    { "glBindVertexBuffer", 31, -1 },
   2592    { "glVertexAttribFormat", 31, -1 },
   2593    { "glVertexAttribIFormat", 31, -1 },
   2594    { "glVertexAttribBinding", 31, -1 },
   2595    { "glVertexBindingDivisor", 31, -1 },
   2596 
   2597    /* GL_OES_texture_storage_multisample_2d_array */
   2598    { "glTexStorage3DMultisampleOES", 31, -1 },
   2599 
   2600    /* GL_EXT_buffer_storage */
   2601    { "glBufferStorageEXT", 31, -1 },
   2602 
   2603    /* GL_EXT_blend_func_extended */
   2604    { "glGetProgramResourceLocationIndexEXT", 31, -1 },
   2605 
   2606    /* GL_OES_geometry_shader */
   2607    { "glFramebufferTextureOES", 31, -1},
   2608 
   2609    /* GL_EXT_geometry_shader */
   2610    // We check for the aliased OES version above
   2611    // { "glFramebufferTextureEXT", 31, -1},
   2612 
   2613    /* GL_OES_tessellation_shader */
   2614    { "glPatchParameteriOES", 31, -1 },
   2615 
   2616    /* GL_OES_primitive_bound_box */
   2617    { "glPrimitiveBoundingBoxOES", 31, -1 },
   2618 
   2619    /* GL_OES_viewport_array */
   2620    { "glViewportArrayvOES", 31, -1 },
   2621    { "glViewportIndexedfOES", 31, -1 },
   2622    { "glViewportIndexedfvOES", 31, -1 },
   2623    { "glScissorArrayvOES", 31, -1 },
   2624    { "glScissorIndexedOES", 31, -1 },
   2625    { "glScissorIndexedvOES", 31, -1 },
   2626    { "glDepthRangeArrayfvOES", 31, -1 },
   2627    { "glDepthRangeIndexedfOES", 31, -1 },
   2628    { "glGetFloati_vOES", 31, -1 },
   2629 
   2630    { NULL, 0, -1 },
   2631  };
   2632