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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2011  VMware, Inc.  All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #ifndef TEXSTORAGE_H
     27 #define TEXSTORAGE_H
     28 
     29 /**
     30  * \name Internal functions
     31  */
     32 /*@{*/
     33 
     34 extern void
     35 _mesa_texture_storage(struct gl_context *ctx, GLuint dims,
     36                       struct gl_texture_object *texObj,
     37                       GLenum target, GLsizei levels,
     38                       GLenum internalformat, GLsizei width,
     39                       GLsizei height, GLsizei depth, bool dsa);
     40 
     41 /**
     42  * Texture width, height and depth check shared with the
     43  * multisample variants of TexStorage functions.
     44  *
     45  * From OpenGL 4.5 Core spec, page 260 (section 8.19)
     46  *
     47  *     "An INVALID_VALUE error is generated if width, height, depth
     48  *     or levels are less than 1, for commands with the corresponding
     49  *     parameters."
     50  *
     51  * (referring to TextureStorage* commands, these also match values
     52  * specified for OpenGL ES 3.1.)
     53  */
     54 static inline bool
     55 _mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth)
     56 {
     57    if (width < 1 || height < 1 || depth < 1)
     58       return false;
     59    return true;
     60 }
     61 
     62 /*@}*/
     63 
     64 /**
     65  * \name API functions
     66  */
     67 /*@{*/
     68 
     69 extern void GLAPIENTRY
     70 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
     71                    GLsizei width);
     72 
     73 
     74 extern void GLAPIENTRY
     75 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
     76                    GLsizei width, GLsizei height);
     77 
     78 
     79 extern void GLAPIENTRY
     80 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
     81                    GLsizei width, GLsizei height, GLsizei depth);
     82 
     83 extern void GLAPIENTRY
     84 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
     85                        GLsizei width);
     86 
     87 
     88 extern void GLAPIENTRY
     89 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
     90                        GLsizei width, GLsizei height);
     91 
     92 
     93 extern void GLAPIENTRY
     94 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
     95                        GLsizei width, GLsizei height, GLsizei depth);
     96 
     97 
     98 extern void GLAPIENTRY
     99 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
    100                           GLenum internalformat,
    101                           GLsizei width);
    102 
    103 extern void GLAPIENTRY
    104 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
    105                           GLenum internalformat,
    106                           GLsizei width, GLsizei height);
    107 
    108 extern void GLAPIENTRY
    109 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
    110                           GLenum internalformat,
    111                           GLsizei width, GLsizei height, GLsizei depth);
    112 
    113 extern GLboolean
    114 _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
    115                                   GLenum internalformat);
    116 
    117 extern GLboolean
    118 _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
    119                              struct gl_texture_object *texObj,
    120                              GLsizei levels, GLsizei width,
    121                              GLsizei height, GLsizei depth);
    122 
    123 #endif /* TEXSTORAGE_H */
    124