Home | History | Annotate | Download | only in state_tracker
      1 /**************************************************************************
      2  *
      3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sub license, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #include "main/imports.h"
     28 #include "program/prog_parameter.h"
     29 #include "program/prog_print.h"
     30 #include "compiler/glsl/ir_uniform.h"
     31 
     32 #include "pipe/p_context.h"
     33 #include "pipe/p_defines.h"
     34 #include "util/u_inlines.h"
     35 #include "util/u_surface.h"
     36 
     37 #include "st_debug.h"
     38 #include "st_cb_bufferobjects.h"
     39 #include "st_context.h"
     40 #include "st_atom.h"
     41 #include "st_program.h"
     42 
     43 static void
     44 st_bind_atomics(struct st_context *st,
     45                 struct gl_shader_program *prog,
     46                 enum pipe_shader_type shader_type)
     47 {
     48    unsigned i;
     49 
     50    if (!prog || !st->pipe->set_shader_buffers)
     51       return;
     52 
     53    for (i = 0; i < prog->data->NumAtomicBuffers; i++) {
     54       struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i];
     55       struct gl_atomic_buffer_binding *binding =
     56          &st->ctx->AtomicBufferBindings[atomic->Binding];
     57       struct st_buffer_object *st_obj =
     58          st_buffer_object(binding->BufferObject);
     59       struct pipe_shader_buffer sb = { 0 };
     60 
     61       if (st_obj && st_obj->buffer) {
     62          sb.buffer = st_obj->buffer;
     63          sb.buffer_offset = binding->Offset;
     64          sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
     65       }
     66 
     67       st->pipe->set_shader_buffers(st->pipe, shader_type,
     68                                    atomic->Binding, 1, &sb);
     69    }
     70 }
     71 
     72 static void
     73 bind_vs_atomics(struct st_context *st)
     74 {
     75    struct gl_shader_program *prog =
     76       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
     77 
     78    st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
     79 }
     80 
     81 const struct st_tracked_state st_bind_vs_atomics = {
     82    bind_vs_atomics
     83 };
     84 
     85 static void
     86 bind_fs_atomics(struct st_context *st)
     87 {
     88    struct gl_shader_program *prog =
     89       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
     90 
     91    st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
     92 }
     93 
     94 const struct st_tracked_state st_bind_fs_atomics = {
     95    bind_fs_atomics
     96 };
     97 
     98 static void
     99 bind_gs_atomics(struct st_context *st)
    100 {
    101    struct gl_shader_program *prog =
    102       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    103 
    104    st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
    105 }
    106 
    107 const struct st_tracked_state st_bind_gs_atomics = {
    108    bind_gs_atomics
    109 };
    110 
    111 static void
    112 bind_tcs_atomics(struct st_context *st)
    113 {
    114    struct gl_shader_program *prog =
    115       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
    116 
    117    st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
    118 }
    119 
    120 const struct st_tracked_state st_bind_tcs_atomics = {
    121    bind_tcs_atomics
    122 };
    123 
    124 static void
    125 bind_tes_atomics(struct st_context *st)
    126 {
    127    struct gl_shader_program *prog =
    128       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    129 
    130    st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
    131 }
    132 
    133 const struct st_tracked_state st_bind_tes_atomics = {
    134    bind_tes_atomics
    135 };
    136 
    137 static void
    138 bind_cs_atomics(struct st_context *st)
    139 {
    140    struct gl_shader_program *prog =
    141       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    142 
    143    st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
    144 }
    145 
    146 const struct st_tracked_state st_bind_cs_atomics = {
    147    bind_cs_atomics
    148 };
    149