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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /*
     29  * Authors:
     30  *   Keith Whitwell <keithw (at) vmware.com>
     31  *   Brian Paul
     32  */
     33 
     34 #include "main/imports.h"
     35 #include "program/prog_parameter.h"
     36 #include "program/prog_print.h"
     37 #include "main/shaderapi.h"
     38 #include "pipe/p_context.h"
     39 #include "pipe/p_defines.h"
     40 #include "util/u_inlines.h"
     41 #include "util/u_upload_mgr.h"
     42 #include "cso_cache/cso_context.h"
     43 
     44 #include "st_debug.h"
     45 #include "st_context.h"
     46 #include "st_atom.h"
     47 #include "st_atom_constbuf.h"
     48 #include "st_program.h"
     49 #include "st_cb_bufferobjects.h"
     50 
     51 /**
     52  * Pass the given program parameters to the graphics pipe as a
     53  * constant buffer.
     54  * \param shader_type  either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
     55  */
     56 void st_upload_constants( struct st_context *st,
     57                           struct gl_program_parameter_list *params,
     58                           gl_shader_stage stage)
     59 {
     60    enum pipe_shader_type shader_type = st_shader_stage_to_ptarget(stage);
     61 
     62    assert(shader_type == PIPE_SHADER_VERTEX ||
     63           shader_type == PIPE_SHADER_FRAGMENT ||
     64           shader_type == PIPE_SHADER_GEOMETRY ||
     65           shader_type == PIPE_SHADER_TESS_CTRL ||
     66           shader_type == PIPE_SHADER_TESS_EVAL ||
     67           shader_type == PIPE_SHADER_COMPUTE);
     68 
     69    /* update the ATI constants before rendering */
     70    if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
     71       struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
     72       unsigned c;
     73 
     74       for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
     75          if (ati_fs->LocalConstDef & (1 << c))
     76             memcpy(params->ParameterValues[c],
     77                    ati_fs->Constants[c], sizeof(GLfloat) * 4);
     78          else
     79             memcpy(params->ParameterValues[c],
     80                    st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
     81       }
     82    }
     83 
     84    /* update constants */
     85    if (params && params->NumParameters) {
     86       struct pipe_constant_buffer cb;
     87       const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
     88 
     89       /* Update the constants which come from fixed-function state, such as
     90        * transformation matrices, fog factors, etc.  The rest of the values in
     91        * the parameters list are explicitly set by the user with glUniform,
     92        * glProgramParameter(), etc.
     93        */
     94       if (params->StateFlags)
     95          _mesa_load_state_parameters(st->ctx, params);
     96 
     97       _mesa_shader_write_subroutine_indices(st->ctx, stage);
     98 
     99       /* We always need to get a new buffer, to keep the drivers simple and
    100        * avoid gratuitous rendering synchronization.
    101        * Let's use a user buffer to avoid an unnecessary copy.
    102        */
    103       if (st->constbuf_uploader) {
    104          cb.buffer = NULL;
    105          cb.user_buffer = NULL;
    106          u_upload_data(st->constbuf_uploader, 0, paramBytes,
    107                        st->ctx->Const.UniformBufferOffsetAlignment,
    108                        params->ParameterValues, &cb.buffer_offset, &cb.buffer);
    109          u_upload_unmap(st->constbuf_uploader);
    110       } else {
    111          cb.buffer = NULL;
    112          cb.user_buffer = params->ParameterValues;
    113          cb.buffer_offset = 0;
    114       }
    115       cb.buffer_size = paramBytes;
    116 
    117       if (ST_DEBUG & DEBUG_CONSTANTS) {
    118          debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
    119                       __func__, shader_type, params->NumParameters,
    120                       params->StateFlags);
    121          _mesa_print_parameter_list(params);
    122       }
    123 
    124       cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
    125       pipe_resource_reference(&cb.buffer, NULL);
    126 
    127       st->state.constants[shader_type].ptr = params->ParameterValues;
    128       st->state.constants[shader_type].size = paramBytes;
    129    }
    130    else if (st->state.constants[shader_type].ptr) {
    131       /* Unbind. */
    132       st->state.constants[shader_type].ptr = NULL;
    133       st->state.constants[shader_type].size = 0;
    134       cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
    135    }
    136 }
    137 
    138 
    139 /**
    140  * Vertex shader:
    141  */
    142 static void update_vs_constants(struct st_context *st )
    143 {
    144    struct st_vertex_program *vp = st->vp;
    145    struct gl_program_parameter_list *params = vp->Base.Parameters;
    146 
    147    st_upload_constants( st, params, MESA_SHADER_VERTEX );
    148 }
    149 
    150 
    151 const struct st_tracked_state st_update_vs_constants = {
    152    update_vs_constants					/* update */
    153 };
    154 
    155 
    156 
    157 /**
    158  * Fragment shader:
    159  */
    160 static void update_fs_constants(struct st_context *st )
    161 {
    162    struct st_fragment_program *fp = st->fp;
    163    struct gl_program_parameter_list *params = fp->Base.Parameters;
    164 
    165    st_upload_constants( st, params, MESA_SHADER_FRAGMENT );
    166 }
    167 
    168 
    169 const struct st_tracked_state st_update_fs_constants = {
    170    update_fs_constants					/* update */
    171 };
    172 
    173 /* Geometry shader:
    174  */
    175 static void update_gs_constants(struct st_context *st )
    176 {
    177    struct st_geometry_program *gp = st->gp;
    178    struct gl_program_parameter_list *params;
    179 
    180    if (gp) {
    181       params = gp->Base.Parameters;
    182       st_upload_constants( st, params, MESA_SHADER_GEOMETRY );
    183    }
    184 }
    185 
    186 const struct st_tracked_state st_update_gs_constants = {
    187    update_gs_constants					/* update */
    188 };
    189 
    190 /* Tessellation control shader:
    191  */
    192 static void update_tcs_constants(struct st_context *st )
    193 {
    194    struct st_tessctrl_program *tcp = st->tcp;
    195    struct gl_program_parameter_list *params;
    196 
    197    if (tcp) {
    198       params = tcp->Base.Parameters;
    199       st_upload_constants( st, params, MESA_SHADER_TESS_CTRL );
    200    }
    201 }
    202 
    203 const struct st_tracked_state st_update_tcs_constants = {
    204    update_tcs_constants					/* update */
    205 };
    206 
    207 /* Tessellation evaluation shader:
    208  */
    209 static void update_tes_constants(struct st_context *st )
    210 {
    211    struct st_tesseval_program *tep = st->tep;
    212    struct gl_program_parameter_list *params;
    213 
    214    if (tep) {
    215       params = tep->Base.Parameters;
    216       st_upload_constants( st, params, MESA_SHADER_TESS_EVAL );
    217    }
    218 }
    219 
    220 const struct st_tracked_state st_update_tes_constants = {
    221    update_tes_constants					/* update */
    222 };
    223 
    224 /* Compute shader:
    225  */
    226 static void update_cs_constants(struct st_context *st )
    227 {
    228    struct st_compute_program *cp = st->cp;
    229    struct gl_program_parameter_list *params;
    230 
    231    if (cp) {
    232       params = cp->Base.Parameters;
    233       st_upload_constants( st, params, MESA_SHADER_COMPUTE );
    234    }
    235 }
    236 
    237 const struct st_tracked_state st_update_cs_constants = {
    238    update_cs_constants					/* update */
    239 };
    240 
    241 static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
    242                          unsigned shader_type)
    243 {
    244    unsigned i;
    245    struct pipe_constant_buffer cb = { 0 };
    246 
    247    if (!prog)
    248       return;
    249 
    250    for (i = 0; i < prog->info.num_ubos; i++) {
    251       struct gl_uniform_buffer_binding *binding;
    252       struct st_buffer_object *st_obj;
    253 
    254       binding =
    255          &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
    256       st_obj = st_buffer_object(binding->BufferObject);
    257 
    258       cb.buffer = st_obj->buffer;
    259 
    260       if (cb.buffer) {
    261          cb.buffer_offset = binding->Offset;
    262          cb.buffer_size = cb.buffer->width0 - binding->Offset;
    263 
    264          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
    265           * Take the minimum just to be sure.
    266           */
    267          if (!binding->AutomaticSize)
    268             cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
    269       }
    270       else {
    271          cb.buffer_offset = 0;
    272          cb.buffer_size = 0;
    273       }
    274 
    275       cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
    276    }
    277 }
    278 
    279 static void bind_vs_ubos(struct st_context *st)
    280 {
    281    struct gl_shader_program *prog =
    282       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    283 
    284    if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
    285       return;
    286 
    287    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
    288 }
    289 
    290 const struct st_tracked_state st_bind_vs_ubos = {
    291    bind_vs_ubos
    292 };
    293 
    294 static void bind_fs_ubos(struct st_context *st)
    295 {
    296    struct gl_shader_program *prog =
    297       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
    298 
    299    if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
    300       return;
    301 
    302    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
    303 }
    304 
    305 const struct st_tracked_state st_bind_fs_ubos = {
    306    bind_fs_ubos
    307 };
    308 
    309 static void bind_gs_ubos(struct st_context *st)
    310 {
    311    struct gl_shader_program *prog =
    312       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    313 
    314    if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
    315       return;
    316 
    317    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
    318 }
    319 
    320 const struct st_tracked_state st_bind_gs_ubos = {
    321    bind_gs_ubos
    322 };
    323 
    324 static void bind_tcs_ubos(struct st_context *st)
    325 {
    326    struct gl_shader_program *prog =
    327       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
    328 
    329    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
    330       return;
    331 
    332    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
    333 }
    334 
    335 const struct st_tracked_state st_bind_tcs_ubos = {
    336    bind_tcs_ubos
    337 };
    338 
    339 static void bind_tes_ubos(struct st_context *st)
    340 {
    341    struct gl_shader_program *prog =
    342       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    343 
    344    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
    345       return;
    346 
    347    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL);
    348 }
    349 
    350 const struct st_tracked_state st_bind_tes_ubos = {
    351    bind_tes_ubos
    352 };
    353 
    354 static void bind_cs_ubos(struct st_context *st)
    355 {
    356    struct gl_shader_program *prog =
    357       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    358 
    359    if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
    360       return;
    361 
    362    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
    363                 PIPE_SHADER_COMPUTE);
    364 }
    365 
    366 const struct st_tracked_state st_bind_cs_ubos = {
    367    bind_cs_ubos
    368 };
    369