1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw (at) vmware.com> 31 * Brian Paul 32 */ 33 34 #include <limits.h> 35 36 #include "st_context.h" 37 #include "st_atom.h" 38 #include "st_cb_bitmap.h" 39 #include "st_cb_fbo.h" 40 #include "st_texture.h" 41 #include "pipe/p_context.h" 42 #include "cso_cache/cso_context.h" 43 #include "util/u_math.h" 44 #include "util/u_inlines.h" 45 #include "util/u_format.h" 46 #include "main/framebuffer.h" 47 48 49 /** 50 * Update framebuffer size. 51 * 52 * We need to derive pipe_framebuffer size from the bound pipe_surfaces here 53 * instead of copying gl_framebuffer size because for certain target types 54 * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers 55 * instead of 1. 56 */ 57 static void 58 update_framebuffer_size(struct pipe_framebuffer_state *framebuffer, 59 struct pipe_surface *surface) 60 { 61 assert(surface); 62 assert(surface->width < UINT_MAX); 63 assert(surface->height < UINT_MAX); 64 framebuffer->width = MIN2(framebuffer->width, surface->width); 65 framebuffer->height = MIN2(framebuffer->height, surface->height); 66 } 67 68 /** 69 * Round up the requested multisample count to the next supported sample size. 70 */ 71 static unsigned 72 framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples) 73 { 74 struct pipe_screen *screen = st->pipe->screen; 75 int quantized_samples = 0; 76 unsigned msaa_mode; 77 78 if (!num_samples) 79 return 0; 80 81 /* Assumes the highest supported MSAA is a power of 2 */ 82 msaa_mode = util_next_power_of_two(st->ctx->Const.MaxFramebufferSamples); 83 assert(!(num_samples > msaa_mode)); /* be safe from infinite loops */ 84 85 /** 86 * Check if the MSAA mode that is higher than the requested 87 * num_samples is supported, and if so returning it. 88 */ 89 for (; msaa_mode >= num_samples; msaa_mode = msaa_mode / 2) { 90 /** 91 * For ARB_framebuffer_no_attachment, A format of 92 * PIPE_FORMAT_NONE implies what number of samples is 93 * supported for a framebuffer with no attachment. Thus the 94 * drivers callback must be adjusted for this. 95 */ 96 if (screen->is_format_supported(screen, PIPE_FORMAT_NONE, 97 PIPE_TEXTURE_2D, msaa_mode, 98 PIPE_BIND_RENDER_TARGET)) 99 quantized_samples = msaa_mode; 100 } 101 return quantized_samples; 102 } 103 104 /** 105 * Update framebuffer state (color, depth, stencil, etc. buffers) 106 */ 107 static void 108 update_framebuffer_state( struct st_context *st ) 109 { 110 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; 111 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 112 struct st_renderbuffer *strb; 113 GLuint i; 114 115 st_flush_bitmap_cache(st); 116 st_invalidate_readpix_cache(st); 117 118 st->state.fb_orientation = st_fb_orientation(fb); 119 120 /** 121 * Quantize the derived default number of samples: 122 * 123 * A query to the driver of supported MSAA values the 124 * hardware supports is done as to legalize the number 125 * of application requested samples, NumSamples. 126 * See commit eb9cf3c for more information. 127 */ 128 fb->DefaultGeometry._NumSamples = 129 framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples); 130 131 framebuffer->width = _mesa_geometric_width(fb); 132 framebuffer->height = _mesa_geometric_height(fb); 133 framebuffer->samples = _mesa_geometric_samples(fb); 134 framebuffer->layers = _mesa_geometric_layers(fb); 135 136 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state 137 * to determine which surfaces to draw to 138 */ 139 framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; 140 141 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 142 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 143 144 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); 145 146 if (strb) { 147 if (strb->is_rtt || (strb->texture && 148 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) { 149 /* rendering to a GL texture, may have to update surface */ 150 st_update_renderbuffer_surface(st, strb); 151 } 152 153 if (strb->surface) { 154 pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); 155 update_framebuffer_size(framebuffer, strb->surface); 156 } 157 strb->defined = GL_TRUE; /* we'll be drawing something */ 158 } 159 } 160 161 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { 162 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 163 } 164 165 /* Remove trailing GL_NONE draw buffers. */ 166 while (framebuffer->nr_cbufs && 167 !framebuffer->cbufs[framebuffer->nr_cbufs-1]) { 168 framebuffer->nr_cbufs--; 169 } 170 171 /* 172 * Depth/Stencil renderbuffer/surface. 173 */ 174 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); 175 if (strb) { 176 if (strb->is_rtt) { 177 /* rendering to a GL texture, may have to update surface */ 178 st_update_renderbuffer_surface(st, strb); 179 } 180 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 181 update_framebuffer_size(framebuffer, strb->surface); 182 } 183 else { 184 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); 185 if (strb) { 186 if (strb->is_rtt) { 187 /* rendering to a GL texture, may have to update surface */ 188 st_update_renderbuffer_surface(st, strb); 189 } 190 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 191 update_framebuffer_size(framebuffer, strb->surface); 192 } 193 else 194 pipe_surface_reference(&framebuffer->zsbuf, NULL); 195 } 196 197 #ifdef DEBUG 198 /* Make sure the resource binding flags were set properly */ 199 for (i = 0; i < framebuffer->nr_cbufs; i++) { 200 assert(!framebuffer->cbufs[i] || 201 framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); 202 } 203 if (framebuffer->zsbuf) { 204 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); 205 } 206 #endif 207 208 if (framebuffer->width == UINT_MAX) 209 framebuffer->width = 0; 210 if (framebuffer->height == UINT_MAX) 211 framebuffer->height = 0; 212 213 cso_set_framebuffer(st->cso_context, framebuffer); 214 } 215 216 217 const struct st_tracked_state st_update_framebuffer = { 218 update_framebuffer_state /* update */ 219 }; 220 221