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      1 /**************************************************************************
      2  *
      3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sub license, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #include "main/imports.h"
     28 #include "program/prog_parameter.h"
     29 #include "program/prog_print.h"
     30 #include "compiler/glsl/ir_uniform.h"
     31 
     32 #include "pipe/p_context.h"
     33 #include "pipe/p_defines.h"
     34 #include "util/u_inlines.h"
     35 #include "util/u_surface.h"
     36 
     37 #include "st_debug.h"
     38 #include "st_cb_bufferobjects.h"
     39 #include "st_context.h"
     40 #include "st_atom.h"
     41 #include "st_program.h"
     42 
     43 static void
     44 st_bind_ssbos(struct st_context *st, struct gl_program *prog,
     45               enum pipe_shader_type shader_type)
     46 {
     47    unsigned i;
     48    struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS];
     49    struct gl_program_constants *c;
     50 
     51    if (!prog || !st->pipe->set_shader_buffers)
     52       return;
     53 
     54    c = &st->ctx->Const.Program[prog->info.stage];
     55 
     56    for (i = 0; i < prog->info.num_ssbos; i++) {
     57       struct gl_shader_storage_buffer_binding *binding;
     58       struct st_buffer_object *st_obj;
     59       struct pipe_shader_buffer *sb = &buffers[i];
     60 
     61       binding = &st->ctx->ShaderStorageBufferBindings[
     62             prog->sh.ShaderStorageBlocks[i]->Binding];
     63       st_obj = st_buffer_object(binding->BufferObject);
     64 
     65       sb->buffer = st_obj->buffer;
     66 
     67       if (sb->buffer) {
     68          sb->buffer_offset = binding->Offset;
     69          sb->buffer_size = sb->buffer->width0 - binding->Offset;
     70 
     71          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
     72           * Take the minimum just to be sure.
     73           */
     74          if (!binding->AutomaticSize)
     75             sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
     76       }
     77       else {
     78          sb->buffer_offset = 0;
     79          sb->buffer_size = 0;
     80       }
     81    }
     82    st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers,
     83                                 prog->info.num_ssbos, buffers);
     84    /* clear out any stale shader buffers */
     85    if (prog->info.num_ssbos < c->MaxShaderStorageBlocks)
     86       st->pipe->set_shader_buffers(
     87             st->pipe, shader_type,
     88             c->MaxAtomicBuffers + prog->info.num_ssbos,
     89             c->MaxShaderStorageBlocks - prog->info.num_ssbos,
     90             NULL);
     91 }
     92 
     93 static void bind_vs_ssbos(struct st_context *st)
     94 {
     95    struct gl_shader_program *prog =
     96       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
     97 
     98    if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
     99       return;
    100 
    101    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
    102                  PIPE_SHADER_VERTEX);
    103 }
    104 
    105 const struct st_tracked_state st_bind_vs_ssbos = {
    106    bind_vs_ssbos
    107 };
    108 
    109 static void bind_fs_ssbos(struct st_context *st)
    110 {
    111    struct gl_shader_program *prog =
    112       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
    113 
    114    if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
    115       return;
    116 
    117    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
    118                  PIPE_SHADER_FRAGMENT);
    119 }
    120 
    121 const struct st_tracked_state st_bind_fs_ssbos = {
    122    bind_fs_ssbos
    123 };
    124 
    125 static void bind_gs_ssbos(struct st_context *st)
    126 {
    127    struct gl_shader_program *prog =
    128       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    129 
    130    if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
    131       return;
    132 
    133    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
    134                  PIPE_SHADER_GEOMETRY);
    135 }
    136 
    137 const struct st_tracked_state st_bind_gs_ssbos = {
    138    bind_gs_ssbos
    139 };
    140 
    141 static void bind_tcs_ssbos(struct st_context *st)
    142 {
    143    struct gl_shader_program *prog =
    144       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
    145 
    146    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
    147       return;
    148 
    149    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
    150                  PIPE_SHADER_TESS_CTRL);
    151 }
    152 
    153 const struct st_tracked_state st_bind_tcs_ssbos = {
    154    bind_tcs_ssbos
    155 };
    156 
    157 static void bind_tes_ssbos(struct st_context *st)
    158 {
    159    struct gl_shader_program *prog =
    160       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    161 
    162    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
    163       return;
    164 
    165    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program,
    166                  PIPE_SHADER_TESS_EVAL);
    167 }
    168 
    169 const struct st_tracked_state st_bind_tes_ssbos = {
    170    bind_tes_ssbos
    171 };
    172 
    173 static void bind_cs_ssbos(struct st_context *st)
    174 {
    175    struct gl_shader_program *prog =
    176       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    177 
    178    if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
    179       return;
    180 
    181    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
    182                  PIPE_SHADER_COMPUTE);
    183 }
    184 
    185 const struct st_tracked_state st_bind_cs_ssbos = {
    186    bind_cs_ssbos
    187 };
    188