1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw (at) vmware.com> 31 * Brian Paul 32 */ 33 34 #include "main/glheader.h" 35 #include "main/macros.h" 36 #include "main/context.h" 37 #include "st_context.h" 38 #include "st_cb_bitmap.h" 39 #include "st_cb_flush.h" 40 #include "st_cb_clear.h" 41 #include "st_cb_fbo.h" 42 #include "st_manager.h" 43 #include "pipe/p_context.h" 44 #include "pipe/p_defines.h" 45 #include "pipe/p_screen.h" 46 #include "util/u_gen_mipmap.h" 47 48 49 /** Check if we have a front color buffer and if it's been drawn to. */ 50 static inline GLboolean 51 is_front_buffer_dirty(struct st_context *st) 52 { 53 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 54 struct st_renderbuffer *strb 55 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); 56 return strb && strb->defined; 57 } 58 59 60 /** 61 * Tell the screen to display the front color buffer on-screen. 62 */ 63 static void 64 display_front_buffer(struct st_context *st) 65 { 66 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 67 struct st_renderbuffer *strb 68 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); 69 70 if (strb) { 71 /* Hook for copying "fake" frontbuffer if necessary: 72 */ 73 st_manager_flush_frontbuffer(st); 74 } 75 } 76 77 78 void st_flush(struct st_context *st, 79 struct pipe_fence_handle **fence, 80 unsigned flags) 81 { 82 FLUSH_VERTICES(st->ctx, 0); 83 FLUSH_CURRENT(st->ctx, 0); 84 85 st_flush_bitmap_cache(st); 86 87 st->pipe->flush(st->pipe, fence, flags); 88 } 89 90 91 /** 92 * Flush, and wait for completion. 93 */ 94 void st_finish( struct st_context *st ) 95 { 96 struct pipe_fence_handle *fence = NULL; 97 98 st_flush(st, &fence, 0); 99 100 if(fence) { 101 st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence, 102 PIPE_TIMEOUT_INFINITE); 103 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); 104 } 105 } 106 107 108 109 /** 110 * Called via ctx->Driver.Flush() 111 */ 112 static void st_glFlush(struct gl_context *ctx) 113 { 114 struct st_context *st = st_context(ctx); 115 116 /* Don't call st_finish() here. It is not the state tracker's 117 * responsibilty to inject sleeps in the hope of avoiding buffer 118 * synchronization issues. Calling finish() here will just hide 119 * problems that need to be fixed elsewhere. 120 */ 121 st_flush(st, NULL, 0); 122 123 if (is_front_buffer_dirty(st)) { 124 display_front_buffer(st); 125 } 126 } 127 128 129 /** 130 * Called via ctx->Driver.Finish() 131 */ 132 static void st_glFinish(struct gl_context *ctx) 133 { 134 struct st_context *st = st_context(ctx); 135 136 st_finish(st); 137 138 if (is_front_buffer_dirty(st)) { 139 display_front_buffer(st); 140 } 141 } 142 143 144 static GLenum 145 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status) 146 { 147 switch (status) { 148 case PIPE_NO_RESET: 149 return GL_NO_ERROR; 150 case PIPE_GUILTY_CONTEXT_RESET: 151 return GL_GUILTY_CONTEXT_RESET_ARB; 152 case PIPE_INNOCENT_CONTEXT_RESET: 153 return GL_INNOCENT_CONTEXT_RESET_ARB; 154 case PIPE_UNKNOWN_CONTEXT_RESET: 155 return GL_UNKNOWN_CONTEXT_RESET_ARB; 156 default: 157 assert(0); 158 return GL_NO_ERROR; 159 } 160 } 161 162 163 /** 164 * Query information about GPU resets observed by this context 165 * 166 * Called via \c dd_function_table::GetGraphicsResetStatus. 167 */ 168 static GLenum 169 st_get_graphics_reset_status(struct gl_context *ctx) 170 { 171 struct st_context *st = st_context(ctx); 172 enum pipe_reset_status status; 173 174 if (st->reset_status != PIPE_NO_RESET) { 175 status = st->reset_status; 176 st->reset_status = PIPE_NO_RESET; 177 } else { 178 status = st->pipe->get_device_reset_status(st->pipe); 179 } 180 181 return gl_reset_status_from_pipe_reset_status(status); 182 } 183 184 185 static void 186 st_device_reset_callback(void *data, enum pipe_reset_status status) 187 { 188 struct st_context *st = data; 189 190 assert(status != PIPE_NO_RESET); 191 192 st->reset_status = status; 193 _mesa_set_context_lost_dispatch(st->ctx); 194 } 195 196 197 void 198 st_install_device_reset_callback(struct st_context *st) 199 { 200 if (st->pipe->set_device_reset_callback) { 201 struct pipe_device_reset_callback cb; 202 cb.reset = st_device_reset_callback; 203 cb.data = st; 204 st->pipe->set_device_reset_callback(st->pipe, &cb); 205 } 206 } 207 208 209 void st_init_flush_functions(struct pipe_screen *screen, 210 struct dd_function_table *functions) 211 { 212 functions->Flush = st_glFlush; 213 functions->Finish = st_glFinish; 214 215 if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY)) 216 functions->GetGraphicsResetStatus = st_get_graphics_reset_status; 217 218 /* Windows opengl32.dll calls glFinish prior to every swapbuffers. 219 * This is unnecessary and degrades performance. Luckily we have some 220 * scope to work around this, as the externally-visible behaviour of 221 * Finish() is identical to Flush() in all cases - no differences in 222 * rendering or ReadPixels are visible if we opt not to wait here. 223 * 224 * Only set this up on Windows to avoid surprise elsewhere. 225 */ 226 #ifdef PIPE_OS_WINDOWS 227 functions->Finish = st_glFlush; 228 #endif 229 } 230