1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /** 29 * glRasterPos implementation. Basically render a GL_POINT with our 30 * private draw module. Plug in a special "rasterpos" stage at the end 31 * of the 'draw' pipeline to capture the results and update the current 32 * raster pos attributes. 33 * 34 * Authors: 35 * Brian Paul 36 */ 37 38 39 #include "main/imports.h" 40 #include "main/macros.h" 41 #include "main/feedback.h" 42 #include "main/rastpos.h" 43 44 #include "st_context.h" 45 #include "st_atom.h" 46 #include "st_draw.h" 47 #include "st_cb_rasterpos.h" 48 #include "draw/draw_context.h" 49 #include "draw/draw_pipe.h" 50 #include "vbo/vbo.h" 51 52 53 /** 54 * Our special drawing pipeline stage (replaces rasterization). 55 */ 56 struct rastpos_stage 57 { 58 struct draw_stage stage; /**< Base class */ 59 struct gl_context *ctx; /**< Rendering context */ 60 61 /* vertex attrib info we can setup once and re-use */ 62 struct gl_vertex_array array[VERT_ATTRIB_MAX]; 63 const struct gl_vertex_array *arrays[VERT_ATTRIB_MAX]; 64 struct _mesa_prim prim; 65 }; 66 67 68 static inline struct rastpos_stage * 69 rastpos_stage( struct draw_stage *stage ) 70 { 71 return (struct rastpos_stage *) stage; 72 } 73 74 static void 75 rastpos_flush( struct draw_stage *stage, unsigned flags ) 76 { 77 /* no-op */ 78 } 79 80 static void 81 rastpos_reset_stipple_counter( struct draw_stage *stage ) 82 { 83 /* no-op */ 84 } 85 86 static void 87 rastpos_tri( struct draw_stage *stage, struct prim_header *prim ) 88 { 89 /* should never get here */ 90 assert(0); 91 } 92 93 static void 94 rastpos_line( struct draw_stage *stage, struct prim_header *prim ) 95 { 96 /* should never get here */ 97 assert(0); 98 } 99 100 static void 101 rastpos_destroy(struct draw_stage *stage) 102 { 103 free(stage); 104 } 105 106 107 /** 108 * Update a raster pos attribute from the vertex result if it's present, 109 * else copy the current attrib. 110 */ 111 static void 112 update_attrib(struct gl_context *ctx, const GLuint *outputMapping, 113 const struct vertex_header *vert, 114 GLfloat *dest, 115 GLuint result, GLuint defaultAttrib) 116 { 117 const GLfloat *src; 118 const GLuint k = outputMapping[result]; 119 if (k != ~0U) 120 src = vert->data[k]; 121 else 122 src = ctx->Current.Attrib[defaultAttrib]; 123 COPY_4V(dest, src); 124 } 125 126 127 /** 128 * Normally, this function would render a GL_POINT. 129 */ 130 static void 131 rastpos_point(struct draw_stage *stage, struct prim_header *prim) 132 { 133 struct rastpos_stage *rs = rastpos_stage(stage); 134 struct gl_context *ctx = rs->ctx; 135 struct st_context *st = st_context(ctx); 136 const GLfloat height = (GLfloat) ctx->DrawBuffer->Height; 137 const GLuint *outputMapping = st->vertex_result_to_slot; 138 const GLfloat *pos; 139 GLuint i; 140 141 /* if we get here, we didn't get clipped */ 142 ctx->Current.RasterPosValid = GL_TRUE; 143 144 /* update raster pos */ 145 pos = prim->v[0]->data[0]; 146 ctx->Current.RasterPos[0] = pos[0]; 147 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) 148 ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */ 149 else 150 ctx->Current.RasterPos[1] = pos[1]; 151 ctx->Current.RasterPos[2] = pos[2]; 152 ctx->Current.RasterPos[3] = pos[3]; 153 154 /* update other raster attribs */ 155 update_attrib(ctx, outputMapping, prim->v[0], 156 ctx->Current.RasterColor, 157 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0); 158 159 update_attrib(ctx, outputMapping, prim->v[0], 160 ctx->Current.RasterSecondaryColor, 161 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1); 162 163 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { 164 update_attrib(ctx, outputMapping, prim->v[0], 165 ctx->Current.RasterTexCoords[i], 166 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i); 167 } 168 169 if (ctx->RenderMode == GL_SELECT) { 170 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 171 } 172 } 173 174 175 /** 176 * Create rasterpos "drawing" stage. 177 */ 178 static struct rastpos_stage * 179 new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw) 180 { 181 struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage); 182 GLuint i; 183 184 rs->stage.draw = draw; 185 rs->stage.next = NULL; 186 rs->stage.point = rastpos_point; 187 rs->stage.line = rastpos_line; 188 rs->stage.tri = rastpos_tri; 189 rs->stage.flush = rastpos_flush; 190 rs->stage.destroy = rastpos_destroy; 191 rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter; 192 rs->stage.destroy = rastpos_destroy; 193 rs->ctx = ctx; 194 195 for (i = 0; i < ARRAY_SIZE(rs->array); i++) { 196 rs->array[i].Size = 4; 197 rs->array[i].Type = GL_FLOAT; 198 rs->array[i].Format = GL_RGBA; 199 rs->array[i].StrideB = 0; 200 rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i]; 201 rs->array[i].Normalized = GL_TRUE; 202 rs->array[i].BufferObj = NULL; 203 rs->arrays[i] = &rs->array[i]; 204 } 205 206 rs->prim.mode = GL_POINTS; 207 rs->prim.indexed = 0; 208 rs->prim.begin = 1; 209 rs->prim.end = 1; 210 rs->prim.weak = 0; 211 rs->prim.start = 0; 212 rs->prim.count = 1; 213 214 return rs; 215 } 216 217 218 static void 219 st_RasterPos(struct gl_context *ctx, const GLfloat v[4]) 220 { 221 struct st_context *st = st_context(ctx); 222 struct draw_context *draw = st_get_draw_context(st); 223 struct rastpos_stage *rs; 224 const struct gl_vertex_array **saved_arrays = ctx->Array._DrawArrays; 225 226 if (!st->draw) 227 return; 228 229 if (ctx->VertexProgram._Current == NULL || 230 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { 231 /* No vertex shader/program is enabled, used the simple/fast fixed- 232 * function implementation of RasterPos. 233 */ 234 _mesa_RasterPos(ctx, v); 235 return; 236 } 237 238 if (st->rastpos_stage) { 239 /* get rastpos stage info */ 240 rs = rastpos_stage(st->rastpos_stage); 241 } 242 else { 243 /* create rastpos draw stage */ 244 rs = new_draw_rastpos_stage(ctx, draw); 245 st->rastpos_stage = &rs->stage; 246 } 247 248 /* plug our rastpos stage into the draw module */ 249 draw_set_rasterize_stage(st->draw, st->rastpos_stage); 250 251 /* make sure everything's up to date */ 252 st_validate_state(st, ST_PIPELINE_RENDER); 253 254 /* This will get set only if rastpos_point(), above, gets called */ 255 ctx->Current.RasterPosValid = GL_FALSE; 256 257 /* All vertex attribs but position were previously initialized above. 258 * Just plug in position pointer now. 259 */ 260 rs->array[0].Ptr = (GLubyte *) v; 261 262 /* Draw the point. 263 * 264 * Don't set DriverFlags.NewArray. 265 * st_feedback_draw_vbo doesn't check for that flag. */ 266 ctx->Array._DrawArrays = rs->arrays; 267 st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1, 268 NULL, 0, NULL); 269 ctx->Array._DrawArrays = saved_arrays; 270 271 /* restore draw's rasterization stage depending on rendermode */ 272 if (ctx->RenderMode == GL_FEEDBACK) { 273 draw_set_rasterize_stage(draw, st->feedback_stage); 274 } 275 else if (ctx->RenderMode == GL_SELECT) { 276 draw_set_rasterize_stage(draw, st->selection_stage); 277 } 278 } 279 280 281 282 void st_init_rasterpos_functions(struct dd_function_table *functions) 283 { 284 functions->RasterPos = st_RasterPos; 285 } 286