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      1 
      2 /*
      3  * Mesa 3-D graphics library
      4  *
      5  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     23  * OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 /*
     27  * Transform function interface for assembly code.  Simply define
     28  * FRAME_OFFSET to the number of bytes pushed onto the stack before
     29  * using the ARG_* argument macros.
     30  *
     31  * Gareth Hughes
     32  */
     33 
     34 #ifndef __XFORM_ARGS_H__
     35 #define __XFORM_ARGS_H__
     36 
     37 /* Offsets for transform_func arguments
     38  *
     39  * typedef void (*transform_func)( GLvector4f *to_vec,
     40  *				   const GLfloat m[16],
     41  *				   const GLvector4f *from_vec );
     42  */
     43 #define OFFSET_DEST	4
     44 #define OFFSET_MATRIX	8
     45 #define OFFSET_SOURCE	12
     46 
     47 #define ARG_DEST	REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
     48 #define ARG_MATRIX 	REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP)
     49 #define ARG_SOURCE 	REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
     50 
     51 #endif
     52