Home | History | Annotate | Download | only in skeleton-subsystem
      1 /*
      2  * Copyright (c) 2011-2015, Intel Corporation
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without modification,
      6  * are permitted provided that the following conditions are met:
      7  *
      8  * 1. Redistributions of source code must retain the above copyright notice, this
      9  * list of conditions and the following disclaimer.
     10  *
     11  * 2. Redistributions in binary form must reproduce the above copyright notice,
     12  * this list of conditions and the following disclaimer in the documentation and/or
     13  * other materials provided with the distribution.
     14  *
     15  * 3. Neither the name of the copyright holder nor the names of its contributors
     16  * may be used to endorse or promote products derived from this software without
     17  * specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     21  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     22  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
     23  * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     24  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     25  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     26  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     28  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 #include "SkeletonSubsystem.h"
     31 #include "SkeletonMappingKeys.h"
     32 #include "SubsystemObjectFactory.h"
     33 #include "SkeletonSubsystemObject.h"
     34 
     35 #define base CSubsystem
     36 
     37 // Implementation
     38 CSkeletonSubsystem::CSkeletonSubsystem(const std::string &strName, core::log::Logger &logger)
     39     : base(strName, logger)
     40 {
     41     // Provide mapping keys to upper layer
     42     addContextMappingKey("Owner");
     43     addContextMappingKey("Amend1");
     44     addContextMappingKey("Amend2");
     45 
     46     // Provide creators to upper layer
     47     addSubsystemObjectFactory(
     48         new TSubsystemObjectFactory<CSkeletonSubsystemObject>("Message", 1 << ESkeletonOwner));
     49 }
     50