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      1 // Copyright 2017 PDFium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
      6 
      7 #include "core/fxcrt/cfx_utf8decoder.h"
      8 
      9 void CFX_UTF8Decoder::Clear() {
     10   m_Buffer.Clear();
     11   m_PendingBytes = 0;
     12 }
     13 
     14 void CFX_UTF8Decoder::AppendCodePoint(uint32_t ch) {
     15   m_Buffer.AppendChar(static_cast<wchar_t>(ch));
     16 }
     17 
     18 void CFX_UTF8Decoder::Input(uint8_t byte) {
     19   if (byte < 0x80) {
     20     m_PendingBytes = 0;
     21     m_Buffer.AppendChar(byte);
     22   } else if (byte < 0xc0) {
     23     if (m_PendingBytes == 0) {
     24       return;
     25     }
     26     m_PendingBytes--;
     27     m_PendingChar |= (byte & 0x3f) << (m_PendingBytes * 6);
     28     if (m_PendingBytes == 0) {
     29       AppendCodePoint(m_PendingChar);
     30     }
     31   } else if (byte < 0xe0) {
     32     m_PendingBytes = 1;
     33     m_PendingChar = (byte & 0x1f) << 6;
     34   } else if (byte < 0xf0) {
     35     m_PendingBytes = 2;
     36     m_PendingChar = (byte & 0x0f) << 12;
     37   } else if (byte < 0xf8) {
     38     m_PendingBytes = 3;
     39     m_PendingChar = (byte & 0x07) << 18;
     40   } else if (byte < 0xfc) {
     41     m_PendingBytes = 4;
     42     m_PendingChar = (byte & 0x03) << 24;
     43   } else if (byte < 0xfe) {
     44     m_PendingBytes = 5;
     45     m_PendingChar = (byte & 0x01) << 30;
     46   }
     47 }
     48