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      1 // Copyright 2016 PDFium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
      6 
      7 #include "xfa/fxgraphics/cxfa_geshading.h"
      8 
      9 CXFA_GEShading::CXFA_GEShading(const CFX_PointF& beginPoint,
     10                                const CFX_PointF& endPoint,
     11                                bool isExtendedBegin,
     12                                bool isExtendedEnd,
     13                                const FX_ARGB beginArgb,
     14                                const FX_ARGB endArgb)
     15     : m_type(FX_SHADING_Axial),
     16       m_beginPoint(beginPoint),
     17       m_endPoint(endPoint),
     18       m_beginRadius(0),
     19       m_endRadius(0),
     20       m_isExtendedBegin(isExtendedBegin),
     21       m_isExtendedEnd(isExtendedEnd),
     22       m_beginArgb(beginArgb),
     23       m_endArgb(endArgb) {
     24   InitArgbArray();
     25 }
     26 
     27 CXFA_GEShading::CXFA_GEShading(const CFX_PointF& beginPoint,
     28                                const CFX_PointF& endPoint,
     29                                const float beginRadius,
     30                                const float endRadius,
     31                                bool isExtendedBegin,
     32                                bool isExtendedEnd,
     33                                const FX_ARGB beginArgb,
     34                                const FX_ARGB endArgb)
     35     : m_type(FX_SHADING_Radial),
     36       m_beginPoint(beginPoint),
     37       m_endPoint(endPoint),
     38       m_beginRadius(beginRadius),
     39       m_endRadius(endRadius),
     40       m_isExtendedBegin(isExtendedBegin),
     41       m_isExtendedEnd(isExtendedEnd),
     42       m_beginArgb(beginArgb),
     43       m_endArgb(endArgb) {
     44   InitArgbArray();
     45 }
     46 
     47 CXFA_GEShading::~CXFA_GEShading() {}
     48 
     49 void CXFA_GEShading::InitArgbArray() {
     50   int32_t a1;
     51   int32_t r1;
     52   int32_t g1;
     53   int32_t b1;
     54   std::tie(a1, r1, g1, b1) = ArgbDecode(m_beginArgb);
     55 
     56   int32_t a2;
     57   int32_t r2;
     58   int32_t g2;
     59   int32_t b2;
     60   std::tie(a2, r2, g2, b2) = ArgbDecode(m_endArgb);
     61 
     62   float f = static_cast<float>(FX_SHADING_Steps - 1);
     63   float aScale = 1.0 * (a2 - a1) / f;
     64   float rScale = 1.0 * (r2 - r1) / f;
     65   float gScale = 1.0 * (g2 - g1) / f;
     66   float bScale = 1.0 * (b2 - b1) / f;
     67 
     68   for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
     69     int32_t a3 = static_cast<int32_t>(i * aScale);
     70     int32_t r3 = static_cast<int32_t>(i * rScale);
     71     int32_t g3 = static_cast<int32_t>(i * gScale);
     72     int32_t b3 = static_cast<int32_t>(i * bScale);
     73 
     74     // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437
     75     m_argbArray[i] =
     76         FXARGB_TODIB(FXARGB_MAKE(a1 + a3, r1 + r3, g1 + g3, b1 + b3));
     77   }
     78 }
     79