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      1 :mod:`curses.panel` --- A panel stack extension for curses
      2 ==========================================================
      3 
      4 .. module:: curses.panel
      5    :synopsis: A panel stack extension that adds depth to  curses windows.
      6 .. sectionauthor:: A.M. Kuchling <amk (a] amk.ca>
      7 
      8 
      9 Panels are windows with the added feature of depth, so they can be stacked on
     10 top of each other, and only the visible portions of each window will be
     11 displayed.  Panels can be added, moved up or down in the stack, and removed.
     12 
     13 
     14 .. _cursespanel-functions:
     15 
     16 Functions
     17 ---------
     18 
     19 The module :mod:`curses.panel` defines the following functions:
     20 
     21 
     22 .. function:: bottom_panel()
     23 
     24    Returns the bottom panel in the panel stack.
     25 
     26 
     27 .. function:: new_panel(win)
     28 
     29    Returns a panel object, associating it with the given window *win*. Be aware
     30    that you need to keep the returned panel object referenced explicitly.  If you
     31    don't, the panel object is garbage collected and removed from the panel stack.
     32 
     33 
     34 .. function:: top_panel()
     35 
     36    Returns the top panel in the panel stack.
     37 
     38 
     39 .. function:: update_panels()
     40 
     41    Updates the virtual screen after changes in the panel stack. This does not call
     42    :func:`curses.doupdate`, so you'll have to do this yourself.
     43 
     44 
     45 .. _curses-panel-objects:
     46 
     47 Panel Objects
     48 -------------
     49 
     50 Panel objects, as returned by :func:`new_panel` above, are windows with a
     51 stacking order. There's always a window associated with a panel which determines
     52 the content, while the panel methods are responsible for the window's depth in
     53 the panel stack.
     54 
     55 Panel objects have the following methods:
     56 
     57 
     58 .. method:: Panel.above()
     59 
     60    Returns the panel above the current panel.
     61 
     62 
     63 .. method:: Panel.below()
     64 
     65    Returns the panel below the current panel.
     66 
     67 
     68 .. method:: Panel.bottom()
     69 
     70    Push the panel to the bottom of the stack.
     71 
     72 
     73 .. method:: Panel.hidden()
     74 
     75    Returns true if the panel is hidden (not visible), false otherwise.
     76 
     77 
     78 .. method:: Panel.hide()
     79 
     80    Hide the panel. This does not delete the object, it just makes the window on
     81    screen invisible.
     82 
     83 
     84 .. method:: Panel.move(y, x)
     85 
     86    Move the panel to the screen coordinates ``(y, x)``.
     87 
     88 
     89 .. method:: Panel.replace(win)
     90 
     91    Change the window associated with the panel to the window *win*.
     92 
     93 
     94 .. method:: Panel.set_userptr(obj)
     95 
     96    Set the panel's user pointer to *obj*. This is used to associate an arbitrary
     97    piece of data with the panel, and can be any Python object.
     98 
     99 
    100 .. method:: Panel.show()
    101 
    102    Display the panel (which might have been hidden).
    103 
    104 
    105 .. method:: Panel.top()
    106 
    107    Push panel to the top of the stack.
    108 
    109 
    110 .. method:: Panel.userptr()
    111 
    112    Returns the user pointer for the panel.  This might be any Python object.
    113 
    114 
    115 .. method:: Panel.window()
    116 
    117    Returns the window object associated with the panel.
    118 
    119