1 :mod:`code` --- Interpreter base classes 2 ======================================== 3 4 .. module:: code 5 :synopsis: Facilities to implement read-eval-print loops. 6 7 **Source code:** :source:`Lib/code.py` 8 9 -------------- 10 11 The ``code`` module provides facilities to implement read-eval-print loops in 12 Python. Two classes and convenience functions are included which can be used to 13 build applications which provide an interactive interpreter prompt. 14 15 16 .. class:: InteractiveInterpreter(locals=None) 17 18 This class deals with parsing and interpreter state (the user's namespace); it 19 does not deal with input buffering or prompting or input file naming (the 20 filename is always passed in explicitly). The optional *locals* argument 21 specifies the dictionary in which code will be executed; it defaults to a newly 22 created dictionary with key ``'__name__'`` set to ``'__console__'`` and key 23 ``'__doc__'`` set to ``None``. 24 25 26 .. class:: InteractiveConsole(locals=None, filename="<console>") 27 28 Closely emulate the behavior of the interactive Python interpreter. This class 29 builds on :class:`InteractiveInterpreter` and adds prompting using the familiar 30 ``sys.ps1`` and ``sys.ps2``, and input buffering. 31 32 33 .. function:: interact(banner=None, readfunc=None, local=None, exitmsg=None) 34 35 Convenience function to run a read-eval-print loop. This creates a new 36 instance of :class:`InteractiveConsole` and sets *readfunc* to be used as 37 the :meth:`InteractiveConsole.raw_input` method, if provided. If *local* is 38 provided, it is passed to the :class:`InteractiveConsole` constructor for 39 use as the default namespace for the interpreter loop. The :meth:`interact` 40 method of the instance is then run with *banner* and *exitmsg* passed as the 41 banner and exit message to use, if provided. The console object is discarded 42 after use. 43 44 .. versionchanged:: 3.6 45 Added *exitmsg* parameter. 46 47 48 .. function:: compile_command(source, filename="<input>", symbol="single") 49 50 This function is useful for programs that want to emulate Python's interpreter 51 main loop (a.k.a. the read-eval-print loop). The tricky part is to determine 52 when the user has entered an incomplete command that can be completed by 53 entering more text (as opposed to a complete command or a syntax error). This 54 function *almost* always makes the same decision as the real interpreter main 55 loop. 56 57 *source* is the source string; *filename* is the optional filename from which 58 source was read, defaulting to ``'<input>'``; and *symbol* is the optional 59 grammar start symbol, which should be either ``'single'`` (the default) or 60 ``'eval'``. 61 62 Returns a code object (the same as ``compile(source, filename, symbol)``) if the 63 command is complete and valid; ``None`` if the command is incomplete; raises 64 :exc:`SyntaxError` if the command is complete and contains a syntax error, or 65 raises :exc:`OverflowError` or :exc:`ValueError` if the command contains an 66 invalid literal. 67 68 69 .. _interpreter-objects: 70 71 Interactive Interpreter Objects 72 ------------------------------- 73 74 75 .. method:: InteractiveInterpreter.runsource(source, filename="<input>", symbol="single") 76 77 Compile and run some source in the interpreter. Arguments are the same as for 78 :func:`compile_command`; the default for *filename* is ``'<input>'``, and for 79 *symbol* is ``'single'``. One several things can happen: 80 81 * The input is incorrect; :func:`compile_command` raised an exception 82 (:exc:`SyntaxError` or :exc:`OverflowError`). A syntax traceback will be 83 printed by calling the :meth:`showsyntaxerror` method. :meth:`runsource` 84 returns ``False``. 85 86 * The input is incomplete, and more input is required; :func:`compile_command` 87 returned ``None``. :meth:`runsource` returns ``True``. 88 89 * The input is complete; :func:`compile_command` returned a code object. The 90 code is executed by calling the :meth:`runcode` (which also handles run-time 91 exceptions, except for :exc:`SystemExit`). :meth:`runsource` returns ``False``. 92 93 The return value can be used to decide whether to use ``sys.ps1`` or ``sys.ps2`` 94 to prompt the next line. 95 96 97 .. method:: InteractiveInterpreter.runcode(code) 98 99 Execute a code object. When an exception occurs, :meth:`showtraceback` is called 100 to display a traceback. All exceptions are caught except :exc:`SystemExit`, 101 which is allowed to propagate. 102 103 A note about :exc:`KeyboardInterrupt`: this exception may occur elsewhere in 104 this code, and may not always be caught. The caller should be prepared to deal 105 with it. 106 107 108 .. method:: InteractiveInterpreter.showsyntaxerror(filename=None) 109 110 Display the syntax error that just occurred. This does not display a stack 111 trace because there isn't one for syntax errors. If *filename* is given, it is 112 stuffed into the exception instead of the default filename provided by Python's 113 parser, because it always uses ``'<string>'`` when reading from a string. The 114 output is written by the :meth:`write` method. 115 116 117 .. method:: InteractiveInterpreter.showtraceback() 118 119 Display the exception that just occurred. We remove the first stack item 120 because it is within the interpreter object implementation. The output is 121 written by the :meth:`write` method. 122 123 .. versionchanged:: 3.5 The full chained traceback is displayed instead 124 of just the primary traceback. 125 126 127 .. method:: InteractiveInterpreter.write(data) 128 129 Write a string to the standard error stream (``sys.stderr``). Derived classes 130 should override this to provide the appropriate output handling as needed. 131 132 133 .. _console-objects: 134 135 Interactive Console Objects 136 --------------------------- 137 138 The :class:`InteractiveConsole` class is a subclass of 139 :class:`InteractiveInterpreter`, and so offers all the methods of the 140 interpreter objects as well as the following additions. 141 142 143 .. method:: InteractiveConsole.interact(banner=None, exitmsg=None) 144 145 Closely emulate the interactive Python console. The optional *banner* argument 146 specify the banner to print before the first interaction; by default it prints a 147 banner similar to the one printed by the standard Python interpreter, followed 148 by the class name of the console object in parentheses (so as not to confuse 149 this with the real interpreter -- since it's so close!). 150 151 The optional *exitmsg* argument specifies an exit message printed when exiting. 152 Pass the empty string to suppress the exit message. If *exitmsg* is not given or 153 ``None``, a default message is printed. 154 155 .. versionchanged:: 3.4 156 To suppress printing any banner, pass an empty string. 157 158 .. versionchanged:: 3.6 159 Print an exit message when exiting. 160 161 162 .. method:: InteractiveConsole.push(line) 163 164 Push a line of source text to the interpreter. The line should not have a 165 trailing newline; it may have internal newlines. The line is appended to a 166 buffer and the interpreter's :meth:`runsource` method is called with the 167 concatenated contents of the buffer as source. If this indicates that the 168 command was executed or invalid, the buffer is reset; otherwise, the command is 169 incomplete, and the buffer is left as it was after the line was appended. The 170 return value is ``True`` if more input is required, ``False`` if the line was 171 dealt with in some way (this is the same as :meth:`runsource`). 172 173 174 .. method:: InteractiveConsole.resetbuffer() 175 176 Remove any unhandled source text from the input buffer. 177 178 179 .. method:: InteractiveConsole.raw_input(prompt="") 180 181 Write a prompt and read a line. The returned line does not include the trailing 182 newline. When the user enters the EOF key sequence, :exc:`EOFError` is raised. 183 The base implementation reads from ``sys.stdin``; a subclass may replace this 184 with a different implementation. 185