1 :mod:`curses.panel` --- A panel stack extension for curses 2 ========================================================== 3 4 .. module:: curses.panel 5 :synopsis: A panel stack extension that adds depth to curses windows. 6 7 .. sectionauthor:: A.M. Kuchling <amk (a] amk.ca> 8 9 -------------- 10 11 Panels are windows with the added feature of depth, so they can be stacked on 12 top of each other, and only the visible portions of each window will be 13 displayed. Panels can be added, moved up or down in the stack, and removed. 14 15 16 .. _cursespanel-functions: 17 18 Functions 19 --------- 20 21 The module :mod:`curses.panel` defines the following functions: 22 23 24 .. function:: bottom_panel() 25 26 Returns the bottom panel in the panel stack. 27 28 29 .. function:: new_panel(win) 30 31 Returns a panel object, associating it with the given window *win*. Be aware 32 that you need to keep the returned panel object referenced explicitly. If you 33 don't, the panel object is garbage collected and removed from the panel stack. 34 35 36 .. function:: top_panel() 37 38 Returns the top panel in the panel stack. 39 40 41 .. function:: update_panels() 42 43 Updates the virtual screen after changes in the panel stack. This does not call 44 :func:`curses.doupdate`, so you'll have to do this yourself. 45 46 47 .. _curses-panel-objects: 48 49 Panel Objects 50 ------------- 51 52 Panel objects, as returned by :func:`new_panel` above, are windows with a 53 stacking order. There's always a window associated with a panel which determines 54 the content, while the panel methods are responsible for the window's depth in 55 the panel stack. 56 57 Panel objects have the following methods: 58 59 60 .. method:: Panel.above() 61 62 Returns the panel above the current panel. 63 64 65 .. method:: Panel.below() 66 67 Returns the panel below the current panel. 68 69 70 .. method:: Panel.bottom() 71 72 Push the panel to the bottom of the stack. 73 74 75 .. method:: Panel.hidden() 76 77 Returns true if the panel is hidden (not visible), false otherwise. 78 79 80 .. method:: Panel.hide() 81 82 Hide the panel. This does not delete the object, it just makes the window on 83 screen invisible. 84 85 86 .. method:: Panel.move(y, x) 87 88 Move the panel to the screen coordinates ``(y, x)``. 89 90 91 .. method:: Panel.replace(win) 92 93 Change the window associated with the panel to the window *win*. 94 95 96 .. method:: Panel.set_userptr(obj) 97 98 Set the panel's user pointer to *obj*. This is used to associate an arbitrary 99 piece of data with the panel, and can be any Python object. 100 101 102 .. method:: Panel.show() 103 104 Display the panel (which might have been hidden). 105 106 107 .. method:: Panel.top() 108 109 Push panel to the top of the stack. 110 111 112 .. method:: Panel.userptr() 113 114 Returns the user pointer for the panel. This might be any Python object. 115 116 117 .. method:: Panel.window() 118 119 Returns the window object associated with the panel. 120 121