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      1 /*
      2  * Copyright 2011 Google Inc. All Rights Reserved.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // Simple platform thread implementation used to test our cross-platform locks.
     18 // This is a trimmed down version of Chromium base/threading/platform_thread.h.
     19 
     20 #ifndef SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_
     21 #define SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_
     22 
     23 #if defined (WIN32)
     24 #include <windows.h>
     25 #else  // Assume pthread
     26 #include <errno.h>
     27 #include <pthread.h>
     28 #include <time.h>
     29 #endif // if defined (WIN32)
     30 
     31 #include "sfntly/port/type.h"
     32 
     33 namespace sfntly {
     34 
     35 #if defined (WIN32)
     36 typedef HANDLE PlatformThreadHandle;
     37 const PlatformThreadHandle kNullThreadHandle = NULL;
     38 #else  // Assume pthread
     39 typedef pthread_t PlatformThreadHandle;
     40 const PlatformThreadHandle kNullThreadHandle = 0;
     41 #endif
     42 
     43 class PlatformThread {
     44  public:
     45   class Delegate {
     46    public:
     47      virtual ~Delegate() {}
     48      virtual void ThreadMain() = 0;
     49   };
     50 
     51   // Sleeps for the specified duration (units are milliseconds).
     52   static void Sleep(int32_t duration_ms);
     53 
     54   // Creates a new thread using default stack size.  Upon success,
     55   // |*thread_handle| will be assigned a handle to the newly created thread,
     56   // and |delegate|'s ThreadMain method will be executed on the newly created
     57   // thread.
     58   // NOTE: When you are done with the thread handle, you must call Join to
     59   // release system resources associated with the thread.  You must ensure that
     60   // the Delegate object outlives the thread.
     61   static bool Create(Delegate* delegate, PlatformThreadHandle* thread_handle);
     62 
     63   // Joins with a thread created via the Create function.  This function blocks
     64   // the caller until the designated thread exits.  This will invalidate
     65   // |thread_handle|.
     66   static void Join(PlatformThreadHandle thread_handle);
     67 
     68 private:
     69   PlatformThread() {}
     70   NO_COPY_AND_ASSIGN(PlatformThread);
     71 };
     72 
     73 }  // namespace sfntly
     74 
     75 #endif  // SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_
     76