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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Benchmark.h"
      9 #include "SkBitmap.h"
     10 #include "SkCanvas.h"
     11 #include "SkShader.h"
     12 #include "SkString.h"
     13 
     14 static void create_gradient(SkBitmap* bm) {
     15     SkASSERT(1 == bm->width());
     16     const int height = bm->height();
     17 
     18     float deltaB = 255.0f / height;
     19     float blue = 255.0f;
     20 
     21     for (int y = 0; y < height; y++) {
     22         *bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue);
     23         blue -= deltaB;
     24     }
     25 }
     26 
     27 // Test out the special case of a tiled 1xN texture. Test out opacity,
     28 // filtering and the different tiling modes
     29 class ConstXTileBench : public Benchmark {
     30     SkPaint             fPaint;
     31     SkString            fName;
     32     bool                fDoFilter;
     33     bool                fDoTrans;
     34     bool                fDoScale;
     35     static const int kWidth = 1;
     36     static const int kHeight = 300;
     37 
     38 public:
     39     ConstXTileBench(SkShader::TileMode xTile,
     40                     SkShader::TileMode yTile,
     41                     bool doFilter,
     42                     bool doTrans,
     43                     bool doScale)
     44         : fDoFilter(doFilter)
     45         , fDoTrans(doTrans)
     46         , fDoScale(doScale) {
     47         SkBitmap bm;
     48 
     49         bm.allocN32Pixels(kWidth, kHeight, true);
     50         bm.eraseColor(SK_ColorWHITE);
     51 
     52         create_gradient(&bm);
     53 
     54         fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile));
     55 
     56         fName.printf("constXTile_");
     57 
     58         static const char* gTileModeStr[SkShader::kTileModeCount] = { "C", "R", "M" };
     59         fName.append(gTileModeStr[xTile]);
     60         fName.append(gTileModeStr[yTile]);
     61 
     62         if (doFilter) {
     63             fName.append("_filter");
     64         }
     65 
     66         if (doTrans) {
     67             fName.append("_trans");
     68         }
     69 
     70         if (doScale) {
     71             fName.append("_scale");
     72         }
     73     }
     74 
     75 protected:
     76     virtual const char* onGetName() {
     77         return fName.c_str();
     78     }
     79 
     80     virtual void onDraw(int loops, SkCanvas* canvas) {
     81         SkPaint paint(fPaint);
     82         this->setupPaint(&paint);
     83         paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality
     84                                          : kNone_SkFilterQuality);
     85         if (fDoTrans) {
     86             paint.setColor(SkColorSetARGBMacro(0x80, 0xFF, 0xFF, 0xFF));
     87         }
     88 
     89         SkRect r;
     90 
     91         if (fDoScale) {
     92             r = SkRect::MakeWH(SkIntToScalar(2 * 640), SkIntToScalar(2 * 480));
     93             canvas->scale(SK_ScalarHalf, SK_ScalarHalf);
     94         } else {
     95             r = SkRect::MakeWH(SkIntToScalar(640), SkIntToScalar(480));
     96         }
     97 
     98         SkPaint bgPaint;
     99         bgPaint.setColor(SK_ColorWHITE);
    100 
    101         for (int i = 0; i < loops; i++) {
    102             if (fDoTrans) {
    103                 canvas->drawRect(r, bgPaint);
    104             }
    105 
    106             canvas->drawRect(r, paint);
    107         }
    108     }
    109 
    110 private:
    111     typedef Benchmark INHERITED;
    112 };
    113 
    114 // Scaled benches are trending towards free.  Seems like caching.
    115 // TODO(mtklein, reed): fix and reenable
    116 
    117 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
    118 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
    119 //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
    120 
    121 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false))
    122 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
    123 DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false))
    124 
    125 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
    126 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
    127 //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
    128 
    129 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false))
    130 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
    131 DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false))
    132