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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkRecordOpts.h"
      9 
     10 #include "SkRecordPattern.h"
     11 #include "SkRecords.h"
     12 #include "SkTDArray.h"
     13 
     14 using namespace SkRecords;
     15 
     16 // Most of the optimizations in this file are pattern-based.  These are all defined as structs with:
     17 //   - a Match typedef
     18 //   - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
     19 //     which returns true if it made changes and false if not.
     20 
     21 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
     22 // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
     23 // record, and [begin,end) span of the commands that matched.
     24 template <typename Pass>
     25 static bool apply(Pass* pass, SkRecord* record) {
     26     typename Pass::Match match;
     27     bool changed = false;
     28     int begin, end = 0;
     29 
     30     while (match.search(record, &begin, &end)) {
     31         changed |= pass->onMatch(record, &match, begin, end);
     32     }
     33     return changed;
     34 }
     35 
     36 ///////////////////////////////////////////////////////////////////////////////////////////////////
     37 
     38 static void multiple_set_matrices(SkRecord* record) {
     39     struct {
     40         typedef Pattern<Is<SetMatrix>,
     41                         Greedy<Is<NoOp>>,
     42                         Is<SetMatrix> >
     43             Match;
     44 
     45         bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
     46             record->replace<NoOp>(begin);  // first SetMatrix
     47             return true;
     48         }
     49     } pass;
     50     while (apply(&pass, record));
     51 }
     52 
     53 ///////////////////////////////////////////////////////////////////////////////////////////////////
     54 
     55 #if 0   // experimental, but needs knowledge of previous matrix to operate correctly
     56 static void apply_matrix_to_draw_params(SkRecord* record) {
     57     struct {
     58         typedef Pattern<Is<SetMatrix>,
     59                         Greedy<Is<NoOp>>,
     60                         Is<SetMatrix> >
     61             Pattern;
     62 
     63         bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
     64             record->replace<NoOp>(begin);  // first SetMatrix
     65             return true;
     66         }
     67     } pass;
     68     // No need to loop, as we never "open up" opportunities for more of this type of optimization.
     69     apply(&pass, record);
     70 }
     71 #endif
     72 
     73 ///////////////////////////////////////////////////////////////////////////////////////////////////
     74 
     75 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
     76 struct SaveOnlyDrawsRestoreNooper {
     77     typedef Pattern<Is<Save>,
     78                     Greedy<Or<Is<NoOp>, IsDraw>>,
     79                     Is<Restore>>
     80         Match;
     81 
     82     bool onMatch(SkRecord* record, Match*, int begin, int end) {
     83         record->replace<NoOp>(begin);  // Save
     84         record->replace<NoOp>(end-1);  // Restore
     85         return true;
     86     }
     87 };
     88 
     89 static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint,
     90                                               bool isSaveLayer,
     91                                               SkPaint* paint) {
     92     // We assume layerPaint is always from a saveLayer.  If isSaveLayer is
     93     // true, we assume paint is too.
     94 
     95     // The alpha folding can proceed if the filter layer paint does not have properties which cause
     96     // the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
     97     // looper drawing unmodulated filter layer twice and then modulating the result produces
     98     // different image to drawing modulated filter layer twice.
     99     // TODO: most likely the looper and only some xfer modes are the hard constraints
    100     if (!paint->isSrcOver() || paint->getLooper()) {
    101         return false;
    102     }
    103 
    104     if (!isSaveLayer && paint->getImageFilter()) {
    105         // For normal draws, the paint color is used as one input for the color for the draw. Image
    106         // filter will operate on the result, and thus we can not change the input.
    107         // For layer saves, the image filter is applied to the layer contents. The layer is then
    108         // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
    109         // paints with image filters.
    110         return false;
    111     }
    112 
    113     if (paint->getColorFilter()) {
    114         // Filter input depends on the paint color.
    115 
    116         // Here we could filter the color if we knew the draw is going to be uniform color.  This
    117         // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
    118         // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
    119         // give the type out easily, so just do not optimize that at the moment.
    120         return false;
    121     }
    122 
    123     if (layerPaint) {
    124         const uint32_t layerColor = layerPaint->getColor();
    125         // The layer paint color must have only alpha component.
    126         if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
    127             return false;
    128         }
    129 
    130         // The layer paint can not have any effects.
    131         if (layerPaint->getPathEffect()  ||
    132             layerPaint->getShader()      ||
    133             !layerPaint->isSrcOver()     ||
    134             layerPaint->getMaskFilter()  ||
    135             layerPaint->getColorFilter() ||
    136             layerPaint->getLooper()      ||
    137             layerPaint->getImageFilter()) {
    138             return false;
    139         }
    140         paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
    141     }
    142 
    143     return true;
    144 }
    145 
    146 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
    147 struct SaveNoDrawsRestoreNooper {
    148     // Greedy matches greedily, so we also have to exclude Save and Restore.
    149     // Nested SaveLayers need to be excluded, or we'll match their Restore!
    150     typedef Pattern<Is<Save>,
    151                     Greedy<Not<Or<Is<Save>,
    152                                   Is<SaveLayer>,
    153                                   Is<Restore>,
    154                                   IsDraw>>>,
    155                     Is<Restore>>
    156         Match;
    157 
    158     bool onMatch(SkRecord* record, Match*, int begin, int end) {
    159         // The entire span between Save and Restore (inclusively) does nothing.
    160         for (int i = begin; i < end; i++) {
    161             record->replace<NoOp>(i);
    162         }
    163         return true;
    164     }
    165 };
    166 void SkRecordNoopSaveRestores(SkRecord* record) {
    167     SaveOnlyDrawsRestoreNooper onlyDraws;
    168     SaveNoDrawsRestoreNooper noDraws;
    169 
    170     // Run until they stop changing things.
    171     while (apply(&onlyDraws, record) || apply(&noDraws, record));
    172 }
    173 
    174 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
    175 static bool effectively_srcover(const SkPaint* paint) {
    176     if (!paint || paint->isSrcOver()) {
    177         return true;
    178     }
    179     // src-mode with opaque and no effects (which might change opaqueness) is ok too.
    180     return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() &&
    181            0xFF == paint->getAlpha() && paint->getBlendMode() == SkBlendMode::kSrc;
    182 }
    183 
    184 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
    185 // draw, and no-op the SaveLayer and Restore.
    186 struct SaveLayerDrawRestoreNooper {
    187     typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
    188 
    189     bool onMatch(SkRecord* record, Match* match, int begin, int end) {
    190         if (match->first<SaveLayer>()->backdrop || match->first<SaveLayer>()->clipMask) {
    191             // can't throw away the layer if we have a backdrop or clip mask
    192             return false;
    193         }
    194 
    195         if (match->first<SaveLayer>()->saveLayerFlags & (1U << 31)) {
    196             // can't throw away the layer if the kDontClipToLayer_PrivateSaveLayerFlag is set
    197             return false;
    198         }
    199 
    200         // A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
    201         SkPaint* layerPaint = match->first<SaveLayer>()->paint;
    202         SkPaint* drawPaint = match->second<SkPaint>();
    203 
    204         if (nullptr == layerPaint && effectively_srcover(drawPaint)) {
    205             // There wasn't really any point to this SaveLayer at all.
    206             return KillSaveLayerAndRestore(record, begin);
    207         }
    208 
    209         if (drawPaint == nullptr) {
    210             // We can just give the draw the SaveLayer's paint.
    211             // TODO(mtklein): figure out how to do this clearly
    212             return false;
    213         }
    214 
    215         if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) {
    216             return false;
    217         }
    218 
    219         return KillSaveLayerAndRestore(record, begin);
    220     }
    221 
    222     static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
    223         record->replace<NoOp>(saveLayerIndex);    // SaveLayer
    224         record->replace<NoOp>(saveLayerIndex+2);  // Restore
    225         return true;
    226     }
    227 };
    228 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
    229     SaveLayerDrawRestoreNooper pass;
    230     apply(&pass, record);
    231 }
    232 #endif
    233 
    234 /* For SVG generated:
    235   SaveLayer (non-opaque, typically for CSS opacity)
    236     Save
    237       ClipRect
    238       SaveLayer (typically for SVG filter)
    239       Restore
    240     Restore
    241   Restore
    242 */
    243 struct SvgOpacityAndFilterLayerMergePass {
    244     typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
    245                     Is<Restore>, Is<Restore>, Is<Restore>> Match;
    246 
    247     bool onMatch(SkRecord* record, Match* match, int begin, int end) {
    248         if (match->first<SaveLayer>()->backdrop) {
    249             // can't throw away the layer if we have a backdrop
    250             return false;
    251         }
    252 
    253         SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
    254         if (nullptr == opacityPaint) {
    255             // There wasn't really any point to this SaveLayer at all.
    256             return KillSaveLayerAndRestore(record, begin);
    257         }
    258 
    259         // This layer typically contains a filter, but this should work for layers with for other
    260         // purposes too.
    261         SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
    262         if (filterLayerPaint == nullptr) {
    263             // We can just give the inner SaveLayer the paint of the outer SaveLayer.
    264             // TODO(mtklein): figure out how to do this clearly
    265             return false;
    266         }
    267 
    268         if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/,
    269                                                filterLayerPaint)) {
    270             return false;
    271         }
    272 
    273         return KillSaveLayerAndRestore(record, begin);
    274     }
    275 
    276     static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
    277         record->replace<NoOp>(saveLayerIndex);     // SaveLayer
    278         record->replace<NoOp>(saveLayerIndex + 6); // Restore
    279         return true;
    280     }
    281 };
    282 
    283 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
    284     SvgOpacityAndFilterLayerMergePass pass;
    285     apply(&pass, record);
    286 }
    287 
    288 ///////////////////////////////////////////////////////////////////////////////////////////////////
    289 
    290 void SkRecordOptimize(SkRecord* record) {
    291     // This might be useful  as a first pass in the future if we want to weed
    292     // out junk for other optimization passes.  Right now, nothing needs it,
    293     // and the bounding box hierarchy will do the work of skipping no-op
    294     // Save-NoDraw-Restore sequences better than we can here.
    295     // As there is a known problem with this peephole and drawAnnotation, disable this.
    296     // If we want to enable this we must first fix this bug:
    297     //     https://bugs.chromium.org/p/skia/issues/detail?id=5548
    298 //    SkRecordNoopSaveRestores(record);
    299 
    300     // Turn off this optimization completely for Android framework
    301     // because it makes the following Android CTS test fail:
    302     // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha
    303 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
    304     SkRecordNoopSaveLayerDrawRestores(record);
    305 #endif
    306     SkRecordMergeSvgOpacityAndFilterLayers(record);
    307 
    308     record->defrag();
    309 }
    310 
    311 void SkRecordOptimize2(SkRecord* record) {
    312     multiple_set_matrices(record);
    313     SkRecordNoopSaveRestores(record);
    314     // See why we turn this off in SkRecordOptimize above.
    315 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
    316     SkRecordNoopSaveLayerDrawRestores(record);
    317 #endif
    318     SkRecordMergeSvgOpacityAndFilterLayers(record);
    319 
    320     record->defrag();
    321 }
    322