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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkSRGB_DEFINED
      9 #define SkSRGB_DEFINED
     10 
     11 #include "SkNx.h"
     12 
     13 /** Components for building our canonical sRGB -> linear and linear -> sRGB transformations.
     14  *
     15  *  Current best practices:
     16  *      - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
     17  *      - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B;
     18  *      - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
     19  *
     20  *  sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
     21  */
     22 
     23 extern const float    sk_linear_from_srgb[256];
     24 extern const uint16_t sk_linear12_from_srgb[256];
     25 extern const uint8_t  sk_linear12_to_srgb[4096];
     26 
     27 // [0.0f, 1.0f] -> [0, 255].
     28 static inline Sk4i sk_linear_to_srgb(const Sk4f& x) {
     29     // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels).
     30     //
     31     // Constants tuned by brute force to minimize (in order of importance) after truncation:
     32     //    1) the number of bytes that fail to round trip (0 of 256);
     33     //    2) the number of points in [FLT_MIN, 1.0f] that are non-monotonic (0 of ~1 billion);
     34     //    3) the number of points halfway between bytes that hit the wrong byte (131 of 255).
     35     auto rsqrt = x.rsqrt(),
     36          sqrt  = rsqrt.invert(),
     37          ftrt  = rsqrt.rsqrt();
     38 
     39     auto lo = (13.0471f * 255.0f) * x;
     40 
     41     auto hi = SkNx_fma(Sk4f{+0.412999f  * 255.0f}, ftrt,
     42               SkNx_fma(Sk4f{+0.687999f  * 255.0f}, sqrt,
     43                        Sk4f{-0.0974983f * 255.0f}));
     44     auto s = (x < 0.0048f).thenElse(lo, hi);
     45 
     46     // Now clamp and truncate.
     47     // The order of the arguments is important here.  We want to make sure that NaN
     48     // clamps to zero.  Note that max(NaN, 0) = 0, while max(0, NaN) = NaN.
     49     return SkNx_cast<int>(Sk4f::Min(Sk4f::Max(s, 0.0f), 255.0f));
     50 }
     51 
     52 #endif//SkSRGB_DEFINED
     53