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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrResourceProvider_DEFINED
      9 #define GrResourceProvider_DEFINED
     10 
     11 #include "GrBuffer.h"
     12 #include "GrContextOptions.h"
     13 #include "GrPathRange.h"
     14 #include "GrResourceCache.h"
     15 #include "SkImageInfoPriv.h"
     16 #include "SkScalerContext.h"
     17 
     18 class GrBackendRenderTarget;
     19 class GrBackendSemaphore;
     20 class GrBackendTexture;
     21 class GrGpu;
     22 class GrPath;
     23 class GrRenderTarget;
     24 class GrResourceProviderPriv;
     25 class GrSemaphore;
     26 class GrSingleOwner;
     27 class GrStencilAttachment;
     28 class GrTexture;
     29 
     30 class GrStyle;
     31 class SkDescriptor;
     32 class SkPath;
     33 class SkTypeface;
     34 
     35 /**
     36  * A factory for arbitrary resource types. This class is intended for use within the Gr code base.
     37  *
     38  * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once
     39  * https://bug.skia.org/4156 is fixed.
     40  */
     41 class GrResourceProvider {
     42 public:
     43     GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*,
     44                        GrContextOptions::Enable explicitlyAllocateGPUResources);
     45 
     46     /**
     47      * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller
     48      * must be sure that if a resource of exists in the cache with the given unique key then it is
     49      * of type T.
     50      */
     51     template <typename T>
     52     sk_sp<T> findByUniqueKey(const GrUniqueKey& key) {
     53         return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release()));
     54     }
     55 
     56     ///////////////////////////////////////////////////////////////////////////
     57     // Textures
     58 
     59     /**
     60      * Finds a texture that approximately matches the descriptor. Will be at least as large in width
     61      * and height as desc specifies. If desc specifies that the texture should be a render target
     62      * then result will be a render target. Format and sample count will always match the request.
     63      * The contents of the texture are undefined.
     64      */
     65     sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc&, uint32_t flags);
     66 
     67     /** Create an exact fit texture with no initial data to upload.
     68      */
     69     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, uint32_t flags = 0);
     70 
     71     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted,
     72                                    const GrMipLevel texels[], int mipLevelCount,
     73                                    SkDestinationSurfaceColorMode mipColorMode);
     74 
     75     // Create a potentially loose fit texture with the provided data
     76     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, SkBackingFit,
     77                                    const GrMipLevel&);
     78 
     79     ///////////////////////////////////////////////////////////////////////////
     80     // Wrapped Backend Surfaces
     81 
     82     /**
     83      * Wraps an existing texture with a GrTexture object.
     84      *
     85      * OpenGL: if the object is a texture Gr may change its GL texture params
     86      *         when it is drawn.
     87      *
     88      * @return GrTexture object or NULL on failure.
     89      */
     90     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex,
     91                                         GrWrapOwnership = kBorrow_GrWrapOwnership);
     92 
     93     /**
     94      * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API
     95      * uses separate MSAA render buffers then a MSAA render buffer is created that resolves
     96      * to the texture.
     97      */
     98     sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex,
     99                                                   int sampleCnt,
    100                                                   GrWrapOwnership = kBorrow_GrWrapOwnership);
    101 
    102     /**
    103      * Wraps an existing render target with a GrRenderTarget object. It is
    104      * similar to wrapBackendTexture but can be used to draw into surfaces
    105      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
    106      * the client will resolve to a texture). Currently wrapped render targets
    107      * always use the kBorrow_GrWrapOwnership semantics.
    108      *
    109      * @return GrRenderTarget object or NULL on failure.
    110      */
    111     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&);
    112 
    113     static const uint32_t kMinScratchTextureSize;
    114 
    115     /**
    116      * Either finds and refs, or creates a static buffer with the given parameters and contents.
    117      *
    118      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
    119      * @param size            minimum size of buffer to return.
    120      * @param data            optional data with which to initialize the buffer.
    121      * @param key             Key to be assigned to the buffer.
    122      *
    123      * @return The buffer if successful, otherwise nullptr.
    124      */
    125     sk_sp<const GrBuffer> findOrMakeStaticBuffer(GrBufferType intendedType, size_t size,
    126                                                  const void* data, const GrUniqueKey& key);
    127 
    128     /**
    129      * Either finds and refs, or creates an index buffer with a repeating pattern for drawing
    130      * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on
    131      * the returned GrBuffer.
    132      *
    133      * @param pattern     the pattern of indices to repeat
    134      * @param patternSize size in bytes of the pattern
    135      * @param reps        number of times to repeat the pattern
    136      * @param vertCount   number of vertices the pattern references
    137      * @param key         Key to be assigned to the index buffer.
    138      *
    139      * @return The index buffer if successful, otherwise nullptr.
    140      */
    141     sk_sp<const GrBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern,
    142                                                            int patternSize,
    143                                                            int reps,
    144                                                            int vertCount,
    145                                                            const GrUniqueKey& key) {
    146         if (auto buffer = this->findByUniqueKey<GrBuffer>(key)) {
    147             return buffer;
    148         }
    149         return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, key);
    150     }
    151 
    152     /**
    153      * Returns an index buffer that can be used to render quads.
    154      * Six indices per quad: 0, 1, 2, 2, 1, 3, etc.
    155      * The max number of quads is the buffer's index capacity divided by 6.
    156      * Draw with GrPrimitiveType::kTriangles
    157      * @ return the quad index buffer
    158      */
    159     sk_sp<const GrBuffer> refQuadIndexBuffer() {
    160         if (auto buffer = this->findByUniqueKey<const GrBuffer>(fQuadIndexBufferKey)) {
    161             return buffer;
    162         }
    163         return this->createQuadIndexBuffer();
    164     }
    165 
    166     static int QuadCountOfQuadBuffer();
    167 
    168     /**
    169      * Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering
    170      * is not supported.
    171      */
    172     sk_sp<GrPath> createPath(const SkPath&, const GrStyle&);
    173     sk_sp<GrPathRange> createPathRange(GrPathRange::PathGenerator*, const GrStyle&);
    174     sk_sp<GrPathRange> createGlyphs(const SkTypeface*, const SkScalerContextEffects&,
    175                                     const SkDescriptor*, const GrStyle&);
    176 
    177     /** These flags govern which scratch resources we are allowed to return */
    178     enum Flags {
    179         /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be
    180          *  set when accessing resources during a GrOpList flush. This includes the execution of
    181          *  GrOp objects. The reason is that these memory operations are done immediately and
    182          *  will occur out of order WRT the operations being flushed.
    183          *  Make this automatic: https://bug.skia.org/4156
    184          */
    185         kNoPendingIO_Flag     = 0x1,
    186 
    187         /** Normally the caps may indicate a preference for client-side buffers. Set this flag when
    188          *  creating a buffer to guarantee it resides in GPU memory.
    189          */
    190         kRequireGpuMemory_Flag = 0x2,
    191     };
    192 
    193     /**
    194      * Returns a buffer.
    195      *
    196      * @param size            minimum size of buffer to return.
    197      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
    198      * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed.
    199      * @param flags           see Flags enum.
    200      * @param data            optional data with which to initialize the buffer.
    201      *
    202      * @return the buffer if successful, otherwise nullptr.
    203      */
    204     GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, uint32_t flags,
    205                            const void* data = nullptr);
    206 
    207 
    208     /**
    209      * If passed in render target already has a stencil buffer, return true. Otherwise attempt to
    210      * attach one and return true on success.
    211      */
    212     bool attachStencilAttachment(GrRenderTarget* rt);
    213 
    214      /**
    215       * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided
    216       * texture has a format that cannot be textured from by Skia, but we want to raster to it.
    217       *
    218       * The texture is wrapped as borrowed. The texture object will not be freed once the
    219       * render target is destroyed.
    220       *
    221       * @return GrRenderTarget object or NULL on failure.
    222       */
    223      sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&,
    224                                                             int sampleCnt);
    225 
    226     /**
    227      * Assigns a unique key to a resource. If the key is associated with another resource that
    228      * association is removed and replaced by this resource.
    229      */
    230     void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
    231 
    232     sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true);
    233 
    234     enum class SemaphoreWrapType {
    235         kWillSignal,
    236         kWillWait,
    237     };
    238 
    239     sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&,
    240                                             SemaphoreWrapType wrapType,
    241                                             GrWrapOwnership = kBorrow_GrWrapOwnership);
    242 
    243     // Takes the GrSemaphore and sets the ownership of the semaphore to the GrGpu object used by
    244     // this class. This call is only used when passing a GrSemaphore from one context to another.
    245     void takeOwnershipOfSemaphore(sk_sp<GrSemaphore>);
    246     // Takes the GrSemaphore and resets the ownership of the semaphore so that it is not owned by
    247     // any GrGpu. A follow up call to takeOwnershipofSemaphore must be made so that the underlying
    248     // semaphore can be deleted. This call is only used when passing a GrSemaphore from one context
    249     // to another.
    250     void releaseOwnershipOfSemaphore(sk_sp<GrSemaphore>);
    251 
    252     void abandon() {
    253         fCache = nullptr;
    254         fGpu = nullptr;
    255     }
    256 
    257     const GrCaps* caps() const { return fCaps.get(); }
    258     bool overBudget() const { return fCache->overBudget(); }
    259 
    260     inline GrResourceProviderPriv priv();
    261     inline const GrResourceProviderPriv priv() const;
    262 
    263     bool explicitlyAllocateGPUResources() const { return fExplicitlyAllocateGPUResources; }
    264 
    265     bool testingOnly_setExplicitlyAllocateGPUResources(bool newValue);
    266 
    267 private:
    268     sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&);
    269 
    270     // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that
    271     // it returns null. If non-null, the resulting texture is always budgeted.
    272     sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags);
    273 
    274     /*
    275      * Try to find an existing scratch texture that exactly matches 'desc'. If successful
    276      * update the budgeting accordingly.
    277      */
    278     sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc&, SkBudgeted, uint32_t flags);
    279 
    280     GrResourceCache* cache() { return fCache; }
    281     const GrResourceCache* cache() const { return fCache; }
    282 
    283     friend class GrResourceProviderPriv;
    284 
    285     // Method made available via GrResourceProviderPriv
    286     GrGpu* gpu() { return fGpu; }
    287     const GrGpu* gpu() const { return fGpu; }
    288 
    289     bool isAbandoned() const {
    290         SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
    291         return !SkToBool(fCache);
    292     }
    293 
    294     sk_sp<const GrBuffer> createPatternedIndexBuffer(const uint16_t* pattern,
    295                                                      int patternSize,
    296                                                      int reps,
    297                                                      int vertCount,
    298                                                      const GrUniqueKey& key);
    299 
    300     sk_sp<const GrBuffer> createQuadIndexBuffer();
    301 
    302     GrResourceCache*    fCache;
    303     GrGpu*              fGpu;
    304     sk_sp<const GrCaps> fCaps;
    305     GrUniqueKey         fQuadIndexBufferKey;
    306     bool                fExplicitlyAllocateGPUResources;
    307 
    308     // In debug builds we guard against improper thread handling
    309     SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
    310 };
    311 
    312 #endif
    313