Home | History | Annotate | Download | only in effects
      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 /**************************************************************************************************
      9  *** This file was autogenerated from GrPremulInputFragmentProcessor.fp; do not modify.
     10  **************************************************************************************************/
     11 #include "GrPremulInputFragmentProcessor.h"
     12 #if SK_SUPPORT_GPU
     13 #include "glsl/GrGLSLFragmentProcessor.h"
     14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     15 #include "glsl/GrGLSLProgramBuilder.h"
     16 #include "GrTexture.h"
     17 #include "SkSLCPP.h"
     18 #include "SkSLUtil.h"
     19 class GrGLSLPremulInputFragmentProcessor : public GrGLSLFragmentProcessor {
     20 public:
     21     GrGLSLPremulInputFragmentProcessor() {}
     22     void emitCode(EmitArgs& args) override {
     23         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     24         const GrPremulInputFragmentProcessor& _outer =
     25                 args.fFp.cast<GrPremulInputFragmentProcessor>();
     26         (void)_outer;
     27         fragBuilder->codeAppendf("%s = %s;\n%s.xyz *= %s.w;\n", args.fOutputColor,
     28                                  args.fInputColor ? args.fInputColor : "half4(1)",
     29                                  args.fOutputColor,
     30                                  args.fInputColor ? args.fInputColor : "half4(1)");
     31     }
     32 
     33 private:
     34     void onSetData(const GrGLSLProgramDataManager& pdman,
     35                    const GrFragmentProcessor& _proc) override {}
     36 };
     37 GrGLSLFragmentProcessor* GrPremulInputFragmentProcessor::onCreateGLSLInstance() const {
     38     return new GrGLSLPremulInputFragmentProcessor();
     39 }
     40 void GrPremulInputFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
     41                                                            GrProcessorKeyBuilder* b) const {}
     42 bool GrPremulInputFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
     43     const GrPremulInputFragmentProcessor& that = other.cast<GrPremulInputFragmentProcessor>();
     44     (void)that;
     45     return true;
     46 }
     47 GrPremulInputFragmentProcessor::GrPremulInputFragmentProcessor(
     48         const GrPremulInputFragmentProcessor& src)
     49         : INHERITED(kGrPremulInputFragmentProcessor_ClassID, src.optimizationFlags()) {}
     50 std::unique_ptr<GrFragmentProcessor> GrPremulInputFragmentProcessor::clone() const {
     51     return std::unique_ptr<GrFragmentProcessor>(new GrPremulInputFragmentProcessor(*this));
     52 }
     53 #endif
     54