1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* Basic OpenGL blend equations */ 49 #define GR_GL_FUNC_ADD 0x8006 50 #define GR_GL_FUNC_SUBTRACT 0x800A 51 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53 /* GL_KHR_blend_equation_advanced */ 54 #define GR_GL_SCREEN 0x9295 55 #define GR_GL_OVERLAY 0x9296 56 #define GR_GL_DARKEN 0x9297 57 #define GR_GL_LIGHTEN 0x9298 58 #define GR_GL_COLORDODGE 0x9299 59 #define GR_GL_COLORBURN 0x929A 60 #define GR_GL_HARDLIGHT 0x929B 61 #define GR_GL_SOFTLIGHT 0x929C 62 #define GR_GL_DIFFERENCE 0x929E 63 #define GR_GL_EXCLUSION 0x92A0 64 #define GR_GL_MULTIPLY 0x9294 65 #define GR_GL_HSL_HUE 0x92AD 66 #define GR_GL_HSL_SATURATION 0x92AE 67 #define GR_GL_HSL_COLOR 0x92AF 68 #define GR_GL_HSL_LUMINOSITY 0x92B0 69 70 /* BlendingFactorDest */ 71 #define GR_GL_ZERO 0 72 #define GR_GL_ONE 1 73 #define GR_GL_SRC_COLOR 0x0300 74 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75 #define GR_GL_SRC_ALPHA 0x0302 76 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77 #define GR_GL_DST_ALPHA 0x0304 78 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80 /* BlendingFactorSrc */ 81 /* GL_ZERO */ 82 /* GL_ONE */ 83 #define GR_GL_DST_COLOR 0x0306 84 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 86 /* GL_SRC_ALPHA */ 87 /* GL_ONE_MINUS_SRC_ALPHA */ 88 /* GL_DST_ALPHA */ 89 /* GL_ONE_MINUS_DST_ALPHA */ 90 91 /* ExtendedBlendFactors */ 92 #define GR_GL_SRC1_COLOR 0x88F9 93 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94 /* GL_SRC1_ALPHA */ 95 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97 /* Separate Blend Functions */ 98 #define GR_GL_BLEND_DST_RGB 0x80C8 99 #define GR_GL_BLEND_SRC_RGB 0x80C9 100 #define GR_GL_BLEND_DST_ALPHA 0x80CA 101 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 102 #define GR_GL_CONSTANT_COLOR 0x8001 103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104 #define GR_GL_CONSTANT_ALPHA 0x8003 105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106 #define GR_GL_BLEND_COLOR 0x8005 107 108 /* Buffer Objects */ 109 #define GR_GL_ARRAY_BUFFER 0x8892 110 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F 112 #define GR_GL_TEXTURE_BUFFER 0x8C2A 113 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 114 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 115 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 116 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB 117 #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC 118 119 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 120 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 121 122 #define GR_GL_STREAM_DRAW 0x88E0 123 #define GR_GL_STREAM_READ 0x88E1 124 #define GR_GL_STATIC_DRAW 0x88E4 125 #define GR_GL_STATIC_READ 0x88E5 126 #define GR_GL_DYNAMIC_DRAW 0x88E8 127 #define GR_GL_DYNAMIC_READ 0x88E9 128 129 #define GR_GL_BUFFER_SIZE 0x8764 130 #define GR_GL_BUFFER_USAGE 0x8765 131 132 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 133 134 /* CullFaceMode */ 135 #define GR_GL_FRONT 0x0404 136 #define GR_GL_BACK 0x0405 137 #define GR_GL_FRONT_AND_BACK 0x0408 138 139 /* DepthFunction */ 140 /* GL_NEVER */ 141 /* GL_LESS */ 142 /* GL_EQUAL */ 143 /* GL_LEQUAL */ 144 /* GL_GREATER */ 145 /* GL_NOTEQUAL */ 146 /* GL_GEQUAL */ 147 /* GL_ALWAYS */ 148 149 /* EnableCap */ 150 #define GR_GL_TEXTURE_2D 0x0DE1 151 #define GR_GL_CULL_FACE 0x0B44 152 #define GR_GL_BLEND 0x0BE2 153 #define GR_GL_DITHER 0x0BD0 154 #define GR_GL_STENCIL_TEST 0x0B90 155 #define GR_GL_DEPTH_TEST 0x0B71 156 #define GR_GL_SCISSOR_TEST 0x0C11 157 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 158 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 159 #define GR_GL_SAMPLE_COVERAGE 0x80A0 160 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 161 #define GR_GL_POLYGON_SMOOTH 0x0B41 162 #define GR_GL_POLYGON_STIPPLE 0x0B42 163 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 164 #define GR_GL_COLOR_TABLE 0x80D0 165 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 166 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 167 #define GR_GL_LINE_STIPPLE 0x0B24 168 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 169 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 170 #define GR_GL_SAMPLE_SHADING 0x8C36 171 172 /* ErrorCode */ 173 #define GR_GL_NO_ERROR 0 174 #define GR_GL_INVALID_ENUM 0x0500 175 #define GR_GL_INVALID_VALUE 0x0501 176 #define GR_GL_INVALID_OPERATION 0x0502 177 #define GR_GL_OUT_OF_MEMORY 0x0505 178 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 179 180 /* FrontFaceDirection */ 181 #define GR_GL_CW 0x0900 182 #define GR_GL_CCW 0x0901 183 184 /* GetPName */ 185 #define GR_GL_LINE_WIDTH 0x0B21 186 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 187 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 188 #define GR_GL_CULL_FACE_MODE 0x0B45 189 #define GR_GL_FRONT_FACE 0x0B46 190 #define GR_GL_DEPTH_RANGE 0x0B70 191 #define GR_GL_DEPTH_WRITEMASK 0x0B72 192 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 193 #define GR_GL_DEPTH_FUNC 0x0B74 194 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 195 #define GR_GL_STENCIL_FUNC 0x0B92 196 #define GR_GL_STENCIL_FAIL 0x0B94 197 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 198 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 199 #define GR_GL_STENCIL_REF 0x0B97 200 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 201 #define GR_GL_STENCIL_WRITEMASK 0x0B98 202 #define GR_GL_STENCIL_BACK_FUNC 0x8800 203 #define GR_GL_STENCIL_BACK_FAIL 0x8801 204 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 205 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 206 #define GR_GL_STENCIL_BACK_REF 0x8CA3 207 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 208 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 209 #define GR_GL_VIEWPORT 0x0BA2 210 #define GR_GL_SCISSOR_BOX 0x0C10 211 /* GL_SCISSOR_TEST */ 212 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 213 #define GR_GL_COLOR_WRITEMASK 0x0C23 214 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 215 #define GR_GL_UNPACK_FLIP_Y 0x9240 216 #define GR_GL_PACK_ALIGNMENT 0x0D05 217 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 218 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 219 #define GR_GL_TEXTURE_MIN_LOD 0x813A 220 #define GR_GL_TEXTURE_MAX_LOD 0x813B 221 #define GR_GL_TEXTURE_BASE_LEVEL 0x813C 222 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D 223 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 224 #define GR_GL_SUBPIXEL_BITS 0x0D50 225 #define GR_GL_RED_BITS 0x0D52 226 #define GR_GL_GREEN_BITS 0x0D53 227 #define GR_GL_BLUE_BITS 0x0D54 228 #define GR_GL_ALPHA_BITS 0x0D55 229 #define GR_GL_DEPTH_BITS 0x0D56 230 #define GR_GL_STENCIL_BITS 0x0D57 231 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 232 /* GL_POLYGON_OFFSET_FILL */ 233 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 234 #define GR_GL_TEXTURE_BINDING_2D 0x8069 235 #define GR_GL_SAMPLE_BUFFERS 0x80A8 236 #define GR_GL_SAMPLES 0x80A9 237 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 238 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 239 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 240 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 241 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 242 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 243 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 244 245 /* GetTextureParameter */ 246 /* GL_TEXTURE_MAG_FILTER */ 247 /* GL_TEXTURE_MIN_FILTER */ 248 /* GL_TEXTURE_WRAP_S */ 249 /* GL_TEXTURE_WRAP_T */ 250 251 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 252 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 253 254 /* Compressed Texture Formats */ 255 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 256 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 257 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 258 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 259 260 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 261 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 262 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 263 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 264 265 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 266 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 267 268 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 269 270 #define GR_GL_COMPRESSED_R11_EAC 0x9270 271 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 272 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 273 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 274 275 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 276 #define GR_GL_COMPRESSED_SRGB8 0x9275 277 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 278 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 279 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 280 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 281 282 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 283 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 284 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 285 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 286 287 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 288 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 289 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 290 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 291 292 #define GR_GL_COMPRESSED_3DC_X 0x87F9 293 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 294 295 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 296 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 297 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 298 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 299 300 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 301 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 302 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 303 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 304 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 305 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 306 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 307 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 308 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 309 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 310 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 311 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 312 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 313 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 314 315 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 316 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 317 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 318 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 319 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 320 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 321 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 322 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 323 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 324 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 329 330 /* HintMode */ 331 #define GR_GL_DONT_CARE 0x1100 332 #define GR_GL_FASTEST 0x1101 333 #define GR_GL_NICEST 0x1102 334 335 /* HintTarget */ 336 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 337 338 /* DataType */ 339 #define GR_GL_BYTE 0x1400 340 #define GR_GL_UNSIGNED_BYTE 0x1401 341 #define GR_GL_SHORT 0x1402 342 #define GR_GL_UNSIGNED_SHORT 0x1403 343 #define GR_GL_INT 0x1404 344 #define GR_GL_UNSIGNED_INT 0x1405 345 #define GR_GL_FLOAT 0x1406 346 #define GR_GL_HALF_FLOAT 0x140B 347 #define GR_GL_FIXED 0x140C 348 #define GR_GL_HALF_FLOAT_OES 0x8D61 349 350 /* Lighting */ 351 #define GR_GL_LIGHTING 0x0B50 352 #define GR_GL_LIGHT0 0x4000 353 #define GR_GL_LIGHT1 0x4001 354 #define GR_GL_LIGHT2 0x4002 355 #define GR_GL_LIGHT3 0x4003 356 #define GR_GL_LIGHT4 0x4004 357 #define GR_GL_LIGHT5 0x4005 358 #define GR_GL_LIGHT6 0x4006 359 #define GR_GL_LIGHT7 0x4007 360 #define GR_GL_SPOT_EXPONENT 0x1205 361 #define GR_GL_SPOT_CUTOFF 0x1206 362 #define GR_GL_CONSTANT_ATTENUATION 0x1207 363 #define GR_GL_LINEAR_ATTENUATION 0x1208 364 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 365 #define GR_GL_AMBIENT 0x1200 366 #define GR_GL_DIFFUSE 0x1201 367 #define GR_GL_SPECULAR 0x1202 368 #define GR_GL_SHININESS 0x1601 369 #define GR_GL_EMISSION 0x1600 370 #define GR_GL_POSITION 0x1203 371 #define GR_GL_SPOT_DIRECTION 0x1204 372 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 373 #define GR_GL_COLOR_INDEXES 0x1603 374 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 375 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 376 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 377 #define GR_GL_FRONT_AND_BACK 0x0408 378 #define GR_GL_SHADE_MODEL 0x0B54 379 #define GR_GL_FLAT 0x1D00 380 #define GR_GL_SMOOTH 0x1D01 381 #define GR_GL_COLOR_MATERIAL 0x0B57 382 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 383 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 384 #define GR_GL_NORMALIZE 0x0BA1 385 386 /* Matrix Mode */ 387 #define GR_GL_MATRIX_MODE 0x0BA0 388 #define GR_GL_MODELVIEW 0x1700 389 #define GR_GL_PROJECTION 0x1701 390 #define GR_GL_TEXTURE 0x1702 391 392 /* multisample */ 393 #define GR_GL_MULTISAMPLE 0x809D 394 #define GR_GL_SAMPLE_POSITION 0x8E50 395 396 /* Points */ 397 #define GR_GL_POINT_SMOOTH 0x0B10 398 #define GR_GL_POINT_SIZE 0x0B11 399 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 400 #define GR_GL_POINT_SIZE_RANGE 0x0B12 401 402 /* Lines */ 403 #define GR_GL_LINE_SMOOTH 0x0B20 404 #define GR_GL_LINE_STIPPLE 0x0B24 405 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 406 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 407 #define GR_GL_LINE_WIDTH 0x0B21 408 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 409 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 410 411 /* PolygonMode */ 412 #define GR_GL_POINT 0x1B00 413 #define GR_GL_LINE 0x1B01 414 #define GR_GL_FILL 0x1B02 415 416 /* Unsized formats */ 417 #define GR_GL_STENCIL_INDEX 0x1901 418 #define GR_GL_DEPTH_COMPONENT 0x1902 419 #define GR_GL_DEPTH_STENCIL 0x84F9 420 #define GR_GL_RED 0x1903 421 #define GR_GL_RED_INTEGER 0x8D94 422 #define GR_GL_GREEN 0x1904 423 #define GR_GL_BLUE 0x1905 424 #define GR_GL_ALPHA 0x1906 425 #define GR_GL_LUMINANCE 0x1909 426 #define GR_GL_LUMINANCE_ALPHA 0x190A 427 #define GR_GL_RG_INTEGER 0x8228 428 #define GR_GL_RGB 0x1907 429 #define GR_GL_RGB_INTEGER 0x8D98 430 #define GR_GL_SRGB 0x8C40 431 #define GR_GL_RGBA 0x1908 432 #define GR_GL_RG 0x8227 433 #define GR_GL_SRGB_ALPHA 0x8C42 434 #define GR_GL_RGBA_INTEGER 0x8D99 435 #define GR_GL_BGRA 0x80E1 436 437 /* Stencil index sized formats */ 438 #define GR_GL_STENCIL_INDEX4 0x8D47 439 #define GR_GL_STENCIL_INDEX8 0x8D48 440 #define GR_GL_STENCIL_INDEX16 0x8D49 441 442 /* Depth component sized formats */ 443 #define GR_GL_DEPTH_COMPONENT16 0x81A5 444 445 /* Depth stencil sized formats */ 446 #define GR_GL_DEPTH24_STENCIL8 0x88F0 447 448 /* Red sized formats */ 449 #define GR_GL_R8 0x8229 450 #define GR_GL_R16 0x822A 451 #define GR_GL_R16F 0x822D 452 #define GR_GL_R32F 0x822E 453 454 /* Red integer sized formats */ 455 #define GR_GL_R8I 0x8231 456 #define GR_GL_R8UI 0x8232 457 #define GR_GL_R16I 0x8233 458 #define GR_GL_R16UI 0x8234 459 #define GR_GL_R32I 0x8235 460 #define GR_GL_R32UI 0x8236 461 462 /* Luminance sized formats */ 463 #define GR_GL_LUMINANCE8 0x8040 464 465 /* Alpha sized formats */ 466 #define GR_GL_ALPHA8 0x803C 467 #define GR_GL_ALPHA16 0x803E 468 #define GR_GL_ALPHA16F 0x881C 469 #define GR_GL_ALPHA32F 0x8816 470 471 /* Alpha integer sized formats */ 472 #define GR_GL_ALPHA8I 0x8D90 473 #define GR_GL_ALPHA8UI 0x8D7E 474 #define GR_GL_ALPHA16I 0x8D8A 475 #define GR_GL_ALPHA16UI 0x8D78 476 #define GR_GL_ALPHA32I 0x8D84 477 #define GR_GL_ALPHA32UI 0x8D72 478 479 /* RG sized formats */ 480 #define GR_GL_RG8 0x822B 481 #define GR_GL_RG16 0x822C 482 #define GR_GL_R16F 0x822D 483 #define GR_GL_R32F 0x822E 484 485 /* RG sized integer formats */ 486 #define GR_GL_RG8I 0x8237 487 #define GR_GL_RG8UI 0x8238 488 #define GR_GL_RG16I 0x8239 489 #define GR_GL_RG16UI 0x823A 490 #define GR_GL_RG32I 0x823B 491 #define GR_GL_RG32UI 0x823C 492 493 /* RGB sized formats */ 494 #define GR_GL_RGB5 0x8050 495 #define GR_GL_RGB565 0x8D62 496 #define GR_GL_RGB8 0x8051 497 #define GR_GL_SRGB8 0x8C41 498 499 /* RGB integer sized formats */ 500 #define GR_GL_RGB8I 0x8D8F 501 #define GR_GL_RGB8UI 0x8D7D 502 #define GR_GL_RGB16I 0x8D89 503 #define GR_GL_RGB16UI 0x8D77 504 #define GR_GL_RGB32I 0x8D83 505 #define GR_GL_RGB32UI 0x8D71 506 507 /* RGBA sized formats */ 508 #define GR_GL_RGBA4 0x8056 509 #define GR_GL_RGB5_A1 0x8057 510 #define GR_GL_RGBA8 0x8058 511 #define GR_GL_RGB10_A2 0x8059 512 #define GR_GL_SRGB8_ALPHA8 0x8C43 513 #define GR_GL_RGBA16F 0x881A 514 #define GR_GL_RGBA32F 0x8814 515 #define GR_GL_RG32F 0x8230 516 517 /* RGBA integer sized formats */ 518 #define GR_GL_RGBA8I 0x8D8E 519 #define GR_GL_RGBA8UI 0x8D7C 520 #define GR_GL_RGBA16I 0x8D88 521 #define GR_GL_RGBA16UI 0x8D76 522 #define GR_GL_RGBA32I 0x8D82 523 #define GR_GL_RGBA32UI 0x8D70 524 525 /* BGRA sized formats */ 526 #define GR_GL_BGRA8 0x93A1 527 528 /* PixelType */ 529 /* GL_UNSIGNED_BYTE */ 530 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 531 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 532 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 533 #define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 534 535 /* Shaders */ 536 #define GR_GL_FRAGMENT_SHADER 0x8B30 537 #define GR_GL_VERTEX_SHADER 0x8B31 538 #define GR_GL_GEOMETRY_SHADER 0x8DD9 539 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 540 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 541 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 542 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 543 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 544 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 545 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 546 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 547 #define GR_GL_SHADER_TYPE 0x8B4F 548 #define GR_GL_DELETE_STATUS 0x8B80 549 #define GR_GL_LINK_STATUS 0x8B82 550 #define GR_GL_VALIDATE_STATUS 0x8B83 551 #define GR_GL_ATTACHED_SHADERS 0x8B85 552 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 553 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 554 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 555 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 556 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 557 #define GR_GL_CURRENT_PROGRAM 0x8B8D 558 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 559 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 560 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 561 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 562 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 563 564 /* StencilFunction */ 565 #define GR_GL_NEVER 0x0200 566 #define GR_GL_LESS 0x0201 567 #define GR_GL_EQUAL 0x0202 568 #define GR_GL_LEQUAL 0x0203 569 #define GR_GL_GREATER 0x0204 570 #define GR_GL_NOTEQUAL 0x0205 571 #define GR_GL_GEQUAL 0x0206 572 #define GR_GL_ALWAYS 0x0207 573 574 /* StencilOp */ 575 /* GL_ZERO */ 576 #define GR_GL_KEEP 0x1E00 577 #define GR_GL_REPLACE 0x1E01 578 #define GR_GL_INCR 0x1E02 579 #define GR_GL_DECR 0x1E03 580 #define GR_GL_INVERT 0x150A 581 #define GR_GL_INCR_WRAP 0x8507 582 #define GR_GL_DECR_WRAP 0x8508 583 584 /* StringName */ 585 #define GR_GL_VENDOR 0x1F00 586 #define GR_GL_RENDERER 0x1F01 587 #define GR_GL_VERSION 0x1F02 588 #define GR_GL_EXTENSIONS 0x1F03 589 590 /* StringCounts */ 591 #define GR_GL_NUM_EXTENSIONS 0x821D 592 593 /* Pixel Mode / Transfer */ 594 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 595 #define GR_GL_PACK_ROW_LENGTH 0x0D02 596 597 598 /* TextureMagFilter */ 599 #define GR_GL_NEAREST 0x2600 600 #define GR_GL_LINEAR 0x2601 601 602 /* TextureMinFilter */ 603 /* GL_NEAREST */ 604 /* GL_LINEAR */ 605 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 606 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 607 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 608 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 609 610 /* TextureUsage */ 611 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 612 613 /* TextureSRGBDecode */ 614 #define GR_GL_DECODE_EXT 0x8A49 615 #define GR_GL_SKIP_DECODE_EXT 0x8A4A 616 617 /* TextureParameterName */ 618 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 619 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 620 #define GR_GL_TEXTURE_WRAP_S 0x2802 621 #define GR_GL_TEXTURE_WRAP_T 0x2803 622 #define GR_GL_TEXTURE_USAGE 0x93A2 623 #define GR_GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 624 625 /* TextureTarget */ 626 /* GL_TEXTURE_2D */ 627 #define GR_GL_TEXTURE 0x1702 628 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 629 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 630 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 631 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 632 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 633 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 634 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 635 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 636 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 637 638 /* TextureUnit */ 639 #define GR_GL_TEXTURE0 0x84C0 640 #define GR_GL_TEXTURE1 0x84C1 641 #define GR_GL_TEXTURE2 0x84C2 642 #define GR_GL_TEXTURE3 0x84C3 643 #define GR_GL_TEXTURE4 0x84C4 644 #define GR_GL_TEXTURE5 0x84C5 645 #define GR_GL_TEXTURE6 0x84C6 646 #define GR_GL_TEXTURE7 0x84C7 647 #define GR_GL_TEXTURE8 0x84C8 648 #define GR_GL_TEXTURE9 0x84C9 649 #define GR_GL_TEXTURE10 0x84CA 650 #define GR_GL_TEXTURE11 0x84CB 651 #define GR_GL_TEXTURE12 0x84CC 652 #define GR_GL_TEXTURE13 0x84CD 653 #define GR_GL_TEXTURE14 0x84CE 654 #define GR_GL_TEXTURE15 0x84CF 655 #define GR_GL_TEXTURE16 0x84D0 656 #define GR_GL_TEXTURE17 0x84D1 657 #define GR_GL_TEXTURE18 0x84D2 658 #define GR_GL_TEXTURE19 0x84D3 659 #define GR_GL_TEXTURE20 0x84D4 660 #define GR_GL_TEXTURE21 0x84D5 661 #define GR_GL_TEXTURE22 0x84D6 662 #define GR_GL_TEXTURE23 0x84D7 663 #define GR_GL_TEXTURE24 0x84D8 664 #define GR_GL_TEXTURE25 0x84D9 665 #define GR_GL_TEXTURE26 0x84DA 666 #define GR_GL_TEXTURE27 0x84DB 667 #define GR_GL_TEXTURE28 0x84DC 668 #define GR_GL_TEXTURE29 0x84DD 669 #define GR_GL_TEXTURE30 0x84DE 670 #define GR_GL_TEXTURE31 0x84DF 671 #define GR_GL_ACTIVE_TEXTURE 0x84E0 672 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 673 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 674 675 /* TextureWrapMode */ 676 #define GR_GL_REPEAT 0x2901 677 #define GR_GL_CLAMP_TO_EDGE 0x812F 678 #define GR_GL_MIRRORED_REPEAT 0x8370 679 680 /* Texture Swizzle */ 681 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 682 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 683 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 684 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 685 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 686 687 /* Texture mapping */ 688 #define GR_GL_TEXTURE_ENV 0x2300 689 #define GR_GL_TEXTURE_ENV_MODE 0x2200 690 #define GR_GL_TEXTURE_1D 0x0DE0 691 /* GL_TEXTURE_2D */ 692 /* GL_TEXTURE_WRAP_S */ 693 /* GL_TEXTURE_WRAP_T */ 694 /* GL_TEXTURE_MAG_FILTER */ 695 /* GL_TEXTURE_MIN_FILTER */ 696 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 697 #define GR_GL_TEXTURE_GEN_S 0x0C60 698 #define GR_GL_TEXTURE_GEN_T 0x0C61 699 #define GR_GL_TEXTURE_GEN_R 0x0C62 700 #define GR_GL_TEXTURE_GEN_Q 0x0C63 701 #define GR_GL_TEXTURE_GEN_MODE 0x2500 702 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 703 #define GR_GL_TEXTURE_WIDTH 0x1000 704 #define GR_GL_TEXTURE_HEIGHT 0x1001 705 #define GR_GL_TEXTURE_BORDER 0x1005 706 #define GR_GL_TEXTURE_COMPONENTS 0x1003 707 #define GR_GL_TEXTURE_RED_SIZE 0x805C 708 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 709 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 710 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 711 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 712 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 713 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 714 /* GL_NEAREST_MIPMAP_NEAREST */ 715 /* GL_NEAREST_MIPMAP_LINEAR */ 716 /* GL_LINEAR_MIPMAP_NEAREST */ 717 /* GL_LINEAR_MIPMAP_LINEAR */ 718 #define GR_GL_OBJECT_LINEAR 0x2401 719 #define GR_GL_OBJECT_PLANE 0x2501 720 #define GR_GL_EYE_LINEAR 0x2400 721 #define GR_GL_EYE_PLANE 0x2502 722 #define GR_GL_SPHERE_MAP 0x2402 723 #define GR_GL_DECAL 0x2101 724 #define GR_GL_MODULATE 0x2100 725 /* GL_NEAREST */ 726 /* GL_REPEAT */ 727 #define GR_GL_CLAMP 0x2900 728 #define GR_GL_S 0x2000 729 #define GR_GL_T 0x2001 730 #define GR_GL_R 0x2002 731 #define GR_GL_Q 0x2003 732 #define GR_GL_TEXTURE_GEN_R 0x0C62 733 #define GR_GL_TEXTURE_GEN_Q 0x0C63 734 735 /* texture_env_combine */ 736 #define GR_GL_COMBINE 0x8570 737 #define GR_GL_COMBINE_RGB 0x8571 738 #define GR_GL_COMBINE_ALPHA 0x8572 739 #define GR_GL_SOURCE0_RGB 0x8580 740 #define GR_GL_SOURCE1_RGB 0x8581 741 #define GR_GL_SOURCE2_RGB 0x8582 742 #define GR_GL_SOURCE0_ALPHA 0x8588 743 #define GR_GL_SOURCE1_ALPHA 0x8589 744 #define GR_GL_SOURCE2_ALPHA 0x858A 745 #define GR_GL_OPERAND0_RGB 0x8590 746 #define GR_GL_OPERAND1_RGB 0x8591 747 #define GR_GL_OPERAND2_RGB 0x8592 748 #define GR_GL_OPERAND0_ALPHA 0x8598 749 #define GR_GL_OPERAND1_ALPHA 0x8599 750 #define GR_GL_OPERAND2_ALPHA 0x859A 751 #define GR_GL_RGB_SCALE 0x8573 752 #define GR_GL_ADD_SIGNED 0x8574 753 #define GR_GL_INTERPOLATE 0x8575 754 #define GR_GL_SUBTRACT 0x84E7 755 #define GR_GL_CONSTANT 0x8576 756 #define GR_GL_PRIMARY_COLOR 0x8577 757 #define GR_GL_PREVIOUS 0x8578 758 #define GR_GL_SRC0_RGB 0x8580 759 #define GR_GL_SRC1_RGB 0x8581 760 #define GR_GL_SRC2_RGB 0x8582 761 #define GR_GL_SRC0_ALPHA 0x8588 762 #define GR_GL_SRC1_ALPHA 0x8589 763 #define GR_GL_SRC2_ALPHA 0x858A 764 765 /* Uniform Types */ 766 #define GR_GL_FLOAT_VEC2 0x8B50 767 #define GR_GL_FLOAT_VEC3 0x8B51 768 #define GR_GL_FLOAT_VEC4 0x8B52 769 #define GR_GL_INT_VEC2 0x8B53 770 #define GR_GL_INT_VEC3 0x8B54 771 #define GR_GL_INT_VEC4 0x8B55 772 #define GR_GL_BOOL 0x8B56 773 #define GR_GL_BOOL_VEC2 0x8B57 774 #define GR_GL_BOOL_VEC3 0x8B58 775 #define GR_GL_BOOL_VEC4 0x8B59 776 #define GR_GL_FLOAT_MAT2 0x8B5A 777 #define GR_GL_FLOAT_MAT3 0x8B5B 778 #define GR_GL_FLOAT_MAT4 0x8B5C 779 #define GR_GL_SAMPLER_2D 0x8B5E 780 #define GR_GL_SAMPLER_CUBE 0x8B60 781 782 /* Vertex Arrays */ 783 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 784 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 785 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 786 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 787 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 788 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 789 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 790 #define GR_GL_VERTEX_ARRAY 0x8074 791 #define GR_GL_NORMAL_ARRAY 0x8075 792 #define GR_GL_COLOR_ARRAY 0x8076 793 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 794 #define GR_GL_INDEX_ARRAY 0x8077 795 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 796 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 797 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 798 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 799 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 800 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 801 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 802 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 803 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 804 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 805 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 806 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 807 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 808 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 809 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 810 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 811 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 812 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 813 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 814 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 815 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 816 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 817 #define GR_GL_V2F 0x2A20 818 #define GR_GL_V3F 0x2A21 819 #define GR_GL_C4UB_V2F 0x2A22 820 #define GR_GL_C4UB_V3F 0x2A23 821 #define GR_GL_C3F_V3F 0x2A24 822 #define GR_GL_N3F_V3F 0x2A25 823 #define GR_GL_C4F_N3F_V3F 0x2A26 824 #define GR_GL_T2F_V3F 0x2A27 825 #define GR_GL_T4F_V4F 0x2A28 826 #define GR_GL_T2F_C4UB_V3F 0x2A29 827 #define GR_GL_T2F_C3F_V3F 0x2A2A 828 #define GR_GL_T2F_N3F_V3F 0x2A2B 829 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 830 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 831 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 832 833 /* Buffer Object */ 834 #define GR_GL_READ_ONLY 0x88B8 835 #define GR_GL_WRITE_ONLY 0x88B9 836 #define GR_GL_READ_WRITE 0x88BA 837 #define GR_GL_BUFFER_MAPPED 0x88BC 838 839 #define GR_GL_MAP_READ_BIT 0x0001 840 #define GR_GL_MAP_WRITE_BIT 0x0002 841 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 842 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 843 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 844 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 845 846 /* Read Format */ 847 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 848 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 849 850 /* Shader Source */ 851 #define GR_GL_COMPILE_STATUS 0x8B81 852 #define GR_GL_INFO_LOG_LENGTH 0x8B84 853 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 854 #define GR_GL_SHADER_COMPILER 0x8DFA 855 856 /* Shader Binary */ 857 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 858 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 859 860 /* Shader Precision-Specified Types */ 861 #define GR_GL_LOW_FLOAT 0x8DF0 862 #define GR_GL_MEDIUM_FLOAT 0x8DF1 863 #define GR_GL_HIGH_FLOAT 0x8DF2 864 #define GR_GL_LOW_INT 0x8DF3 865 #define GR_GL_MEDIUM_INT 0x8DF4 866 #define GR_GL_HIGH_INT 0x8DF5 867 868 /* Queries */ 869 #define GR_GL_QUERY_COUNTER_BITS 0x8864 870 #define GR_GL_CURRENT_QUERY 0x8865 871 #define GR_GL_QUERY_RESULT 0x8866 872 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 873 #define GR_GL_SAMPLES_PASSED 0x8914 874 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 875 #define GR_GL_TIME_ELAPSED 0x88BF 876 #define GR_GL_TIMESTAMP 0x8E28 877 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 878 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 879 880 881 /* Framebuffer Object. */ 882 #define GR_GL_FRAMEBUFFER 0x8D40 883 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 884 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 885 886 #define GR_GL_RENDERBUFFER 0x8D41 887 888 #define GR_GL_MAX_SAMPLES 0x8D57 889 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 890 #define GR_GL_MAX_SAMPLES_IMG 0x9135 891 892 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 893 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 894 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 895 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 896 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 897 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 898 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 899 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 900 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 901 902 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 903 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 904 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 905 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 906 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 907 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 908 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 909 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 910 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 911 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 912 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 913 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 914 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 915 916 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 917 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 918 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 919 920 // GL_EXT_discard_framebuffer 921 #define GR_GL_COLOR 0x1800 922 #define GR_GL_DEPTH 0x1801 923 #define GR_GL_STENCIL 0x1802 924 925 #define GR_GL_NONE 0 926 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 927 928 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 929 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 930 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 931 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 932 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 933 934 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 935 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 936 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 937 938 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 939 940 /* Path Rendering */ 941 // commands 942 #define GR_GL_CLOSE_PATH 0x00 943 #define GR_GL_MOVE_TO 0x02 944 #define GR_GL_LINE_TO 0x04 945 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 946 #define GR_GL_CUBIC_CURVE_TO 0x0C 947 #define GR_GL_CONIC_CURVE_TO 0x1A 948 949 // path parameters 950 #define GR_GL_PATH_STROKE_WIDTH 0x9075 951 #define GR_GL_PATH_END_CAPS 0x9076 952 #define GR_GL_PATH_JOIN_STYLE 0x9079 953 #define GR_GL_PATH_MITER_LIMIT 0x907A 954 #define GR_GL_PATH_STROKE_BOUND 0x9086 955 956 // fill modes 957 #define GR_GL_COUNT_UP 0x9088 958 959 // cover mode 960 #define GR_GL_BOUNDING_BOX 0x908D 961 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 962 963 // transform type 964 #define GR_GL_TRANSLATE_X 0x908E 965 #define GR_GL_TRANSLATE_Y 0x908F 966 #define GR_GL_TRANSLATE_2D 0x9090 967 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 968 969 // cap/dash values 970 #define GR_GL_SQUARE 0x90A3 971 #define GR_GL_ROUND 0x90A4 972 973 // join values 974 #define GR_GL_BEVEL 0x90A6 975 #define GR_GL_MITER_REVERT 0x90A7 976 977 // glyph loading values 978 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 979 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 980 981 // NV_path_rendering extension to ARB_program_interface_query: 982 // .. corresponds to the set of active input variables used by the fragment 983 // shader stage of <program> (if a fragment stage exists). 984 #define GR_GL_FRAGMENT_INPUT 0x936D 985 986 // NV_path_rendering extension to EXT_direct_state_access: 987 // [the matrix functions] must support the PATH_PROJECTION_NV and 988 // PATH_MODELVIEW_NV tokens for matrixMode. 989 #define GR_GL_PATH_PROJECTION 0x1701 990 #define GR_GL_PATH_MODELVIEW 0x1700 991 992 /* ARM specific define for MSAA support on framebuffer fetch */ 993 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 994 995 /* GL_EXT_raster_multisample */ 996 #define GR_GL_RASTER_MULTISAMPLE 0x9327 997 #define GR_GL_RASTER_SAMPLES 0x9328 998 #define GR_GL_MAX_RASTER_SAMPLES 0x9329 999 #define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS 0x932A 1000 #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B 1001 #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C 1002 1003 /* GL_KHR_debug */ 1004 #define GR_GL_DEBUG_OUTPUT 0x92E0 1005 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1006 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1007 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1008 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1009 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 1010 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1011 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1012 #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1013 #define GR_GL_MAX_LABEL_LENGTH 0x82E8 1014 #define GR_GL_DEBUG_SOURCE_API 0x8246 1015 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1016 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1017 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1018 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 1019 #define GR_GL_DEBUG_SOURCE_OTHER 0x824B 1020 #define GR_GL_DEBUG_TYPE_ERROR 0x824C 1021 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1022 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1023 #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 1024 #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 1025 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 1026 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 1027 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1028 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 1029 #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 1030 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 1031 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 1032 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1033 #define GR_GL_STACK_UNDERFLOW 0x0504 1034 #define GR_GL_STACK_OVERFLOW 0x0503 1035 #define GR_GL_BUFFER 0x82E0 1036 #define GR_GL_SHADER 0x82E1 1037 #define GR_GL_PROGRAM 0x82E2 1038 #define GR_GL_QUERY 0x82E3 1039 #define GR_GL_PROGRAM_PIPELINE 0x82E4 1040 #define GR_GL_SAMPLER 0x82E6 1041 1042 /* GL_OES_EGL_image_external */ 1043 #define GR_GL_TEXTURE_EXTERNAL 0x8D65 1044 1045 /* GL_ARB_texture_rectangle */ 1046 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 1047 1048 /* GL_EXT_window_rectangles */ 1049 #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 1050 #define GR_GL_INCLUSIVE 0x8f10 1051 #define GR_GL_EXCLUSIVE 0x8f11 1052 1053 /* GL_ARB_sync */ 1054 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1055 #define GR_GL_ALREADY_SIGNALED 0x911A 1056 #define GR_GL_TIMEOUT_EXPIRED 0x911B 1057 #define GR_GL_CONDITION_SATISFIED 0x911C 1058 #define GR_GL_WAIT_FAILED 0x911D 1059 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1060 #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1061 1062 /* GL_EXT_geometry_shader */ 1063 #define GR_GL_LINES_ADJACENCY 0x000A 1064 1065 /* GL_ARB_internalformat_query */ 1066 #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 1067 1068 /* EGL Defines */ 1069 #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) 1070 #define GR_EGL_EXTENSIONS 0x3055 1071 #define GR_EGL_GL_TEXTURE_2D 0x30B1 1072 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 1073 #define GR_EGL_IMAGE_PRESERVED 0x30D2 1074 #define GR_EGL_FALSE 0x0 1075 #define GR_EGL_TRUE 0x1 1076 #define GR_EGL_NONE 0x3038 1077 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 1078 1079 /* Programs */ 1080 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1081 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1082 1083 #endif 1084