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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 
     10 #ifndef GrGLDefines_DEFINED
     11 #define GrGLDefines_DEFINED
     12 
     13 /* Profiles */
     14 #define GR_GL_CONTEXT_PROFILE_MASK              0x9126
     15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT          0x00000001
     16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
     17 
     18 // The following constants consist of the intersection of GL constants
     19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
     20 
     21 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
     22 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
     23 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
     24 
     25 /* Boolean */
     26 #define GR_GL_FALSE                          0
     27 #define GR_GL_TRUE                           1
     28 
     29 /* BeginMode */
     30 #define GR_GL_POINTS                         0x0000
     31 #define GR_GL_LINES                          0x0001
     32 #define GR_GL_LINE_LOOP                      0x0002
     33 #define GR_GL_LINE_STRIP                     0x0003
     34 #define GR_GL_TRIANGLES                      0x0004
     35 #define GR_GL_TRIANGLE_STRIP                 0x0005
     36 #define GR_GL_TRIANGLE_FAN                   0x0006
     37 
     38 /* AlphaFunction (not supported in ES20) */
     39 /*      GL_NEVER */
     40 /*      GL_LESS */
     41 /*      GL_EQUAL */
     42 /*      GL_LEQUAL */
     43 /*      GL_GREATER */
     44 /*      GL_NOTEQUAL */
     45 /*      GL_GEQUAL */
     46 /*      GL_ALWAYS */
     47 
     48 /* Basic OpenGL blend equations */
     49 #define GR_GL_FUNC_ADD                       0x8006
     50 #define GR_GL_FUNC_SUBTRACT                  0x800A
     51 #define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
     52 
     53 /* GL_KHR_blend_equation_advanced */
     54 #define GR_GL_SCREEN                         0x9295
     55 #define GR_GL_OVERLAY                        0x9296
     56 #define GR_GL_DARKEN                         0x9297
     57 #define GR_GL_LIGHTEN                        0x9298
     58 #define GR_GL_COLORDODGE                     0x9299
     59 #define GR_GL_COLORBURN                      0x929A
     60 #define GR_GL_HARDLIGHT                      0x929B
     61 #define GR_GL_SOFTLIGHT                      0x929C
     62 #define GR_GL_DIFFERENCE                     0x929E
     63 #define GR_GL_EXCLUSION                      0x92A0
     64 #define GR_GL_MULTIPLY                       0x9294
     65 #define GR_GL_HSL_HUE                        0x92AD
     66 #define GR_GL_HSL_SATURATION                 0x92AE
     67 #define GR_GL_HSL_COLOR                      0x92AF
     68 #define GR_GL_HSL_LUMINOSITY                 0x92B0
     69 
     70 /* BlendingFactorDest */
     71 #define GR_GL_ZERO                           0
     72 #define GR_GL_ONE                            1
     73 #define GR_GL_SRC_COLOR                      0x0300
     74 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
     75 #define GR_GL_SRC_ALPHA                      0x0302
     76 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
     77 #define GR_GL_DST_ALPHA                      0x0304
     78 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
     79 
     80 /* BlendingFactorSrc */
     81 /*      GL_ZERO */
     82 /*      GL_ONE */
     83 #define GR_GL_DST_COLOR                      0x0306
     84 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
     85 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
     86 /*      GL_SRC_ALPHA */
     87 /*      GL_ONE_MINUS_SRC_ALPHA */
     88 /*      GL_DST_ALPHA */
     89 /*      GL_ONE_MINUS_DST_ALPHA */
     90 
     91 /* ExtendedBlendFactors */
     92 #define GR_GL_SRC1_COLOR                     0x88F9
     93 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
     94 /*      GL_SRC1_ALPHA */
     95 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
     96 
     97 /* Separate Blend Functions */
     98 #define GR_GL_BLEND_DST_RGB                  0x80C8
     99 #define GR_GL_BLEND_SRC_RGB                  0x80C9
    100 #define GR_GL_BLEND_DST_ALPHA                0x80CA
    101 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
    102 #define GR_GL_CONSTANT_COLOR                 0x8001
    103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    104 #define GR_GL_CONSTANT_ALPHA                 0x8003
    105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    106 #define GR_GL_BLEND_COLOR                    0x8005
    107 
    108 /* Buffer Objects */
    109 #define GR_GL_ARRAY_BUFFER                   0x8892
    110 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
    111 #define GR_GL_DRAW_INDIRECT_BUFFER           0x8F3F
    112 #define GR_GL_TEXTURE_BUFFER                 0x8C2A
    113 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
    114 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    115 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
    116 #define GR_GL_PIXEL_PACK_BUFFER              0x88EB
    117 #define GR_GL_PIXEL_UNPACK_BUFFER            0x88EC
    118 
    119 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
    120 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM   0x78ED
    121 
    122 #define GR_GL_STREAM_DRAW                    0x88E0
    123 #define GR_GL_STREAM_READ                    0x88E1
    124 #define GR_GL_STATIC_DRAW                    0x88E4
    125 #define GR_GL_STATIC_READ                    0x88E5
    126 #define GR_GL_DYNAMIC_DRAW                   0x88E8
    127 #define GR_GL_DYNAMIC_READ                   0x88E9
    128 
    129 #define GR_GL_BUFFER_SIZE                    0x8764
    130 #define GR_GL_BUFFER_USAGE                   0x8765
    131 
    132 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
    133 
    134 /* CullFaceMode */
    135 #define GR_GL_FRONT                          0x0404
    136 #define GR_GL_BACK                           0x0405
    137 #define GR_GL_FRONT_AND_BACK                 0x0408
    138 
    139 /* DepthFunction */
    140 /*      GL_NEVER */
    141 /*      GL_LESS */
    142 /*      GL_EQUAL */
    143 /*      GL_LEQUAL */
    144 /*      GL_GREATER */
    145 /*      GL_NOTEQUAL */
    146 /*      GL_GEQUAL */
    147 /*      GL_ALWAYS */
    148 
    149 /* EnableCap */
    150 #define GR_GL_TEXTURE_2D                     0x0DE1
    151 #define GR_GL_CULL_FACE                      0x0B44
    152 #define GR_GL_BLEND                          0x0BE2
    153 #define GR_GL_DITHER                         0x0BD0
    154 #define GR_GL_STENCIL_TEST                   0x0B90
    155 #define GR_GL_DEPTH_TEST                     0x0B71
    156 #define GR_GL_SCISSOR_TEST                   0x0C11
    157 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
    158 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    159 #define GR_GL_SAMPLE_COVERAGE                0x80A0
    160 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
    161 #define GR_GL_POLYGON_SMOOTH                 0x0B41
    162 #define GR_GL_POLYGON_STIPPLE                0x0B42
    163 #define GR_GL_COLOR_LOGIC_OP                 0x0BF2
    164 #define GR_GL_COLOR_TABLE                    0x80D0
    165 #define GR_GL_INDEX_LOGIC_OP                 0x0BF1
    166 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
    167 #define GR_GL_LINE_STIPPLE                   0x0B24
    168 #define GR_GL_FRAMEBUFFER_SRGB               0x8DB9
    169 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE     0x8F64
    170 #define GR_GL_SAMPLE_SHADING                 0x8C36
    171 
    172 /* ErrorCode */
    173 #define GR_GL_NO_ERROR                       0
    174 #define GR_GL_INVALID_ENUM                   0x0500
    175 #define GR_GL_INVALID_VALUE                  0x0501
    176 #define GR_GL_INVALID_OPERATION              0x0502
    177 #define GR_GL_OUT_OF_MEMORY                  0x0505
    178 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
    179 
    180 /* FrontFaceDirection */
    181 #define GR_GL_CW                             0x0900
    182 #define GR_GL_CCW                            0x0901
    183 
    184 /* GetPName */
    185 #define GR_GL_LINE_WIDTH                     0x0B21
    186 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
    187 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    188 #define GR_GL_CULL_FACE_MODE                 0x0B45
    189 #define GR_GL_FRONT_FACE                     0x0B46
    190 #define GR_GL_DEPTH_RANGE                    0x0B70
    191 #define GR_GL_DEPTH_WRITEMASK                0x0B72
    192 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
    193 #define GR_GL_DEPTH_FUNC                     0x0B74
    194 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
    195 #define GR_GL_STENCIL_FUNC                   0x0B92
    196 #define GR_GL_STENCIL_FAIL                   0x0B94
    197 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    198 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    199 #define GR_GL_STENCIL_REF                    0x0B97
    200 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
    201 #define GR_GL_STENCIL_WRITEMASK              0x0B98
    202 #define GR_GL_STENCIL_BACK_FUNC              0x8800
    203 #define GR_GL_STENCIL_BACK_FAIL              0x8801
    204 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    205 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    206 #define GR_GL_STENCIL_BACK_REF               0x8CA3
    207 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    208 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
    209 #define GR_GL_VIEWPORT                       0x0BA2
    210 #define GR_GL_SCISSOR_BOX                    0x0C10
    211 /*      GL_SCISSOR_TEST */
    212 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
    213 #define GR_GL_COLOR_WRITEMASK                0x0C23
    214 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
    215 #define GR_GL_UNPACK_FLIP_Y                  0x9240
    216 #define GR_GL_PACK_ALIGNMENT                 0x0D05
    217 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
    218 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
    219 #define GR_GL_TEXTURE_MIN_LOD                0x813A
    220 #define GR_GL_TEXTURE_MAX_LOD                0x813B
    221 #define GR_GL_TEXTURE_BASE_LEVEL             0x813C
    222 #define GR_GL_TEXTURE_MAX_LEVEL              0x813D
    223 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
    224 #define GR_GL_SUBPIXEL_BITS                  0x0D50
    225 #define GR_GL_RED_BITS                       0x0D52
    226 #define GR_GL_GREEN_BITS                     0x0D53
    227 #define GR_GL_BLUE_BITS                      0x0D54
    228 #define GR_GL_ALPHA_BITS                     0x0D55
    229 #define GR_GL_DEPTH_BITS                     0x0D56
    230 #define GR_GL_STENCIL_BITS                   0x0D57
    231 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
    232 /*      GL_POLYGON_OFFSET_FILL */
    233 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
    234 #define GR_GL_TEXTURE_BINDING_2D             0x8069
    235 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
    236 #define GR_GL_SAMPLES                        0x80A9
    237 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
    238 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
    239 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
    240 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
    241 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
    242 #define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
    243 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
    244 
    245 /* GetTextureParameter */
    246 /*      GL_TEXTURE_MAG_FILTER */
    247 /*      GL_TEXTURE_MIN_FILTER */
    248 /*      GL_TEXTURE_WRAP_S */
    249 /*      GL_TEXTURE_WRAP_T */
    250 
    251 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    252 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    253 
    254 /* Compressed Texture Formats */
    255 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT             0x83F0
    256 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT            0x83F1
    257 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT            0x83F2
    258 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT            0x83F3
    259 
    260 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG          0x8C00
    261 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG          0x8C01
    262 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG         0x8C02
    263 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG         0x8C03
    264 
    265 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG         0x9137
    266 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG         0x9138
    267 
    268 #define GR_GL_COMPRESSED_ETC1_RGB8                     0x8D64
    269 
    270 #define GR_GL_COMPRESSED_R11_EAC                       0x9270
    271 #define GR_GL_COMPRESSED_SIGNED_R11_EAC                0x9271
    272 #define GR_GL_COMPRESSED_RG11_EAC                      0x9272
    273 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC               0x9273
    274 
    275 #define GR_GL_COMPRESSED_RGB8_ETC2                     0x9274
    276 #define GR_GL_COMPRESSED_SRGB8                         0x9275
    277 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1      0x9276
    278 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1     0x9277
    279 #define GR_GL_COMPRESSED_RGBA8_ETC2                    0x9278
    280 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2             0x9279
    281 
    282 #define GR_GL_COMPRESSED_LUMINANCE_LATC1               0x8C70
    283 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1        0x8C71
    284 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2         0x8C72
    285 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2  0x8C73
    286 
    287 #define GR_GL_COMPRESSED_RED_RGTC1                     0x8DBB
    288 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1              0x8DBC
    289 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2               0x8DBD
    290 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2        0x8DBE
    291 
    292 #define GR_GL_COMPRESSED_3DC_X                         0x87F9
    293 #define GR_GL_COMPRESSED_3DC_XY                        0x87FA
    294 
    295 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM               0x8E8C
    296 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM         0x8E8D
    297 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT         0x8E8E
    298 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT       0x8E8F
    299 
    300 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4                 0x93B0
    301 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4                 0x93B1
    302 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5                 0x93B2
    303 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5                 0x93B3
    304 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6                 0x93B4
    305 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5                 0x93B5
    306 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6                 0x93B6
    307 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8                 0x93B7
    308 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5                0x93B8
    309 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6                0x93B9
    310 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8                0x93BA
    311 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10               0x93BB
    312 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10               0x93BC
    313 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12               0x93BD
    314 
    315 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4         0x93D0
    316 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4         0x93D1
    317 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5         0x93D2
    318 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5         0x93D3
    319 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6         0x93D4
    320 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5         0x93D5
    321 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6         0x93D6
    322 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8         0x93D7
    323 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5        0x93D8
    324 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6        0x93D9
    325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8        0x93DA
    326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10       0x93DB
    327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10       0x93DC
    328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12       0x93DD
    329 
    330 /* HintMode */
    331 #define GR_GL_DONT_CARE                      0x1100
    332 #define GR_GL_FASTEST                        0x1101
    333 #define GR_GL_NICEST                         0x1102
    334 
    335 /* HintTarget */
    336 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
    337 
    338 /* DataType */
    339 #define GR_GL_BYTE                           0x1400
    340 #define GR_GL_UNSIGNED_BYTE                  0x1401
    341 #define GR_GL_SHORT                          0x1402
    342 #define GR_GL_UNSIGNED_SHORT                 0x1403
    343 #define GR_GL_INT                            0x1404
    344 #define GR_GL_UNSIGNED_INT                   0x1405
    345 #define GR_GL_FLOAT                          0x1406
    346 #define GR_GL_HALF_FLOAT                     0x140B
    347 #define GR_GL_FIXED                          0x140C
    348 #define GR_GL_HALF_FLOAT_OES                 0x8D61
    349 
    350 /* Lighting */
    351 #define GR_GL_LIGHTING                       0x0B50
    352 #define GR_GL_LIGHT0                         0x4000
    353 #define GR_GL_LIGHT1                         0x4001
    354 #define GR_GL_LIGHT2                         0x4002
    355 #define GR_GL_LIGHT3                         0x4003
    356 #define GR_GL_LIGHT4                         0x4004
    357 #define GR_GL_LIGHT5                         0x4005
    358 #define GR_GL_LIGHT6                         0x4006
    359 #define GR_GL_LIGHT7                         0x4007
    360 #define GR_GL_SPOT_EXPONENT                  0x1205
    361 #define GR_GL_SPOT_CUTOFF                    0x1206
    362 #define GR_GL_CONSTANT_ATTENUATION           0x1207
    363 #define GR_GL_LINEAR_ATTENUATION             0x1208
    364 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
    365 #define GR_GL_AMBIENT                        0x1200
    366 #define GR_GL_DIFFUSE                        0x1201
    367 #define GR_GL_SPECULAR                       0x1202
    368 #define GR_GL_SHININESS                      0x1601
    369 #define GR_GL_EMISSION                       0x1600
    370 #define GR_GL_POSITION                       0x1203
    371 #define GR_GL_SPOT_DIRECTION                 0x1204
    372 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
    373 #define GR_GL_COLOR_INDEXES                  0x1603
    374 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    375 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
    376 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
    377 #define GR_GL_FRONT_AND_BACK                 0x0408
    378 #define GR_GL_SHADE_MODEL                    0x0B54
    379 #define GR_GL_FLAT                           0x1D00
    380 #define GR_GL_SMOOTH                         0x1D01
    381 #define GR_GL_COLOR_MATERIAL                 0x0B57
    382 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
    383 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
    384 #define GR_GL_NORMALIZE                      0x0BA1
    385 
    386 /* Matrix Mode */
    387 #define GR_GL_MATRIX_MODE                    0x0BA0
    388 #define GR_GL_MODELVIEW                      0x1700
    389 #define GR_GL_PROJECTION                     0x1701
    390 #define GR_GL_TEXTURE                        0x1702
    391 
    392 /* multisample */
    393 #define GR_GL_MULTISAMPLE                    0x809D
    394 #define GR_GL_SAMPLE_POSITION                0x8E50
    395 
    396 /* Points */
    397 #define GR_GL_POINT_SMOOTH                   0x0B10
    398 #define GR_GL_POINT_SIZE                     0x0B11
    399 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
    400 #define GR_GL_POINT_SIZE_RANGE               0x0B12
    401 
    402 /* Lines */
    403 #define GR_GL_LINE_SMOOTH                    0x0B20
    404 #define GR_GL_LINE_STIPPLE                   0x0B24
    405 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
    406 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
    407 #define GR_GL_LINE_WIDTH                     0x0B21
    408 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
    409 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
    410 
    411 /* PolygonMode */
    412 #define GR_GL_POINT                          0x1B00
    413 #define GR_GL_LINE                           0x1B01
    414 #define GR_GL_FILL                           0x1B02
    415 
    416 /* Unsized formats */
    417 #define GR_GL_STENCIL_INDEX                  0x1901
    418 #define GR_GL_DEPTH_COMPONENT                0x1902
    419 #define GR_GL_DEPTH_STENCIL                  0x84F9
    420 #define GR_GL_RED                            0x1903
    421 #define GR_GL_RED_INTEGER                    0x8D94
    422 #define GR_GL_GREEN                          0x1904
    423 #define GR_GL_BLUE                           0x1905
    424 #define GR_GL_ALPHA                          0x1906
    425 #define GR_GL_LUMINANCE                      0x1909
    426 #define GR_GL_LUMINANCE_ALPHA                0x190A
    427 #define GR_GL_RG_INTEGER                     0x8228
    428 #define GR_GL_RGB                            0x1907
    429 #define GR_GL_RGB_INTEGER                    0x8D98
    430 #define GR_GL_SRGB                           0x8C40
    431 #define GR_GL_RGBA                           0x1908
    432 #define GR_GL_RG                             0x8227
    433 #define GR_GL_SRGB_ALPHA                     0x8C42
    434 #define GR_GL_RGBA_INTEGER                   0x8D99
    435 #define GR_GL_BGRA                           0x80E1
    436 
    437 /* Stencil index sized formats */
    438 #define GR_GL_STENCIL_INDEX4                 0x8D47
    439 #define GR_GL_STENCIL_INDEX8                 0x8D48
    440 #define GR_GL_STENCIL_INDEX16                0x8D49
    441 
    442 /* Depth component sized formats */
    443 #define GR_GL_DEPTH_COMPONENT16              0x81A5
    444 
    445 /* Depth stencil sized formats */
    446 #define GR_GL_DEPTH24_STENCIL8               0x88F0
    447 
    448 /* Red sized formats */
    449 #define GR_GL_R8                             0x8229
    450 #define GR_GL_R16                            0x822A
    451 #define GR_GL_R16F                           0x822D
    452 #define GR_GL_R32F                           0x822E
    453 
    454 /* Red integer sized formats */
    455 #define GR_GL_R8I                            0x8231
    456 #define GR_GL_R8UI                           0x8232
    457 #define GR_GL_R16I                           0x8233
    458 #define GR_GL_R16UI                          0x8234
    459 #define GR_GL_R32I                           0x8235
    460 #define GR_GL_R32UI                          0x8236
    461 
    462 /* Luminance sized formats */
    463 #define GR_GL_LUMINANCE8                     0x8040
    464 
    465 /* Alpha sized formats */
    466 #define GR_GL_ALPHA8                         0x803C
    467 #define GR_GL_ALPHA16                        0x803E
    468 #define GR_GL_ALPHA16F                       0x881C
    469 #define GR_GL_ALPHA32F                       0x8816
    470 
    471 /* Alpha integer sized formats */
    472 #define GR_GL_ALPHA8I                        0x8D90
    473 #define GR_GL_ALPHA8UI                       0x8D7E
    474 #define GR_GL_ALPHA16I                       0x8D8A
    475 #define GR_GL_ALPHA16UI                      0x8D78
    476 #define GR_GL_ALPHA32I                       0x8D84
    477 #define GR_GL_ALPHA32UI                      0x8D72
    478 
    479 /* RG sized formats */
    480 #define GR_GL_RG8                            0x822B
    481 #define GR_GL_RG16                           0x822C
    482 #define GR_GL_R16F                           0x822D
    483 #define GR_GL_R32F                           0x822E
    484 
    485 /* RG sized integer formats */
    486 #define GR_GL_RG8I                           0x8237
    487 #define GR_GL_RG8UI                          0x8238
    488 #define GR_GL_RG16I                          0x8239
    489 #define GR_GL_RG16UI                         0x823A
    490 #define GR_GL_RG32I                          0x823B
    491 #define GR_GL_RG32UI                         0x823C
    492 
    493 /* RGB sized formats */
    494 #define GR_GL_RGB5                           0x8050
    495 #define GR_GL_RGB565                         0x8D62
    496 #define GR_GL_RGB8                           0x8051
    497 #define GR_GL_SRGB8                          0x8C41
    498 
    499 /* RGB integer sized formats */
    500 #define GR_GL_RGB8I                          0x8D8F
    501 #define GR_GL_RGB8UI                         0x8D7D
    502 #define GR_GL_RGB16I                         0x8D89
    503 #define GR_GL_RGB16UI                        0x8D77
    504 #define GR_GL_RGB32I                         0x8D83
    505 #define GR_GL_RGB32UI                        0x8D71
    506 
    507 /* RGBA sized formats */
    508 #define GR_GL_RGBA4                          0x8056
    509 #define GR_GL_RGB5_A1                        0x8057
    510 #define GR_GL_RGBA8                          0x8058
    511 #define GR_GL_RGB10_A2                       0x8059
    512 #define GR_GL_SRGB8_ALPHA8                   0x8C43
    513 #define GR_GL_RGBA16F                        0x881A
    514 #define GR_GL_RGBA32F                        0x8814
    515 #define GR_GL_RG32F                          0x8230
    516 
    517 /* RGBA integer sized formats */
    518 #define GR_GL_RGBA8I                         0x8D8E
    519 #define GR_GL_RGBA8UI                        0x8D7C
    520 #define GR_GL_RGBA16I                        0x8D88
    521 #define GR_GL_RGBA16UI                       0x8D76
    522 #define GR_GL_RGBA32I                        0x8D82
    523 #define GR_GL_RGBA32UI                       0x8D70
    524 
    525 /* BGRA sized formats */
    526 #define GR_GL_BGRA8                          0x93A1
    527 
    528 /* PixelType */
    529 /*      GL_UNSIGNED_BYTE */
    530 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    531 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    532 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
    533 #define GR_GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
    534 
    535 /* Shaders */
    536 #define GR_GL_FRAGMENT_SHADER                          0x8B30
    537 #define GR_GL_VERTEX_SHADER                            0x8B31
    538 #define GR_GL_GEOMETRY_SHADER                          0x8DD9
    539 #define GR_GL_MAX_VERTEX_ATTRIBS                       0x8869
    540 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS               0x8DFB
    541 #define GR_GL_MAX_VARYING_VECTORS                      0x8DFC
    542 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS         0x8B4D
    543 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS           0x8B4C
    544 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS         0x8C29
    545 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS                  0x8872
    546 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS             0x8DFD
    547 #define GR_GL_SHADER_TYPE                              0x8B4F
    548 #define GR_GL_DELETE_STATUS                            0x8B80
    549 #define GR_GL_LINK_STATUS                              0x8B82
    550 #define GR_GL_VALIDATE_STATUS                          0x8B83
    551 #define GR_GL_ATTACHED_SHADERS                         0x8B85
    552 #define GR_GL_ACTIVE_UNIFORMS                          0x8B86
    553 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH                0x8B87
    554 #define GR_GL_ACTIVE_ATTRIBUTES                        0x8B89
    555 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH              0x8B8A
    556 #define GR_GL_SHADING_LANGUAGE_VERSION                 0x8B8C
    557 #define GR_GL_CURRENT_PROGRAM                          0x8B8D
    558 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS          0x8B49
    559 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS            0x8B4A
    560 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
    561 #define GR_GL_SHADER_BINARY_FORMATS                    0x8DF8
    562 #define GR_GL_NUM_SHADER_BINARY_FORMATS                0x8DF9
    563 
    564 /* StencilFunction */
    565 #define GR_GL_NEVER                          0x0200
    566 #define GR_GL_LESS                           0x0201
    567 #define GR_GL_EQUAL                          0x0202
    568 #define GR_GL_LEQUAL                         0x0203
    569 #define GR_GL_GREATER                        0x0204
    570 #define GR_GL_NOTEQUAL                       0x0205
    571 #define GR_GL_GEQUAL                         0x0206
    572 #define GR_GL_ALWAYS                         0x0207
    573 
    574 /* StencilOp */
    575 /*      GL_ZERO */
    576 #define GR_GL_KEEP                           0x1E00
    577 #define GR_GL_REPLACE                        0x1E01
    578 #define GR_GL_INCR                           0x1E02
    579 #define GR_GL_DECR                           0x1E03
    580 #define GR_GL_INVERT                         0x150A
    581 #define GR_GL_INCR_WRAP                      0x8507
    582 #define GR_GL_DECR_WRAP                      0x8508
    583 
    584 /* StringName */
    585 #define GR_GL_VENDOR                         0x1F00
    586 #define GR_GL_RENDERER                       0x1F01
    587 #define GR_GL_VERSION                        0x1F02
    588 #define GR_GL_EXTENSIONS                     0x1F03
    589 
    590 /* StringCounts */
    591 #define GR_GL_NUM_EXTENSIONS                 0x821D
    592 
    593 /* Pixel Mode / Transfer */
    594 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
    595 #define GR_GL_PACK_ROW_LENGTH                0x0D02
    596 
    597 
    598 /* TextureMagFilter */
    599 #define GR_GL_NEAREST                        0x2600
    600 #define GR_GL_LINEAR                         0x2601
    601 
    602 /* TextureMinFilter */
    603 /*      GL_NEAREST */
    604 /*      GL_LINEAR */
    605 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
    606 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
    607 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
    608 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
    609 
    610 /* TextureUsage */
    611 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
    612 
    613 /* TextureSRGBDecode */
    614 #define GR_GL_DECODE_EXT                     0x8A49
    615 #define GR_GL_SKIP_DECODE_EXT                0x8A4A
    616 
    617 /* TextureParameterName */
    618 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
    619 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
    620 #define GR_GL_TEXTURE_WRAP_S                 0x2802
    621 #define GR_GL_TEXTURE_WRAP_T                 0x2803
    622 #define GR_GL_TEXTURE_USAGE                  0x93A2
    623 #define GR_GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
    624 
    625 /* TextureTarget */
    626 /*      GL_TEXTURE_2D */
    627 #define GR_GL_TEXTURE                        0x1702
    628 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
    629 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    630 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    631 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    632 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    633 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    634 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    635 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    636 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    637 
    638 /* TextureUnit */
    639 #define GR_GL_TEXTURE0                       0x84C0
    640 #define GR_GL_TEXTURE1                       0x84C1
    641 #define GR_GL_TEXTURE2                       0x84C2
    642 #define GR_GL_TEXTURE3                       0x84C3
    643 #define GR_GL_TEXTURE4                       0x84C4
    644 #define GR_GL_TEXTURE5                       0x84C5
    645 #define GR_GL_TEXTURE6                       0x84C6
    646 #define GR_GL_TEXTURE7                       0x84C7
    647 #define GR_GL_TEXTURE8                       0x84C8
    648 #define GR_GL_TEXTURE9                       0x84C9
    649 #define GR_GL_TEXTURE10                      0x84CA
    650 #define GR_GL_TEXTURE11                      0x84CB
    651 #define GR_GL_TEXTURE12                      0x84CC
    652 #define GR_GL_TEXTURE13                      0x84CD
    653 #define GR_GL_TEXTURE14                      0x84CE
    654 #define GR_GL_TEXTURE15                      0x84CF
    655 #define GR_GL_TEXTURE16                      0x84D0
    656 #define GR_GL_TEXTURE17                      0x84D1
    657 #define GR_GL_TEXTURE18                      0x84D2
    658 #define GR_GL_TEXTURE19                      0x84D3
    659 #define GR_GL_TEXTURE20                      0x84D4
    660 #define GR_GL_TEXTURE21                      0x84D5
    661 #define GR_GL_TEXTURE22                      0x84D6
    662 #define GR_GL_TEXTURE23                      0x84D7
    663 #define GR_GL_TEXTURE24                      0x84D8
    664 #define GR_GL_TEXTURE25                      0x84D9
    665 #define GR_GL_TEXTURE26                      0x84DA
    666 #define GR_GL_TEXTURE27                      0x84DB
    667 #define GR_GL_TEXTURE28                      0x84DC
    668 #define GR_GL_TEXTURE29                      0x84DD
    669 #define GR_GL_TEXTURE30                      0x84DE
    670 #define GR_GL_TEXTURE31                      0x84DF
    671 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
    672 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
    673 #define GR_GL_MAX_TEXTURE_COORDS             0x8871
    674 
    675 /* TextureWrapMode */
    676 #define GR_GL_REPEAT                         0x2901
    677 #define GR_GL_CLAMP_TO_EDGE                  0x812F
    678 #define GR_GL_MIRRORED_REPEAT                0x8370
    679 
    680 /* Texture Swizzle */
    681 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
    682 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
    683 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
    684 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
    685 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
    686 
    687 /* Texture mapping */
    688 #define GR_GL_TEXTURE_ENV                    0x2300
    689 #define GR_GL_TEXTURE_ENV_MODE               0x2200
    690 #define GR_GL_TEXTURE_1D                     0x0DE0
    691 /* GL_TEXTURE_2D */
    692 /* GL_TEXTURE_WRAP_S */
    693 /* GL_TEXTURE_WRAP_T */
    694 /* GL_TEXTURE_MAG_FILTER */
    695 /* GL_TEXTURE_MIN_FILTER */
    696 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
    697 #define GR_GL_TEXTURE_GEN_S                 0x0C60
    698 #define GR_GL_TEXTURE_GEN_T                 0x0C61
    699 #define GR_GL_TEXTURE_GEN_R                 0x0C62
    700 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
    701 #define GR_GL_TEXTURE_GEN_MODE              0x2500
    702 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
    703 #define GR_GL_TEXTURE_WIDTH                 0x1000
    704 #define GR_GL_TEXTURE_HEIGHT                0x1001
    705 #define GR_GL_TEXTURE_BORDER                0x1005
    706 #define GR_GL_TEXTURE_COMPONENTS            0x1003
    707 #define GR_GL_TEXTURE_RED_SIZE              0x805C
    708 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
    709 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
    710 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
    711 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
    712 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
    713 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
    714 /* GL_NEAREST_MIPMAP_NEAREST */
    715 /* GL_NEAREST_MIPMAP_LINEAR */
    716 /* GL_LINEAR_MIPMAP_NEAREST */
    717 /* GL_LINEAR_MIPMAP_LINEAR */
    718 #define GR_GL_OBJECT_LINEAR                 0x2401
    719 #define GR_GL_OBJECT_PLANE                  0x2501
    720 #define GR_GL_EYE_LINEAR                    0x2400
    721 #define GR_GL_EYE_PLANE                     0x2502
    722 #define GR_GL_SPHERE_MAP                    0x2402
    723 #define GR_GL_DECAL                         0x2101
    724 #define GR_GL_MODULATE                      0x2100
    725 /* GL_NEAREST */
    726 /* GL_REPEAT */
    727 #define GR_GL_CLAMP                         0x2900
    728 #define GR_GL_S                             0x2000
    729 #define GR_GL_T                             0x2001
    730 #define GR_GL_R                             0x2002
    731 #define GR_GL_Q                             0x2003
    732 #define GR_GL_TEXTURE_GEN_R                 0x0C62
    733 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
    734 
    735 /* texture_env_combine */
    736 #define GR_GL_COMBINE                       0x8570
    737 #define GR_GL_COMBINE_RGB                   0x8571
    738 #define GR_GL_COMBINE_ALPHA                 0x8572
    739 #define GR_GL_SOURCE0_RGB                   0x8580
    740 #define GR_GL_SOURCE1_RGB                   0x8581
    741 #define GR_GL_SOURCE2_RGB                   0x8582
    742 #define GR_GL_SOURCE0_ALPHA                 0x8588
    743 #define GR_GL_SOURCE1_ALPHA                 0x8589
    744 #define GR_GL_SOURCE2_ALPHA                 0x858A
    745 #define GR_GL_OPERAND0_RGB                  0x8590
    746 #define GR_GL_OPERAND1_RGB                  0x8591
    747 #define GR_GL_OPERAND2_RGB                  0x8592
    748 #define GR_GL_OPERAND0_ALPHA                0x8598
    749 #define GR_GL_OPERAND1_ALPHA                0x8599
    750 #define GR_GL_OPERAND2_ALPHA                0x859A
    751 #define GR_GL_RGB_SCALE                     0x8573
    752 #define GR_GL_ADD_SIGNED                    0x8574
    753 #define GR_GL_INTERPOLATE                   0x8575
    754 #define GR_GL_SUBTRACT                      0x84E7
    755 #define GR_GL_CONSTANT                      0x8576
    756 #define GR_GL_PRIMARY_COLOR                 0x8577
    757 #define GR_GL_PREVIOUS                      0x8578
    758 #define GR_GL_SRC0_RGB                      0x8580
    759 #define GR_GL_SRC1_RGB                      0x8581
    760 #define GR_GL_SRC2_RGB                      0x8582
    761 #define GR_GL_SRC0_ALPHA                    0x8588
    762 #define GR_GL_SRC1_ALPHA                    0x8589
    763 #define GR_GL_SRC2_ALPHA                    0x858A
    764 
    765 /* Uniform Types */
    766 #define GR_GL_FLOAT_VEC2                     0x8B50
    767 #define GR_GL_FLOAT_VEC3                     0x8B51
    768 #define GR_GL_FLOAT_VEC4                     0x8B52
    769 #define GR_GL_INT_VEC2                       0x8B53
    770 #define GR_GL_INT_VEC3                       0x8B54
    771 #define GR_GL_INT_VEC4                       0x8B55
    772 #define GR_GL_BOOL                           0x8B56
    773 #define GR_GL_BOOL_VEC2                      0x8B57
    774 #define GR_GL_BOOL_VEC3                      0x8B58
    775 #define GR_GL_BOOL_VEC4                      0x8B59
    776 #define GR_GL_FLOAT_MAT2                     0x8B5A
    777 #define GR_GL_FLOAT_MAT3                     0x8B5B
    778 #define GR_GL_FLOAT_MAT4                     0x8B5C
    779 #define GR_GL_SAMPLER_2D                     0x8B5E
    780 #define GR_GL_SAMPLER_CUBE                   0x8B60
    781 
    782 /* Vertex Arrays */
    783 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    784 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    785 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    786 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    787 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    788 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    789 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    790 #define GR_GL_VERTEX_ARRAY                       0x8074
    791 #define GR_GL_NORMAL_ARRAY                       0x8075
    792 #define GR_GL_COLOR_ARRAY                        0x8076
    793 #define GR_GL_SECONDARY_COLOR_ARRAY              0x845E
    794 #define GR_GL_INDEX_ARRAY                        0x8077
    795 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
    796 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
    797 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
    798 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
    799 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
    800 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
    801 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
    802 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
    803 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
    804 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
    805 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
    806 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
    807 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
    808 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
    809 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
    810 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
    811 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
    812 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
    813 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
    814 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
    815 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
    816 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
    817 #define GR_GL_V2F                                0x2A20
    818 #define GR_GL_V3F                                0x2A21
    819 #define GR_GL_C4UB_V2F                           0x2A22
    820 #define GR_GL_C4UB_V3F                           0x2A23
    821 #define GR_GL_C3F_V3F                            0x2A24
    822 #define GR_GL_N3F_V3F                            0x2A25
    823 #define GR_GL_C4F_N3F_V3F                        0x2A26
    824 #define GR_GL_T2F_V3F                            0x2A27
    825 #define GR_GL_T4F_V4F                            0x2A28
    826 #define GR_GL_T2F_C4UB_V3F                       0x2A29
    827 #define GR_GL_T2F_C3F_V3F                        0x2A2A
    828 #define GR_GL_T2F_N3F_V3F                        0x2A2B
    829 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
    830 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
    831 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX      0x8D69
    832 
    833 /* Buffer Object */
    834 #define GR_GL_READ_ONLY                          0x88B8
    835 #define GR_GL_WRITE_ONLY                         0x88B9
    836 #define GR_GL_READ_WRITE                         0x88BA
    837 #define GR_GL_BUFFER_MAPPED                      0x88BC
    838 
    839 #define GR_GL_MAP_READ_BIT                       0x0001
    840 #define GR_GL_MAP_WRITE_BIT                      0x0002
    841 #define GR_GL_MAP_INVALIDATE_RANGE_BIT           0x0004
    842 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT          0x0008
    843 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT             0x0010
    844 #define GR_GL_MAP_UNSYNCHRONIZED_BIT             0x0020
    845 
    846 /* Read Format */
    847 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    848 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    849 
    850 /* Shader Source */
    851 #define GR_GL_COMPILE_STATUS                 0x8B81
    852 #define GR_GL_INFO_LOG_LENGTH                0x8B84
    853 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
    854 #define GR_GL_SHADER_COMPILER                0x8DFA
    855 
    856 /* Shader Binary */
    857 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
    858 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    859 
    860 /* Shader Precision-Specified Types */
    861 #define GR_GL_LOW_FLOAT                      0x8DF0
    862 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
    863 #define GR_GL_HIGH_FLOAT                     0x8DF2
    864 #define GR_GL_LOW_INT                        0x8DF3
    865 #define GR_GL_MEDIUM_INT                     0x8DF4
    866 #define GR_GL_HIGH_INT                       0x8DF5
    867 
    868 /* Queries */
    869 #define GR_GL_QUERY_COUNTER_BITS             0x8864
    870 #define GR_GL_CURRENT_QUERY                  0x8865
    871 #define GR_GL_QUERY_RESULT                   0x8866
    872 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
    873 #define GR_GL_SAMPLES_PASSED                 0x8914
    874 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
    875 #define GR_GL_TIME_ELAPSED                   0x88BF
    876 #define GR_GL_TIMESTAMP                      0x8E28
    877 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
    878 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    879 
    880 
    881 /* Framebuffer Object. */
    882 #define GR_GL_FRAMEBUFFER                    0x8D40
    883 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
    884 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
    885 
    886 #define GR_GL_RENDERBUFFER                   0x8D41
    887 
    888 #define GR_GL_MAX_SAMPLES                    0x8D57
    889 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
    890 #define GR_GL_MAX_SAMPLES_IMG                0x9135
    891 
    892 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
    893 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
    894 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    895 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
    896 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    897 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    898 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    899 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    900 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    901 
    902 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    903 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    904 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    905 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    906 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
    907 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING        0x8210
    908 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE        0x8211
    909 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
    910 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
    911 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
    912 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
    913 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
    914 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
    915 
    916 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
    917 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
    918 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
    919 
    920 // GL_EXT_discard_framebuffer
    921 #define GR_GL_COLOR                          0x1800
    922 #define GR_GL_DEPTH                          0x1801
    923 #define GR_GL_STENCIL                        0x1802
    924 
    925 #define GR_GL_NONE                           0
    926 #define GR_GL_FRAMEBUFFER_DEFAULT            0x8218
    927 
    928 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    929 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    930 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    931 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    932 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    933 
    934 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
    935 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
    936 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
    937 
    938 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    939 
    940 /* Path Rendering */
    941 // commands
    942 #define GR_GL_CLOSE_PATH                                    0x00
    943 #define GR_GL_MOVE_TO                                       0x02
    944 #define GR_GL_LINE_TO                                       0x04
    945 #define GR_GL_QUADRATIC_CURVE_TO                            0x0A
    946 #define GR_GL_CUBIC_CURVE_TO                                0x0C
    947 #define GR_GL_CONIC_CURVE_TO                                0x1A
    948 
    949 // path parameters
    950 #define GR_GL_PATH_STROKE_WIDTH                             0x9075
    951 #define GR_GL_PATH_END_CAPS                                 0x9076
    952 #define GR_GL_PATH_JOIN_STYLE                               0x9079
    953 #define GR_GL_PATH_MITER_LIMIT                              0x907A
    954 #define GR_GL_PATH_STROKE_BOUND                             0x9086
    955 
    956 // fill modes
    957 #define GR_GL_COUNT_UP                                      0x9088
    958 
    959 // cover mode
    960 #define GR_GL_BOUNDING_BOX                                  0x908D
    961 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
    962 
    963 // transform type
    964 #define GR_GL_TRANSLATE_X                                   0x908E
    965 #define GR_GL_TRANSLATE_Y                                   0x908F
    966 #define GR_GL_TRANSLATE_2D                                  0x9090
    967 #define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
    968 
    969 // cap/dash values
    970 #define GR_GL_SQUARE                                        0x90A3
    971 #define GR_GL_ROUND                                         0x90A4
    972 
    973 // join values
    974 #define GR_GL_BEVEL                                         0x90A6
    975 #define GR_GL_MITER_REVERT                                  0x90A7
    976 
    977 // glyph loading values
    978 #define GR_GL_STANDARD_FONT_FORMAT                          0x936C
    979 #define GR_GL_FONT_GLYPHS_AVAILABLE                         0x9368
    980 
    981 // NV_path_rendering extension to ARB_program_interface_query:
    982 // .. corresponds to the set of active input variables used by the fragment
    983 // shader stage of <program> (if a fragment stage exists).
    984 #define GR_GL_FRAGMENT_INPUT                                0x936D
    985 
    986 // NV_path_rendering extension to EXT_direct_state_access:
    987 // [the matrix functions] must support the PATH_PROJECTION_NV and
    988 // PATH_MODELVIEW_NV tokens for matrixMode.
    989 #define GR_GL_PATH_PROJECTION                               0x1701
    990 #define GR_GL_PATH_MODELVIEW                                0x1700
    991 
    992 /*  ARM specific define for MSAA support on framebuffer fetch */
    993 #define GR_GL_FETCH_PER_SAMPLE_ARM                          0x8F65
    994 
    995 /* GL_EXT_raster_multisample */
    996 #define GR_GL_RASTER_MULTISAMPLE                            0x9327
    997 #define GR_GL_RASTER_SAMPLES                                0x9328
    998 #define GR_GL_MAX_RASTER_SAMPLES                            0x9329
    999 #define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS                 0x932A
   1000 #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED             0x932B
   1001 #define GR_GL_EFFECTIVE_RASTER_SAMPLES                      0x932C
   1002 
   1003 /* GL_KHR_debug */
   1004 #define GR_GL_DEBUG_OUTPUT                                  0x92E0
   1005 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS                      0x8242
   1006 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT                        0x00000002
   1007 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH                      0x9143
   1008 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES                     0x9144
   1009 #define GR_GL_DEBUG_LOGGED_MESSAGES                         0x9145
   1010 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH              0x8243
   1011 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH                   0x826C
   1012 #define GR_GL_DEBUG_GROUP_STACK_DEPTH                       0x826D
   1013 #define GR_GL_MAX_LABEL_LENGTH                              0x82E8
   1014 #define GR_GL_DEBUG_SOURCE_API                              0x8246
   1015 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM                    0x8247
   1016 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER                  0x8248
   1017 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY                      0x8249
   1018 #define GR_GL_DEBUG_SOURCE_APPLICATION                      0x824A
   1019 #define GR_GL_DEBUG_SOURCE_OTHER                            0x824B
   1020 #define GR_GL_DEBUG_TYPE_ERROR                              0x824C
   1021 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                0x824D
   1022 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                 0x824E
   1023 #define GR_GL_DEBUG_TYPE_PORTABILITY                        0x824F
   1024 #define GR_GL_DEBUG_TYPE_PERFORMANCE                        0x8250
   1025 #define GR_GL_DEBUG_TYPE_OTHER                              0x8251
   1026 #define GR_GL_DEBUG_TYPE_MARKER                             0x8268
   1027 #define GR_GL_DEBUG_TYPE_PUSH_GROUP                         0x8269
   1028 #define GR_GL_DEBUG_TYPE_POP_GROUP                          0x826A
   1029 #define GR_GL_DEBUG_SEVERITY_HIGH                           0x9146
   1030 #define GR_GL_DEBUG_SEVERITY_MEDIUM                         0x9147
   1031 #define GR_GL_DEBUG_SEVERITY_LOW                            0x9148
   1032 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION                   0x826B
   1033 #define GR_GL_STACK_UNDERFLOW                               0x0504
   1034 #define GR_GL_STACK_OVERFLOW                                0x0503
   1035 #define GR_GL_BUFFER                                        0x82E0
   1036 #define GR_GL_SHADER                                        0x82E1
   1037 #define GR_GL_PROGRAM                                       0x82E2
   1038 #define GR_GL_QUERY                                         0x82E3
   1039 #define GR_GL_PROGRAM_PIPELINE                              0x82E4
   1040 #define GR_GL_SAMPLER                                       0x82E6
   1041 
   1042 /* GL_OES_EGL_image_external */
   1043 #define GR_GL_TEXTURE_EXTERNAL                              0x8D65
   1044 
   1045 /* GL_ARB_texture_rectangle */
   1046 #define GR_GL_TEXTURE_RECTANGLE                             0x84F5
   1047 
   1048 /* GL_EXT_window_rectangles */
   1049 #define GR_GL_MAX_WINDOW_RECTANGLES                         0x8f14
   1050 #define GR_GL_INCLUSIVE                                     0x8f10
   1051 #define GR_GL_EXCLUSIVE                                     0x8f11
   1052 
   1053 /* GL_ARB_sync */
   1054 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
   1055 #define GR_GL_ALREADY_SIGNALED                              0x911A
   1056 #define GR_GL_TIMEOUT_EXPIRED                               0x911B
   1057 #define GR_GL_CONDITION_SATISFIED                           0x911C
   1058 #define GR_GL_WAIT_FAILED                                   0x911D
   1059 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
   1060 #define GR_GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
   1061 
   1062 /* GL_EXT_geometry_shader */
   1063 #define GR_GL_LINES_ADJACENCY                               0x000A
   1064 
   1065 /* GL_ARB_internalformat_query */
   1066 #define GR_GL_NUM_SAMPLE_COUNTS                             0x9380
   1067 
   1068 /* EGL Defines */
   1069 #define GR_EGL_NO_DISPLAY                                   ((GrEGLDisplay)0)
   1070 #define GR_EGL_EXTENSIONS                                   0x3055
   1071 #define GR_EGL_GL_TEXTURE_2D                                0x30B1
   1072 #define GR_EGL_GL_TEXTURE_LEVEL                             0x30BC
   1073 #define GR_EGL_IMAGE_PRESERVED                              0x30D2
   1074 #define GR_EGL_FALSE                                        0x0
   1075 #define GR_EGL_TRUE                                         0x1
   1076 #define GR_EGL_NONE                                         0x3038
   1077 #define GR_EGL_NO_IMAGE                                    ((GrEGLImage)0)
   1078 
   1079 /* Programs */
   1080 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
   1081 #define GL_PROGRAM_BINARY_LENGTH                            0x8741
   1082 
   1083 #endif
   1084