1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkTypes.h" 9 10 #if SK_SUPPORT_GPU 11 12 #include "GrContext.h" 13 #include "GrPath.h" 14 #include "GrShape.h" 15 #include "SkBitmap.h" 16 #include "SkCanvas.h" 17 #include "SkColor.h" 18 #include "SkPaint.h" 19 #include "SkPath.h" 20 #include "SkDashPathEffect.h" 21 #include "SkRRect.h" 22 #include "SkRect.h" 23 #include "SkSurface.h" 24 #include "Test.h" 25 26 #include <initializer_list> 27 28 static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) { 29 // Filling an empty path should not crash. 30 SkPaint paint; 31 SkRect emptyRect = SkRect::MakeEmpty(); 32 canvas->drawRect(emptyRect, paint); 33 canvas->drawPath(SkPath(), paint); 34 canvas->drawOval(emptyRect, paint); 35 canvas->drawRect(emptyRect, paint); 36 canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint); 37 38 // Stroking an empty path should not crash. 39 paint.setAntiAlias(true); 40 paint.setStyle(SkPaint::kStroke_Style); 41 paint.setColor(SK_ColorGRAY); 42 paint.setStrokeWidth(SkIntToScalar(20)); 43 paint.setStrokeJoin(SkPaint::kRound_Join); 44 canvas->drawRect(emptyRect, paint); 45 canvas->drawPath(SkPath(), paint); 46 canvas->drawOval(emptyRect, paint); 47 canvas->drawRect(emptyRect, paint); 48 canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint); 49 } 50 51 static void fill_and_stroke(SkCanvas* canvas, const SkPath& p1, const SkPath& p2, 52 sk_sp<SkPathEffect> effect) { 53 SkPaint paint; 54 paint.setAntiAlias(true); 55 paint.setPathEffect(effect); 56 57 canvas->drawPath(p1, paint); 58 canvas->drawPath(p2, paint); 59 60 paint.setStyle(SkPaint::kStroke_Style); 61 canvas->drawPath(p1, paint); 62 canvas->drawPath(p2, paint); 63 } 64 65 static void test_drawSameRectOvals(skiatest::Reporter*, SkCanvas* canvas) { 66 // Drawing ovals with similar bounds but different points order should not crash. 67 68 SkPath oval1, oval2; 69 const SkRect rect = SkRect::MakeWH(100, 50); 70 oval1.addOval(rect, SkPath::kCW_Direction); 71 oval2.addOval(rect, SkPath::kCCW_Direction); 72 73 fill_and_stroke(canvas, oval1, oval2, nullptr); 74 75 const SkScalar intervals[] = { 1, 1 }; 76 fill_and_stroke(canvas, oval1, oval2, SkDashPathEffect::Make(intervals, 2, 0)); 77 } 78 79 DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GpuDrawPath, reporter, ctxInfo) { 80 for (auto& test_func : { &test_drawPathEmpty, &test_drawSameRectOvals }) { 81 for (auto& sampleCount : {1, 4, 16}) { 82 SkImageInfo info = SkImageInfo::MakeN32Premul(255, 255); 83 auto surface( 84 SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo, info, 85 sampleCount, nullptr)); 86 if (!surface) { 87 continue; 88 } 89 test_func(reporter, surface->getCanvas()); 90 } 91 } 92 } 93 94 DEF_GPUTEST(GrPathKeys, reporter, /* options */) { 95 SkPaint strokePaint; 96 strokePaint.setStyle(SkPaint::kStroke_Style); 97 strokePaint.setStrokeWidth(10.f); 98 GrStyle styles[] = { 99 GrStyle::SimpleFill(), 100 GrStyle::SimpleHairline(), 101 GrStyle(strokePaint) 102 }; 103 104 for (const GrStyle& style : styles) { 105 // Keys should not ignore conic weights. 106 SkPath path1, path2; 107 SkPoint p0 = SkPoint::Make(100, 0); 108 SkPoint p1 = SkPoint::Make(100, 100); 109 110 path1.conicTo(p0, p1, .5f); 111 path2.conicTo(p0, p1, .7f); 112 113 GrUniqueKey key1, key2; 114 // We expect these small paths to be keyed based on their data. 115 bool isVolatile; 116 GrPath::ComputeKey(GrShape(path1, GrStyle::SimpleFill()), &key1, &isVolatile); 117 REPORTER_ASSERT(reporter, !isVolatile); 118 REPORTER_ASSERT(reporter, key1.isValid()); 119 GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &key2, &isVolatile); 120 REPORTER_ASSERT(reporter, !isVolatile); 121 REPORTER_ASSERT(reporter, key1.isValid()); 122 REPORTER_ASSERT(reporter, key1 != key2); 123 { 124 GrUniqueKey tempKey; 125 path1.setIsVolatile(true); 126 GrPath::ComputeKey(GrShape(path1, style), &key1, &isVolatile); 127 REPORTER_ASSERT(reporter, isVolatile); 128 REPORTER_ASSERT(reporter, !tempKey.isValid()); 129 } 130 131 // Ensure that recreating the GrShape doesn't change the key. 132 { 133 GrUniqueKey tempKey; 134 GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &tempKey, &isVolatile); 135 REPORTER_ASSERT(reporter, key2 == tempKey); 136 } 137 138 // Try a large path that is too big to be keyed off its data. 139 SkPath path3; 140 SkPath path4; 141 for (int i = 0; i < 1000; ++i) { 142 SkScalar s = SkIntToScalar(i); 143 path3.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.5f + s / 2000.f); 144 path4.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.3f + s / 2000.f); 145 } 146 147 GrUniqueKey key3, key4; 148 // These aren't marked volatile and so should have keys 149 GrPath::ComputeKey(GrShape(path3, style), &key3, &isVolatile); 150 REPORTER_ASSERT(reporter, !isVolatile); 151 REPORTER_ASSERT(reporter, key3.isValid()); 152 GrPath::ComputeKey(GrShape(path4, style), &key4, &isVolatile); 153 REPORTER_ASSERT(reporter, !isVolatile); 154 REPORTER_ASSERT(reporter, key4.isValid()); 155 REPORTER_ASSERT(reporter, key3 != key4); 156 157 { 158 GrUniqueKey tempKey; 159 path3.setIsVolatile(true); 160 GrPath::ComputeKey(GrShape(path3, style), &key1, &isVolatile); 161 REPORTER_ASSERT(reporter, isVolatile); 162 REPORTER_ASSERT(reporter, !tempKey.isValid()); 163 } 164 } 165 } 166 167 #endif 168