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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef FenceSync_DEFINED
      9 #define FenceSync_DEFINED
     10 
     11 #include "SkTypes.h"
     12 
     13 namespace sk_gpu_test {
     14 
     15 using PlatformFence = uint64_t;
     16 static constexpr PlatformFence kInvalidFence = 0;
     17 
     18 /*
     19  * This class provides an interface to interact with fence syncs. A fence sync is an object that the
     20  * client can insert into the GPU command stream, and then at any future time, wait until all
     21  * commands that were issued before the fence have completed.
     22  */
     23 class FenceSync {
     24 public:
     25     virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
     26     virtual bool waitFence(PlatformFence) const = 0;
     27     virtual void deleteFence(PlatformFence) const = 0;
     28 
     29     virtual bool validate() const { return true; }
     30 
     31     virtual ~FenceSync() {}
     32 };
     33 
     34 }  // namespace sk_gpu_test
     35 
     36 #endif
     37