1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef Benchmark_DEFINED 9 #define Benchmark_DEFINED 10 11 #include "SkPoint.h" 12 #include "SkRefCnt.h" 13 #include "SkString.h" 14 #include "../tools/Registry.h" 15 16 #define DEF_BENCH3(code, N) \ 17 static BenchRegistry gBench##N([](void*) -> Benchmark* { code; }); 18 #define DEF_BENCH2(code, N) DEF_BENCH3(code, N) 19 #define DEF_BENCH(code) DEF_BENCH2(code, __COUNTER__) 20 21 /* 22 * With the above macros, you can register benches as follows (at the bottom 23 * of your .cpp) 24 * 25 * DEF_BENCH(return new MyBenchmark(...)) 26 * DEF_BENCH(return new MyBenchmark(...)) 27 * DEF_BENCH(return new MyBenchmark(...)) 28 */ 29 30 struct GrContextOptions; 31 class SkCanvas; 32 class SkPaint; 33 34 class SkTriState { 35 public: 36 enum State { 37 kDefault, 38 kTrue, 39 kFalse 40 }; 41 static const char* Name[]; 42 }; 43 44 class Benchmark : public SkRefCnt { 45 public: 46 Benchmark(); 47 48 const char* getName(); 49 const char* getUniqueName(); 50 SkIPoint getSize(); 51 52 enum Backend { 53 kNonRendering_Backend, 54 kRaster_Backend, 55 kGPU_Backend, 56 kPDF_Backend, 57 kHWUI_Backend, 58 }; 59 60 // Call to determine whether the benchmark is intended for 61 // the rendering mode. 62 virtual bool isSuitableFor(Backend backend) { 63 return backend != kNonRendering_Backend; 64 } 65 66 // Allows a benchmark to override options used to construct the GrContext. 67 virtual void modifyGrContextOptions(GrContextOptions*) {} 68 69 virtual int calculateLoops(int defaultLoops) const { 70 return defaultLoops; 71 } 72 73 // Call before draw, allows the benchmark to do setup work outside of the 74 // timer. When a benchmark is repeatedly drawn, this should be called once 75 // before the initial draw. 76 void delayedSetup(); 77 78 // Called once before and after a series of draw calls to a single canvas. 79 // The setup/break down in these calls is not timed. 80 void perCanvasPreDraw(SkCanvas*); 81 void perCanvasPostDraw(SkCanvas*); 82 83 // Called just before and after each call to draw(). Not timed. 84 void preDraw(SkCanvas*); 85 void postDraw(SkCanvas*); 86 87 // Bench framework can tune loops to be large enough for stable timing. 88 void draw(int loops, SkCanvas*); 89 90 void setForceAlpha(int alpha) { 91 fForceAlpha = alpha; 92 } 93 94 void setDither(SkTriState::State state) { 95 fDither = state; 96 } 97 98 /** Assign masks for paint-flags. These will be applied when setupPaint() 99 * is called. 100 * 101 * Performs the following on the paint: 102 * uint32_t flags = paint.getFlags(); 103 * flags &= ~clearMask; 104 * flags |= orMask; 105 * paint.setFlags(flags); 106 */ 107 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { 108 fOrMask = orMask; 109 fClearMask = clearMask; 110 } 111 112 /* 113 * Benches which support running in a visual mode can advertise this functionality 114 */ 115 virtual bool isVisual() { return false; } 116 117 /* 118 * VisualBench frequently resets the canvas. As a result we need to bulk call all of the hooks 119 */ 120 void preTimingHooks(SkCanvas* canvas) { 121 this->perCanvasPreDraw(canvas); 122 this->preDraw(canvas); 123 } 124 125 void postTimingHooks(SkCanvas* canvas) { 126 this->postDraw(canvas); 127 this->perCanvasPostDraw(canvas); 128 } 129 130 virtual void getGpuStats(SkCanvas*, SkTArray<SkString>* keys, SkTArray<double>* values) {} 131 132 protected: 133 virtual void setupPaint(SkPaint* paint); 134 135 virtual const char* onGetName() = 0; 136 virtual const char* onGetUniqueName() { return this->onGetName(); } 137 virtual void onDelayedSetup() {} 138 virtual void onPerCanvasPreDraw(SkCanvas*) {} 139 virtual void onPerCanvasPostDraw(SkCanvas*) {} 140 virtual void onPreDraw(SkCanvas*) {} 141 virtual void onPostDraw(SkCanvas*) {} 142 // Each bench should do its main work in a loop like this: 143 // for (int i = 0; i < loops; i++) { <work here> } 144 virtual void onDraw(int loops, SkCanvas*) = 0; 145 146 virtual SkIPoint onGetSize(); 147 148 private: 149 int fForceAlpha; 150 SkTriState::State fDither; 151 uint32_t fOrMask, fClearMask; 152 153 typedef SkRefCnt INHERITED; 154 }; 155 156 typedef sk_tools::Registry<Benchmark*(*)(void*)> BenchRegistry; 157 158 #endif 159