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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 /*
      9  * This GM presents a variety of different gradients with different
     10  * tile modes. Each entry in the table is a rectangle with a linear
     11  * gradient that spans from its left edge to its right edge. The rows
     12  * in the table represent different color/position configurations,
     13  * while the columns in the table represent different tile modes. In
     14  * order to highlight the differences between tile modes, the gradient
     15  * starts and ends at 30 pixel inset from either side of the rectangle.
     16  *
     17  *                              | Clamp         Repeat          Mirror
     18  * _____________________________|___________________________________________
     19  * 2-color                      | rect00        rect01          rect02
     20  * 3-color even                 | rect10        rect11          rect12
     21  * 3-color texture              | rect20        rect21          rect22
     22  * 5-color hard stop            | rect30        rect31          rect32
     23  * 4-color hard stop centered   | rect40        rect41          rect42
     24  * 3-color hard stop 001        | rect50        rect51          rect52
     25  * 3-color hard stop 011        | rect60        rect61          rect62
     26  * 4-color hard stop off-center | rect70        rect71          rect72
     27  *
     28  * The first three rows are cases covered by pre-hard-stop code; simple
     29  * 2-color gradients, 3-color gradients with the middle color centered,
     30  * and general gradients that are rendered from a texture atlas.
     31  *
     32  * The next four rows all deal with hard stop gradients. The fourth row
     33  * is a generic hard stop gradient, while the three subsequent rows deal
     34  * with special cases of hard stop gradients; centered hard stop gradients
     35  * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
     36  * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
     37  */
     38 
     39 #include "gm.h"
     40 
     41 #include "SkGradientShader.h"
     42 
     43 const int WIDTH  = 500;
     44 const int HEIGHT = 500;
     45 
     46 const int NUM_ROWS = 8;
     47 const int NUM_COLS = 3;
     48 
     49 const int CELL_WIDTH  = WIDTH  / NUM_COLS;
     50 const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
     51 
     52 const int PAD_WIDTH  = 3;
     53 const int PAD_HEIGHT = 3;
     54 
     55 const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
     56 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
     57 
     58 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
     59     SkPaint paint;
     60     paint.setShader(shader);
     61 
     62     SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH  + PAD_WIDTH),
     63                                    SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
     64                                    SkIntToScalar(RECT_WIDTH),
     65                                    SkIntToScalar(RECT_HEIGHT));
     66 
     67     canvas->drawRect(rect, paint);
     68 }
     69 
     70 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
     71     const int X_OFFSET = 30;
     72 
     73     auto x0 = SkIntToScalar(cellCol     * CELL_WIDTH  + PAD_WIDTH  + X_OFFSET);
     74     auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH  - PAD_WIDTH  - X_OFFSET);
     75     auto y  = SkIntToScalar(cellRow     * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
     76 
     77     points[0] = SkPoint::Make(x0, y);
     78     points[1] = SkPoint::Make(x1, y);
     79 }
     80 
     81 class HardstopGradientShaderGM : public skiagm::GM {
     82 public:
     83     HardstopGradientShaderGM() {
     84 
     85     }
     86 
     87 protected:
     88     SkString onShortName() override {
     89         return SkString("hardstop_gradients");
     90     }
     91 
     92     SkISize onISize() override {
     93         return SkISize::Make(512, 512);
     94     }
     95 
     96     void onDraw(SkCanvas* canvas) override {
     97         SkPoint points[2];
     98 
     99         SkColor colors[] = {
    100             SK_ColorRED,
    101             SK_ColorGREEN,
    102             SK_ColorBLUE,
    103             SK_ColorYELLOW,
    104             SK_ColorMAGENTA,
    105         };
    106 
    107         SkScalar row3[] = {0.00f, 0.25f, 1.00f};
    108         SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
    109         SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
    110         SkScalar row6[] = {0.00f, 0.00f, 1.00f};
    111         SkScalar row7[] = {0.00f, 1.00f, 1.00f};
    112         SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
    113 
    114         SkScalar* positions[NUM_ROWS] = {
    115             nullptr,
    116             nullptr,
    117             row3,
    118             row4,
    119             row5,
    120             row6,
    121             row7,
    122             row8,
    123         };
    124 
    125         int numGradientColors[NUM_ROWS] = {
    126             2,
    127             3,
    128             3,
    129             5,
    130             4,
    131             3,
    132             3,
    133             4,
    134         };
    135 
    136         SkShader::TileMode tilemodes[NUM_COLS] = {
    137             SkShader::kClamp_TileMode,
    138             SkShader::kRepeat_TileMode,
    139             SkShader::kMirror_TileMode,
    140         };
    141 
    142         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
    143             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
    144                 create_gradient_points(cellRow, cellCol, points);
    145 
    146                 auto shader = SkGradientShader::MakeLinear(
    147                                 points,
    148                                 colors,
    149                                 positions[cellRow],
    150                                 numGradientColors[cellRow],
    151                                 tilemodes[cellCol],
    152                                 0,
    153                                 nullptr);
    154 
    155                 shade_rect(canvas, shader, cellRow, cellCol);
    156             }
    157         }
    158     }
    159 
    160 private:
    161     typedef skiagm::GM INHERITED;
    162 };
    163 
    164 DEF_GM(return new HardstopGradientShaderGM;)
    165