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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Resources.h"
      9 #include "SkBitmap.h"
     10 #include "SkShader.h"
     11 #include "gm.h"
     12 
     13 DEF_SIMPLE_GM(bitmap_subset_shader, canvas, 256, 256) {
     14     canvas->clear(SK_ColorWHITE);
     15 
     16     SkBitmap source;
     17     if (!GetResourceAsBitmap("images/color_wheel.png", &source)) {
     18         return;
     19     }
     20     SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
     21     SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
     22                                       source.width()/2, source.height());
     23     SkBitmap leftBitmap, rightBitmap;
     24     source.extractSubset(&leftBitmap, left);
     25     source.extractSubset(&rightBitmap, right);
     26 
     27     SkMatrix matrix;
     28     matrix.setScale(0.75f, 0.75f);
     29     matrix.preRotate(30.0f);
     30     SkShader::TileMode tm = SkShader::kRepeat_TileMode;
     31     SkPaint paint;
     32     paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix));
     33     canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
     34     paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
     35     canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
     36 }
     37