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      1 
      2 /*
      3  * Copyright 2014 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #ifndef GrResourceKey_DEFINED
     10 #define GrResourceKey_DEFINED
     11 
     12 #include "../private/SkOnce.h"
     13 #include "../private/SkTemplates.h"
     14 #include "GrTypes.h"
     15 #include "SkData.h"
     16 #include "SkString.h"
     17 
     18 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
     19 
     20 /**
     21  * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
     22  * comments for each key type below.
     23  */
     24 class GrResourceKey {
     25 public:
     26     uint32_t hash() const {
     27         this->validate();
     28         return fKey[kHash_MetaDataIdx];
     29     }
     30 
     31     size_t size() const {
     32         this->validate();
     33         SkASSERT(this->isValid());
     34         return this->internalSize();
     35     }
     36 
     37 protected:
     38     static const uint32_t kInvalidDomain = 0;
     39 
     40     GrResourceKey() { this->reset(); }
     41 
     42     /** Reset to an invalid key. */
     43     void reset() {
     44         GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
     45         fKey.reset(kMetaDataCnt);
     46         fKey[kHash_MetaDataIdx] = 0;
     47         fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
     48     }
     49 
     50     bool operator==(const GrResourceKey& that) const {
     51         return this->hash() == that.hash() &&
     52                 0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
     53                             &that.fKey[kHash_MetaDataIdx + 1],
     54                             this->internalSize() - sizeof(uint32_t));
     55     }
     56 
     57     GrResourceKey& operator=(const GrResourceKey& that) {
     58         SkASSERT(that.isValid());
     59         if (this != &that) {
     60             size_t bytes = that.size();
     61             SkASSERT(SkIsAlign4(bytes));
     62             fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
     63             memcpy(fKey.get(), that.fKey.get(), bytes);
     64             this->validate();
     65         }
     66         return *this;
     67     }
     68 
     69     bool isValid() const { return kInvalidDomain != this->domain(); }
     70 
     71     uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
     72 
     73     /** size of the key data, excluding meta-data (hash, domain, etc).  */
     74     size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
     75 
     76     /** ptr to the key data, excluding meta-data (hash, domain, etc).  */
     77     const uint32_t* data() const {
     78         this->validate();
     79         return &fKey[kMetaDataCnt];
     80     }
     81 
     82     /** Used to initialize a key. */
     83     class Builder {
     84     public:
     85         Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
     86             SkASSERT(data32Count >= 0);
     87             SkASSERT(domain != kInvalidDomain);
     88             key->fKey.reset(kMetaDataCnt + data32Count);
     89             int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
     90             SkASSERT(SkToU16(size) == size);
     91             SkASSERT(SkToU16(domain) == domain);
     92             key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
     93         }
     94 
     95         ~Builder() { this->finish(); }
     96 
     97         void finish() {
     98             if (nullptr == fKey) {
     99                 return;
    100             }
    101             GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
    102             uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
    103             *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
    104             fKey->validate();
    105             fKey = nullptr;
    106         }
    107 
    108         uint32_t& operator[](int dataIdx) {
    109             SkASSERT(fKey);
    110             SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
    111             SkASSERT(SkToU32(dataIdx) < dataCount);
    112             return fKey->fKey[kMetaDataCnt + dataIdx];
    113         }
    114 
    115     private:
    116         GrResourceKey* fKey;
    117     };
    118 
    119 private:
    120     enum MetaDataIdx {
    121         kHash_MetaDataIdx,
    122         // The key domain and size are packed into a single uint32_t.
    123         kDomainAndSize_MetaDataIdx,
    124 
    125         kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
    126     };
    127     static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
    128 
    129     size_t internalSize() const {
    130         return fKey[kDomainAndSize_MetaDataIdx] >> 16;
    131     }
    132 
    133     void validate() const {
    134         SkASSERT(fKey[kHash_MetaDataIdx] ==
    135                  GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
    136                                    this->internalSize() - sizeof(uint32_t)));
    137         SkASSERT(SkIsAlign4(this->internalSize()));
    138     }
    139 
    140     friend class TestResource; // For unit test to access kMetaDataCnt.
    141 
    142     // bmp textures require 7 uint32_t values (5 for the base key, and two more for image
    143     // cacherator's decode format.
    144     SkAutoSTMalloc<kMetaDataCnt + 7, uint32_t> fKey;
    145 };
    146 
    147 /**
    148  * A key used for scratch resources. There are three important rules about scratch keys:
    149  *        * Multiple resources can share the same scratch key. Therefore resources assigned the same
    150  *          scratch key should be interchangeable with respect to the code that uses them.
    151  *        * A resource can have at most one scratch key and it is set at resource creation by the
    152  *          resource itself.
    153  *        * When a scratch resource is ref'ed it will not be returned from the
    154  *          cache for a subsequent cache request until all refs are released. This facilitates using
    155  *          a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
    156  *
    157  *  GrTexture* texture[2];
    158  *  texture[0] = get_scratch_texture(scratchKey);
    159  *  texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
    160  *                                                // different one for texture[1]
    161  *  draw_mask(texture[0], path);        // draws path mask to texture[0]
    162  *  blur_x(texture[0], texture[1]);     // blurs texture[0] in y and stores result in texture[1]
    163  *  blur_y(texture[1], texture[0]);     // blurs texture[1] in y and stores result in texture[0]
    164  *  texture[1]->unref();  // texture 1 can now be recycled for the next request with scratchKey
    165  *  consume_blur(texture[0]);
    166  *  texture[0]->unref();  // texture 0 can now be recycled for the next request with scratchKey
    167  */
    168 class GrScratchKey : public GrResourceKey {
    169 private:
    170     typedef GrResourceKey INHERITED;
    171 
    172 public:
    173     /** Uniquely identifies the type of resource that is cached as scratch. */
    174     typedef uint32_t ResourceType;
    175 
    176     /** Generate a unique ResourceType. */
    177     static ResourceType GenerateResourceType();
    178 
    179     /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
    180     GrScratchKey() {}
    181 
    182     GrScratchKey(const GrScratchKey& that) { *this = that; }
    183 
    184     /** reset() returns the key to the invalid state. */
    185     using INHERITED::reset;
    186 
    187     using INHERITED::isValid;
    188 
    189     ResourceType resourceType() const { return this->domain(); }
    190 
    191     GrScratchKey& operator=(const GrScratchKey& that) {
    192         this->INHERITED::operator=(that);
    193         return *this;
    194     }
    195 
    196     bool operator==(const GrScratchKey& that) const {
    197         return this->INHERITED::operator==(that);
    198     }
    199     bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
    200 
    201     class Builder : public INHERITED::Builder {
    202     public:
    203         Builder(GrScratchKey* key, ResourceType type, int data32Count)
    204             : INHERITED::Builder(key, type, data32Count) {}
    205     };
    206 };
    207 
    208 /**
    209  * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
    210  * rules governing the use of unique keys:
    211  *        * Only one resource can have a given unique key at a time. Hence, "unique".
    212  *        * A resource can have at most one unique key at a time.
    213  *        * Unlike scratch keys, multiple requests for a unique key will return the same
    214  *          resource even if the resource already has refs.
    215  * This key type allows a code path to create cached resources for which it is the exclusive user.
    216  * The code path creates a domain which it sets on its keys. This guarantees that there are no
    217  * cross-domain collisions.
    218  *
    219  * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
    220  * scratch key. It can become scratch again if the unique key is removed.
    221  */
    222 class GrUniqueKey : public GrResourceKey {
    223 private:
    224     typedef GrResourceKey INHERITED;
    225 
    226 public:
    227     typedef uint32_t Domain;
    228     /** Generate a Domain for unique keys. */
    229     static Domain GenerateDomain();
    230 
    231     /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
    232     GrUniqueKey() {}
    233 
    234     GrUniqueKey(const GrUniqueKey& that) { *this = that; }
    235 
    236     /** reset() returns the key to the invalid state. */
    237     using INHERITED::reset;
    238 
    239     using INHERITED::isValid;
    240 
    241     GrUniqueKey& operator=(const GrUniqueKey& that) {
    242         this->INHERITED::operator=(that);
    243         this->setCustomData(sk_ref_sp(that.getCustomData()));
    244         SkDEBUGCODE(fTag = that.fTag;)
    245         return *this;
    246     }
    247 
    248     bool operator==(const GrUniqueKey& that) const {
    249         return this->INHERITED::operator==(that);
    250     }
    251     bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
    252 
    253     void setCustomData(sk_sp<SkData> data) {
    254         fData = std::move(data);
    255     }
    256     SkData* getCustomData() const {
    257         return fData.get();
    258     }
    259 
    260     SkDEBUGCODE(const char* tag() const { return fTag.c_str(); })
    261 
    262     class Builder : public INHERITED::Builder {
    263     public:
    264         Builder(GrUniqueKey* key, Domain type, int data32Count, const char* tag = nullptr)
    265                 : INHERITED::Builder(key, type, data32Count) {
    266             SkDEBUGCODE(key->fTag = tag;)
    267             (void) tag;  // suppress unused named param warning.
    268         }
    269 
    270         /** Used to build a key that wraps another key and adds additional data. */
    271         Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, int extraData32Cnt,
    272                 const char* tag = nullptr)
    273                 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
    274             SkASSERT(&innerKey != key);
    275             // add the inner key to the end of the key so that op[] can be indexed normally.
    276             uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
    277             const uint32_t* srcData = innerKey.data();
    278             (*innerKeyData++) = innerKey.domain();
    279             memcpy(innerKeyData, srcData, innerKey.dataSize());
    280             SkDEBUGCODE(key->fTag = tag;)
    281             (void) tag;  // suppress unused named param warning.
    282         }
    283 
    284     private:
    285         static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
    286             // key data + domain
    287             return SkToInt((innerKey.dataSize() >> 2) + 1);
    288         }
    289     };
    290 
    291 private:
    292     sk_sp<SkData> fData;
    293     SkDEBUGCODE(SkString fTag;)
    294 };
    295 
    296 /**
    297  * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
    298  * is unique. These macros create such a key in a thread safe manner so the key can be truly global
    299  * and only constructed once.
    300  */
    301 
    302 /** Place outside of function/class definitions. */
    303 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once
    304 
    305 /** Place inside function where the key is used. */
    306 #define GR_DEFINE_STATIC_UNIQUE_KEY(name)                                                       \
    307     static SkAlignedSTStorage<1, GrUniqueKey> name##_storage;                                   \
    308     name##_once(gr_init_static_unique_key_once, &name##_storage);                               \
    309     static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get());
    310 
    311 static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) {
    312     GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
    313     GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
    314 }
    315 
    316 // The cache listens for these messages to purge junk resources proactively.
    317 class GrUniqueKeyInvalidatedMessage {
    318 public:
    319     explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
    320 
    321     GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
    322 
    323     GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
    324         fKey = that.fKey;
    325         return *this;
    326     }
    327 
    328     const GrUniqueKey& key() const { return fKey; }
    329 
    330 private:
    331     GrUniqueKey fKey;
    332 };
    333 #endif
    334