1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkTLList_DEFINED 9 #define SkTLList_DEFINED 10 11 #include "SkTInternalLList.h" 12 13 #include "SkMalloc.h" 14 #include "SkTypes.h" 15 #include <utility> 16 17 /** Doubly-linked list of objects. The objects' lifetimes are controlled by the list. I.e. the 18 the list creates the objects and they are deleted upon removal. This class block-allocates 19 space for entries based on a param passed to the constructor. 20 21 Elements of the list can be constructed in place using the following macros: 22 SkNEW_INSERT_IN_LLIST_BEFORE(list, location, type_name, args) 23 SkNEW_INSERT_IN_LLIST_AFTER(list, location, type_name, args) 24 where list is a SkTLList<type_name>*, location is an iterator, and args is the paren-surrounded 25 constructor arguments for type_name. These macros behave like addBefore() and addAfter(). 26 27 allocCnt is the number of objects to allocate as a group. In the worst case fragmentation 28 each object is using the space required for allocCnt unfragmented objects. 29 */ 30 template <typename T, unsigned int N> class SkTLList : SkNoncopyable { 31 private: 32 struct Block; 33 struct Node { 34 char fObj[sizeof(T)]; 35 SK_DECLARE_INTERNAL_LLIST_INTERFACE(Node); 36 Block* fBlock; // owning block. 37 }; 38 typedef SkTInternalLList<Node> NodeList; 39 40 public: 41 class Iter; 42 43 // Having fCount initialized to -1 indicates that the first time we attempt to grab a free node 44 // all the nodes in the pre-allocated first block need to be inserted into the free list. This 45 // allows us to skip that loop in instances when the list is never populated. 46 SkTLList() : fCount(-1) {} 47 48 ~SkTLList() { 49 this->validate(); 50 typename NodeList::Iter iter; 51 Node* node = iter.init(fList, Iter::kHead_IterStart); 52 while (node) { 53 SkTCast<T*>(node->fObj)->~T(); 54 Block* block = node->fBlock; 55 node = iter.next(); 56 if (0 == --block->fNodesInUse) { 57 for (unsigned int i = 0; i < N; ++i) { 58 block->fNodes[i].~Node(); 59 } 60 if (block != &fFirstBlock) { 61 sk_free(block); 62 } 63 } 64 } 65 } 66 67 /** Adds a new element to the list at the head. */ 68 template <typename... Args> T* addToHead(Args&&... args) { 69 this->validate(); 70 Node* node = this->createNode(); 71 fList.addToHead(node); 72 this->validate(); 73 return new (node->fObj) T(std::forward<Args>(args)...); 74 } 75 76 /** Adds a new element to the list at the tail. */ 77 template <typename... Args> T* addToTail(Args&&... args) { 78 this->validate(); 79 Node* node = this->createNode(); 80 fList.addToTail(node); 81 this->validate(); 82 return new (node->fObj) T(std::forward<Args>(args)...); 83 } 84 85 /** Adds a new element to the list before the location indicated by the iterator. If the 86 iterator refers to a nullptr location then the new element is added at the tail */ 87 template <typename... Args> T* addBefore(Iter location, Args&&... args) { 88 this->validate(); 89 Node* node = this->createNode(); 90 fList.addBefore(node, location.getNode()); 91 this->validate(); 92 return new (node->fObj) T(std::forward<Args>(args)...); 93 } 94 95 /** Adds a new element to the list after the location indicated by the iterator. If the 96 iterator refers to a nullptr location then the new element is added at the head */ 97 template <typename... Args> T* addAfter(Iter location, Args&&... args) { 98 this->validate(); 99 Node* node = this->createNode(); 100 fList.addAfter(node, location.getNode()); 101 this->validate(); 102 return new (node->fObj) T(std::forward<Args>(args)...); 103 } 104 105 /** Convenience methods for getting an iterator initialized to the head/tail of the list. */ 106 Iter headIter() const { return Iter(*this, Iter::kHead_IterStart); } 107 Iter tailIter() const { return Iter(*this, Iter::kTail_IterStart); } 108 109 T* head() { return Iter(*this, Iter::kHead_IterStart).get(); } 110 T* tail() { return Iter(*this, Iter::kTail_IterStart).get(); } 111 const T* head() const { return Iter(*this, Iter::kHead_IterStart).get(); } 112 const T* tail() const { return Iter(*this, Iter::kTail_IterStart).get(); } 113 114 void popHead() { 115 this->validate(); 116 Node* node = fList.head(); 117 if (node) { 118 this->removeNode(node); 119 } 120 this->validate(); 121 } 122 123 void popTail() { 124 this->validate(); 125 Node* node = fList.head(); 126 if (node) { 127 this->removeNode(node); 128 } 129 this->validate(); 130 } 131 132 void remove(T* t) { 133 this->validate(); 134 Node* node = reinterpret_cast<Node*>(t); 135 SkASSERT(reinterpret_cast<T*>(node->fObj) == t); 136 this->removeNode(node); 137 this->validate(); 138 } 139 140 void reset() { 141 this->validate(); 142 Iter iter(*this, Iter::kHead_IterStart); 143 while (iter.get()) { 144 Iter next = iter; 145 next.next(); 146 this->remove(iter.get()); 147 iter = next; 148 } 149 SkASSERT(0 == fCount || -1 == fCount); 150 this->validate(); 151 } 152 153 int count() const { return SkTMax(fCount ,0); } 154 bool isEmpty() const { this->validate(); return 0 == fCount || -1 == fCount; } 155 156 bool operator== (const SkTLList& list) const { 157 if (this == &list) { 158 return true; 159 } 160 // Call count() rather than use fCount because an empty list may have fCount = 0 or -1. 161 if (this->count() != list.count()) { 162 return false; 163 } 164 for (Iter a(*this, Iter::kHead_IterStart), b(list, Iter::kHead_IterStart); 165 a.get(); 166 a.next(), b.next()) { 167 SkASSERT(b.get()); // already checked that counts match. 168 if (!(*a.get() == *b.get())) { 169 return false; 170 } 171 } 172 return true; 173 } 174 bool operator!= (const SkTLList& list) const { return !(*this == list); } 175 176 /** The iterator becomes invalid if the element it refers to is removed from the list. */ 177 class Iter : private NodeList::Iter { 178 private: 179 typedef typename NodeList::Iter INHERITED; 180 181 public: 182 typedef typename INHERITED::IterStart IterStart; 183 //!< Start the iterator at the head of the list. 184 static const IterStart kHead_IterStart = INHERITED::kHead_IterStart; 185 //!< Start the iterator at the tail of the list. 186 static const IterStart kTail_IterStart = INHERITED::kTail_IterStart; 187 188 Iter() {} 189 190 Iter(const SkTLList& list, IterStart start = kHead_IterStart) { 191 INHERITED::init(list.fList, start); 192 } 193 194 T* init(const SkTLList& list, IterStart start = kHead_IterStart) { 195 return this->nodeToObj(INHERITED::init(list.fList, start)); 196 } 197 198 T* get() { return this->nodeToObj(INHERITED::get()); } 199 200 T* next() { return this->nodeToObj(INHERITED::next()); } 201 202 T* prev() { return this->nodeToObj(INHERITED::prev()); } 203 204 Iter& operator= (const Iter& iter) { INHERITED::operator=(iter); return *this; } 205 206 private: 207 friend class SkTLList; 208 Node* getNode() { return INHERITED::get(); } 209 210 T* nodeToObj(Node* node) { 211 if (node) { 212 return reinterpret_cast<T*>(node->fObj); 213 } else { 214 return nullptr; 215 } 216 } 217 }; 218 219 private: 220 struct Block { 221 int fNodesInUse; 222 Node fNodes[N]; 223 }; 224 225 void delayedInit() { 226 SkASSERT(-1 == fCount); 227 fFirstBlock.fNodesInUse = 0; 228 for (unsigned int i = 0; i < N; ++i) { 229 fFreeList.addToHead(fFirstBlock.fNodes + i); 230 fFirstBlock.fNodes[i].fBlock = &fFirstBlock; 231 } 232 fCount = 0; 233 this->validate(); 234 } 235 236 Node* createNode() { 237 if (-1 == fCount) { 238 this->delayedInit(); 239 } 240 Node* node = fFreeList.head(); 241 if (node) { 242 fFreeList.remove(node); 243 ++node->fBlock->fNodesInUse; 244 } else { 245 // Should not get here when count == 0 because we always have the preallocated first 246 // block. 247 SkASSERT(fCount > 0); 248 Block* block = reinterpret_cast<Block*>(sk_malloc_throw(sizeof(Block))); 249 node = &block->fNodes[0]; 250 new (node) Node; 251 node->fBlock = block; 252 block->fNodesInUse = 1; 253 for (unsigned int i = 1; i < N; ++i) { 254 new (block->fNodes + i) Node; 255 fFreeList.addToHead(block->fNodes + i); 256 block->fNodes[i].fBlock = block; 257 } 258 } 259 ++fCount; 260 return node; 261 } 262 263 void removeNode(Node* node) { 264 SkASSERT(node); 265 fList.remove(node); 266 SkTCast<T*>(node->fObj)->~T(); 267 Block* block = node->fBlock; 268 // Don't ever elease the first block, just add its nodes to the free list 269 if (0 == --block->fNodesInUse && block != &fFirstBlock) { 270 for (unsigned int i = 0; i < N; ++i) { 271 if (block->fNodes + i != node) { 272 fFreeList.remove(block->fNodes + i); 273 } 274 block->fNodes[i].~Node(); 275 } 276 sk_free(block); 277 } else { 278 fFreeList.addToHead(node); 279 } 280 --fCount; 281 this->validate(); 282 } 283 284 void validate() const { 285 #ifdef SK_DEBUG 286 bool isEmpty = false; 287 if (-1 == fCount) { 288 // We should not yet have initialized the free list. 289 SkASSERT(fFreeList.isEmpty()); 290 isEmpty = true; 291 } else if (0 == fCount) { 292 // Should only have the nodes from the first block in the free list. 293 SkASSERT(fFreeList.countEntries() == N); 294 isEmpty = true; 295 } 296 SkASSERT(isEmpty == fList.isEmpty()); 297 fList.validate(); 298 fFreeList.validate(); 299 typename NodeList::Iter iter; 300 Node* freeNode = iter.init(fFreeList, Iter::kHead_IterStart); 301 while (freeNode) { 302 SkASSERT(fFreeList.isInList(freeNode)); 303 Block* block = freeNode->fBlock; 304 // Only the first block is allowed to have all its nodes in the free list. 305 SkASSERT(block->fNodesInUse > 0 || block == &fFirstBlock); 306 SkASSERT((unsigned)block->fNodesInUse < N); 307 int activeCnt = 0; 308 int freeCnt = 0; 309 for (unsigned int i = 0; i < N; ++i) { 310 bool free = fFreeList.isInList(block->fNodes + i); 311 bool active = fList.isInList(block->fNodes + i); 312 SkASSERT(free != active); 313 activeCnt += active; 314 freeCnt += free; 315 } 316 SkASSERT(activeCnt == block->fNodesInUse); 317 freeNode = iter.next(); 318 } 319 320 int count = 0; 321 Node* activeNode = iter.init(fList, Iter::kHead_IterStart); 322 while (activeNode) { 323 ++count; 324 SkASSERT(fList.isInList(activeNode)); 325 Block* block = activeNode->fBlock; 326 SkASSERT(block->fNodesInUse > 0 && (unsigned)block->fNodesInUse <= N); 327 328 int activeCnt = 0; 329 int freeCnt = 0; 330 for (unsigned int i = 0; i < N; ++i) { 331 bool free = fFreeList.isInList(block->fNodes + i); 332 bool active = fList.isInList(block->fNodes + i); 333 SkASSERT(free != active); 334 activeCnt += active; 335 freeCnt += free; 336 } 337 SkASSERT(activeCnt == block->fNodesInUse); 338 activeNode = iter.next(); 339 } 340 SkASSERT(count == fCount || (0 == count && -1 == fCount)); 341 #endif 342 } 343 344 NodeList fList; 345 NodeList fFreeList; 346 Block fFirstBlock; 347 int fCount; 348 }; 349 350 #endif 351