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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 /**************************************************************************************************
      9  *** This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify.
     10  **************************************************************************************************/
     11 #ifndef GrCircleBlurFragmentProcessor_DEFINED
     12 #define GrCircleBlurFragmentProcessor_DEFINED
     13 #include "SkTypes.h"
     14 #if SK_SUPPORT_GPU
     15 #include "GrFragmentProcessor.h"
     16 #include "GrCoordTransform.h"
     17 class GrCircleBlurFragmentProcessor : public GrFragmentProcessor {
     18 public:
     19     SkRect circleRect() const { return fCircleRect; }
     20     float textureRadius() const { return fTextureRadius; }
     21     float solidRadius() const { return fSolidRadius; }
     22 
     23     static std::unique_ptr<GrFragmentProcessor> Make(GrProxyProvider*, const SkRect& circle,
     24                                                      float sigma);
     25     GrCircleBlurFragmentProcessor(const GrCircleBlurFragmentProcessor& src);
     26     std::unique_ptr<GrFragmentProcessor> clone() const override;
     27     const char* name() const override { return "CircleBlurFragmentProcessor"; }
     28 
     29 private:
     30     GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius,
     31                                   sk_sp<GrTextureProxy> blurProfileSampler)
     32             : INHERITED(kGrCircleBlurFragmentProcessor_ClassID,
     33                         (OptimizationFlags)kCompatibleWithCoverageAsAlpha_OptimizationFlag)
     34             , fCircleRect(circleRect)
     35             , fTextureRadius(textureRadius)
     36             , fSolidRadius(solidRadius)
     37             , fBlurProfileSampler(std::move(blurProfileSampler)) {
     38         this->addTextureSampler(&fBlurProfileSampler);
     39     }
     40     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
     41     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
     42     bool onIsEqual(const GrFragmentProcessor&) const override;
     43     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
     44     SkRect fCircleRect;
     45     float fTextureRadius;
     46     float fSolidRadius;
     47     TextureSampler fBlurProfileSampler;
     48     typedef GrFragmentProcessor INHERITED;
     49 };
     50 #endif
     51 #endif
     52