1 /* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrVkGpu.h" 9 #include "GrVkImage.h" 10 #include "GrVkMemory.h" 11 #include "GrVkUtil.h" 12 13 #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) 14 15 VkImageAspectFlags vk_format_to_aspect_flags(VkFormat format) { 16 switch (format) { 17 case VK_FORMAT_S8_UINT: 18 return VK_IMAGE_ASPECT_STENCIL_BIT; 19 case VK_FORMAT_D24_UNORM_S8_UINT: // fallthrough 20 case VK_FORMAT_D32_SFLOAT_S8_UINT: 21 return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; 22 default: 23 SkASSERT(GrVkFormatIsSupported(format)); 24 return VK_IMAGE_ASPECT_COLOR_BIT; 25 } 26 } 27 28 void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, 29 VkAccessFlags dstAccessMask, 30 VkPipelineStageFlags dstStageMask, 31 bool byRegion, 32 bool releaseFamilyQueue) { 33 SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED != newLayout && 34 VK_IMAGE_LAYOUT_PREINITIALIZED != newLayout); 35 VkImageLayout currentLayout = this->currentLayout(); 36 37 if (releaseFamilyQueue && fInfo.fCurrentQueueFamily == fInfo.fInitialQueueFamily) { 38 // We never transfered the image to this queue and we are releasing it so don't do anything. 39 return; 40 } 41 42 // If the old and new layout are the same and the layout is a read only layout, there is no need 43 // to put in a barrier. 44 if (newLayout == currentLayout && 45 !releaseFamilyQueue && 46 (VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == currentLayout || 47 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == currentLayout || 48 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == currentLayout)) { 49 return; 50 } 51 52 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(currentLayout); 53 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(currentLayout); 54 55 VkImageAspectFlags aspectFlags = vk_format_to_aspect_flags(fInfo.fFormat); 56 57 uint32_t srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; 58 uint32_t dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; 59 if (VK_QUEUE_FAMILY_IGNORED != fInfo.fCurrentQueueFamily) { 60 srcQueueFamilyIndex = fInfo.fInitialQueueFamily; 61 dstQueueFamilyIndex = gpu->queueIndex(); 62 fInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_IGNORED; 63 } else if (releaseFamilyQueue) { 64 srcQueueFamilyIndex = gpu->queueIndex(); 65 dstQueueFamilyIndex = fInfo.fInitialQueueFamily; 66 fInfo.fCurrentQueueFamily = fInfo.fInitialQueueFamily; 67 } 68 69 VkImageMemoryBarrier imageMemoryBarrier = { 70 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType 71 nullptr, // pNext 72 srcAccessMask, // outputMask 73 dstAccessMask, // inputMask 74 currentLayout, // oldLayout 75 newLayout, // newLayout 76 srcQueueFamilyIndex, // srcQueueFamilyIndex 77 dstQueueFamilyIndex, // dstQueueFamilyIndex 78 fInfo.fImage, // image 79 { aspectFlags, 0, fInfo.fLevelCount, 0, 1 } // subresourceRange 80 }; 81 82 gpu->addImageMemoryBarrier(srcStageMask, dstStageMask, byRegion, &imageMemoryBarrier); 83 84 fInfo.fImageLayout = newLayout; 85 } 86 87 bool GrVkImage::InitImageInfo(const GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo* info) { 88 if (0 == imageDesc.fWidth || 0 == imageDesc.fHeight) { 89 return false; 90 } 91 VkImage image = 0; 92 GrVkAlloc alloc; 93 94 bool isLinear = VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling; 95 VkImageLayout initialLayout = isLinear ? VK_IMAGE_LAYOUT_PREINITIALIZED 96 : VK_IMAGE_LAYOUT_UNDEFINED; 97 98 // Create Image 99 VkSampleCountFlagBits vkSamples; 100 if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) { 101 return false; 102 } 103 104 SkASSERT(VK_IMAGE_TILING_OPTIMAL == imageDesc.fImageTiling || 105 VK_SAMPLE_COUNT_1_BIT == vkSamples); 106 107 // sRGB format images may need to be aliased to linear for various reasons (legacy mode): 108 VkImageCreateFlags createFlags = GrVkFormatIsSRGB(imageDesc.fFormat, nullptr) 109 ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0; 110 111 const VkImageCreateInfo imageCreateInfo = { 112 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType 113 nullptr, // pNext 114 createFlags, // VkImageCreateFlags 115 imageDesc.fImageType, // VkImageType 116 imageDesc.fFormat, // VkFormat 117 { imageDesc.fWidth, imageDesc.fHeight, 1 }, // VkExtent3D 118 imageDesc.fLevels, // mipLevels 119 1, // arrayLayers 120 vkSamples, // samples 121 imageDesc.fImageTiling, // VkImageTiling 122 imageDesc.fUsageFlags, // VkImageUsageFlags 123 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode 124 0, // queueFamilyCount 125 0, // pQueueFamilyIndices 126 initialLayout // initialLayout 127 }; 128 129 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateImage(gpu->device(), &imageCreateInfo, nullptr, 130 &image)); 131 132 if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) { 133 VK_CALL(gpu, DestroyImage(gpu->device(), image, nullptr)); 134 return false; 135 } 136 137 info->fImage = image; 138 info->fAlloc = alloc; 139 info->fImageTiling = imageDesc.fImageTiling; 140 info->fImageLayout = initialLayout; 141 info->fFormat = imageDesc.fFormat; 142 info->fLevelCount = imageDesc.fLevels; 143 return true; 144 } 145 146 void GrVkImage::DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo* info) { 147 VK_CALL(gpu, DestroyImage(gpu->device(), info->fImage, nullptr)); 148 bool isLinear = VK_IMAGE_TILING_LINEAR == info->fImageTiling; 149 GrVkMemory::FreeImageMemory(gpu, isLinear, info->fAlloc); 150 } 151 152 void GrVkImage::setNewResource(VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) { 153 fResource = new Resource(image, alloc, tiling); 154 } 155 156 GrVkImage::~GrVkImage() { 157 // should have been released or abandoned first 158 SkASSERT(!fResource); 159 } 160 161 void GrVkImage::releaseImage(const GrVkGpu* gpu) { 162 if (VK_QUEUE_FAMILY_IGNORED != fInfo.fInitialQueueFamily) { 163 this->setImageLayout(gpu, fInfo.fImageLayout, 0, 0, false, true); 164 } 165 if (fResource) { 166 fResource->unref(gpu); 167 fResource = nullptr; 168 } 169 } 170 171 void GrVkImage::abandonImage() { 172 if (fResource) { 173 fResource->unrefAndAbandon(); 174 fResource = nullptr; 175 } 176 } 177 178 void GrVkImage::setResourceRelease(sk_sp<GrReleaseProcHelper> releaseHelper) { 179 // Forward the release proc on to GrVkImage::Resource 180 fResource->setRelease(std::move(releaseHelper)); 181 } 182 183 void GrVkImage::Resource::freeGPUData(const GrVkGpu* gpu) const { 184 SkASSERT(!fReleaseHelper); 185 VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr)); 186 bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling); 187 GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc); 188 } 189 190 void GrVkImage::BorrowedResource::freeGPUData(const GrVkGpu* gpu) const { 191 this->invokeReleaseProc(); 192 } 193 194 void GrVkImage::BorrowedResource::abandonGPUData() const { 195 this->invokeReleaseProc(); 196 } 197 198