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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 #include "PathOpsExtendedTest.h"
      8 #include "PathOpsTestCommon.h"
      9 #include "PathOpsThreadedCommon.h"
     10 #include "SkIntersections.h"
     11 #include "SkPathOpsLine.h"
     12 #include "SkPathOpsQuad.h"
     13 #include "SkReduceOrder.h"
     14 #include "SkString.h"
     15 
     16 static int doIntersect(SkIntersections& intersections, const SkDQuad& quad, const SkDLine& line,
     17                        bool& flipped) {
     18     int result;
     19     flipped = false;
     20     if (line[0].fX == line[1].fX) {
     21         double top = line[0].fY;
     22         double bottom = line[1].fY;
     23         flipped = top > bottom;
     24         if (flipped) {
     25             SkTSwap<double>(top, bottom);
     26         }
     27         result = intersections.vertical(quad, top, bottom, line[0].fX, flipped);
     28     } else if (line[0].fY == line[1].fY) {
     29         double left = line[0].fX;
     30         double right = line[1].fX;
     31         flipped = left > right;
     32         if (flipped) {
     33             SkTSwap<double>(left, right);
     34         }
     35         result = intersections.horizontal(quad, left, right, line[0].fY, flipped);
     36     } else {
     37         intersections.intersect(quad, line);
     38         result = intersections.used();
     39     }
     40     return result;
     41 }
     42 
     43 static void testLineIntersect(skiatest::Reporter* reporter, const SkDQuad& quad,
     44                               const SkDLine& line, const double x, const double y) {
     45     SkString pathStr;
     46     pathStr.appendf("    path.moveTo(%1.9g, %1.9g);\n", quad[0].fX, quad[0].fY);
     47     pathStr.appendf("    path.quadTo(%1.9g, %1.9g, %1.9g, %1.9g);\n", quad[1].fX,
     48             quad[1].fY, quad[2].fX, quad[2].fY);
     49     pathStr.appendf("    path.moveTo(%1.9g, %1.9g);\n", line[0].fX, line[0].fY);
     50     pathStr.appendf("    path.lineTo(%1.9g, %1.9g);\n", line[1].fX, line[1].fY);
     51 
     52     SkIntersections intersections;
     53     bool flipped = false;
     54     int result = doIntersect(intersections, quad, line, flipped);
     55     bool found = false;
     56     for (int index = 0; index < result; ++index) {
     57         double quadT = intersections[0][index];
     58         SkDPoint quadXY = quad.ptAtT(quadT);
     59         double lineT = intersections[1][index];
     60         SkDPoint lineXY = line.ptAtT(lineT);
     61         if (quadXY.approximatelyEqual(lineXY)) {
     62             found = true;
     63         }
     64     }
     65     REPORTER_ASSERT(reporter, found);
     66 }
     67 
     68 // find a point on a quad by choosing a t from 0 to 1
     69 // create a vertical span above and below the point
     70 // verify that intersecting the vertical span and the quad returns t
     71 // verify that a vertical span starting at quad[0] intersects at t=0
     72 // verify that a vertical span starting at quad[2] intersects at t=1
     73 static void testQuadLineIntersectMain(PathOpsThreadState* data)
     74 {
     75     PathOpsThreadState& state = *data;
     76     REPORTER_ASSERT(state.fReporter, data);
     77     int ax = state.fA & 0x03;
     78     int ay = state.fA >> 2;
     79     int bx = state.fB & 0x03;
     80     int by = state.fB >> 2;
     81     int cx = state.fC & 0x03;
     82     int cy = state.fC >> 2;
     83     QuadPts q = {{{(double) ax, (double) ay}, {(double) bx, (double) by},
     84             {(double) cx, (double) cy}}};
     85     SkDQuad quad;
     86     quad.debugSet(q.fPts);
     87     SkReduceOrder reducer;
     88     int order = reducer.reduce(quad);
     89     if (order < 3) {
     90         return;
     91     }
     92     for (int tIndex = 0; tIndex <= 4; ++tIndex) {
     93         SkDPoint xy = quad.ptAtT(tIndex / 4.0);
     94         for (int h = -2; h <= 2; ++h) {
     95             for (int v = -2; v <= 2; ++v) {
     96                 if (h == v && SkTAbs(h) != 1) {
     97                     continue;
     98                 }
     99                 double x = xy.fX;
    100                 double y = xy.fY;
    101                 SkDLine line = {{{x - h, y - v}, {x, y}}};
    102                 testLineIntersect(state.fReporter, quad, line, x, y);
    103                 state.fReporter->bumpTestCount();
    104                 SkDLine line2 = {{{x, y}, {x + h, y + v}}};
    105                 testLineIntersect(state.fReporter, quad, line2, x, y);
    106                 state.fReporter->bumpTestCount();
    107                 SkDLine line3 = {{{x - h, y - v}, {x + h, y + v}}};
    108                 testLineIntersect(state.fReporter, quad, line3, x, y);
    109                 state.fReporter->bumpTestCount();
    110             }
    111         }
    112     }
    113 }
    114 
    115 DEF_TEST(PathOpsQuadLineIntersectionThreaded, reporter) {
    116     initializeTests(reporter, "testQuadLineIntersect");
    117     PathOpsThreadedTestRunner testRunner(reporter);
    118     for (int a = 0; a < 16; ++a) {
    119         for (int b = 0 ; b < 16; ++b) {
    120             for (int c = 0 ; c < 16; ++c) {
    121                 *testRunner.fRunnables.append() = new PathOpsThreadedRunnable(
    122                         &testQuadLineIntersectMain, a, b, c, 0, &testRunner);
    123             }
    124             if (!reporter->allowExtendedTest()) goto finish;
    125         }
    126     }
    127 finish:
    128     testRunner.render();
    129 }
    130