1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkSLCompiler.h" 9 10 #include "Test.h" 11 12 #if SK_SUPPORT_GPU 13 14 static void test_failure(skiatest::Reporter* r, const char* src, const char* error) { 15 SkSL::Compiler compiler; 16 SkSL::Program::Settings settings; 17 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default(); 18 settings.fCaps = caps.get(); 19 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind, 20 SkSL::String(src), settings); 21 if (program) { 22 SkSL::String ignored; 23 compiler.toSPIRV(*program, &ignored); 24 } 25 SkSL::String skError(error); 26 if (compiler.errorText() != skError) { 27 SkDebugf("SKSL ERROR:\n source: %s\n expected: %s received: %s", src, error, 28 compiler.errorText().c_str()); 29 } 30 REPORTER_ASSERT(r, compiler.errorText() == skError); 31 } 32 33 DEF_TEST(SkSLBadOffset, r) { 34 test_failure(r, 35 "struct Bad { layout (offset = 5) int x; } bad; void main() { bad.x = 5; }", 36 "error: 1: offset of field 'x' must be a multiple of 4\n1 error\n"); 37 test_failure(r, 38 "struct Bad { int x; layout (offset = 0) int y; } bad; void main() { bad.x = 5; }", 39 "error: 1: offset of field 'y' must be at least 4\n1 error\n"); 40 } 41 42 #endif 43