1 2 /* 3 * Copyright 2016 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #include <EGL/egl.h> 10 #include <GLES/gl.h> 11 #include "../GLWindowContext.h" 12 #include "WindowContextFactory_android.h" 13 #include "gl/GrGLInterface.h" 14 15 using sk_app::GLWindowContext; 16 using sk_app::DisplayParams; 17 18 namespace { 19 class GLWindowContext_android : public GLWindowContext { 20 public: 21 22 GLWindowContext_android(ANativeWindow*, const DisplayParams&); 23 24 ~GLWindowContext_android() override; 25 26 void onSwapBuffers() override; 27 28 sk_sp<const GrGLInterface> onInitializeContext() override; 29 void onDestroyContext() override; 30 31 private: 32 33 EGLDisplay fDisplay; 34 EGLContext fEGLContext; 35 EGLSurface fSurfaceAndroid; 36 37 // For setDisplayParams and resize which call onInitializeContext with null platformData 38 ANativeWindow* fNativeWindow = nullptr; 39 40 typedef GLWindowContext INHERITED; 41 }; 42 43 GLWindowContext_android::GLWindowContext_android(ANativeWindow* window, 44 const DisplayParams& params) 45 : INHERITED(params) 46 , fDisplay(EGL_NO_DISPLAY) 47 , fEGLContext(EGL_NO_CONTEXT) 48 , fSurfaceAndroid(EGL_NO_SURFACE) 49 , fNativeWindow(window) { 50 51 // any config code here (particularly for msaa)? 52 53 this->initializeContext(); 54 } 55 56 GLWindowContext_android::~GLWindowContext_android() { 57 this->destroyContext(); 58 } 59 60 sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() { 61 fWidth = ANativeWindow_getWidth(fNativeWindow); 62 fHeight = ANativeWindow_getHeight(fNativeWindow); 63 64 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 65 66 EGLint majorVersion; 67 EGLint minorVersion; 68 eglInitialize(fDisplay, &majorVersion, &minorVersion); 69 70 SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); 71 72 EGLint numConfigs = 0; 73 EGLint eglSampleCnt = fDisplayParams.fMSAASampleCount > 1 ? fDisplayParams.fMSAASampleCount > 1 74 : 0; 75 const EGLint configAttribs[] = { 76 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 77 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 78 EGL_RED_SIZE, 8, 79 EGL_GREEN_SIZE, 8, 80 EGL_BLUE_SIZE, 8, 81 EGL_ALPHA_SIZE, 8, 82 EGL_STENCIL_SIZE, 8, 83 EGL_SAMPLE_BUFFERS, eglSampleCnt ? 1 : 0, 84 EGL_SAMPLES, eglSampleCnt, 85 EGL_NONE 86 }; 87 88 EGLConfig surfaceConfig; 89 SkAssertResult(eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)); 90 SkASSERT(numConfigs > 0); 91 92 static const EGLint kEGLContextAttribsForOpenGLES[] = { 93 EGL_CONTEXT_CLIENT_VERSION, 2, 94 EGL_NONE 95 }; 96 fEGLContext = eglCreateContext( 97 fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); 98 SkASSERT(EGL_NO_CONTEXT != fEGLContext); 99 100 // SkDebugf("EGL: %d.%d", majorVersion, minorVersion); 101 // SkDebugf("Vendor: %s", eglQueryString(fDisplay, EGL_VENDOR)); 102 // SkDebugf("Extensions: %s", eglQueryString(fDisplay, EGL_EXTENSIONS)); 103 104 // These values are the same as the corresponding VG colorspace attributes, 105 // which were accepted starting in EGL 1.2. For some reason in 1.4, sRGB 106 // became hidden behind an extension, but it looks like devices aren't 107 // advertising that extension (including Nexus 5X). So just check version? 108 const EGLint srgbWindowAttribs[] = { 109 /*EGL_GL_COLORSPACE_KHR*/ 0x309D, /*EGL_GL_COLORSPACE_SRGB_KHR*/ 0x3089, 110 EGL_NONE, 111 }; 112 const EGLint* windowAttribs = nullptr; 113 auto srgbColorSpace = SkColorSpace::MakeSRGB(); 114 if (srgbColorSpace == fDisplayParams.fColorSpace && majorVersion == 1 && minorVersion >= 2) { 115 windowAttribs = srgbWindowAttribs; 116 } 117 118 fSurfaceAndroid = eglCreateWindowSurface(fDisplay, surfaceConfig, fNativeWindow, windowAttribs); 119 if (EGL_NO_SURFACE == fSurfaceAndroid && windowAttribs) { 120 // Try again without sRGB 121 fSurfaceAndroid = eglCreateWindowSurface(fDisplay, surfaceConfig, fNativeWindow, nullptr); 122 } 123 SkASSERT(EGL_NO_SURFACE != fSurfaceAndroid); 124 125 SkAssertResult(eglMakeCurrent(fDisplay, fSurfaceAndroid, fSurfaceAndroid, fEGLContext)); 126 // GLWindowContext::initializeContext will call GrGLMakeNativeInterface so we 127 // won't call it here. 128 129 glClearStencil(0); 130 glClearColor(0, 0, 0, 0); 131 glStencilMask(0xffffffff); 132 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); 133 134 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits); 135 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount); 136 fSampleCount = SkTMax(fSampleCount, 1); 137 138 return GrGLMakeNativeInterface(); 139 } 140 141 void GLWindowContext_android::onDestroyContext() { 142 if (!fDisplay || !fEGLContext || !fSurfaceAndroid) { 143 return; 144 } 145 eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 146 SkAssertResult(eglDestroySurface(fDisplay, fSurfaceAndroid)); 147 SkAssertResult(eglDestroyContext(fDisplay, fEGLContext)); 148 fEGLContext = EGL_NO_CONTEXT; 149 fSurfaceAndroid = EGL_NO_SURFACE; 150 } 151 152 void GLWindowContext_android::onSwapBuffers() { 153 if (fDisplay && fEGLContext && fSurfaceAndroid) { 154 eglSwapBuffers(fDisplay, fSurfaceAndroid); 155 } 156 } 157 158 } // anonymous namespace 159 160 namespace sk_app { 161 namespace window_context_factory { 162 163 WindowContext* NewGLForAndroid(ANativeWindow* window, const DisplayParams& params) { 164 WindowContext* ctx = new GLWindowContext_android(window, params); 165 if (!ctx->isValid()) { 166 delete ctx; 167 return nullptr; 168 } 169 return ctx; 170 } 171 172 } // namespace window_context_factory 173 } // namespace sk_app 174